Artur
2020-05-27 12:48:25 +03:00
parent cc427f18ec
commit 3c973816d1
31 changed files with 853 additions and 351 deletions

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@@ -2,4 +2,20 @@
/obj/item/paper/fluff/ruins/djstation
name = "paper - 'DJ Listening Outpost'"
info = "<B>Welcome new owner!</B><BR><BR>You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio frequencies. Here is a step by step guide to start listening in on those saucy radio channels:<br><ol><li>Equip yourself with a multitool</li><li>Use the multitool on the relay.</li><li>Turn it on. It has already been configured for you to listen on.</li></ol> Simple as that. Now to listen to the private channels, you'll have to configure the intercoms. They are located on the front desk. Here is a list of frequencies for you to listen on.<br><ul><li>145.9 - Common Channel</li><li>144.7 - Private AI Channel</li><li>135.9 - Security Channel</li><li>135.7 - Engineering Channel</li><li>135.5 - Medical Channel</li><li>135.3 - Command Channel</li><li>135.1 - Science Channel</li><li>134.9 - Service Channel</li><li>134.7 - Supply Channel</li>"
info = {"
**Welcome new owner!**
You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio frequencies. Here is a step by step guide to start listening in on those saucy radio channels:
1. Equip yourself with a multitool
2. Use the multitool on the relay.
3. Turn it on. It has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms. They are located on the front desk. Here is a list of frequencies for you to listen on.
* 145.9 - Common Channel
* 144.7 - Private AI Channel
* 135.9 - Security Channel
* 135.7 - Engineering Channel
* 135.5 - Medical Channel
* 135.3 - Command Channel
* 135.1 - Science Channel
* 134.9 - Service Channel
* 134.7 - Supply Channel
"}

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@@ -6,16 +6,16 @@
/obj/item/paper/fluff/ruins/thederelict/syndie_mission
name = "Mission Objectives"
info = "The Syndicate have cunningly disguised a Syndicate Uplink as your PDA. Simply enter the code \"678 Bravo\" into the ringtone select to unlock its hidden features. <br><br><b>Objective #1</b>. Kill the God damn AI in a fire blast that it rocks the station. <b>Success!</b> <br><b>Objective #2</b>. Escape alive. <b>Failed.</b>"
info = "The Syndicate have cunningly disguised a Syndicate Uplink as your PDA. Simply enter the code \"678 Bravo\" into the ringtone select to unlock its hidden features.\n \n__Objective #1__. Kill the God damn AI in a fire blast that it rocks the station. __Success!__ \n \n__Objective #2__. Escape alive. __Failed.__"
/obj/item/paper/fluff/ruins/thederelict/nukie_objectives
name = "Objectives of a Nuclear Operative"
info = "<b>Objective #1</b>: Destroy the station with a nuclear device."
info = "__Objective #1__: Destroy the station with a nuclear device."
/obj/item/paper/crumpled/bloody/ruins/thederelict/unfinished
name = "unfinished paper scrap"
desc = "Looks like someone started shakily writing a will in space common, but were interrupted by something bloody..."
info = "I, Victor Belyakov, do hereby leave my _- "
info = "__Objectives #1__: Find out what is hidden in Kosmicheskaya Stantsiya 13s Vault"
/// Vault controller for use on the derelict/KS13.

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@@ -474,29 +474,29 @@ GLOBAL_VAR_INIT(hhmysteryRoomNumber, 1337)
/obj/item/paper/crumpled/docslogs/Initialize()
. = ..()
GLOB.hhmysteryRoomNumber = rand(1, SHORT_REAL_LIMIT)
info = {"<h4><center>Research Logs</center></h4>
I might just be onto something here!<br>
The strange space-warping properties of bluespace have been known about for awhile now, but I might be on the verge of discovering a new way of harnessing it.<br>
It's too soon to say for sure, but this might be the start of something quite important!<br>
I'll be sure to log any major future breakthroughs. This might be a lot more than I can manage on my own, perhaps I should hire that secretary after all...<br>
<h4>Breakthrough!</h4>
I can't believe it, but I did it! Just when I was certain it couldn't be done, I made the final necessary breakthrough.<br>
Exploiting the effects of space dilation caused by specific bluespace structures combined with a precise use of geometric calculus, I've discovered a way to correlate an infinite amount of space within a finite area!<br>
While the potential applications are endless, I utilized it in quite a nifty way so far by designing a system that recursively constructs subspace rooms and spatially links them to any of the infinite infinitesimally distinct points on the spheres surface.<br>
I call it: Hilbert's Hotel!<br>
<h4>Goodbye</h4>
I can't take this anymore. I know what happens next, and the fear of what is coming leaves me unable to continue working.<br>
Any fool in my field has heard the stories. It's not that I didn't believe them, it's just... I guess I underestimated the importance of my own research...<br>
Robert has reported a further increase in frequency of the strange, prying visitors who ask questions they have no business asking. I've requested him to keep everything on strict lockdown and have permanently dismissed all other assistants.<br>
I've also instructed him to use the encryption method we discussed for any important quantitative data. The poor lad... I don't think he truly understands what he's gotten himself into...<br>
It's clear what happens now. One day they'll show up uninvited, and claim my research as their own, leaving me as nothing more than a bullet ridden corpse floating in space.<br>
I can't stick around to the let that happen.<br>
I'm escaping into the very thing that brought all this trouble to my doorstep in the first place - my hotel.<br>
I'll be in <u>[uppertext(num2hex(GLOB.hhmysteryRoomNumber, 0))]</u> (That will make sense to anyone who should know)<br>
I'm sorry that I must go like this. Maybe one day things will be different and it will be safe to return... maybe...<br>
Goodbye<br>
<br>
<i>Doctor Hilbert</i>"}
info = {"
### Research Logs
I might just be onto something here!
The strange space-warping properties of bluespace have been known about for awhile now, but I might be on the verge of discovering a new way of harnessing it.
It's too soon to say for sure, but this might be the start of something quite important!
I'll be sure to log any major future breakthroughs. This might be a lot more than I can manage on my own, perhaps I should hire that secretary after all...
### Breakthrough!
I can't believe it, but I did it! Just when I was certain it couldn't be done, I made the final necessary breakthrough.
Exploiting the effects of space dilation caused by specific bluespace structures combined with a precise use of geometric calculus, I've discovered a way to correlate an infinite amount of space within a finite area!
While the potential applications are endless, I utilized it in quite a nifty way so far by designing a system that recursively constructs subspace rooms and spatially links them to any of the infinite infinitesimally distinct points on the spheres surface.
I call it: Hilbert's Hotel!
<h4>Goodbye</h4>
I can't take this anymore. I know what happens next, and the fear of what is coming leaves me unable to continue working.
Any fool in my field has heard the stories. It's not that I didn't believe them, it's just... I guess I underestimated the importance of my own research...
Robert has reported a further increase in frequency of the strange, prying visitors who ask questions they have no business asking. I've requested him to keep everything on strict lockdown and have permanently dismissed all other assistants.
I've also instructed him to use the encryption method we discussed for any important quantitative data. The poor lad... I don't think he truly understands what he's gotten himself into...
It's clear what happens now. One day they'll show up uninvited, and claim my research as their own, leaving me as nothing more than a bullet ridden corpse floating in space.
I can't stick around to the let that happen.
I'm escaping into the very thing that brought all this trouble to my doorstep in the first place - my hotel.
I'll be in <u>[uppertext(num2hex(GLOB.hhmysteryRoomNumber, 0))]</u> (That will make sense to anyone who should know)
I'm sorry that I must go like this. Maybe one day things will be different and it will be safe to return... maybe...
Goodbye
_Doctor Hilbert_"}
/obj/item/paper/crumpled/robertsworkjournal
name = "Work Journal"
@@ -526,16 +526,15 @@ GLOBAL_VAR_INIT(hhmysteryRoomNumber, 1337)
/obj/item/paper/crumpled/bloody/docsdeathnote
name = "note"
info = {"This is it isn't it?<br>
No one's coming to help, that much has become clear.<br>
Sure, it's lonely, but do I have much choice? At least I brought the analyzer with me, they shouldn't be able to find me without it.<br>
Who knows who's waiting for me out there. Its either die out there in their hands, or die a slower, slightly more comfortable death in here.<br>
Everyday I can feel myself slipping away more and more, both physically and mentally. Who knows what happens now...<br>
Heh, so it's true then, this must be the inescapable path of all great minds... so be it then.<br>
<br>
<br>
<br>
<i>Choose a room, and enter the sphere<br>
Lay your head to rest, it soon becomes clear<br>
There's always more room around every bend<br>
Not all that's countable has an end...<i>"}
info = {"
This is it isn't it?
No one's coming to help, that much has become clear.
Sure, it's lonely, but do I have much choice? At least I brought the analyzer with me, they shouldn't be able to find me without it.
Who knows who's waiting for me out there. Its either die out there in their hands, or die a slower, slightly more comfortable death in here.
Everyday I can feel myself slipping away more and more, both physically and mentally. Who knows what happens now...
Heh, so it's true then, this must be the inescapable path of all great minds... so be it then.
_Choose a room, and enter the sphere
Lay your head to rest, it soon becomes clear
There's always more room around every bend
Not all that's countable has an end..._
"}

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@@ -38,8 +38,15 @@
/obj/item/paper/fluff/ruins/oldstation/protoinv
name = "Laboratory Inventory"
info = "<b>*Inventory*</b><br><br>(1) Prototype Hardsuit<br><br>(1)Health Analyser<br><br>(1)Prototype Energy Gun<br><br>(1)Singularity Generation Disk<br><br><b>DO NOT REMOVE WITHOUT \
THE CAPTAIN AND RESEARCH DIRECTOR'S AUTHORISATION</b>"
info = {"
**Inventory**
* (1) Prototype Hardsuit
* (1)Health Analyser
* (1)Prototype Energy Gun
* (1)Singularity Generation Disk
__DO NOT REMOVE WITHOUT HE CAPTAIN AND RESEARCH DIRECTOR'S AUTHORISATION__
"}
/obj/item/paper/fluff/ruins/oldstation/report
name = "Crew Reawakening Report"

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@@ -1,28 +1,28 @@
/////////// originalcontent items
/obj/item/paper/crumpled/ruins/originalcontent
desc = "<i>Various scrawled out drawings and sketches reside on the paper, apparently he didn't much care for these drawings.</i>"
desc = "_Various scrawled out drawings and sketches reside on the paper, apparently he didn't much care for these drawings._"
/obj/item/paper/pamphlet/ruin/originalcontent
icon = 'icons/obj/fluff.dmi'
/obj/item/paper/pamphlet/ruin/originalcontent/stickman
name = "Painting - 'BANG'"
info = "<i>This picture depicts a crudely-drawn stickman firing a crudely-drawn gun.</i>"
info = "_This picture depicts a crudely-drawn stickman firing a crudely-drawn gun._"
icon_state = "painting4"
/obj/item/paper/pamphlet/ruin/originalcontent/treeside
name = "Painting - 'Treeside'"
info = "<i>This picture depicts a sunny day on a lush hillside, set under a shaded tree.</i>"
info = "_This picture depicts a sunny day on a lush hillside, set under a shaded tree._"
icon_state = "painting1"
/obj/item/paper/pamphlet/ruin/originalcontent/pennywise
name = "Painting - 'Pennywise'"
info = "<i>This picture depicts a smiling clown. Something doesn't feel right about this..</i>"
info = "_This picture depicts a smiling clown. Something doesn't feel right about this.._"
icon_state = "painting3"
/obj/item/paper/pamphlet/ruin/originalcontent/yelling
name = "Painting - 'Hands-On-Face'"
info = "<i>This picture depicts a man yelling on a bridge for no apparent reason.</i>"
info = "_This picture depicts a man yelling on a bridge for no apparent reason._"
icon_state = "painting2"

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@@ -3,10 +3,9 @@
/obj/item/paper/fluff/ruins/spacehotel/notice
name = "!NOTICE!"
info = "<bold>!NOTICE!</bold><br><br><center>We are expecting arriving guests soon from a nearby station! Stay sharp and make sure guests enjoy their time spent here. Don't think you can sneak off while they're here, either.</center>"
info = "__!NOTICE!__\n \nWe are expecting arriving guests soon from a nearby station! Stay sharp and make sure guests enjoy their time spent here. Don't think you can sneak off while they're here, either."
/obj/item/paper/pamphlet/ruin/spacehotel
name = "hotel pamphlet"
info = "<center><b>The Twin Nexus Hotel</center></b><br><center><i>A place of Sanctuary</i></center><br><br><center>Welcome to The Twin-Nexus Hotel, \[insert name here]! The loyal staff stride to their best effort to cater for the best possible experience for all space(wo)men! If you have any questions or comments, please ask one of our on-board staff for more information.</center>"
info = "__The Twin Nexus Hotel__\n*A place of Sanctuary*\n \nWelcome to The Twin-Nexus Hotel, \[insert name here]! The loyal staff strive to their best effort to cater for the best possible experience for all space(wo)men! If you have any questions or comments, please ask one of our on-board staff for more information."