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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2026-08-25 21:56:42 +01:00
@@ -335,7 +335,7 @@ GLOBAL_LIST_INIT(unlocked_mutant_parts, list("horns", "insect_fluff"))
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GLOBAL_LIST_INIT(colored_mutant_parts, list("insect_wings" = "wings_color", "deco_wings" = "wings_color", "horns" = "horns_color"))
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//body ids that have greyscale sprites
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GLOBAL_LIST_INIT(greyscale_limb_types, list("human","moth","lizard","pod","plant","jelly","slime","golem","slimelumi","stargazer","mush","ethereal","snail","c_golem","b_golem","mammal","xeno","ipc","insect","synthliz","avian","aquatic", "shadekin"))
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GLOBAL_LIST_INIT(greyscale_limb_types, list("human","moth","lizard","pod","plant","jelly","slime","golem","slimelumi","stargazer","mush","ethereal","snail","c_golem","b_golem","mammal","xeno","ipc","insect","synthliz","avian","aquatic", "shadekin", "teshari", "vox"))
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//body ids that have prosthetic sprites
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GLOBAL_LIST_INIT(prosthetic_limb_types, list("xion","bishop","cybersolutions","grayson","hephaestus","nanotrasen","talon","veymed")) //I don't know if i can module this to splurt
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@@ -344,7 +344,7 @@ GLOBAL_LIST_INIT(prosthetic_limb_types, list("xion","bishop","cybersolutions","g
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GLOBAL_LIST_INIT(nongendered_limb_types, list("fly", "zombie" ,"synth", "shadow", "cultgolem", "agent", "plasmaman", "clockgolem", "clothgolem"))
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//list of eye types, corresponding to a respective left and right icon state for the set of eyes
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GLOBAL_LIST_INIT(eye_types, list("normal", "insect", "moth", "double", "double2", "double3", "spider", "cyclops", "third", "spectre", "shadekin", "noodle", "none"))
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GLOBAL_LIST_INIT(eye_types, list("normal", "insect", "moth", "double", "double2", "double3", "spider", "cyclops", "third", "spectre", "shadekin", "teshari", "vox", "noodle", "none"))
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//list linking bodypart bitflags to their actual names
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GLOBAL_LIST_INIT(bodypart_names, list(num2text(HEAD) = "Head", num2text(CHEST) = "Chest", num2text(LEG_LEFT) = "Left Leg", num2text(LEG_RIGHT) = "Right Leg", num2text(ARM_LEFT) = "Left Arm", num2text(ARM_RIGHT) = "Right Arm"))
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