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Merge pull request #9648 from Ghommie/Ghommie-cit288
Random plush spawner tweaks and fixes.
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@@ -1,8 +1,7 @@
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#define ARCADE_WEIGHT_TRICK 4
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#define ARCADE_WEIGHT_USELESS 2
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#define ARCADE_WEIGHT_RARE 1
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#define ARCADE_WEIGHT_PLUSH 65
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#define ARCADE_RATIO_PLUSH 0.20 // average 1 out of 6 wins is a plush.
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/obj/machinery/computer/arcade
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name = "random arcade"
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@@ -27,7 +26,6 @@
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/obj/item/toy/katana = ARCADE_WEIGHT_TRICK,
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/obj/item/toy/minimeteor = ARCADE_WEIGHT_TRICK,
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/obj/item/toy/nuke = ARCADE_WEIGHT_TRICK,
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/obj/item/toy/plush/random = ARCADE_WEIGHT_PLUSH,
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/obj/item/toy/redbutton = ARCADE_WEIGHT_TRICK,
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/obj/item/toy/spinningtoy = ARCADE_WEIGHT_TRICK,
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/obj/item/toy/sword = ARCADE_WEIGHT_TRICK,
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@@ -90,6 +88,9 @@
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var/obj/item/circuitboard/CB = new thegame()
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new CB.build_path(loc, CB)
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return INITIALIZE_HINT_QDEL
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//The below object acts as a spawner with a wide array of possible picks, most being uninspired references to past/current player characters.
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//Nevertheless, this keeps its ratio constant with the sum of all the others prizes.
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prizes[/obj/item/toy/plush/random] = counterlist_sum(prizes) * ARCADE_RATIO_PLUSH
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Reset()
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/obj/machinery/computer/arcade/proc/prizevend(mob/user, list/rarity_classes)
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@@ -366,10 +366,10 @@
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/obj/item/toy/plush/random
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name = "Illegal plushie"
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desc = "Something fucked up"
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var/blacklisted_plushes = list(/obj/item/toy/plush/carpplushie/dehy_carp, /obj/item/toy/plush/awakenedplushie, /obj/item/toy/plush/random)
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/obj/item/toy/plush/random/Initialize()
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..()
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var/newtype = pick(subtypesof(/obj/item/toy/plush))
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var/newtype = pick(subtypesof(/obj/item/toy/plush) - typecacheof(blacklisted_plushes))
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new newtype(loc)
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return INITIALIZE_HINT_QDEL
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