@@ -7,6 +7,9 @@
|
||||
#define SPECIES_UMAMMAL "undead_mammal"
|
||||
#define SPECIES_MAMMAL_SYNTHETIC "mammal_synthetic"
|
||||
#define SPECIES_ARACHNID "arachnid"
|
||||
#define SPECIES_TESHARI "teshari"
|
||||
#define SPECIES_VOX "vox"
|
||||
#define SPECIES_XENOCHIMERA "xenochimera"
|
||||
#define SPECIES_INSECT "insect"
|
||||
#define SPECIES_UINSECT "undead_insect"
|
||||
#define SPECIES_DULLAHAN "dullahan"
|
||||
|
||||
@@ -335,7 +335,7 @@ GLOBAL_LIST_INIT(unlocked_mutant_parts, list("horns", "insect_fluff"))
|
||||
GLOBAL_LIST_INIT(colored_mutant_parts, list("insect_wings" = "wings_color", "deco_wings" = "wings_color", "horns" = "horns_color"))
|
||||
|
||||
//body ids that have greyscale sprites
|
||||
GLOBAL_LIST_INIT(greyscale_limb_types, list("human","moth","lizard","pod","plant","jelly","slime","golem","slimelumi","stargazer","mush","ethereal","snail","c_golem","b_golem","mammal","xeno","ipc","insect","synthliz","avian","aquatic", "shadekin"))
|
||||
GLOBAL_LIST_INIT(greyscale_limb_types, list("human","moth","lizard","pod","plant","jelly","slime","golem","slimelumi","stargazer","mush","ethereal","snail","c_golem","b_golem","mammal","xeno","ipc","insect","synthliz","avian","aquatic", "shadekin", "teshari", "vox"))
|
||||
|
||||
//body ids that have prosthetic sprites
|
||||
GLOBAL_LIST_INIT(prosthetic_limb_types, list("xion","bishop","cybersolutions","grayson","hephaestus","nanotrasen","talon","veymed")) //I don't know if i can module this to splurt
|
||||
@@ -344,7 +344,7 @@ GLOBAL_LIST_INIT(prosthetic_limb_types, list("xion","bishop","cybersolutions","g
|
||||
GLOBAL_LIST_INIT(nongendered_limb_types, list("fly", "zombie" ,"synth", "shadow", "cultgolem", "agent", "plasmaman", "clockgolem", "clothgolem"))
|
||||
|
||||
//list of eye types, corresponding to a respective left and right icon state for the set of eyes
|
||||
GLOBAL_LIST_INIT(eye_types, list("normal", "insect", "moth", "double", "double2", "double3", "spider", "cyclops", "third", "spectre", "shadekin", "noodle", "none"))
|
||||
GLOBAL_LIST_INIT(eye_types, list("normal", "insect", "moth", "double", "double2", "double3", "spider", "cyclops", "third", "spectre", "shadekin", "teshari", "vox", "noodle", "none"))
|
||||
|
||||
//list linking bodypart bitflags to their actual names
|
||||
GLOBAL_LIST_INIT(bodypart_names, list(num2text(HEAD) = "Head", num2text(CHEST) = "Chest", num2text(LEG_LEFT) = "Left Leg", num2text(LEG_RIGHT) = "Right Leg", num2text(ARM_LEFT) = "Left Arm", num2text(ARM_RIGHT) = "Right Arm"))
|
||||
|
||||
@@ -15,6 +15,11 @@
|
||||
alt_aroused = TRUE
|
||||
feat_taur = "cock_taur"
|
||||
|
||||
/datum/sprite_accessory/penis/teshari
|
||||
icon_state = "taperedteshari"
|
||||
name = "Teshari"
|
||||
icon = 'modular_splurt/icons/obj/genitals/teshari_penis.dmi'
|
||||
|
||||
/datum/sprite_accessory/penis/human
|
||||
icon_state = "human"
|
||||
name = "Human"
|
||||
|
||||
@@ -155,6 +155,8 @@ There are several things that need to be remembered:
|
||||
target_overlay = "[target_overlay]_d"
|
||||
|
||||
var/alt_worn = U.mob_overlay_icon || 'icons/mob/clothing/uniform.dmi'
|
||||
if(dna.species.icon_uniform)
|
||||
alt_worn = dna.species.icon_uniform
|
||||
var/variant_flag = NONE
|
||||
|
||||
if((DIGITIGRADE in dna.species.species_traits) && U.mutantrace_variation & STYLE_DIGITIGRADE && !(U.mutantrace_variation & STYLE_NO_ANTHRO_ICON))
|
||||
@@ -382,7 +384,10 @@ There are several things that need to be remembered:
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += gloves
|
||||
update_observer_view(gloves,1)
|
||||
overlays_standing[GLOVES_LAYER] = gloves.build_worn_icon(default_layer = GLOVES_LAYER, default_icon_file = 'icons/mob/clothing/hands.dmi')
|
||||
var/icon_chosen = 'icons/mob/clothing/hands.dmi'
|
||||
if(dna.species.icon_hands)
|
||||
icon_chosen = dna.species.icon_hands
|
||||
overlays_standing[GLOVES_LAYER] = gloves.build_worn_icon(default_layer = GLOVES_LAYER, default_icon_file = icon_chosen)
|
||||
gloves_overlay = overlays_standing[GLOVES_LAYER]
|
||||
if(OFFSET_GLOVES in dna.species.offset_features)
|
||||
gloves_overlay.pixel_x += dna.species.offset_features[OFFSET_GLOVES][1]
|
||||
@@ -443,7 +448,10 @@ There are several things that need to be remembered:
|
||||
client.screen += glasses //Either way, add the item to the HUD
|
||||
update_observer_view(glasses,1)
|
||||
if(!(head && (head.flags_inv & HIDEEYES)) && !(wear_mask && (wear_mask.flags_inv & HIDEEYES)))
|
||||
overlays_standing[GLASSES_LAYER] = glasses.build_worn_icon(default_layer = GLASSES_LAYER, default_icon_file = 'icons/mob/clothing/eyes.dmi', override_state = glasses.icon_state)
|
||||
var/icon_chosen = 'icons/mob/clothing/eyes.dmi'
|
||||
if(dna.species.icon_eyes)
|
||||
icon_chosen = dna.species.icon_eyes
|
||||
overlays_standing[GLASSES_LAYER] = glasses.build_worn_icon(default_layer = GLASSES_LAYER, default_icon_file = icon_chosen, override_state = glasses.icon_state)
|
||||
var/mutable_appearance/glasses_overlay = overlays_standing[GLASSES_LAYER]
|
||||
if(glasses_overlay)
|
||||
if(OFFSET_GLASSES in dna.species.offset_features)
|
||||
@@ -469,8 +477,10 @@ There are several things that need to be remembered:
|
||||
if(hud_used.inventory_shown) //if the inventory is open
|
||||
client.screen += ears //add it to the client's screen
|
||||
update_observer_view(ears,1)
|
||||
|
||||
overlays_standing[EAR_LEFT_LAYER] = ears.build_worn_icon(default_layer = EAR_LEFT_LAYER, default_icon_file = 'modular_sand/icons/mob/clothing/ears.dmi', use_mob_overlay_icon = FALSE)
|
||||
var/icon_chosen = 'modular_sand/icons/mob/clothing/ears.dmi'
|
||||
if(dna.species.icon_ears)
|
||||
icon_chosen = dna.species.icon_ears
|
||||
overlays_standing[EAR_LEFT_LAYER] = ears.build_worn_icon(default_layer = EAR_LEFT_LAYER, default_icon_file = icon_chosen, use_mob_overlay_icon = FALSE)
|
||||
var/mutable_appearance/ears_overlay = overlays_standing[EAR_LEFT_LAYER]
|
||||
if(OFFSET_EARS in dna.species.offset_features)
|
||||
ears_overlay.pixel_x += dna.species.offset_features[OFFSET_EARS][1]
|
||||
@@ -495,8 +505,10 @@ There are several things that need to be remembered:
|
||||
if(hud_used.inventory_shown) //if the inventory is open
|
||||
client.screen += ears_extra //add it to the client's screen
|
||||
update_observer_view(ears_extra,1)
|
||||
|
||||
overlays_standing[EAR_RIGHT_LAYER] = ears_extra.build_worn_icon(default_layer = EAR_RIGHT_LAYER, default_icon_file = 'modular_sand/icons/mob/clothing/ears_extra.dmi', use_mob_overlay_icon = FALSE)
|
||||
var/icon_chosen = 'modular_sand/icons/mob/clothing/ears_extra.dmi'
|
||||
if(dna.species.icon_ears)
|
||||
icon_chosen = dna.species.icon_ears
|
||||
overlays_standing[EAR_RIGHT_LAYER] = ears_extra.build_worn_icon(default_layer = EAR_RIGHT_LAYER, default_icon_file = icon_chosen, use_mob_overlay_icon = FALSE)
|
||||
var/mutable_appearance/ears_overlay = overlays_standing[EAR_RIGHT_LAYER]
|
||||
if(OFFSET_EARS in dna.species.offset_features)
|
||||
ears_overlay.pixel_x += dna.species.offset_features[OFFSET_EARS][1]
|
||||
@@ -529,6 +541,8 @@ There are several things that need to be remembered:
|
||||
update_observer_view(shoes,1)
|
||||
|
||||
var/alt_icon = S.mob_overlay_icon || 'icons/mob/clothing/feet.dmi'
|
||||
if(dna.species.icon_feet)
|
||||
alt_icon = dna.species.icon_feet
|
||||
var/variation_flag = NONE
|
||||
if((DIGITIGRADE in dna.species.species_traits) && S.mutantrace_variation & STYLE_DIGITIGRADE && !(S.mutantrace_variation & STYLE_NO_ANTHRO_ICON))
|
||||
alt_icon = S.anthro_mob_worn_overlay || 'icons/mob/clothing/feet_digi.dmi'
|
||||
@@ -558,7 +572,12 @@ There are several things that need to be remembered:
|
||||
var/t_state = s_store.item_state
|
||||
if(!t_state)
|
||||
t_state = s_store.icon_state
|
||||
overlays_standing[SUIT_STORE_LAYER] = mutable_appearance(((s_store.mob_overlay_icon) ? s_store.mob_overlay_icon : 'icons/mob/clothing/belt_mirror.dmi'), t_state, -SUIT_STORE_LAYER)
|
||||
|
||||
var/icon_chosen = 'icons/mob/clothing/belt_mirror.dmi'
|
||||
if(dna.species.icon_belt)
|
||||
icon_chosen = dna.species.icon_belt
|
||||
|
||||
overlays_standing[SUIT_STORE_LAYER] = mutable_appearance(((s_store.mob_overlay_icon) ? s_store.mob_overlay_icon : icon_chosen), t_state, -SUIT_STORE_LAYER)
|
||||
var/mutable_appearance/s_store_overlay = overlays_standing[SUIT_STORE_LAYER]
|
||||
if(OFFSET_S_STORE in dna.species.offset_features)
|
||||
s_store_overlay.pixel_x += dna.species.offset_features[OFFSET_S_STORE][1]
|
||||
@@ -586,6 +605,8 @@ There are several things that need to be remembered:
|
||||
remove_overlay(HEAD_LAYER)
|
||||
var/obj/item/clothing/head/H = head
|
||||
var/alt_icon = H.mob_overlay_icon || 'icons/mob/clothing/head.dmi'
|
||||
if(dna.species.icon_head)
|
||||
alt_icon = dna.species.icon_head
|
||||
var/muzzled = FALSE
|
||||
var/variation_flag = NONE
|
||||
if(dna.species.mutant_bodyparts["mam_snouts"] && dna.features["mam_snouts"] != "None")
|
||||
@@ -619,8 +640,10 @@ There are several things that need to be remembered:
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
client.screen += belt
|
||||
update_observer_view(belt)
|
||||
|
||||
overlays_standing[BELT_LAYER] = belt.build_worn_icon(default_layer = BELT_LAYER, default_icon_file = 'icons/mob/clothing/belt.dmi')
|
||||
var/icon_chosen = 'icons/mob/clothing/belt.dmi'
|
||||
if(dna.species.icon_belt)
|
||||
icon_chosen = dna.species.icon_belt
|
||||
overlays_standing[BELT_LAYER] = belt.build_worn_icon(default_layer = BELT_LAYER, default_icon_file = icon_chosen)
|
||||
var/mutable_appearance/belt_overlay = overlays_standing[BELT_LAYER]
|
||||
if(OFFSET_BELT in dna.species.offset_features)
|
||||
belt_overlay.pixel_x += dna.species.offset_features[OFFSET_BELT][1]
|
||||
@@ -645,6 +668,8 @@ There are several things that need to be remembered:
|
||||
update_observer_view(wear_suit,1)
|
||||
|
||||
var/worn_icon = wear_suit.mob_overlay_icon || 'icons/mob/clothing/suit.dmi'
|
||||
if(dna.species.icon_suit)
|
||||
worn_icon = dna.species.icon_suit
|
||||
var/worn_state = wear_suit.icon_state
|
||||
var/center = FALSE
|
||||
var/dimension_x = 32
|
||||
@@ -735,6 +760,8 @@ There are several things that need to be remembered:
|
||||
var/obj/item/clothing/mask/M = wear_mask
|
||||
remove_overlay(FACEMASK_LAYER)
|
||||
var/alt_icon = M.mob_overlay_icon || 'icons/mob/clothing/mask.dmi'
|
||||
if(dna.species.icon_mask)
|
||||
alt_icon = dna.species.icon_mask
|
||||
var/muzzled = FALSE
|
||||
var/variation_flag = NONE
|
||||
if(head && (head.flags_inv & HIDEMASK))
|
||||
|
||||
@@ -110,7 +110,10 @@
|
||||
|
||||
if(wear_neck)
|
||||
if(!(head && (head.flags_inv & HIDENECK)))
|
||||
overlays_standing[NECK_LAYER] = wear_neck.build_worn_icon(default_layer = NECK_LAYER, default_icon_file = 'icons/mob/clothing/neck.dmi', override_state = wear_neck.icon_state)
|
||||
var/chosen_icon = 'icons/mob/clothing/neck.dmi'
|
||||
if(dna.species.icon_neck)
|
||||
chosen_icon = dna.species.icon_neck
|
||||
overlays_standing[NECK_LAYER] = wear_neck.build_worn_icon(default_layer = NECK_LAYER, default_icon_file = chosen_icon, override_state = wear_neck.icon_state)
|
||||
update_hud_neck(wear_neck)
|
||||
|
||||
apply_overlay(NECK_LAYER)
|
||||
@@ -123,7 +126,10 @@
|
||||
inv?.update_icon()
|
||||
|
||||
if(back)
|
||||
overlays_standing[BACK_LAYER] = back.build_worn_icon(default_layer = BACK_LAYER, default_icon_file = 'icons/mob/clothing/back.dmi', override_state = back.icon_state)
|
||||
var/chosen_icon = 'icons/mob/clothing/back.dmi'
|
||||
if(dna.species.icon_back)
|
||||
chosen_icon = dna.species.icon_back
|
||||
overlays_standing[BACK_LAYER] = back.build_worn_icon(default_layer = BACK_LAYER, default_icon_file = chosen_icon, override_state = back.icon_state)
|
||||
update_hud_back(back)
|
||||
|
||||
apply_overlay(BACK_LAYER)
|
||||
|
||||
@@ -574,8 +574,8 @@
|
||||
var/tbrute = round( (brute_dam/max_damage)*3, 1 )
|
||||
var/tburn = round( (burn_dam/max_damage)*3, 1 )
|
||||
if((tbrute != brutestate) || (tburn != burnstate))
|
||||
brutestate = tbrute
|
||||
burnstate = tburn
|
||||
brutestate = min(tbrute, 3)
|
||||
burnstate = min(tburn, 3) //So, WHY NOBODY THOUGHT ON THIS BEFORE??? //Comicao1
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -335,6 +335,9 @@ ROUNDSTART_RACES dullahan
|
||||
ROUNDSTART_RACES spectre_bot
|
||||
ROUNDSTART_RACES vampire_roundstart
|
||||
ROUNDSTART_RACES shadekin
|
||||
ROUNDSTART_RACES teshari
|
||||
ROUNDSTART_RACES vox
|
||||
ROUNDSTART_RACES xenochimera
|
||||
ROUNDSTART_RACES undead_mammal
|
||||
ROUNDSTART_RACES undead_insect
|
||||
ROUNDSTART_RACES ghoul_lizard
|
||||
|
||||
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 19 KiB |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 107 KiB After Width: | Height: | Size: 110 KiB |
|
Before Width: | Height: | Size: 120 KiB After Width: | Height: | Size: 121 KiB |
@@ -4,10 +4,10 @@
|
||||
icon_state = "cent_headset_alt"
|
||||
item_state = "cent_headset_alt"
|
||||
bowman = TRUE
|
||||
|
||||
|
||||
/obj/item/gun/energy/taser/debug
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/electrode/debug)
|
||||
|
||||
|
||||
/obj/item/ammo_casing/energy/electrode/debug
|
||||
e_cost = 1
|
||||
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
/obj/machinery/limbgrower/Initialize(mapload)
|
||||
var/list/extra_cat = list(
|
||||
"shadekin"
|
||||
"shadekin",
|
||||
"teshari",
|
||||
"vox"
|
||||
)
|
||||
LAZYADD(categories, extra_cat)
|
||||
. = ..()
|
||||
@@ -8,3 +10,34 @@
|
||||
/datum/species/mammal/shadekin
|
||||
limbs_id = SPECIES_SHADEKIN
|
||||
icon_limbs = 'modular_splurt/icons/mob/human_parts_greyscale.dmi'
|
||||
|
||||
/datum/species/mammal/teshari
|
||||
limbs_id = SPECIES_TESHARI
|
||||
icon_limbs = 'modular_splurt/icons/mob/teshari.dmi'
|
||||
icon_accessories = 'modular_splurt/icons/mob/clothing/species/teshari/accessories.dmi'
|
||||
icon_back = 'modular_splurt/icons/mob/clothing/species/teshari/back.dmi'
|
||||
icon_belt = 'modular_splurt/icons/mob/clothing/species/teshari/belt.dmi'
|
||||
icon_ears = 'modular_splurt/icons/mob/clothing/species/teshari/ears.dmi'
|
||||
icon_eyes = 'modular_splurt/icons/mob/clothing/species/teshari/eyes.dmi'
|
||||
icon_feet = 'modular_splurt/icons/mob/clothing/species/teshari/feet.dmi'
|
||||
icon_feet64 = 'modular_splurt/icons/mob/clothing/species/teshari/feet_64.dmi'
|
||||
icon_hands = 'modular_splurt/icons/mob/clothing/species/teshari/hands.dmi'
|
||||
icon_head = 'modular_splurt/icons/mob/clothing/species/teshari/head.dmi'
|
||||
icon_mask = 'modular_splurt/icons/mob/clothing/species/teshari/mask.dmi'
|
||||
icon_neck = 'modular_splurt/icons/mob/clothing/species/teshari/neck.dmi'
|
||||
icon_uniform = 'modular_splurt/icons/mob/clothing/species/teshari/uniform.dmi'
|
||||
icon_suit = 'modular_splurt/icons/mob/clothing/species/teshari/suit.dmi'
|
||||
|
||||
/datum/species/vox
|
||||
limbs_id = SPECIES_VOX
|
||||
icon_limbs = 'modular_splurt/icons/mob/vox.dmi'
|
||||
icon_back = 'modular_splurt/icons/mob/clothing/species/vox/back.dmi'
|
||||
icon_ears = 'modular_splurt/icons/mob/clothing/species/vox/ears.dmi'
|
||||
icon_eyes = 'modular_splurt/icons/mob/clothing/species/vox/eyes.dmi'
|
||||
icon_feet = 'modular_splurt/icons/mob/clothing/species/vox/feet.dmi'
|
||||
icon_feet64 = 'modular_splurt/icons/mob/clothing/species/vox/feet.dmi'
|
||||
icon_hands = 'modular_splurt/icons/mob/clothing/species/vox/hands.dmi'
|
||||
icon_head = 'modular_splurt/icons/mob/clothing/species/vox/head.dmi'
|
||||
icon_mask = 'modular_splurt/icons/mob/clothing/species/vox/face.dmi'
|
||||
icon_uniform = 'modular_splurt/icons/mob/clothing/species/vox/uniform.dmi'
|
||||
icon_suit = 'modular_splurt/icons/mob/clothing/species/vox/suit.dmi'
|
||||
|
||||
@@ -576,3 +576,133 @@
|
||||
/obj/item/cane/plague
|
||||
)
|
||||
crate_name = "plague doctor crate"
|
||||
|
||||
/datum/supply_pack/randomised/costumes/tesh_cloaks_vr
|
||||
name = "Teshari cloaks"
|
||||
|
||||
contains = list(
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/white,
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/white_grey,
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/red_grey,
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/orange_grey,
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/yellow_grey,
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/green_grey,
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/blue_grey,
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/purple_grey,
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/pink_grey,
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/brown_grey,
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/rainbow,
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/orange
|
||||
)
|
||||
cost = 40
|
||||
|
||||
|
||||
|
||||
/datum/supply_pack/randomised/costumes/tesh_cloaks_b_vr
|
||||
name = "Teshari cloaks (black)"
|
||||
|
||||
contains = list(
|
||||
/obj/item/clothing/neck/cloak/teshari,
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/black_red,
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/black_orange,
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/black_yellow,
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/black_green,
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/black_blue,
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/black_purple,
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/black_pink,
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/black_brown,
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/black_grey,
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/black_white,
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/black_glow,
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/dark_retrowave
|
||||
)
|
||||
cost = 40
|
||||
|
||||
|
||||
|
||||
/datum/supply_pack/randomised/costumes/tesh_beltcloaks_vr
|
||||
name = "Teshari cloaks (belted)"
|
||||
|
||||
contains = list(
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/orange_grey,
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/rainbow,
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/lightgrey_grey,
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/white_grey,
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/red_grey,
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/orange,
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/yellow_grey,
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/green_grey,
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/blue_grey,
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/purple_grey,
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/pink_grey,
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/brown_grey
|
||||
)
|
||||
cost = 40
|
||||
|
||||
|
||||
|
||||
/datum/supply_pack/randomised/costumes/tesh_beltcloaks_b_vr
|
||||
name = "Teshari cloaks (belted, black)"
|
||||
|
||||
contains = list(
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak,
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black_orange,
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black_grey,
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black_midgrey,
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black_lightgrey,
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black_white,
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black_red,
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black,
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black_yellow,
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black_green,
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black_blue,
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black_purple,
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black_pink,
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black_brown
|
||||
)
|
||||
cost = 40
|
||||
|
||||
|
||||
|
||||
/datum/supply_pack/randomised/costumes/tesh_hoodcloaks_vr
|
||||
name = "Teshari cloaks (hooded)"
|
||||
|
||||
contains = list(
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/orange_grey,
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/lightgrey_grey,
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/white_grey,
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/red_grey,
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/orange,
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/yellow_grey,
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/green_grey,
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/blue_grey,
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/purple_grey,
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/pink_grey,
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/brown_grey
|
||||
)
|
||||
cost = 40
|
||||
|
||||
|
||||
|
||||
/datum/supply_pack/randomised/costumes/tesh_hoodcloaks_b_vr
|
||||
name = "Teshari cloaks (hooded, black)"
|
||||
|
||||
contains = list(
|
||||
/obj/item/clothing/suit/hooded/teshari,
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black_orange,
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black_grey,
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black_midgrey,
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black_lightgrey,
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black_white,
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black_red,
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black,
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black_yellow,
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black_green,
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black_blue,
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black_purple,
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black_pink,
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black_brown
|
||||
)
|
||||
cost = 40
|
||||
|
||||
|
||||
|
||||
@@ -52,3 +52,35 @@
|
||||
path = /obj/item/clothing/neck/petcollar/poly
|
||||
loadout_flags = LOADOUT_CAN_NAME | LOADOUT_CAN_DESCRIPTION | LOADOUT_CAN_COLOR_POLYCHROMIC
|
||||
loadout_initial_colors = list("#00bb70", "#FFC600")
|
||||
|
||||
/datum/gear/neck/teshari
|
||||
loadout_flags = LOADOUT_CAN_NAME | LOADOUT_CAN_DESCRIPTION
|
||||
|
||||
/datum/gear/neck/teshari/standard
|
||||
name = "Teshari Cloak"
|
||||
path = /obj/item/clothing/neck/cloak/teshari
|
||||
|
||||
|
||||
/datum/gear/neck/teshari/black_red
|
||||
name = "Teshari Cloak Black Red"
|
||||
path = /obj/item/clothing/neck/cloak/teshari/standard/black_red
|
||||
|
||||
/datum/gear/neck/teshari/white
|
||||
name = "Teshari Cloak White"
|
||||
path = /obj/item/clothing/neck/cloak/teshari/standard/white
|
||||
|
||||
/datum/gear/neck/teshari/rainbow
|
||||
name = "Teshari Cloak Rainbow"
|
||||
path = /obj/item/clothing/neck/cloak/teshari/standard/rainbow
|
||||
|
||||
/datum/gear/neck/teshari/orange
|
||||
name = "Teshari Cloak orange"
|
||||
path = /obj/item/clothing/neck/cloak/teshari/standard/orange
|
||||
|
||||
/datum/gear/neck/teshari/dark_retrowave
|
||||
name = "Teshari Cloak Dark Retrowave"
|
||||
path = /obj/item/clothing/neck/cloak/teshari/standard/dark_retrowave
|
||||
|
||||
/datum/gear/neck/teshari/black_glow
|
||||
name = "Teshari Cloak Dark Black Glow"
|
||||
path = /obj/item/clothing/neck/cloak/teshari/standard/black_glow
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
/datum/outfit/vox
|
||||
name = "Vox"
|
||||
r_hand = /obj/item/tank/internals/plasmaman/belt/full
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
@@ -50,3 +50,713 @@
|
||||
|
||||
. = ..()
|
||||
*/
|
||||
|
||||
// Standard Cloaks
|
||||
/obj/item/clothing/neck/cloak/teshari
|
||||
name = "black cloak"
|
||||
desc = "It drapes over a Teshari's shoulders and closes at the neck with pockets convienently placed inside."
|
||||
icon = 'modular_splurt/icons/mob/clothing/species/teshari/tesh_items.dmi'
|
||||
icon_state = "tesh_cloak_bn"
|
||||
|
||||
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/black_red
|
||||
name = "black and red cloak"
|
||||
icon_state = "tesh_cloak_br"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/black_orange
|
||||
name = "black and orange cloak"
|
||||
icon_state = "tesh_cloak_bo"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/black_yellow
|
||||
name = "black and yellow cloak"
|
||||
icon_state = "tesh_cloak_by"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/black_green
|
||||
name = "black and green cloak"
|
||||
icon_state = "tesh_cloak_bgr"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/black_blue
|
||||
name = "black and blue cloak"
|
||||
icon_state = "tesh_cloak_bbl"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/black_purple
|
||||
name = "black and purple cloak"
|
||||
icon_state = "tesh_cloak_bp"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/black_pink
|
||||
name = "black and pink cloak"
|
||||
icon_state = "tesh_cloak_bpi"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/black_brown
|
||||
name = "black and brown cloak"
|
||||
icon_state = "tesh_cloak_bbr"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/black_grey
|
||||
name = "black and grey cloak"
|
||||
icon_state = "tesh_cloak_bg"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/black_white
|
||||
name = "black and white cloak"
|
||||
icon_state = "tesh_cloak_bw"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/white
|
||||
name = "white cloak"
|
||||
icon_state = "tesh_cloak_wn"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/white_grey
|
||||
name = "white and grey cloak"
|
||||
icon_state = "tesh_cloak_wg"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/red_grey
|
||||
name = "red and grey cloak"
|
||||
icon_state = "tesh_cloak_rg"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/orange_grey
|
||||
name = "orange and grey cloak"
|
||||
icon_state = "tesh_cloak_og"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/yellow_grey
|
||||
name = "yellow and grey cloak"
|
||||
icon_state = "tesh_cloak_yg"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/green_grey
|
||||
name = "green and grey cloak"
|
||||
icon_state = "tesh_cloak_gg"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/blue_grey
|
||||
name = "blue and grey cloak"
|
||||
icon_state = "tesh_cloak_blug"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/purple_grey
|
||||
name = "purple and grey cloak"
|
||||
icon_state = "tesh_cloak_pg"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/pink_grey
|
||||
name = "pink and grey cloak"
|
||||
icon_state = "tesh_cloak_pig"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/brown_grey
|
||||
name = "brown and grey cloak"
|
||||
icon_state = "tesh_cloak_brg"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/rainbow
|
||||
name = "rainbow cloak"
|
||||
icon_state = "tesh_cloak_rainbow"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/orange
|
||||
name = "orange cloak"
|
||||
icon_state = "tesh_cloak_on"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/dark_retrowave
|
||||
name = "dark aesthetic cloak"
|
||||
icon_state = "tesh_cloak_dretrowave"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/standard/black_glow
|
||||
name = "black and glowing cloak"
|
||||
icon_state = "tesh_cloak_bglowing"
|
||||
|
||||
|
||||
// Job Cloaks
|
||||
/obj/item/clothing/neck/cloak/teshari/jobs/cap
|
||||
name = "site manager cloak"
|
||||
desc = "A soft Teshari cloak made for the Site Manager"
|
||||
icon_state = "tesh_cloak_cap"
|
||||
|
||||
//Cargo
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/jobs/qm
|
||||
name = "quartermaster cloak"
|
||||
desc = "A soft Teshari cloak made for the Quartermaster"
|
||||
icon_state = "tesh_cloak_qm"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/jobs/cargo
|
||||
name = "cargo cloak"
|
||||
desc = "A soft Teshari cloak made for the Cargo department"
|
||||
icon_state = "tesh_cloak_car"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/jobs/mining
|
||||
name = "mining cloak"
|
||||
desc = "A soft Teshari cloak made for Mining"
|
||||
icon_state = "tesh_cloak_mine"
|
||||
|
||||
//Engineering
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/jobs/ce
|
||||
name = "cheif engineer cloak"
|
||||
desc = "A soft Teshari cloak made the Chief Engineer"
|
||||
icon_state = "tesh_cloak_ce"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/jobs/engineer
|
||||
name = "engineering cloak"
|
||||
desc = "A soft Teshari cloak made for the Engineering department"
|
||||
icon_state = "tesh_cloak_engie"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/jobs/atmos
|
||||
name = "atmospherics cloak"
|
||||
desc = "A soft Teshari cloak made for the Atmospheric Technician"
|
||||
icon_state = "tesh_cloak_atmos"
|
||||
|
||||
//Medical
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/jobs/cmo
|
||||
name = "chief medical officer cloak"
|
||||
desc = "A soft Teshari cloak made the Cheif Medical Officer"
|
||||
icon_state = "tesh_cloak_cmo"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/jobs/medical
|
||||
name = "medical cloak"
|
||||
desc = "A soft Teshari cloak made for the Medical department"
|
||||
icon_state = "tesh_cloak_doc"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/jobs/chemistry
|
||||
name = "chemist cloak"
|
||||
desc = "A soft Teshari cloak made for the Chemist"
|
||||
icon_state = "tesh_cloak_chem"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/jobs/viro
|
||||
name = "virologist cloak"
|
||||
desc = "A soft Teshari cloak made for the Virologist"
|
||||
icon_state = "tesh_cloak_viro"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/jobs/para
|
||||
name = "paramedic cloak"
|
||||
desc = "A soft Teshari cloak made for the Paramedic"
|
||||
icon_state = "tesh_cloak_para"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/jobs/psych
|
||||
name = " psychiatrist cloak"
|
||||
desc = "A soft Teshari cloak made for the Psychiatrist"
|
||||
icon_state = "tesh_cloak_psych"
|
||||
|
||||
//Science
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/jobs/rd
|
||||
name = "research director cloak"
|
||||
desc = "A soft Teshari cloak made for the Research Director"
|
||||
icon_state = "tesh_cloak_rd"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/jobs/sci
|
||||
name = "scientist cloak"
|
||||
desc = "A soft Teshari cloak made for the Science department"
|
||||
icon_state = "tesh_cloak_sci"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/jobs/robo
|
||||
name = "roboticist cloak"
|
||||
desc = "A soft Teshari cloak made for the Roboticist"
|
||||
icon_state = "tesh_cloak_robo"
|
||||
|
||||
//Security
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/jobs/hos
|
||||
name = "head of security cloak"
|
||||
desc = "A soft Teshari cloak made for the Head of Security"
|
||||
icon_state = "tesh_cloak_hos"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/jobs/sec
|
||||
name = "security cloak"
|
||||
desc = "A soft Teshari cloak made for the Security department"
|
||||
icon_state = "tesh_cloak_sec"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/jobs/iaa
|
||||
name = "internal affairs cloak"
|
||||
desc = "A soft Teshari cloak made for the Internal Affairs Agent"
|
||||
icon_state = "tesh_cloak_iaa"
|
||||
|
||||
//Service
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/jobs/hop
|
||||
name = "head of personnel cloak"
|
||||
desc = "A soft Teshari cloak made for the Head of Personnel"
|
||||
icon_state = "tesh_cloak_hop"
|
||||
|
||||
/obj/item/clothing/neck/cloak/teshari/jobs/service
|
||||
name = "service cloak"
|
||||
desc = "A soft Teshari cloak made for the Service department"
|
||||
icon_state = "tesh_cloak_serv"
|
||||
|
||||
//Misc
|
||||
|
||||
/obj/item/clothing/suit/hooded/toggle/labcoat/teshari
|
||||
name = "Teshari labcoat"
|
||||
desc = "A small suit that protects against minor chemical spills. This one is a good fit on Teshari."
|
||||
icon = 'modular_splurt/icons/mob/clothing/species/teshari/tesh_items.dmi'
|
||||
icon_state = "tesh_labcoat"
|
||||
|
||||
|
||||
/obj/item/clothing/suit/hooded/toggle/tesharicoat
|
||||
name = "small black coat"
|
||||
desc = "A coat that seems too small to fit a human."
|
||||
icon = 'modular_splurt/icons/mob/clothing/species/teshari/tesh_items.dmi'
|
||||
icon_state = "tesharicoat"
|
||||
|
||||
|
||||
|
||||
/obj/item/clothing/suit/hooded/toggle/tesharicoatwhite
|
||||
name = "small coat"
|
||||
desc = "A coat that seems too small to fit a human."
|
||||
icon = 'modular_splurt/icons/mob/clothing/species/teshari/tesh_items.dmi'
|
||||
icon_state = "tesharicoatwhite"
|
||||
|
||||
|
||||
|
||||
//Hooded teshari cloaks
|
||||
/obj/item/clothing/suit/hooded/teshari
|
||||
name = "Hooded Teshari Cloak"
|
||||
desc = "A soft teshari cloak with an added hood."
|
||||
icon = 'modular_splurt/icons/mob/clothing/species/teshari/tesh_items.dmi'
|
||||
icon_state = "tesh_hcloak_bo"
|
||||
|
||||
|
||||
|
||||
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood
|
||||
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood
|
||||
name = "Cloak Hood"
|
||||
desc = "A hood attached to a teshari cloak."
|
||||
icon = 'modular_splurt/icons/mob/clothing/species/teshari/tesh_items.dmi'
|
||||
//default_worn_icon = 'icons/inventory/suit/mob_teshari.dmi'
|
||||
icon_state = "tesh_hood_bo"
|
||||
|
||||
|
||||
|
||||
body_parts_covered = HEAD
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black_orange
|
||||
name = "black and orange hooded cloak"
|
||||
icon_state = "tesh_hcloak_bo"
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/black_orange
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black_grey
|
||||
name = "black and grey hooded cloak"
|
||||
icon_state = "tesh_hcloak_bg"
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/black_grey
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black_midgrey
|
||||
name = "black and medium grey hooded cloak"
|
||||
icon_state = "tesh_hcloak_bmg"
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/black_midgrey
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black_lightgrey
|
||||
name = "black and light grey hooded cloak"
|
||||
icon_state = "tesh_hcloak_blg"
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/black_lightgrey
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black_white
|
||||
name = "black and white hooded cloak"
|
||||
icon_state = "tesh_hcloak_bw"
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/black_white
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black_red
|
||||
name = "black and red hooded cloak"
|
||||
icon_state = "tesh_hcloak_br"
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/black_red
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black
|
||||
name = "black hooded cloak"
|
||||
icon_state = "tesh_hcloak_bn"
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/black
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black_yellow
|
||||
name = "black and yellow hooded cloak"
|
||||
icon_state = "tesh_hcloak_by"
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/black_yellow
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black_green
|
||||
name = "black and green hooded cloak"
|
||||
icon_state = "tesh_hcloak_bgr"
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/black_green
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black_blue
|
||||
name = "black and blue hooded cloak"
|
||||
icon_state = "tesh_hcloak_bbl"
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/black_blue
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black_purple
|
||||
name = "black and purple hooded cloak"
|
||||
icon_state = "tesh_hcloak_bp"
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/black_purple
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black_pink
|
||||
name = "black and pink hooded cloak"
|
||||
icon_state = "tesh_hcloak_bpi"
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/black_pink
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/black_brown
|
||||
name = "black and brown hooded cloak"
|
||||
icon_state = "tesh_hcloak_bbr"
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/black_brown
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/orange_grey
|
||||
name = "orange and grey hooded cloak"
|
||||
icon_state = "tesh_hcloak_og"
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/orange_grey
|
||||
|
||||
///obj/item/clothing/suit/hooded/teshari/standard/rainbow
|
||||
// name = "rainbow hooded cloak"
|
||||
// icon_state = "tesh_hcloak_rainbow"
|
||||
// hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/rainbow
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/lightgrey_grey
|
||||
name = "light grey and grey hooded cloak"
|
||||
icon_state = "tesh_hcloak_lgg"
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/lightgrey_grey
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/white_grey
|
||||
name = "white and grey hooded cloak"
|
||||
icon_state = "tesh_hcloak_wg"
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/white_grey
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/red_grey
|
||||
name = "red and grey hooded cloak"
|
||||
icon_state = "tesh_hcloak_rg"
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/red_grey
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/orange
|
||||
name = "orange hooded cloak"
|
||||
icon_state = "tesh_hcloak_on"
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/orange
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/yellow_grey
|
||||
name = "yellow and grey hooded cloak"
|
||||
icon_state = "tesh_hcloak_yg"
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/yellow_grey
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/green_grey
|
||||
name = "green and grey hooded cloak"
|
||||
icon_state = "tesh_hcloak_gg"
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/green_grey
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/blue_grey
|
||||
name = "blue and grey hooded cloak"
|
||||
icon_state = "tesh_hcloak_blug"
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/blue_grey
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/purple_grey
|
||||
name = "purple and grey hooded cloak"
|
||||
icon_state = "tesh_hcloak_pg"
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/purple_grey
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/pink_grey
|
||||
name = "pink and grey hooded cloak"
|
||||
icon_state = "tesh_hcloak_pig"
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/pink_grey
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/standard/brown_grey
|
||||
name = "brown and grey hooded cloak"
|
||||
icon_state = "tesh_hcloak_brg"
|
||||
hoodtype = /obj/item/clothing/head/hooded/tesh_hood/standard/brown_grey
|
||||
|
||||
//The actual hoods
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/black_orange
|
||||
name = "black and orange cloak hood"
|
||||
icon_state = "tesh_hood_bo"
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/black_grey
|
||||
name = "black and grey cloak hood"
|
||||
icon_state = "tesh_hood_bg"
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/black_midgrey
|
||||
name = "black and medium grey cloak hood"
|
||||
icon_state = "tesh_hood_bmg"
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/black_lightgrey
|
||||
name = "black and light grey cloak hood"
|
||||
icon_state = "tesh_hood_blg"
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/black_white
|
||||
name = "black and white cloak hood"
|
||||
icon_state = "tesh_hood_bw"
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/black_red
|
||||
name = "black and red cloak hood"
|
||||
icon_state = "tesh_hood_br"
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/black
|
||||
name = "black cloak hood"
|
||||
icon_state = "tesh_hood_bn"
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/black_yellow
|
||||
name = "black and yellow cloak hood"
|
||||
icon_state = "tesh_hood_by"
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/black_green
|
||||
name = "black and green cloak hood"
|
||||
icon_state = "tesh_hood_bgr"
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/black_blue
|
||||
name = "black and blue cloak hood"
|
||||
icon_state = "tesh_hood_bbl"
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/black_purple
|
||||
name = "black and purple cloak hood"
|
||||
icon_state = "tesh_hood_bp"
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/black_pink
|
||||
name = "black and pink cloak hood"
|
||||
icon_state = "tesh_hood_bpi"
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/black_brown
|
||||
name = "black and brown cloak hood"
|
||||
icon_state = "tesh_hood_bbr"
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/orange_grey
|
||||
name = "orange and grey cloak hood"
|
||||
icon_state = "tesh_hood_og"
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/rainbow
|
||||
name = "rainbow cloak hood"
|
||||
icon_state = "tesh_hood_rainbow"
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/lightgrey_grey
|
||||
name = "light grey and grey cloak hood"
|
||||
icon_state = "tesh_hood_lgg"
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/white_grey
|
||||
name = "white and grey cloak hood"
|
||||
icon_state = "tesh_hood_wg"
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/red_grey
|
||||
name = "red and grey cloak hood"
|
||||
icon_state = "tesh_hood_rg"
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/orange
|
||||
name = "orange cloak hood"
|
||||
icon_state = "tesh_hood_on"
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/yellow_grey
|
||||
name = "yellow and grey cloak hood"
|
||||
icon_state = "tesh_hood_yg"
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/green_grey
|
||||
name = "green and grey cloak hood"
|
||||
icon_state = "tesh_hood_gg"
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/blue_grey
|
||||
name = "blue and grey cloak hood"
|
||||
icon_state = "tesh_hood_blug"
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/purple_grey
|
||||
name = "purple and grey cloak hood"
|
||||
icon_state = "tesh_hood_pg"
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/pink_grey
|
||||
name = "pink and grey cloak hood"
|
||||
icon_state = "tesh_hood_pig"
|
||||
|
||||
/obj/item/clothing/head/hooded/tesh_hood/standard/brown_grey
|
||||
name = "brown and grey cloak hood"
|
||||
icon_state = "tesh_hood_brg"
|
||||
|
||||
//Belted cloaks
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak
|
||||
name = "belted cloak"
|
||||
desc = "A more ridged and stylized Teshari cloak."
|
||||
icon = 'modular_splurt/icons/mob/clothing/species/teshari/tesh_items.dmi'
|
||||
icon_state = "tesh_beltcloak_bo"
|
||||
|
||||
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black_orange
|
||||
name = "black belted cloak (orange)"
|
||||
icon_state = "tesh_beltcloak_bo"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black_grey
|
||||
name = "black belted cloak"
|
||||
icon_state = "tesh_beltcloak_bg"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black_midgrey
|
||||
name = "black belted cloak (medium grey)"
|
||||
icon_state = "tesh_beltcloak_bmg"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black_lightgrey
|
||||
name = "black belted cloak (light grey)"
|
||||
icon_state = "tesh_beltcloak_blg"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black_white
|
||||
name = "black belted cloak (white)"
|
||||
icon_state = "tesh_beltcloak_bw"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black_red
|
||||
name = "black belted cloak (red)"
|
||||
icon_state = "tesh_beltcloak_br"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black
|
||||
name = "black simple belted cloak"
|
||||
icon_state = "tesh_beltcloak_bn"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black_yellow
|
||||
name = "black belted cloak (yellow)"
|
||||
icon_state = "tesh_beltcloak_by"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black_green
|
||||
name = "black belted cloak (green)"
|
||||
icon_state = "tesh_beltcloak_bgr"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black_blue
|
||||
name = "black belted cloak (blue)"
|
||||
icon_state = "tesh_beltcloak_bbl"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black_purple
|
||||
name = "black belted cloak (purple)"
|
||||
icon_state = "tesh_beltcloak_bp"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black_pink
|
||||
name = "black belted cloak (pink)"
|
||||
icon_state = "tesh_beltcloak_bpi"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/black_brown
|
||||
name = "black belted cloak (brown)"
|
||||
icon_state = "tesh_beltcloak_bbr"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/orange_grey
|
||||
name = "orange belted cloak"
|
||||
icon_state = "tesh_beltcloak_og"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/rainbow
|
||||
name = "rainbow belted cloak"
|
||||
icon_state = "tesh_beltcloak_rainbow"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/lightgrey_grey
|
||||
name = "light grey belted cloak"
|
||||
icon_state = "tesh_beltcloak_lgg"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/white_grey
|
||||
name = "white belted cloak"
|
||||
icon_state = "tesh_beltcloak_wg"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/red_grey
|
||||
name = "red belted cloak"
|
||||
icon_state = "tesh_beltcloak_rg"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/orange
|
||||
name = "orange simple belted cloak"
|
||||
icon_state = "tesh_beltcloak_on"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/yellow_grey
|
||||
name = "yellow belted cloak"
|
||||
icon_state = "tesh_beltcloak_yg"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/green_grey
|
||||
name = "green belted cloak"
|
||||
icon_state = "tesh_beltcloak_gg"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/blue_grey
|
||||
name = "blue belted cloak"
|
||||
icon_state = "tesh_beltcloak_blug"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/purple_grey
|
||||
name = "purple belted cloak"
|
||||
icon_state = "tesh_beltcloak_pg"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/pink_grey
|
||||
name = "pink belted cloak"
|
||||
icon_state = "tesh_beltcloak_pig"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/standard/brown_grey
|
||||
name = "brown belted cloak"
|
||||
icon_state = "tesh_beltcloak_brg"
|
||||
|
||||
//Belted job cloaks
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/jobs/cargo
|
||||
name = "cargo belted cloak"
|
||||
desc = "A soft Teshari cloak made for the Cargo department"
|
||||
icon_state = "tesh_beltcloak_car"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/jobs/mining
|
||||
name = "mining belted cloak"
|
||||
desc = "A soft Teshari cloak made for Mining"
|
||||
icon_state = "tesh_beltcloak_mine"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/jobs/command
|
||||
name = "command belted cloak"
|
||||
desc = "A soft Teshari cloak made for the Command department"
|
||||
icon_state = "tesh_beltcloak_comm"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/jobs/ce
|
||||
name = "chief engineer belted cloak"
|
||||
desc = "A soft Teshari cloak made the Chief Engineer"
|
||||
icon_state = "tesh_beltcloak_ce"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/jobs/engineer
|
||||
name = "engineering belted cloak"
|
||||
desc = "A soft Teshari cloak made for the Engineering department"
|
||||
icon_state = "tesh_beltcloak_engie"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/jobs/atmos
|
||||
name = "atmospherics belted cloak"
|
||||
desc = "A soft Teshari cloak made for the Atmospheric Technician"
|
||||
icon_state = "tesh_beltcloak_atmos"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/jobs/cmo
|
||||
name = "chief medical officer belted cloak"
|
||||
desc = "A soft Teshari cloak made the Chief Medical Officer"
|
||||
icon_state = "tesh_beltcloak_cmo"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/jobs/medical
|
||||
name = "medical belted cloak"
|
||||
desc = "A soft Teshari cloak made for the Medical department"
|
||||
icon_state = "tesh_beltcloak_doc"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/jobs/chemistry
|
||||
name = "chemist belted cloak"
|
||||
desc = "A soft Teshari cloak made for the Chemist"
|
||||
icon_state = "tesh_beltcloak_chem"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/jobs/viro
|
||||
name = "virologist belted cloak"
|
||||
desc = "A soft Teshari cloak made for the Virologist"
|
||||
icon_state = "tesh_beltcloak_viro"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/jobs/para
|
||||
name = "paramedic belted cloak"
|
||||
desc = "A soft Teshari cloak made for the Paramedic"
|
||||
icon_state = "tesh_beltcloak_para"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/jobs/sci
|
||||
name = "scientist belted cloak"
|
||||
desc = "A soft Teshari cloak made for the Science department"
|
||||
icon_state = "tesh_beltcloak_sci"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/jobs/robo
|
||||
name = "roboticist belted cloak"
|
||||
desc = "A soft Teshari cloak made for the Roboticist"
|
||||
icon_state = "tesh_beltcloak_robo"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/jobs/sec
|
||||
name = "security belted cloak"
|
||||
desc = "A soft Teshari cloak made for the Security department"
|
||||
icon_state = "tesh_beltcloak_sec"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/jobs/qm
|
||||
name = "quartermaster belted cloak"
|
||||
desc = "A soft Teshari cloak made for the Quartermaster"
|
||||
icon_state = "tesh_beltcloak_qm"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/jobs/service
|
||||
name = "service belted cloak"
|
||||
desc = "A soft Teshari cloak made for the Service department"
|
||||
icon_state = "tesh_beltcloak_serv"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/jobs/iaa
|
||||
name = "internal affairs belted cloak"
|
||||
desc = "A soft Teshari cloak made for the Internal Affairs Agent"
|
||||
icon_state = "tesh_beltcloak_iaa"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/jobs/wrdn
|
||||
name = "warden belted cloak"
|
||||
desc = "A soft Teshari cloak made for the Warden"
|
||||
icon_state = "tesh_beltcloak_wrdn"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/jobs/hos
|
||||
name = "security chief belted cloak"
|
||||
desc = "A soft Teshari cloak made for the Head of Security"
|
||||
icon_state = "tesh_beltcloak_hos"
|
||||
|
||||
/obj/item/clothing/suit/hooded/teshari/beltcloak/jobs/jani
|
||||
name = "janitor belted cloak"
|
||||
desc = "A soft Teshari cloak made for the Janitor"
|
||||
icon_state = "tesh_beltcloak_jani"
|
||||
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
/datum/language_holder/synthetic/New()
|
||||
. = ..()
|
||||
understood_languages += list(/datum/language/schechi = list(LANGUAGE_ATOM))
|
||||
spoken_languages += list(/datum/language/schechi = list(LANGUAGE_ATOM))
|
||||
@@ -170,3 +170,211 @@
|
||||
name = "Phoebe"
|
||||
icon = 'modular_splurt/icons/mob/hair.dmi'
|
||||
icon_state = "hair_phoebe"
|
||||
|
||||
|
||||
/datum/sprite_accessory/hair/teshari
|
||||
name = "Teshari Default"
|
||||
icon_state = "teshari_default"
|
||||
icon = 'modular_splurt/icons/mob/hair.dmi'
|
||||
|
||||
/datum/sprite_accessory/hair/teshari/altdefault
|
||||
name = "Teshari Alt. Default"
|
||||
icon_state = "teshari_ears"
|
||||
|
||||
/datum/sprite_accessory/hair/teshari/tight
|
||||
name = "Teshari Tight"
|
||||
icon_state = "teshari_tight"
|
||||
|
||||
/datum/sprite_accessory/hair/teshari/excited
|
||||
name = "Teshari Spiky"
|
||||
icon_state = "teshari_spiky"
|
||||
|
||||
/datum/sprite_accessory/hair/teshari/spike
|
||||
name = "Teshari Spike"
|
||||
icon_state = "teshari_spike"
|
||||
|
||||
/datum/sprite_accessory/hair/teshari/long
|
||||
name = "Teshari Overgrown"
|
||||
icon_state = "teshari_long"
|
||||
|
||||
/datum/sprite_accessory/hair/teshari/burst
|
||||
name = "Teshari Starburst"
|
||||
icon_state = "teshari_burst"
|
||||
|
||||
/datum/sprite_accessory/hair/teshari/shortburst
|
||||
name = "Teshari Short Starburst"
|
||||
icon_state = "teshari_burst_short"
|
||||
|
||||
/datum/sprite_accessory/hair/teshari/mohawk
|
||||
name = "Teshari Mohawk"
|
||||
icon_state = "teshari_mohawk"
|
||||
|
||||
/datum/sprite_accessory/hair/teshari/pointy
|
||||
name = "Teshari Pointy"
|
||||
icon_state = "teshari_pointy"
|
||||
|
||||
/datum/sprite_accessory/hair/teshari/upright
|
||||
name = "Teshari Upright"
|
||||
icon_state = "teshari_upright"
|
||||
|
||||
/datum/sprite_accessory/hair/teshari/mane
|
||||
name = "Teshari Mane"
|
||||
icon_state = "teshari_mane"
|
||||
|
||||
/datum/sprite_accessory/hair/teshari/droopy
|
||||
name = "Teshari Droopy"
|
||||
icon_state = "teshari_droopy"
|
||||
|
||||
/datum/sprite_accessory/hair/teshari/mushroom
|
||||
name = "Teshari Mushroom"
|
||||
icon_state = "teshari_mushroom"
|
||||
|
||||
/datum/sprite_accessory/hair/teshari/twies
|
||||
name = "Teshari Twies"
|
||||
icon_state = "teshari_twies"
|
||||
|
||||
/datum/sprite_accessory/hair/teshari/backstrafe
|
||||
name = "Teshari Backstrafe"
|
||||
icon_state = "teshari_backstrafe"
|
||||
|
||||
/datum/sprite_accessory/hair/teshari/_longway
|
||||
name = "Teshari Long way"
|
||||
icon_state = "teshari_longway"
|
||||
|
||||
/datum/sprite_accessory/hair/teshari/tree
|
||||
name = "Teshari Tree"
|
||||
icon_state = "teshari_tree"
|
||||
|
||||
/datum/sprite_accessory/hair/teshari/fluffymohawk
|
||||
name = "Teshari Fluffy Mohawk"
|
||||
icon_state = "teshari_fluffymohawk"
|
||||
|
||||
//Teshari face things
|
||||
/datum/sprite_accessory/facial_hair/teshari
|
||||
name = "Teshari Beard"
|
||||
icon_state = "teshari_chin"
|
||||
gender = NEUTER
|
||||
icon = 'modular_splurt/icons/mob/hair.dmi'
|
||||
|
||||
/datum/sprite_accessory/facial_hair/teshari/scraggly
|
||||
name = "Teshari Scraggly"
|
||||
icon_state = "teshari_scraggly"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/teshari/chops
|
||||
name = "Teshari Chops"
|
||||
icon_state = "teshari_gap"
|
||||
|
||||
/datum/sprite_accessory/ears/mam_ears/teshari
|
||||
name = "Teshari (COLORABLE)"
|
||||
|
||||
icon_state = "teshari"
|
||||
color_src = MUTCOLORS2
|
||||
icon = 'modular_splurt/icons/mob/ears.dmi'
|
||||
|
||||
/datum/sprite_accessory/ears/mam_ears/tesharihigh
|
||||
name = "Teshari upper ears (COLORABLE)"
|
||||
|
||||
icon_state = "tesharihigh"
|
||||
color_src = MUTCOLORS
|
||||
icon = 'modular_splurt/icons/mob/ears.dmi'
|
||||
|
||||
/datum/sprite_accessory/ears/mam_ears/tesharilow
|
||||
name = "Teshari lower ears (COLORABLE)"
|
||||
|
||||
icon_state = "tesharilow"
|
||||
color_src = MUTCOLORS
|
||||
icon = 'modular_splurt/icons/mob/ears.dmi'
|
||||
|
||||
/datum/sprite_accessory/tails/mam_tails/teshari
|
||||
icon = 'modular_splurt/icons/mob/tail.dmi'
|
||||
recommended_species = list("teshari")
|
||||
color_src = MATRIXED
|
||||
|
||||
/datum/sprite_accessory/tails/mam_tails/teshari/tesharitailhc
|
||||
name = "teshari tail, colorable"
|
||||
icon_state = "tesharicolorable"
|
||||
matrixed_sections = MATRIX_RED
|
||||
|
||||
/datum/sprite_accessory/tails/mam_tails/teshari/tesharitailfeatheredhc
|
||||
name = "teshari tail w/ feathers, colorable"
|
||||
icon_state = "tesharifeatherscolorable"
|
||||
matrixed_sections = MATRIX_RED
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/tesh_feathers
|
||||
name = "Teshari Feathers"
|
||||
icon = 'modular_splurt/icons/mob/mam_markings.dmi'
|
||||
icon_state = "tesh_feathers"
|
||||
covered_limbs = list("Left Foot" = MATRIX_GREEN, "Right Foot" = MATRIX_GREEN, "Left Hand" = MATRIX_GREEN, "Right Hand" = MATRIX_GREEN)
|
||||
recommended_species = list("teshari")
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/teshi_small_feathers
|
||||
name = "Teshari small wingfeathers"
|
||||
icon = 'modular_splurt/icons/mob/mam_markings.dmi'
|
||||
icon_state = "tesh_sf"
|
||||
covered_limbs = list("Left Foot" = MATRIX_GREEN, "Right Foot" = MATRIX_GREEN, "Left Hand" = MATRIX_GREEN, "Right Hand" = MATRIX_GREEN, "Chest" = MATRIX_GREEN)
|
||||
recommended_species = list("teshari")
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/tesh_skull
|
||||
name = "Teshari Skull Face"
|
||||
icon = 'modular_splurt/icons/mob/mam_markings.dmi'
|
||||
icon_state = "tesh_skull"
|
||||
covered_limbs = list("Head" = MATRIX_GREEN)
|
||||
recommended_species = list("teshari")
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/vr_teshari_large_eyes
|
||||
name = "Teshari large eyes"
|
||||
icon = 'modular_splurt/icons/mob/mam_markings.dmi'
|
||||
icon_state = "teshlarge_eyes"
|
||||
covered_limbs = list("Head" = MATRIX_GREEN)
|
||||
recommended_species = list("teshari")
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/vr_teshari_coat
|
||||
name = "Teshari coat"
|
||||
icon = 'modular_splurt/icons/mob/mam_markings.dmi'
|
||||
icon_state = "tesh_coat"
|
||||
covered_limbs = list("Left Leg" = MATRIX_GREEN, "Right Leg" = MATRIX_GREEN, "Left Arm" = MATRIX_GREEN, "Right Arm" = MATRIX_GREEN, "Chest" = MATRIX_GREEN, "Head" = MATRIX_GREEN)
|
||||
recommended_species = list("teshari")
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/vr_teshari_pattern_male
|
||||
name = "Teshari male pattern"
|
||||
icon = 'modular_splurt/icons/mob/mam_markings.dmi'
|
||||
icon_state = "tesh_pattern_male"
|
||||
covered_limbs = list("Left Leg" = MATRIX_GREEN, "Right Leg" = MATRIX_GREEN, "Left Arm" = MATRIX_GREEN, "Right Arm" = MATRIX_GREEN, "Left Hand" = MATRIX_GREEN, "Right Hand" = MATRIX_GREEN, "Chest" = MATRIX_GREEN, "Head" = MATRIX_GREEN)
|
||||
recommended_species = list("teshari")
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/vr_teshari_pattern_female
|
||||
name = "Teshari female pattern"
|
||||
icon = 'modular_splurt/icons/mob/mam_markings.dmi'
|
||||
icon_state = "tesh_pattern_fem"
|
||||
covered_limbs = list("Left Leg" = MATRIX_GREEN, "Right Leg" = MATRIX_GREEN, "Left Hand" = MATRIX_GREEN, "Right Hand" = MATRIX_GREEN, "Chest" = MATRIX_GREEN, "Groin" = MATRIX_GREEN, "Head" = MATRIX_GREEN)
|
||||
recommended_species = list("teshari")
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/vr_tesh_beak
|
||||
name = "Teshari beak, pointed"
|
||||
icon = 'modular_splurt/icons/mob/mam_markings.dmi'
|
||||
icon_state = "tesh_beak"
|
||||
covered_limbs = list("Head" = MATRIX_GREEN)
|
||||
recommended_species = list("teshari")
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/vr_tesh_beak_alt
|
||||
name = "Teshari beak, rounded"
|
||||
icon = 'modular_splurt/icons/mob/mam_markings.dmi'
|
||||
icon_state = "tesh_beak_alt"
|
||||
covered_limbs = list("Head" = MATRIX_GREEN)
|
||||
recommended_species = list("teshari")
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -20,6 +20,12 @@
|
||||
/mob/living/carbon/human/species/mammal/shadekin
|
||||
race = /datum/species/mammal/shadekin
|
||||
|
||||
/mob/living/carbon/human/species/mammal/teshari
|
||||
race = /datum/species/mammal/teshari
|
||||
|
||||
/mob/living/carbon/human/species/mammal/vox
|
||||
race = /datum/species/vox
|
||||
|
||||
/mob/living/carbon/human/is_literate()
|
||||
// Check for D4C craving
|
||||
if(HAS_TRAIT(src, TRAIT_DUMB_CUM_CRAVE))
|
||||
|
||||
@@ -1,3 +1,19 @@
|
||||
/datum/species
|
||||
var/icon_accessories
|
||||
var/icon_back
|
||||
var/icon_belt
|
||||
var/icon_ears
|
||||
var/icon_eyes
|
||||
var/icon_feet
|
||||
var/icon_feet64
|
||||
var/icon_hands
|
||||
var/icon_head
|
||||
var/icon_mask
|
||||
var/icon_neck
|
||||
var/icon_suit
|
||||
var/icon_uniform
|
||||
|
||||
|
||||
/datum/species/althelp(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
if(user == target && istype(user))
|
||||
if(HAS_TRAIT(user, TRAIT_FLOORED))
|
||||
|
||||
@@ -0,0 +1,193 @@
|
||||
#define TESHARI_TEMP_OFFSET -30 // K, added to comfort/damage limit etc
|
||||
#define TESHARI_BURNMOD 1.25 // They take more damage from practically everything
|
||||
#define TESHARI_BRUTEMOD 1.2
|
||||
#define TESHARI_HEATMOD 1.3
|
||||
#define TESHARI_COLDMOD 0.67 // Except cold.
|
||||
|
||||
|
||||
/datum/species/mammal/teshari
|
||||
name = "Teshari"
|
||||
id = SPECIES_TESHARI
|
||||
say_mod = "mars"
|
||||
eye_type = "teshari"
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF", "mcolor2" = "FFFFFF", "mcolor3" = "FFFFFF", "mam_tail" = "teshari tail, colorable", "mam_ears" = "None", "mam_body_markings" = list())
|
||||
allowed_limb_ids = null
|
||||
override_bp_icon = 'modular_splurt/icons/mob/teshari.dmi'
|
||||
damage_overlay_type = "teshari"
|
||||
species_language_holder = /datum/language_holder/teshari
|
||||
exotic_blood_color = "#D514F7"
|
||||
disliked_food = GROSS | GRAIN
|
||||
liked_food = MEAT
|
||||
payday_modifier = 0.75
|
||||
attack_verb = "claw"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
ass_image = 'icons/ass/asslizard.png'
|
||||
|
||||
species_traits = list(MUTCOLORS,
|
||||
EYECOLOR,
|
||||
NO_UNDERWEAR,
|
||||
HAIR,
|
||||
FACEHAIR,
|
||||
MARKINGS
|
||||
)
|
||||
|
||||
coldmod = TESHARI_COLDMOD
|
||||
heatmod = TESHARI_HEATMOD
|
||||
brutemod = TESHARI_BRUTEMOD
|
||||
burnmod = TESHARI_BURNMOD
|
||||
|
||||
|
||||
/datum/species/mammal/teshari/on_species_gain(mob/living/carbon/human/C, datum/species/old_species, pref_load)
|
||||
if(ishuman(C))
|
||||
C.verbs += /mob/living/carbon/human/proc/sonar_ping
|
||||
C.verbs += /mob/living/carbon/human/proc/hide
|
||||
C.setMaxHealth(50)
|
||||
C.physiology.hunger_mod *= 2
|
||||
C.add_movespeed_modifier(/datum/movespeed_modifier/teshari)
|
||||
|
||||
/datum/movespeed_modifier/teshari
|
||||
multiplicative_slowdown = -0.2
|
||||
|
||||
/datum/emote/sound/teshari
|
||||
mob_type_allowed_typecache = list(/mob/living/carbon/human)
|
||||
emote_type = EMOTE_AUDIBLE
|
||||
|
||||
/datum/language_holder/teshari
|
||||
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
|
||||
/datum/language/schechi = list(LANGUAGE_ATOM))
|
||||
spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
|
||||
/datum/language/schechi = list(LANGUAGE_ATOM))
|
||||
|
||||
/datum/language/schechi
|
||||
|
||||
/datum/emote/living/audio/teshari/teshsqueak
|
||||
key = "surprised"
|
||||
key_third_person = "surprised"
|
||||
message = "chirps in surprise!"
|
||||
message_mime = "lets out an <b>inaudible</b> chirp!"
|
||||
emote_sound = 'modular_splurt/sound/voice/teshsqueak.ogg' // Copyright CC BY 3.0 InspectorJ (freesound.org) for the source audio.
|
||||
emote_cooldown = 2.1 SECONDS
|
||||
|
||||
/datum/emote/living/audio/teshari/teshsqueak/run_emote(mob/user, params)
|
||||
var/datum/dna/D = user.has_dna()
|
||||
if(D.species.name != "Teshari")
|
||||
return
|
||||
// Return normally
|
||||
. = ..()
|
||||
|
||||
/datum/emote/living/audio/teshari/teshchirp
|
||||
key = "tchirp"
|
||||
key_third_person = "tchirp"
|
||||
message = "chirps!"
|
||||
message_mime = "lets out an <b>inaudible</b> chirp!"
|
||||
emote_sound = 'modular_splurt/sound/voice/teshchirp.ogg' // Copyright CC BY 3.0 InspectorJ (freesound.org) for the source audio.
|
||||
emote_cooldown = 2.1 SECONDS
|
||||
|
||||
/datum/emote/living/audio/teshari/teshchirp/run_emote(mob/user, params)
|
||||
var/datum/dna/D = user.has_dna()
|
||||
if(D.species.name != "Teshari")
|
||||
return
|
||||
// Return normally
|
||||
. = ..()
|
||||
|
||||
/datum/emote/living/audio/teshari/trill
|
||||
key = "trill"
|
||||
key_third_person = "trill"
|
||||
message = "trills!"
|
||||
message_mime = "lets out an <b>inaudible</b> chirp!"
|
||||
emote_sound = 'modular_splurt/sound/voice/teshtrill.ogg' // Copyright CC BY 3.0 InspectorJ (freesound.org) for the source audio.
|
||||
emote_cooldown = 2.1 SECONDS
|
||||
|
||||
/datum/emote/living/audio/teshari/trill/run_emote(mob/user, params)
|
||||
var/datum/dna/D = user.has_dna()
|
||||
if(D.species.name != "Teshari")
|
||||
return
|
||||
// Return normally
|
||||
. = ..()
|
||||
|
||||
/datum/emote/living/audio/teshari/teshscream
|
||||
key = "teshscream"
|
||||
key_third_person = "teshscream"
|
||||
message = "screams!"
|
||||
message_mime = "lets out an <b>inaudible</b> screams!"
|
||||
emote_sound = 'modular_splurt/sound/voice/teshscream.ogg' // Copyright CC BY 3.0 InspectorJ (freesound.org) for the source audio.
|
||||
emote_cooldown = 2.1 SECONDS
|
||||
|
||||
/datum/emote/living/audio/teshari/teshscream/run_emote(mob/user, params)
|
||||
var/datum/dna/D = user.has_dna()
|
||||
if(D.species.name != "Teshari")
|
||||
return
|
||||
// Return normally
|
||||
. = ..()
|
||||
|
||||
/mob/living/carbon/human
|
||||
var/next_sonar_ping = 0
|
||||
var/hiding = 0
|
||||
|
||||
/mob/living/carbon/human/proc/hide()
|
||||
set name = "Hide"
|
||||
set desc = "Allows to hide beneath tables or certain items. Toggled on or off."
|
||||
set category = "Abilities"
|
||||
|
||||
if(stat == DEAD || restrained() || buckled|| has_buckled_mobs()) //VORE EDIT: Check for has_buckled_mobs() (taur riding)
|
||||
return
|
||||
|
||||
if(hiding)
|
||||
plane = initial(plane)
|
||||
layer = initial(layer)
|
||||
to_chat(usr, "<span class='notice'>You have stopped hiding.</span>")
|
||||
hiding = 0
|
||||
else
|
||||
hiding = 1
|
||||
layer = BELOW_OBJ_LAYER //Just above cables with their 2.44
|
||||
plane = GAME_PLANE
|
||||
to_chat(src,"<span class='notice'>You are now hiding.</span>")
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/sonar_ping()
|
||||
set name = "Listen In"
|
||||
set desc = "Allows you to listen in to movement and noises around you."
|
||||
set category = "Abilities"
|
||||
|
||||
if(incapacitated())
|
||||
to_chat(src, "<span class='warning'>You need to recover before you can use this ability.</span>")
|
||||
return
|
||||
if(world.time < next_sonar_ping)
|
||||
to_chat(src, "<span class='warning'>You need another moment to focus.</span>")
|
||||
return
|
||||
var/obj/item/organ/ears/ears = getorganslot(ORGAN_SLOT_EARS)
|
||||
if(ears.deaf > 0)
|
||||
to_chat(src, "<span class='warning'>You are for all intents and purposes currently deaf!</span>")
|
||||
return
|
||||
next_sonar_ping += 10 SECONDS
|
||||
var/heard_something = FALSE
|
||||
to_chat(src, "<span class='notice'>You take a moment to listen in to your environment...</span>")
|
||||
for(var/mob/living/L in range(client.view, src))
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T || L == src || L.stat == DEAD)
|
||||
continue
|
||||
heard_something = TRUE
|
||||
var/feedback = list()
|
||||
feedback += "<span class='notice'>There are noises of movement "
|
||||
var/direction = get_dir(src, L)
|
||||
if(direction)
|
||||
feedback += "towards the [dir2text(direction)], "
|
||||
switch(get_dist(src, L) / 7)
|
||||
if(0 to 0.2)
|
||||
feedback += "very close by."
|
||||
if(0.2 to 0.4)
|
||||
feedback += "close by."
|
||||
if(0.4 to 0.6)
|
||||
feedback += "some distance away."
|
||||
if(0.6 to 0.8)
|
||||
feedback += "further away."
|
||||
else
|
||||
feedback += "far away."
|
||||
else // No need to check distance if they're standing right on-top of us
|
||||
feedback += "right on top of you."
|
||||
feedback += "</span>"
|
||||
to_chat(src,jointext(feedback,null))
|
||||
if(!heard_something)
|
||||
to_chat(src, "<span class='notice'>You hear no movement but your own.</span>")
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
/datum/species/vox
|
||||
name = "Vox"
|
||||
id = SPECIES_VOX
|
||||
override_bp_icon = 'modular_splurt/icons/mob/vox.dmi'
|
||||
species_language_holder = /datum/language_holder/vox
|
||||
|
||||
|
||||
breathid = "tox"
|
||||
|
||||
mutantlungs = /obj/item/organ/lungs/vox
|
||||
|
||||
species_traits = list(MUTCOLORS,
|
||||
EYECOLOR,
|
||||
NO_UNDERWEAR,
|
||||
HAIR,
|
||||
FACEHAIR,
|
||||
MARKINGS
|
||||
)
|
||||
|
||||
exotic_blood_color = "#9066BD"
|
||||
//flesh_color = "#808D11"
|
||||
|
||||
|
||||
attack_verb = "claw"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
|
||||
say_mod = "shrieks"
|
||||
eye_type = "vox"
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF", "mcolor2" = "FFFFFF", "mcolor3" = "FFFFFF", "mam_tail" = "teshari tail, colorable", "mam_ears" = "None", "mam_body_markings" = list())
|
||||
allowed_limb_ids = null
|
||||
damage_overlay_type = "vox"
|
||||
|
||||
/datum/species/vox/before_equip_job(datum/job/J, mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
var/datum/outfit/vox/O = new /datum/outfit/vox
|
||||
H.equipOutfit(O, visualsOnly)
|
||||
H.internal = H.get_item_for_held_index(2)
|
||||
H.update_internals_hud_icon(1)
|
||||
return 0
|
||||
|
||||
/datum/species/vox/on_species_gain(mob/living/carbon/human/C, datum/species/old_species, pref_load)
|
||||
if(ishuman(C))
|
||||
C.add_movespeed_modifier(/datum/movespeed_modifier/vox)
|
||||
..()
|
||||
|
||||
/datum/movespeed_modifier/vox
|
||||
multiplicative_slowdown = -0.2
|
||||
|
||||
|
||||
/datum/language_holder/vox
|
||||
understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
|
||||
/datum/language/schechi = list(LANGUAGE_ATOM))
|
||||
spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM),
|
||||
/datum/language/schechi = list(LANGUAGE_ATOM))
|
||||
|
||||
/datum/language/vox
|
||||
|
||||
/datum/emote/sound/vox
|
||||
mob_type_allowed_typecache = list(/mob/living/carbon/human)
|
||||
emote_type = EMOTE_AUDIBLE
|
||||
|
||||
|
||||
/datum/emote/living/audio/vox/shriek
|
||||
key = "shriek"
|
||||
key_third_person = "shrieks"
|
||||
message = "shrieks!"
|
||||
message_mime = "lets out an <b>inaudible</b> shriek!"
|
||||
emote_sound = 'modular_splurt/sound/voice/shriek1.ogg' // Copyright CC BY 3.0 InspectorJ (freesound.org) for the source audio.
|
||||
emote_cooldown = 2.1 SECONDS
|
||||
|
||||
/datum/emote/living/audio/vox/shriek/run_emote(mob/user, params)
|
||||
var/datum/dna/D = user.has_dna()
|
||||
if(D.species.name != "Vox")
|
||||
return
|
||||
// Return normally
|
||||
. = ..()
|
||||
@@ -0,0 +1,281 @@
|
||||
// Xenochimera thing mostly
|
||||
#define REVIVING_NOW -1
|
||||
#define REVIVING_DONE 0
|
||||
#define REVIVING_READY 1
|
||||
|
||||
|
||||
/datum/species/mammal/xenochimera
|
||||
name = "Xenochimera"
|
||||
id = SPECIES_XENOCHIMERA
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF", "mcolor2" = "FFFFFF", "mcolor3" = "FFFFFF", "mam_snouts" = "None", "mam_tail" = "None", "mam_ears" = "None", "deco_wings" = "None",
|
||||
"taur" = "None", "horns" = "None", "legs" = "Plantigrade", "meat_type" = "Mammalian")
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,WINGCOLOR,HAS_FLESH,HAS_BONE)
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision
|
||||
brutemod = 0.8 //About as tanky to brute as a Unathi. They'll probably snap and go feral when hurt though.
|
||||
burnmod = 1.15 //As vulnerable to burn as a Tajara.
|
||||
|
||||
/datum/species/mammal/xenochimera/on_species_gain(mob/living/carbon/human/C, datum/species/old_species, pref_load)
|
||||
if(ishuman(C))
|
||||
C.verbs += /mob/living/carbon/human/proc/reconstitute_form
|
||||
C.verbs += /mob/living/carbon/human/proc/sonar_ping
|
||||
C.verbs += /mob/living/carbon/human/proc/tie_hair
|
||||
C.add_movespeed_modifier(/datum/movespeed_modifier/xenochimera)
|
||||
|
||||
/datum/species/mammal/xenochimera/spec_life(mob/living/carbon/human/H)
|
||||
//If they're KO'd/dead, or reviving, they're probably not thinking a lot about much of anything.
|
||||
//if(!H.stat || !(H.revive_ready == REVIVING_NOW || H.revive_ready == REVIVING_DONE))
|
||||
// handle_feralness(H)
|
||||
|
||||
//While regenerating
|
||||
if(H.revive_ready == REVIVING_NOW || H.revive_ready == REVIVING_DONE)
|
||||
H.Paralyze(1000)
|
||||
var/regen_sounds = list(
|
||||
'modular_splurt/sound/effects/regen_1.ogg',
|
||||
'modular_splurt/sound/effects/regen_2.ogg',
|
||||
'modular_splurt/sound/effects/regen_4.ogg',
|
||||
'modular_splurt/sound/effects/regen_3.ogg',
|
||||
'modular_splurt/sound/effects/regen_5.ogg'
|
||||
)
|
||||
if(prob(2)) // 2% chance of playing squelchy noise while reviving, which is run roughly every 2 seconds/tick while regenerating.
|
||||
playsound(H, pick(regen_sounds), 30)
|
||||
H.visible_message("<span class='danger'><p><font size=4>[H.name]'s motionless form shudders grotesquely, rippling unnaturally.</font></p></span>")
|
||||
|
||||
//Cold/pressure effects when not regenerating
|
||||
else
|
||||
var/datum/gas_mixture/environment = H.loc.return_air()
|
||||
var/pressure2 = environment.return_pressure()
|
||||
var/adjusted_pressure2 = H.calculate_affecting_pressure(pressure2)
|
||||
|
||||
//Very low pressure damage
|
||||
if(adjusted_pressure2 <= 20)
|
||||
H.take_overall_damage(LOW_PRESSURE_DAMAGE, 0)
|
||||
|
||||
|
||||
//Cold hurts and gives them pain messages, eventually weakening and paralysing, but doesn't damage or trigger feral.
|
||||
//NB: 'body_temperature' used here is the 'setpoint' species var
|
||||
var/body_temperature = 310.15
|
||||
var/temp_diff = body_temperature - H.bodytemperature
|
||||
if(temp_diff >= 50)
|
||||
H.eye_blurry = max(5,H.eye_blurry)
|
||||
|
||||
/datum/movespeed_modifier/xenochimera
|
||||
multiplicative_slowdown = -0.1
|
||||
|
||||
/mob/living/carbon/human/proc/reconstitute_form() //Scree's race ability.in exchange for: No cloning.
|
||||
set name = "Reconstitute Form"
|
||||
set category = "Abilities"
|
||||
|
||||
// Sanity is mostly handled in chimera_regenerate()
|
||||
if(stat == DEAD)
|
||||
var/confirm = tgui_alert(usr, "Are you sure you want to regenerate your corpse? This process can take up to thirty minutes.", "Confirm Regeneration", list("Yes", "No"))
|
||||
if(confirm == "Yes")
|
||||
chimera_regenerate()
|
||||
else if (quickcheckuninjured())
|
||||
var/confirm = tgui_alert(usr, "Are you sure you want to regenerate? As you are uninjured this will only take 30 seconds and match your appearance to your character slot.", "Confirm Regeneration", list("Yes", "No"))
|
||||
if(confirm == "Yes")
|
||||
chimera_regenerate()
|
||||
else
|
||||
var/confirm = tgui_alert(usr, "Are you sure you want to completely reconstruct your form? This process can take up to fifteen minutes, depending on how hungry you are, and you will be unable to move.", "Confirm Regeneration", list("Yes", "No"))
|
||||
if(confirm == "Yes")
|
||||
chimera_regenerate()
|
||||
|
||||
/mob/living/carbon/human/proc/tie_hair()
|
||||
set name = "Tie Hair"
|
||||
set desc = "Style your hair."
|
||||
set category = "IC"
|
||||
|
||||
if(incapacitated())
|
||||
to_chat(src, "<span class='warning'>You can't mess with your hair right now!</span>")
|
||||
return
|
||||
|
||||
if(hair_style)
|
||||
var/selected_string
|
||||
var/list/datum/sprite_accessory/hair/valid_hairstyles = list()
|
||||
for(var/hair_string in GLOB.hair_styles_list)
|
||||
valid_hairstyles.Add(hair_string)
|
||||
selected_string = tgui_input_list(usr, "Select a new hairstyle", "Your hairstyle", valid_hairstyles)
|
||||
if(incapacitated())
|
||||
to_chat(src, "<span class='warning'>You can't mess with your hair right now!</span>")
|
||||
return
|
||||
else if(selected_string && hair_style != selected_string)
|
||||
hair_style = selected_string
|
||||
regenerate_icons()
|
||||
visible_message("<span class='notice'>[src] pauses a moment to style their hair.</span>")
|
||||
else
|
||||
to_chat(src, "<span class ='notice'>You're already using that style.</span>")
|
||||
|
||||
/mob/living/carbon/human
|
||||
var/revive_ready = REVIVING_READY // Only used for creatures that have the xenochimera regen ability, so far.
|
||||
var/revive_finished = 0 // Only used for xenochimera regen, allows us to find out when the regen will finish.
|
||||
|
||||
/mob/living/carbon/human/proc/chimera_regenerate()
|
||||
//If they're already regenerating
|
||||
switch(revive_ready)
|
||||
if(REVIVING_NOW)
|
||||
to_chat(src, "You are already reconstructing, just wait for the reconstruction to finish!")
|
||||
return
|
||||
if(REVIVING_DONE)
|
||||
to_chat(src, "Your reconstruction is done, but you need to hatch now.")
|
||||
return
|
||||
if(revive_ready > world.time)
|
||||
to_chat(src, "You can't use that ability again so soon!")
|
||||
return
|
||||
|
||||
var/time = min(900, (120+780/(1 + nutrition/100))) //capped at 15 mins, roughly 6 minutes at 250 (yellow) nutrition, 4.1 minutes at 500 (grey), cannot be below 2 mins
|
||||
if (quickcheckuninjured()) //if you're completely uninjured, then you get a speedymode - check health first for quickness
|
||||
time = 30
|
||||
|
||||
//Clicked regen while dead.
|
||||
if(stat == DEAD)
|
||||
|
||||
//reviving from dead takes extra nutriment to be provided from outside OR takes twice as long and consumes extra at the end
|
||||
if(!nutrition > 0)
|
||||
time = time*2
|
||||
|
||||
to_chat(src, "You begin to reconstruct your form. You will not be able to move during this time. It should take aproximately [round(time)] seconds.")
|
||||
|
||||
//Scary spawnerization.
|
||||
revive_ready = REVIVING_NOW
|
||||
revive_finished = (world.time + time SECONDS) // When do we finish reviving? Allows us to find out when we're done, called by the alert currently.
|
||||
throw_alert("regen", /atom/movable/screen/alert/xenochimera/reconstitution)
|
||||
spawn(time SECONDS)
|
||||
// check to see if they've been fixed by outside forces in the meantime such as defibbing
|
||||
if(stat != DEAD)
|
||||
to_chat(src, "<span class='notice'>Your body has recovered from its ordeal, ready to regenerate itself again.</span>")
|
||||
revive_ready = REVIVING_READY //reset their cooldown
|
||||
clear_alert("regen")
|
||||
throw_alert("hatch", /atom/movable/screen/alert/xenochimera/readytohatch)
|
||||
|
||||
// Was dead, still dead.
|
||||
else
|
||||
to_chat(src, "<span class='notice'>Consciousness begins to stir as your new body awakens, ready to hatch.</span>")
|
||||
verbs |= /mob/living/carbon/human/proc/hatch
|
||||
revive_ready = REVIVING_DONE
|
||||
clear_alert("regen")
|
||||
throw_alert("hatch", /atom/movable/screen/alert/xenochimera/readytohatch)
|
||||
|
||||
|
||||
//Clicked regen while NOT dead
|
||||
else
|
||||
to_chat(src, "You begin to reconstruct your form. You will not be able to move during this time. It should take aproximately [round(time)] seconds.")
|
||||
|
||||
//Waiting for regen after being alive
|
||||
revive_ready = REVIVING_NOW
|
||||
revive_finished = (world.time + time SECONDS) // When do we finish reviving? Allows us to find out when we're done, called by the alert currently.
|
||||
throw_alert("regen", /atom/movable/screen/alert/xenochimera/reconstitution)
|
||||
spawn(time SECONDS)
|
||||
|
||||
//Slightly different flavour messages
|
||||
if(stat != DEAD || nutrition > 0)
|
||||
to_chat(src, "<span class='notice'>Consciousness begins to stir as your new body awakens, ready to hatch..</span>")
|
||||
else
|
||||
to_chat(src, "<span class='warning'>Consciousness begins to stir as your battered body struggles to recover from its ordeal..</span>")
|
||||
verbs |= /mob/living/carbon/human/proc/hatch
|
||||
revive_ready = REVIVING_DONE
|
||||
|
||||
clear_alert("regen")
|
||||
throw_alert("hatch", /atom/movable/screen/alert/xenochimera/readytohatch)
|
||||
|
||||
/mob/living/carbon/human/proc/hatch()
|
||||
set name = "Hatch"
|
||||
set category = "Abilities"
|
||||
|
||||
if(revive_ready != REVIVING_DONE)
|
||||
//Hwhat?
|
||||
verbs -= /mob/living/carbon/human/proc/hatch
|
||||
return
|
||||
|
||||
var/confirm = tgui_alert(usr, "Are you sure you want to hatch right now? This will be very obvious to anyone in view.", "Confirm Regeneration", list("Yes", "No"))
|
||||
if(confirm == "Yes")
|
||||
|
||||
//Dead when hatching
|
||||
if(stat == DEAD)
|
||||
|
||||
//Reviving from ded takes extra nutrition - if it isn't provided from outside sources, it comes from you
|
||||
if(!nutrition > 0)
|
||||
nutrition=nutrition * 0.75
|
||||
chimera_hatch()
|
||||
|
||||
visible_message("<span class='warning'><p><font size=4>The former corpse staggers to its feet, all its former wounds having vanished...</font></p></span>") //Bloody hell...
|
||||
clear_alert("hatch")
|
||||
return
|
||||
|
||||
//Alive when hatching
|
||||
else
|
||||
chimera_hatch()
|
||||
|
||||
visible_message("<span class='warning'><p><font size=4>[src] rises to \his feet.</font></p></span>") //Bloody hell...
|
||||
clear_alert("hatch")
|
||||
|
||||
/mob/living/carbon/human/proc/chimera_hatch()
|
||||
verbs -= /mob/living/carbon/human/proc/hatch
|
||||
to_chat(src, "<span class='notice'>Your new body awakens, bursting free from your old skin.</span>")
|
||||
//Modify and record values (half nutrition and braindamage)
|
||||
var/old_nutrition = nutrition
|
||||
var/uninjured=quickcheckuninjured()
|
||||
//I did have special snowflake code, but this is easier.
|
||||
revive()
|
||||
cure_husk()
|
||||
|
||||
|
||||
if(!uninjured)
|
||||
nutrition = old_nutrition * 0.5
|
||||
//Drop everything
|
||||
for(var/obj/item/W in src)
|
||||
dropItemToGround(W, 1)
|
||||
//Visual effects
|
||||
var/T = get_turf(src)
|
||||
|
||||
new /obj/effect/gibspawner/human(T, src)
|
||||
visible_message("<span class='danger'><p><font size=4>The lifeless husk of [src] bursts open, revealing a new, intact copy in the pool of viscera.</font></p></span>") //Bloody hell...
|
||||
|
||||
else //lower cost for doing a quick cosmetic revive
|
||||
nutrition = old_nutrition * 0.9
|
||||
|
||||
//Unfreeze some things
|
||||
//does_not_breathe = FALSE
|
||||
//update_canmove()
|
||||
//weakened = 2
|
||||
SetParalyzed(0)
|
||||
revive_ready = world.time + 10 MINUTES //set the cooldown CHOMPEdit: Reduced this to 10 minutes, you're playing with fire if you're reviving that often.
|
||||
|
||||
|
||||
/atom/movable/screen/alert/xenochimera/reconstitution
|
||||
name = "Reconstructing Form"
|
||||
desc = "You're still rebuilding your body! Click the alert to find out how long you have left."
|
||||
icon_state = "regenerating"
|
||||
|
||||
// Commenting this out for now, will revisit later once I can figure out how to override Click() appropriately.
|
||||
/atom/movable/screen/alert/xenochimera/reconstitution/Click()
|
||||
if(ishuman(usr)) // If you're somehow able to click this while not a chimera, this should prevent weird runtimes. Will need changing if regeneration is ever opened to non-chimera using the same alert.
|
||||
var/mob/living/carbon/human/H = usr
|
||||
if(istype(H.dna.species, /datum/species/mammal/xenochimera))
|
||||
if(H.revive_ready == REVIVING_NOW)
|
||||
to_chat(usr, "We are currently reviving, and will be done in [(H.revive_finished - world.time) / 10] seconds.")
|
||||
else if(H.revive_ready == REVIVING_DONE)
|
||||
to_chat(usr, "You should have a notification + alert for this! Bug report that this is still here!")
|
||||
|
||||
|
||||
/atom/movable/screen/alert/xenochimera/readytohatch
|
||||
name = "Ready to Hatch"
|
||||
desc = "You're done reconstructing your cells! Click me to Hatch!"
|
||||
icon_state = "hatch_ready"
|
||||
|
||||
// Commenting this out for now, will revisit later once I can figure out how to override Click() appropriately.
|
||||
/atom/movable/screen/alert/xenochimera/readytohatch/Click()
|
||||
if(ishuman(usr)) // If you're somehow able to click this while not a chimera, this should prevent weird runtimes. Will need changing if regeneration is ever opened to non-chimera using the same alert.
|
||||
var/mob/living/carbon/human/H = usr
|
||||
if(istype(H.dna.species, /datum/species/mammal/xenochimera))
|
||||
if(H.revive_ready == REVIVING_DONE) // Sanity check.
|
||||
H.hatch() // Hatch.
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/quickcheckuninjured()
|
||||
if (getBruteLoss() || getFireLoss() || getToxLoss() || getOxyLoss()) //fails if they have any of the main damage types
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
#undef REVIVING_NOW
|
||||
#undef REVIVING_DONE
|
||||
#undef REVIVING_READY
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
/obj/item/organ/lungs/ipc
|
||||
name = "IPC cooling system"
|
||||
desc = "Helps regulate the body temperature of synthetic beings. Helpful!"
|
||||
|
||||
/obj/item/organ/lungs/vox
|
||||
name = "plasma filter"
|
||||
desc = "A spongy rib-shaped mass for filtering plasma from the air."
|
||||
icon_state = "lungs-plasma"
|
||||
breathing_class = BREATH_PLASMA
|
||||
maxHealth = INFINITY//I don't understand how plamamen work, so I'm not going to try t give them special lungs atm
|
||||
|
||||
/obj/item/organ/lungs/vox/populate_gas_info()
|
||||
..()
|
||||
gas_max -= GAS_PLASMA
|
||||
|
||||
|
After Width: | Height: | Size: 3.6 KiB |
|
After Width: | Height: | Size: 16 KiB |
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After Width: | Height: | Size: 7.9 KiB |
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After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 8.6 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 1009 B |
|
After Width: | Height: | Size: 2.1 KiB |
|
After Width: | Height: | Size: 38 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 166 KiB |
|
After Width: | Height: | Size: 214 KiB |
|
After Width: | Height: | Size: 39 KiB |
|
After Width: | Height: | Size: 91 KiB |
|
After Width: | Height: | Size: 42 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 18 KiB |
|
After Width: | Height: | Size: 36 KiB |
|
After Width: | Height: | Size: 24 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 94 KiB |
|
After Width: | Height: | Size: 387 KiB |
|
After Width: | Height: | Size: 311 KiB |
|
After Width: | Height: | Size: 547 B |
|
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 40 KiB |
|
After Width: | Height: | Size: 1.0 KiB |
|
After Width: | Height: | Size: 660 B |
|
After Width: | Height: | Size: 1.5 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
@@ -4680,6 +4680,7 @@
|
||||
#include "modular_splurt\code\modules\clothing\masks\miscellaneous.dm"
|
||||
#include "modular_splurt\code\modules\clothing\neck\_neck.dm"
|
||||
#include "modular_splurt\code\modules\clothing\outfits\ert.dm"
|
||||
#include "modular_splurt\code\modules\clothing\outfits\standard.dm"
|
||||
#include "modular_splurt\code\modules\clothing\shoes\_shoes.dm"
|
||||
#include "modular_splurt\code\modules\clothing\shoes\magboots.dm"
|
||||
#include "modular_splurt\code\modules\clothing\shoes\miscellaneous.dm"
|
||||
@@ -4757,6 +4758,7 @@
|
||||
#include "modular_splurt\code\modules\keybindings\keybind\communication.dm"
|
||||
#include "modular_splurt\code\modules\keybindings\keybind\human.dm"
|
||||
#include "modular_splurt\code\modules\keybindings\keybind\movement.dm"
|
||||
#include "modular_splurt\code\modules\language\language_holder.dm"
|
||||
#include "modular_splurt\code\modules\language\signlanguage.dm"
|
||||
#include "modular_splurt\code\modules\language\xenocommon.dm"
|
||||
#include "modular_splurt\code\modules\mapping\lavaland_jungle_gen.dm"
|
||||
@@ -4818,7 +4820,10 @@
|
||||
#include "modular_splurt\code\modules\mob\living\carbon\human\species_types\podpeople.dm"
|
||||
#include "modular_splurt\code\modules\mob\living\carbon\human\species_types\shadekin.dm"
|
||||
#include "modular_splurt\code\modules\mob\living\carbon\human\species_types\spectrebot.dm"
|
||||
#include "modular_splurt\code\modules\mob\living\carbon\human\species_types\teshari.dm"
|
||||
#include "modular_splurt\code\modules\mob\living\carbon\human\species_types\vampire.dm"
|
||||
#include "modular_splurt\code\modules\mob\living\carbon\human\species_types\vox.dm"
|
||||
#include "modular_splurt\code\modules\mob\living\carbon\human\species_types\xenochimera.dm"
|
||||
#include "modular_splurt\code\modules\mob\living\carbon\human\species_types\zombies2.dm"
|
||||
#include "modular_splurt\code\modules\mob\living\silicon\silicon.dm"
|
||||
#include "modular_splurt\code\modules\mob\living\silicon\pai\pai.dm"
|
||||
|
||||