haha whew

This commit is contained in:
kevinz000
2020-06-17 21:32:10 -07:00
parent da704db97d
commit 445d94f335
72 changed files with 341 additions and 290 deletions

View File

@@ -232,6 +232,10 @@
#define COMSIG_LIVING_STATUS_STAGGER "living_stagger" //from base of mob/living/Stagger() (amount, update, ignore)
#define COMPONENT_NO_STUN 1 //For all of them
#define COMSIG_LIVING_LIFE "life_tick" //from base of mob/living/Life() (seconds, times_fired)
#define COMPONENT_INTERRUPT_LIFE_BIOLOGICAL 1 // interrupt biological processes
#define COMPONENT_INTERRUPT_LIFE_PHYSICAL 2 // interrupt physical handling
// /mob/living/carbon signals
#define COMSIG_CARBON_SOUNDBANG "carbon_soundbang" //from base of mob/living/carbon/soundbang_act(): (list(intensity))
#define COMSIG_CARBON_IDENTITY_TRANSFERRED_TO "carbon_id_transferred_to" //from datum/dna/transfer_identity(): (datum/dna, transfer_SE)

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@@ -6,10 +6,26 @@
#define RETURN_TYPE(X) set SpacemanDMM_return_type = X
#define SHOULD_CALL_PARENT(X) set SpacemanDMM_should_call_parent = X
#define UNLINT(X) SpacemanDMM_unlint(X)
#define SHOULD_NOT_OVERRIDE(X) set SpacemanDMM_should_not_override = X
#define SHOULD_NOT_SLEEP(X) set SpacemanDMM_should_not_sleep = X
#define SHOULD_BE_PURE(X) set SpacemanDMM_should_be_pure = X
#define PRIVATE_PROC(X) set SpacemanDMM_private_proc = X
#define PROTECTED_PROC(X) set SpacemanDMM_protected_proc = X
#define VAR_FINAL var/SpacemanDMM_final
#define VAR_PRIVATE var/SpacemanDMM_private
#define VAR_PROTECTED var/SpacemanDMM_protected
#else
#define RETURN_TYPE(X)
#define SHOULD_CALL_PARENT(X)
#define UNLINT(X) X
#define SHOULD_NOT_OVERRIDE(X)
#define SHOULD_NOT_SLEEP(X)
#define SHOULD_BE_PURE(X)
#define PRIVATE_PROC(X)
#define PROTECTED_PROC(X)
#define VAR_FINAL var
#define VAR_PRIVATE var
#define VAR_PROTECTED var
#endif
/world/proc/enable_debugger()

View File

@@ -76,7 +76,7 @@
if(check_click_intercept(params,A))
return
if(notransform)
if(mob_transforming)
return
if(SEND_SIGNAL(src, COMSIG_MOB_CLICKON, A, params) & COMSIG_MOB_CANCEL_CLICKON)

View File

@@ -23,7 +23,7 @@ SUBSYSTEM_DEF(npcpool)
var/mob/living/simple_animal/SA = currentrun[currentrun.len]
--currentrun.len
if(!SA.ckey && !SA.notransform)
if(!SA.ckey && !SA.mob_transforming)
if(SA.stat != DEAD)
SA.handle_automated_movement()
if(SA.stat != DEAD)

View File

@@ -409,7 +409,7 @@ SUBSYSTEM_DEF(ticker)
var/mob/living = player.transfer_character()
if(living)
qdel(player)
living.notransform = TRUE
living.mob_transforming = TRUE
if(living.client)
if (living.client.prefs && living.client.prefs.auto_ooc)
if (living.client.prefs.chat_toggles & CHAT_OOC)
@@ -423,7 +423,7 @@ SUBSYSTEM_DEF(ticker)
/datum/controller/subsystem/ticker/proc/release_characters(list/livings)
for(var/I in livings)
var/mob/living/L = I
L.notransform = FALSE
L.mob_transforming = FALSE
/datum/controller/subsystem/ticker/proc/send_tip_of_the_round()
var/m

View File

@@ -123,7 +123,9 @@
trauma = _trauma
return ..()
/mob/living/split_personality/Life()
/mob/living/split_personality/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(QDELETED(body))
qdel(src) //in case trauma deletion doesn't already do it
@@ -132,8 +134,6 @@
trauma.switch_personalities()
qdel(trauma)
..()
/mob/living/split_personality/Login()
..()
to_chat(src, "<span class='notice'>As a split personality, you cannot do anything but observe. However, you will eventually gain control of your body, switching places with the current personality.</span>")

View File

@@ -30,7 +30,7 @@ GLOBAL_LIST_EMPTY(cinematics)
/datum/cinematic
var/id = CINEMATIC_DEFAULT
var/list/watching = list() //List of clients watching this
var/list/locked = list() //Who had notransform set during the cinematic
var/list/locked = list() //Who had mob_transforming set during the cinematic
var/is_global = FALSE //Global cinematics will override mob-specific ones
var/obj/screen/cinematic/screen
var/datum/callback/special_callback //For special effects synced with animation (explosions after the countdown etc)
@@ -45,7 +45,7 @@ GLOBAL_LIST_EMPTY(cinematics)
GLOB.cinematics -= src
QDEL_NULL(screen)
for(var/mob/M in locked)
M.notransform = FALSE
M.mob_transforming = FALSE
return ..()
/datum/cinematic/proc/play(watchers)
@@ -70,7 +70,7 @@ GLOBAL_LIST_EMPTY(cinematics)
for(var/mob/M in GLOB.mob_list)
if(M in watchers)
M.notransform = TRUE //Should this be done for non-global cinematics or even at all ?
M.mob_transforming = TRUE //Should this be done for non-global cinematics or even at all ?
locked += M
//Close watcher ui's
SStgui.close_user_uis(M)
@@ -79,7 +79,7 @@ GLOBAL_LIST_EMPTY(cinematics)
M.client.screen += screen
else
if(is_global)
M.notransform = TRUE
M.mob_transforming = TRUE
locked += M
//Actually play it
@@ -254,4 +254,4 @@ Nuke.Explosion()
Narsie()
-> Cinematic(CULT,world)
*/
*/

View File

@@ -109,7 +109,7 @@
AM.visible_message("<span class='boldwarning'>[AM] falls into [parent]!</span>", "<span class='userdanger'>[oblivion_message]</span>")
if (isliving(AM))
var/mob/living/L = AM
L.notransform = TRUE
L.mob_transforming = TRUE
L.Paralyze(200)
var/oldtransform = AM.transform

View File

@@ -52,9 +52,9 @@
to_chat(affected_mob, pick(stage5))
if(QDELETED(affected_mob))
return
if(affected_mob.notransform)
if(affected_mob.mob_transforming)
return
affected_mob.notransform = 1
affected_mob.mob_transforming = 1
for(var/obj/item/W in affected_mob.get_equipped_items(TRUE))
affected_mob.dropItemToGround(W)
for(var/obj/item/I in affected_mob.held_items)

View File

@@ -545,7 +545,7 @@
to_chat(usr, "<span class='notice'>This unit already has an expand module installed!</span>")
return FALSE
R.notransform = TRUE
R.mob_transforming = TRUE
var/prev_locked_down = R.locked_down
R.SetLockdown(1)
R.anchored = TRUE
@@ -559,7 +559,7 @@
if(!prev_locked_down)
R.SetLockdown(0)
R.anchored = FALSE
R.notransform = FALSE
R.mob_transforming = FALSE
R.resize = 2
R.hasExpanded = TRUE
R.update_transform()

View File

@@ -103,7 +103,9 @@
factory.spores += src
. = ..()
/mob/living/simple_animal/hostile/blob/blobspore/Life()
/mob/living/simple_animal/hostile/blob/blobspore/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(!is_zombie && isturf(src.loc))
for(var/mob/living/carbon/human/H in view(src,1)) //Only for corpse right next to/on same tile
if(H.stat == DEAD)
@@ -111,7 +113,6 @@
break
if(factory && z != factory.z)
death()
..()
/mob/living/simple_animal/hostile/blob/blobspore/proc/Zombify(mob/living/carbon/human/H)
is_zombie = 1
@@ -233,39 +234,40 @@
return FALSE
return ..()
/mob/living/simple_animal/hostile/blob/blobbernaut/Life()
if(..())
var/list/blobs_in_area = range(2, src)
if(independent)
return // strong independent blobbernaut that don't need no blob
var/damagesources = 0
if(!(locate(/obj/structure/blob) in blobs_in_area))
damagesources++
if(!factory)
damagesources++
else
if(locate(/obj/structure/blob/core) in blobs_in_area)
adjustHealth(-maxHealth*0.1)
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(src)) //hello yes you are being healed
if(overmind)
H.color = overmind.blobstrain.complementary_color
else
H.color = "#000000"
if(locate(/obj/structure/blob/node) in blobs_in_area)
adjustHealth(-maxHealth*0.05)
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(src))
if(overmind)
H.color = overmind.blobstrain.complementary_color
else
H.color = "#000000"
if(damagesources)
for(var/i in 1 to damagesources)
adjustHealth(maxHealth*0.025) //take 2.5% of max health as damage when not near the blob or if the naut has no factory, 5% if both
var/image/I = new('icons/mob/blob.dmi', src, "nautdamage", MOB_LAYER+0.01)
I.appearance_flags = RESET_COLOR
/mob/living/simple_animal/hostile/blob/blobbernaut/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
var/list/blobs_in_area = range(2, src)
if(independent)
return // strong independent blobbernaut that don't need no blob
var/damagesources = 0
if(!(locate(/obj/structure/blob) in blobs_in_area))
damagesources++
if(!factory)
damagesources++
else
if(locate(/obj/structure/blob/core) in blobs_in_area)
adjustHealth(-maxHealth*0.1)
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(src)) //hello yes you are being healed
if(overmind)
I.color = overmind.blobstrain.complementary_color
flick_overlay_view(I, src, 8)
H.color = overmind.blobstrain.complementary_color
else
H.color = "#000000"
if(locate(/obj/structure/blob/node) in blobs_in_area)
adjustHealth(-maxHealth*0.05)
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(src))
if(overmind)
H.color = overmind.blobstrain.complementary_color
else
H.color = "#000000"
if(damagesources)
for(var/i in 1 to damagesources)
adjustHealth(maxHealth*0.025) //take 2.5% of max health as damage when not near the blob or if the naut has no factory, 5% if both
var/image/I = new('icons/mob/blob.dmi', src, "nautdamage", MOB_LAYER+0.01)
I.appearance_flags = RESET_COLOR
if(overmind)
I.color = overmind.blobstrain.complementary_color
flick_overlay_view(I, src, 8)
/mob/living/simple_animal/hostile/blob/blobbernaut/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
. = ..()

View File

@@ -129,10 +129,10 @@
target.Stun(power_time)
to_chat(L, "<span class='notice'>[target] is fixed in place by your hypnotic gaze.</span>")
target.next_move = world.time + power_time // <--- Use direct change instead. We want an unmodified delay to their next move // target.changeNext_move(power_time) // check click.dm
target.notransform = TRUE // <--- Fuck it. We tried using next_move, but they could STILL resist. We're just doing a hard freeze.
target.mob_transforming = TRUE // <--- Fuck it. We tried using next_move, but they could STILL resist. We're just doing a hard freeze.
spawn(power_time)
if(istype(target) && success)
target.notransform = FALSE
target.mob_transforming = FALSE
if(istype(L) && target.stat == CONSCIOUS && (target in L.fov_view(10))) // They Woke Up! (Notice if within view)
to_chat(L, "<span class='warning'>[target] has snapped out of their trance.</span>")

View File

@@ -20,7 +20,7 @@
. = ..()
if(!.)
return
if(owner.notransform || !get_turf(owner))
if(owner.mob_transforming || !get_turf(owner))
return FALSE
return TRUE
@@ -83,7 +83,7 @@
// Freeze Me
user.next_move = world.time + mist_delay
user.Stun(mist_delay, ignore_canstun = TRUE)
user.notransform = TRUE
user.mob_transforming = TRUE
user.density = FALSE
var/invis_was = user.invisibility
user.invisibility = INVISIBILITY_MAXIMUM
@@ -106,7 +106,7 @@
user.dir = get_dir(my_turf, target_turf)
user.next_move = world.time + mist_delay / 2
user.Stun(mist_delay / 2, ignore_canstun = TRUE)
user.notransform = FALSE
user.mob_transforming = FALSE
user.density = 1
user.invisibility = invis_was

View File

@@ -21,7 +21,7 @@
var/datum/changelingprofile/chosen_prof = changeling.get_dna(chosen_name)
if(!chosen_prof)
return
if(!user || user.notransform)
if(!user || user.mob_transforming)
return 0
to_chat(user, "<span class='notice'>We transform our appearance.</span>")

View File

@@ -11,9 +11,9 @@
//Transform into a monkey.
/obj/effect/proc_holder/changeling/lesserform/sting_action(mob/living/carbon/human/user)
if(!user || user.notransform)
if(!user || user.mob_transforming)
return 0
to_chat(user, "<span class='warning'>Our genes cry out!</span>")
user.monkeyize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE)
return TRUE
return TRUE

View File

@@ -120,7 +120,7 @@
to_chat(src, "<span class='revenboldnotice'>You are once more concealed.</span>")
if(unstun_time && world.time >= unstun_time)
unstun_time = 0
notransform = FALSE
mob_transforming = FALSE
to_chat(src, "<span class='revenboldnotice'>You can move again!</span>")
if(essence_regenerating && !inhibited && essence < essence_regen_cap) //While inhibited, essence will not regenerate
essence = min(essence_regen_cap, essence+essence_regen_amount)
@@ -218,7 +218,7 @@
return 0
stasis = TRUE
to_chat(src, "<span class='revendanger'>NO! No... it's too late, you can feel your essence [pick("breaking apart", "drifting away")]...</span>")
notransform = TRUE
mob_transforming = TRUE
revealed = TRUE
invisibility = 0
playsound(src, 'sound/effects/screech.ogg', 100, 1)
@@ -260,7 +260,7 @@
return
if(time <= 0)
return
notransform = TRUE
mob_transforming = TRUE
if(!unstun_time)
to_chat(src, "<span class='revendanger'>You cannot move!</span>")
unstun_time = world.time + time
@@ -271,7 +271,7 @@
/mob/living/simple_animal/revenant/proc/update_spooky_icon()
if(revealed)
if(notransform)
if(mob_transforming)
if(draining)
icon_state = icon_drain
else
@@ -320,7 +320,7 @@
/mob/living/simple_animal/revenant/proc/death_reset()
revealed = FALSE
unreveal_time = 0
notransform = 0
mob_transforming = 0
unstun_time = 0
inhibited = FALSE
draining = FALSE

View File

@@ -369,7 +369,7 @@
var/mob/living/carbon/last_user
/obj/item/warpwhistle/proc/interrupted(mob/living/carbon/user)
if(!user || QDELETED(src) || user.notransform)
if(!user || QDELETED(src) || user.mob_transforming)
on_cooldown = FALSE
return TRUE
return FALSE

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@@ -84,7 +84,7 @@
user.alpha = 255
user.update_atom_colour()
user.animate_movement = FORWARD_STEPS
user.notransform = 0
user.mob_transforming = 0
user.anchored = FALSE
teleporting = 0
for(var/obj/item/I in user.held_items)
@@ -125,7 +125,7 @@
ADD_TRAIT(I, TRAIT_NODROP, CHRONOSUIT_TRAIT)
user.animate_movement = NO_STEPS
user.changeNext_move(8 + phase_in_ds)
user.notransform = 1
user.mob_transforming = 1
user.anchored = TRUE
user.Stun(INFINITY)

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@@ -492,7 +492,7 @@
setDir(user.dir)
user.forceMove(src)
user.notransform = TRUE
user.mob_transforming = TRUE
user.status_flags |= GODMODE
can_destroy = FALSE
@@ -501,7 +501,7 @@
/obj/effect/immortality_talisman/proc/unvanish(mob/user)
user.status_flags &= ~GODMODE
user.notransform = FALSE
user.mob_transforming = FALSE
user.forceMove(get_turf(src))
user.visible_message("<span class='danger'>[user] pops back into reality!</span>")

View File

@@ -68,7 +68,7 @@ INITIALIZE_IMMEDIATE(/mob/dead)
set category = "OOC"
set name = "Server Hop!"
set desc= "Jump to the other server"
if(notransform)
if(mob_transforming)
return
var/list/csa = CONFIG_GET(keyed_list/cross_server)
var/pick
@@ -93,9 +93,9 @@ INITIALIZE_IMMEDIATE(/mob/dead)
to_chat(C, "<span class='notice'>Sending you to [pick].</span>")
new /obj/screen/splash(C)
notransform = TRUE
mob_transforming = TRUE
sleep(29) //let the animation play
notransform = FALSE
mob_transforming = FALSE
if(!C)
return

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@@ -37,10 +37,10 @@
C.put_in_hands(B1)
C.put_in_hands(B2)
C.regenerate_icons()
src.notransform = TRUE
src.mob_transforming = TRUE
spawn(0)
bloodpool_sink(B)
src.notransform = FALSE
src.mob_transforming = FALSE
return 1
/mob/living/proc/bloodpool_sink(obj/effect/decal/cleanable/B)
@@ -155,7 +155,7 @@
addtimer(CALLBACK(src, /atom/.proc/remove_atom_colour, TEMPORARY_COLOUR_PRIORITY, newcolor), 6 SECONDS)
/mob/living/proc/phasein(obj/effect/decal/cleanable/B)
if(src.notransform)
if(src.mob_transforming)
to_chat(src, "<span class='warning'>Finish eating first!</span>")
return 0
B.visible_message("<span class='warning'>[B] starts to bubble...</span>")

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@@ -1,11 +1,7 @@
/mob/living/brain/Life()
set invisibility = 0
if (notransform)
/mob/living/brain/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(!loc)
return
. = ..()
handle_emp_damage()
/mob/living/brain/update_stat()

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@@ -1,14 +1,10 @@
/mob/living/carbon/alien/larva/Life()
set invisibility = 0
if (notransform)
/mob/living/carbon/alien/larva/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(..()) //not dead
// GROW!
if(amount_grown < max_grown)
amount_grown++
update_icons()
// GROW!
if(amount_grown < max_grown)
amount_grown++
update_icons()
/mob/living/carbon/alien/larva/update_stat()

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@@ -1,6 +1,7 @@
/mob/living/carbon/alien/Life()
/mob/living/carbon/alien/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
findQueen()
return..()
/mob/living/carbon/alien/check_breath(datum/gas_mixture/breath)
if(status_flags & GODMODE)

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@@ -92,7 +92,7 @@
ghost.transfer_ckey(new_xeno, FALSE)
SEND_SOUND(new_xeno, sound('sound/voice/hiss5.ogg',0,0,0,100)) //To get the player's attention
new_xeno.Paralyze(6)
new_xeno.notransform = TRUE
new_xeno.mob_transforming = TRUE
new_xeno.invisibility = INVISIBILITY_MAXIMUM
sleep(6)
@@ -102,7 +102,7 @@
if(new_xeno)
new_xeno.SetParalyzed(0)
new_xeno.notransform = FALSE
new_xeno.mob_transforming = FALSE
new_xeno.invisibility = 0
var/mob/living/carbon/old_owner = owner

View File

@@ -20,7 +20,7 @@
/mob/living/carbon/human/Life(seconds, times_fired)
set invisibility = 0
if (notransform)
if (mob_transforming)
return
. = ..()

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@@ -239,7 +239,7 @@
"<span class='notice'>You focus intently on moving your body while \
standing perfectly still...</span>")
H.notransform = TRUE
H.mob_transforming = TRUE
if(do_after(owner, delay=60, needhand=FALSE, target=owner, progress=TRUE))
if(H.blood_volume >= BLOOD_VOLUME_SLIME_SPLIT)
@@ -249,7 +249,7 @@
else
to_chat(H, "<span class='warning'>...but fail to stand perfectly still!</span>")
H.notransform = FALSE
H.mob_transforming = FALSE
/datum/action/innate/split_body/proc/make_dupe()
var/mob/living/carbon/human/H = owner
@@ -267,7 +267,7 @@
spare.Move(get_step(H.loc, pick(NORTH,SOUTH,EAST,WEST)))
H.blood_volume *= 0.45
H.notransform = 0
H.mob_transforming = 0
var/datum/species/jelly/slime/origin_datum = H.dna.species
origin_datum.bodies |= spare

View File

@@ -1,7 +1,7 @@
/mob/living/carbon/Life()
set invisibility = 0
if(notransform)
if(mob_transforming)
return
if(damageoverlaytemp)

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@@ -6,7 +6,7 @@
/mob/living/carbon/monkey/Life()
set invisibility = 0
if (notransform)
if (mob_transforming)
return
if(..())

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@@ -12,7 +12,7 @@
overlays_standing[cache_index] = null
/mob/living/carbon/regenerate_icons()
if(notransform)
if(mob_transforming)
return 1
update_inv_hands()
update_inv_handcuffed()

View File

@@ -1,12 +1,21 @@
/**
* Called by SSmobs at (hopefully) an interval of 1 second.
* Splits off into PhysicalLife() and BiologicalLife(). Override those instead of this.
*/
/mob/living/proc/Life(seconds, times_fired)
set waitfor = FALSE
set invisibility = 0
SHOULD_NOT_OVERRIDE(TRUE)
SHOULD_NOT_SLEEP(TRUE)
if(mob_transforming)
return
if(digitalinvis)
handle_diginvis() //AI becomes unable to see mob
. = SEND_SIGNAL(src, COMSIG_LIVING_LIFE, seconds, times_fired)
if(!(. & COMPONENT_INTERRUPT_LIFE_PHYSICAL))
PhysicalLife(seconds, times_fired)
if(!(. & COMPONENT_INTERRUPT_LIFE_BIOLOGICAL))
BiologicalLife(seconds, times_fired)
if((movement_type & FLYING) && !(movement_type & FLOATING)) //TODO: Better floating
float(on = TRUE)
// CODE BELOW SHOULD ONLY BE THINGS THAT SHOULD HAPPEN NO MATTER WHAT AND CAN NOT BE SUSPENDED!
// Otherwise, it goes into one of the two split Life procs!
if (client)
var/turf/T = get_turf(src)
@@ -30,28 +39,58 @@
log_game("Z-TRACKING: [src] of type [src.type] has a Z-registration despite not having a client.")
update_z(null)
if (notransform)
return
if(!loc)
return
var/datum/gas_mixture/environment = loc.return_air()
if(stat != DEAD)
//Mutations and radiation
handle_mutations_and_radiation()
if(stat != DEAD)
//Breathing, if applicable
handle_breathing(times_fired)
/**
* Handles biological life processes like chemical metabolism, breathing, etc
* Returns TRUE or FALSE based on if we were interrupted. This is used by overridden variants to check if they should stop.
*/
/mob/living/proc/BiologicalLife(seconds, times_fired)
SHOULD_NOT_SLEEP(TRUE)
handle_diseases()// DEAD check is in the proc itself; we want it to spread even if the mob is dead, but to handle its disease-y properties only if you're not.
if (QDELETED(src)) // diseases can qdel the mob via transformations
return
// Everything after this shouldn't process while dead (as of the time of writing)
if(stat == DEAD)
return FALSE
if(stat != DEAD)
//Random events (vomiting etc)
handle_random_events()
//Mutations and radiation
handle_mutations_and_radiation()
//Breathing, if applicable
handle_breathing(times_fired)
if (QDELETED(src)) // diseases can qdel the mob via transformations
return FALSE
//Random events (vomiting etc)
handle_random_events()
//stuff in the stomach
handle_stomach()
handle_block_parry(seconds)
// These two MIGHT need to be moved to base Life() if we get any in the future that's a "physical" effect that needs to fire even while in stasis.
handle_traits() // eye, ear, brain damages
handle_status_effects() //all special effects, stun, knockdown, jitteryness, hallucination, sleeping, etc
return TRUE
/**
* Handles physical life processes like being on fire. Don't ask why this is considered "Life".
* Returns TRUE or FALSE based on if we were interrupted. This is used by overridden variants to check if they should stop.
*/
/mob/living/proc/PhysicalLife(seconds, times_fired)
SHOULD_NOT_SLEEP(TRUE)
if(digitalinvis)
handle_diginvis() //AI becomes unable to see mob
if((movement_type & FLYING) && !(movement_type & FLOATING)) //TODO: Better floating
float(on = TRUE)
if(!loc)
return FALSE
var/datum/gas_mixture/environment = loc.return_air()
//Handle temperature/pressure differences between body and environment
if(environment)
@@ -59,23 +98,11 @@
handle_fire()
//stuff in the stomach
handle_stomach()
handle_gravity()
handle_block_parry(seconds)
if(machine)
machine.check_eye(src)
if(stat != DEAD)
handle_traits() // eye, ear, brain damages
if(stat != DEAD)
handle_status_effects() //all special effects, stun, knockdown, jitteryness, hallucination, sleeping, etc
if(stat != DEAD)
return 1
return TRUE
/mob/living/proc/handle_breathing(times_fired)
return
@@ -168,4 +195,4 @@
/mob/living/proc/handle_high_gravity(gravity)
if(gravity >= GRAVITY_DAMAGE_TRESHOLD) //Aka gravity values of 3 or more
var/grav_stregth = gravity - GRAVITY_DAMAGE_TRESHOLD
adjustBruteLoss(min(grav_stregth,3))
adjustBruteLoss(min(grav_stregth,3))

View File

@@ -1,6 +1,6 @@
/mob/living/silicon/robot/Life()
set invisibility = 0
if (src.notransform)
if (src.mob_transforming)
return
..()

View File

@@ -259,7 +259,7 @@
var/prev_locked_down = R.locked_down
sleep(1)
flick("[cyborg_base_icon]_transform", R)
R.notransform = TRUE
R.mob_transforming = TRUE
R.SetLockdown(1)
R.anchored = TRUE
sleep(1)
@@ -270,7 +270,7 @@
R.SetLockdown(0)
R.setDir(SOUTH)
R.anchored = FALSE
R.notransform = FALSE
R.mob_transforming = FALSE
R.update_headlamp()
R.notify_ai(NEW_MODULE)
if(R.hud_used)

View File

@@ -46,9 +46,10 @@
udder = null
return ..()
/mob/living/simple_animal/hostile/retaliate/goat/Life()
. = ..()
if(.)
/mob/living/simple_animal/hostile/retaliate/goat/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(stat == CONSCIOUS)
//chance to go crazy and start wacking stuff
if(!enemies.len && prob(1))
Retaliate()
@@ -57,7 +58,6 @@
enemies = list()
LoseTarget()
src.visible_message("<span class='notice'>[src] calms down.</span>")
if(stat == CONSCIOUS)
udder.generateMilk(milk_reagent)
eat_plants()
if(!pulledby)
@@ -160,8 +160,9 @@
else
return ..()
/mob/living/simple_animal/cow/Life()
. = ..()
/mob/living/simple_animal/cow/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(stat == CONSCIOUS)
udder.generateMilk(milk_reagent)
@@ -244,9 +245,8 @@
pixel_x = rand(-6, 6)
pixel_y = rand(0, 10)
/mob/living/simple_animal/chick/Life()
. =..()
if(!.)
/mob/living/simple_animal/chick/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(!stat && !ckey)
amount_grown += rand(1,2)
@@ -254,8 +254,9 @@
new /mob/living/simple_animal/chicken(src.loc)
qdel(src)
/mob/living/simple_animal/chick/holo/Life()
..()
/mob/living/simple_animal/chick/holo/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
amount_grown = 0
/mob/living/simple_animal/chicken
@@ -328,9 +329,8 @@
else
..()
/mob/living/simple_animal/chicken/Life()
. =..()
if(!.)
/mob/living/simple_animal/chicken/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if((!stat && prob(3) && eggsleft > 0) && egg_type)
visible_message("<span class='alertalien'>[src] [pick(layMessage)]</span>")
@@ -403,9 +403,8 @@
. = ..()
++kiwi_count
/mob/living/simple_animal/kiwi/Life()
. =..()
if(!.)
/mob/living/simple_animal/kiwi/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if((!stat && prob(3) && eggsleft > 0) && egg_type)
visible_message("[src] [pick(layMessage)]")
@@ -478,9 +477,8 @@
pixel_x = rand(-6, 6)
pixel_y = rand(0, 10)
/mob/living/simple_animal/babyKiwi/Life()
. =..()
if(!.)
/mob/living/simple_animal/babyKiwi/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(!stat && !ckey)
amount_grown += rand(1,2)
@@ -546,4 +544,4 @@
health = 75
maxHealth = 75
blood_volume = BLOOD_VOLUME_NORMAL
footstep_type = FOOTSTEP_MOB_SHOE
footstep_type = FOOTSTEP_MOB_SHOE

View File

@@ -72,8 +72,8 @@
qdel(src)
//low regen over time
/mob/living/simple_animal/pet/plushie/Life()
if(stat)
/mob/living/simple_animal/pet/plushie/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(health < maxHealth)
heal_overall_damage(5) //Decent life regen, they're not able to hurt anyone so this shouldn't be an issue (butterbear for reference has 10 regen)

View File

@@ -125,7 +125,7 @@ mob/living/simple_animal/hostile/bear/butter //The mighty companion to Cak. Seve
attack_verb_continuous = "slaps"
attack_verb_simple = "slap"
/mob/living/simple_animal/hostile/bear/butter/Life() //Heals butter bear really fast when he takes damage.
/mob/living/simple_animal/hostile/bear/butter/BiologicalLife(seconds, times_fired) //Heals butter bear really fast when he takes damage.
if(stat)
return
if(health < maxHealth)

View File

@@ -47,8 +47,9 @@
if(regen_amount)
regen_cooldown = world.time + REGENERATION_DELAY
/mob/living/simple_animal/hostile/carp/Life()
. = ..()
/mob/living/simple_animal/hostile/carp/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(regen_amount && regen_cooldown < world.time)
heal_overall_damage(regen_amount)

View File

@@ -67,11 +67,10 @@
foes = null
return ..()
/mob/living/simple_animal/hostile/Life()
. = ..()
if(!.) //dead
/mob/living/simple_animal/hostile/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
walk(src, 0) //stops walking
return 0
return
/mob/living/simple_animal/hostile/handle_automated_action()
if(AIStatus == AI_OFF)

View File

@@ -23,13 +23,12 @@
deathmessage = "vanishes into thin air! It was a fake!"
has_field_of_vision = FALSE //not meant to be played anyway.
/mob/living/simple_animal/hostile/illusion/Life()
..()
/mob/living/simple_animal/hostile/illusion/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(world.time > life_span)
death()
/mob/living/simple_animal/hostile/illusion/proc/Copy_Parent(mob/living/original, life = 50, hp = 100, damage = 0, replicate = 0 )
appearance = original.appearance
parent_mob = original

View File

@@ -166,8 +166,9 @@
if(!hopping)
Hop()
/mob/living/simple_animal/hostile/jungle/leaper/Life()
. = ..()
/mob/living/simple_animal/hostile/jungle/leaper/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
update_icons()
/mob/living/simple_animal/hostile/jungle/leaper/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
@@ -197,7 +198,7 @@
hopping = TRUE
density = FALSE
pass_flags |= PASSMOB
notransform = TRUE
mob_transforming = TRUE
var/turf/new_turf = locate((target.x + rand(-3,3)),(target.y + rand(-3,3)),target.z)
if(player_hop)
new_turf = get_turf(target)
@@ -209,7 +210,7 @@
/mob/living/simple_animal/hostile/jungle/leaper/proc/FinishHop()
density = TRUE
notransform = FALSE
mob_transforming = FALSE
pass_flags &= ~PASSMOB
hopping = FALSE
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 100, 1)
@@ -220,7 +221,7 @@
/mob/living/simple_animal/hostile/jungle/leaper/proc/BellyFlop()
var/turf/new_turf = get_turf(target)
hopping = TRUE
notransform = TRUE
mob_transforming = TRUE
new /obj/effect/temp_visual/leaper_crush(new_turf)
addtimer(CALLBACK(src, .proc/BellyFlopHop, new_turf), 30)
@@ -231,7 +232,7 @@
/mob/living/simple_animal/hostile/jungle/leaper/proc/Crush()
hopping = FALSE
density = TRUE
notransform = FALSE
mob_transforming = FALSE
playsound(src, 'sound/effects/meteorimpact.ogg', 200, 1)
for(var/mob/living/L in orange(1, src))
L.adjustBruteLoss(35)

View File

@@ -27,8 +27,9 @@
footstep_type = FOOTSTEP_MOB_CLAW
/mob/living/simple_animal/hostile/jungle/mega_arachnid/Life()
..()
/mob/living/simple_animal/hostile/jungle/mega_arachnid/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(target && ranged_cooldown > world.time && iscarbon(target))
var/mob/living/carbon/C = target
if(!C.legcuffed && C.health < 50)
@@ -40,7 +41,6 @@
minimum_distance = 0
alpha = 255
/mob/living/simple_animal/hostile/jungle/mega_arachnid/Aggro()
..()
alpha = 255

View File

@@ -65,8 +65,9 @@ Difficulty: Hard
desc = "You're not quite sure how a signal can be bloody."
invisibility = 100
/mob/living/simple_animal/hostile/megafauna/bubblegum/Life()
..()
/mob/living/simple_animal/hostile/megafauna/bubblegum/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
move_to_delay = clamp(round((health/maxHealth) * 10), 3, 10)
/mob/living/simple_animal/hostile/megafauna/bubblegum/OpenFire()

View File

@@ -731,7 +731,7 @@ Difficulty: Very Hard
/obj/structure/closet/stasis/Entered(atom/A)
if(isliving(A) && holder_animal)
var/mob/living/L = A
L.notransform = 1
L.mob_transforming = 1
ADD_TRAIT(L, TRAIT_MUTE, STASIS_MUTE)
L.status_flags |= GODMODE
L.mind.transfer_to(holder_animal)
@@ -744,7 +744,7 @@ Difficulty: Very Hard
for(var/mob/living/L in src)
REMOVE_TRAIT(L, TRAIT_MUTE, STASIS_MUTE)
L.status_flags &= ~GODMODE
L.notransform = 0
L.mob_transforming = 0
if(holder_animal)
holder_animal.mind.transfer_to(L)
L.mind.RemoveSpell(/obj/effect/proc_holder/spell/targeted/exit_possession)

View File

@@ -88,9 +88,10 @@ Difficulty: Normal
/mob/living/simple_animal/hostile/megafauna/hierophant/spawn_crusher_loot()
new /obj/item/crusher_trophy/vortex_talisman(get_turf(spawned_beacon))
/mob/living/simple_animal/hostile/megafauna/hierophant/Life()
. = ..()
if(. && spawned_beacon && !QDELETED(spawned_beacon) && !client)
/mob/living/simple_animal/hostile/megafauna/hierophant/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(spawned_beacon && !QDELETED(spawned_beacon) && !client)
if(target || loc == spawned_beacon.loc)
timeout_time = initial(timeout_time)
else

View File

@@ -73,14 +73,13 @@ GLOBAL_LIST_INIT(AISwarmerCapsByType, list(/mob/living/simple_animal/hostile/swa
step(R, ddir) //Step the swarmers, instead of spawning them there, incase the turf is solid
/mob/living/simple_animal/hostile/megafauna/swarmer_swarm_beacon/Life()
. = ..()
if(.)
var/createtype = GetUncappedAISwarmerType()
if(createtype && world.time > swarmer_spawn_cooldown && GLOB.AISwarmers.len < (GetTotalAISwarmerCap()*0.5))
swarmer_spawn_cooldown = world.time + swarmer_spawn_cooldown_amt
new createtype(loc)
/mob/living/simple_animal/hostile/megafauna/swarmer_swarm_beacon/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
var/createtype = GetUncappedAISwarmerType()
if(createtype && world.time > swarmer_spawn_cooldown && GLOB.AISwarmers.len < (GetTotalAISwarmerCap()*0.5))
swarmer_spawn_cooldown = world.time + swarmer_spawn_cooldown_amt
new createtype(loc)
/mob/living/simple_animal/hostile/megafauna/swarmer_swarm_beacon/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
. = ..()

View File

@@ -118,8 +118,9 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
overlay_googly_eyes = FALSE
CopyObject(copy, creator, destroy_original)
/mob/living/simple_animal/hostile/mimic/copy/Life()
..()
/mob/living/simple_animal/hostile/mimic/copy/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(idledamage && !target && !ckey) //Objects eventually revert to normal if no one is around to terrorize
adjustBruteLoss(1)
for(var/mob/living/M in contents) //a fix for animated statues from the flesh to stone spell

View File

@@ -88,8 +88,9 @@
wanted_objects = list(/obj/item/pen/survival, /obj/item/stack/ore/diamond)
field_of_vision_type = FOV_270_DEGREES //Obviously, it's one eyeball.
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/Life()
. = ..()
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(stat == CONSCIOUS)
consume_bait()

View File

@@ -97,9 +97,8 @@
if(CALL_CHILDREN)
call_children()
/mob/living/simple_animal/hostile/asteroid/elite/broodmother/Life()
. = ..()
if(!.) //Checks if they are dead as a rock.
/mob/living/simple_animal/hostile/asteroid/elite/broodmother/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(health < maxHealth * 0.5 && rand_tent < world.time)
rand_tent = world.time + 30

View File

@@ -95,8 +95,9 @@
if(AOE_SQUARES)
aoe_squares(target)
/mob/living/simple_animal/hostile/asteroid/elite/pandora/Life()
. = ..()
/mob/living/simple_animal/hostile/asteroid/elite/pandora/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(health >= maxHealth * 0.5)
cooldown_time = 20
return

View File

@@ -39,8 +39,9 @@
footstep_type = FOOTSTEP_MOB_HEAVY
/mob/living/simple_animal/hostile/asteroid/goliath/Life()
. = ..()
/mob/living/simple_animal/hostile/asteroid/goliath/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
handle_preattack()
/mob/living/simple_animal/hostile/asteroid/goliath/proc/handle_preattack()
@@ -129,9 +130,8 @@
var/turf/last_location
var/tentacle_recheck_cooldown = 100
/mob/living/simple_animal/hostile/asteroid/goliath/beast/ancient/Life()
. = ..()
if(!.) // dead
/mob/living/simple_animal/hostile/asteroid/goliath/beast/ancient/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(isturf(loc))
if(!LAZYLEN(cached_tentacle_turfs) || loc != last_location || tentacle_recheck_cooldown <= world.time)

View File

@@ -196,12 +196,13 @@
swarming = TRUE
var/can_infest_dead = FALSE
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/Life()
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(isturf(loc))
for(var/mob/living/carbon/human/H in view(src,1)) //Only for corpse right next to/on same tile
if(H.stat == UNCONSCIOUS || (can_infest_dead && H.stat == DEAD))
infest(H)
..()
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/proc/infest(mob/living/carbon/human/H)
visible_message("<span class='warning'>[name] burrows into the flesh of [H]!</span>")

View File

@@ -62,9 +62,10 @@
SLEEP_CHECK_DEATH(8)
return ..()
/mob/living/simple_animal/hostile/asteroid/ice_demon/Life()
. = ..()
if(!. || target)
/mob/living/simple_animal/hostile/asteroid/ice_demon/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(target)
return
adjustHealth(-maxHealth*0.025)

View File

@@ -43,9 +43,10 @@
var/list/burn_turfs = getline(src, T) - get_turf(src)
dragon_fire_line(src, burn_turfs)
/mob/living/simple_animal/hostile/asteroid/ice_whelp/Life()
. = ..()
if(!. || target)
/mob/living/simple_animal/hostile/asteroid/ice_whelp/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(target)
return
adjustHealth(-maxHealth*0.025)

View File

@@ -44,9 +44,10 @@
aggressive_message_said = TRUE
rapid_melee = 2
/mob/living/simple_animal/hostile/asteroid/polarbear/Life()
. = ..()
if(!. || target)
/mob/living/simple_animal/hostile/asteroid/polarbear/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(target)
return
adjustHealth(-maxHealth*0.025)
aggressive_message_said = FALSE

View File

@@ -51,9 +51,10 @@
retreat_message_said = TRUE
retreat_distance = 30
/mob/living/simple_animal/hostile/asteroid/wolf/Life()
. = ..()
if(!. || target)
/mob/living/simple_animal/hostile/asteroid/wolf/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(target)
return
adjustHealth(-maxHealth*0.025)
retreat_message_said = FALSE

View File

@@ -48,8 +48,9 @@
else
. += "<span class='info'>It looks like it's been roughed up.</span>"
/mob/living/simple_animal/hostile/mushroom/Life()
..()
/mob/living/simple_animal/hostile/mushroom/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(!stat)//Mushrooms slowly regenerate if conscious, for people who want to save them from being eaten
adjustBruteLoss(-2)

View File

@@ -46,8 +46,9 @@
var/chosen_sound = pick(migo_sounds)
playsound(src, chosen_sound, 100, TRUE)
/mob/living/simple_animal/hostile/netherworld/migo/Life()
..()
/mob/living/simple_animal/hostile/netherworld/migo/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(stat)
return
if(prob(10))

View File

@@ -82,8 +82,9 @@
return 0
return ..()
/mob/living/simple_animal/hostile/statue/Life()
..()
/mob/living/simple_animal/hostile/statue/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(!client && target) // If we have a target and we're AI controlled
var/mob/watching = can_be_seen()
// If they're not our target

View File

@@ -7,19 +7,17 @@
var/SStun = 0 // stun variable
/mob/living/simple_animal/slime/Life()
set invisibility = 0
if (notransform)
/mob/living/simple_animal/slime/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
if(..())
if(buckled)
handle_feeding()
if(!stat) // Slimes in stasis don't lose nutrition, don't change mood and don't respond to speech
handle_nutrition()
handle_targets()
if (!ckey)
handle_mood()
handle_speech()
if(buckled)
handle_feeding()
if(!stat) // Slimes in stasis don't lose nutrition, don't change mood and don't respond to speech
handle_nutrition()
handle_targets()
if (!ckey)
handle_mood()
handle_speech()
// Unlike most of the simple animals, slimes support UNCONSCIOUS
/mob/living/simple_animal/slime/update_stat()

View File

@@ -678,7 +678,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
return FALSE
if(anchored)
return FALSE
if(notransform)
if(mob_transforming)
return FALSE
if(restrained())
return FALSE

View File

@@ -37,7 +37,9 @@
var/next_move = null
var/create_area_cooldown
var/notransform = null //Carbon
/// Whether or not the mob is currently being transformed into another mob or into another state of being. This will prevent it from moving or doing realistically anything.
/// Don't you DARE use this for a cheap way to ensure someone is stunned in your code.
var/mob_transforming = FALSE
var/eye_blind = 0 //Carbon
var/eye_blurry = 0 //Carbon
var/real_name = null

View File

@@ -32,7 +32,7 @@
if(!n || !direction || !mob?.loc)
return FALSE
//GET RID OF THIS SOON AS MOBILITY FLAGS IS DONE
if(mob.notransform)
if(mob.mob_transforming)
return FALSE
if(mob.control_object)

View File

@@ -1,5 +1,5 @@
/mob/living/carbon/proc/monkeyize(tr_flags = (TR_KEEPITEMS | TR_KEEPVIRUS | TR_DEFAULTMSG))
if (notransform)
if (mob_transforming)
return
//Handle items on mob
@@ -29,7 +29,7 @@
dropItemToGround(W)
//Make mob invisible and spawn animation
notransform = TRUE
mob_transforming = TRUE
Stun(INFINITY, ignore_canstun = TRUE)
icon = null
cut_overlays()
@@ -150,7 +150,7 @@
//Could probably be merged with monkeyize but other transformations got their own procs, too
/mob/living/carbon/proc/humanize(tr_flags = (TR_KEEPITEMS | TR_KEEPVIRUS | TR_DEFAULTMSG))
if (notransform)
if (mob_transforming)
return
//Handle items on mob
@@ -185,7 +185,7 @@
//Make mob invisible and spawn animation
notransform = TRUE
mob_transforming = TRUE
Stun(22, ignore_canstun = TRUE)
icon = null
cut_overlays()
@@ -304,7 +304,7 @@
qdel(src)
/mob/living/carbon/human/AIize()
if (notransform)
if (mob_transforming)
return
for(var/t in bodyparts)
qdel(t)
@@ -312,12 +312,12 @@
return ..()
/mob/living/carbon/AIize()
if(notransform)
if(mob_transforming)
return
for(var/obj/item/W in src)
dropItemToGround(W)
regenerate_icons()
notransform = TRUE
mob_transforming = TRUE
Paralyze(INFINITY)
icon = null
invisibility = INVISIBILITY_MAXIMUM
@@ -353,7 +353,7 @@
qdel(src)
/mob/living/carbon/human/proc/Robotize(delete_items = 0, transfer_after = TRUE)
if (notransform)
if (mob_transforming)
return
for(var/obj/item/W in src)
if(delete_items)
@@ -361,7 +361,7 @@
else
dropItemToGround(W)
regenerate_icons()
notransform = TRUE
mob_transforming = TRUE
Paralyze(INFINITY)
icon = null
invisibility = INVISIBILITY_MAXIMUM
@@ -398,12 +398,12 @@
//human -> alien
/mob/living/carbon/human/proc/Alienize(mind_transfer = TRUE)
if (notransform)
if (mob_transforming)
return
for(var/obj/item/W in src)
dropItemToGround(W)
regenerate_icons()
notransform = 1
mob_transforming = 1
Paralyze(INFINITY)
icon = null
invisibility = INVISIBILITY_MAXIMUM
@@ -432,12 +432,12 @@
qdel(src)
/mob/living/carbon/human/proc/slimeize(reproduce, mind_transfer = TRUE)
if (notransform)
if (mob_transforming)
return
for(var/obj/item/W in src)
dropItemToGround(W)
regenerate_icons()
notransform = 1
mob_transforming = 1
Paralyze(INFINITY)
icon = null
invisibility = INVISIBILITY_MAXIMUM
@@ -477,12 +477,12 @@
/mob/living/carbon/human/proc/corgize(mind_transfer = TRUE)
if (notransform)
if (mob_transforming)
return
for(var/obj/item/W in src)
dropItemToGround(W)
regenerate_icons()
notransform = TRUE
mob_transforming = TRUE
Paralyze(INFINITY)
icon = null
invisibility = INVISIBILITY_MAXIMUM
@@ -501,7 +501,7 @@
qdel(src)
/mob/living/carbon/proc/gorillize(mind_transfer = TRUE)
if(notransform)
if(mob_transforming)
return
SSblackbox.record_feedback("amount", "gorillas_created", 1)
@@ -512,7 +512,7 @@
dropItemToGround(W, TRUE)
regenerate_icons()
notransform = TRUE
mob_transforming = TRUE
Paralyze(INFINITY)
icon = null
invisibility = INVISIBILITY_MAXIMUM
@@ -535,13 +535,13 @@
if(mind)
mind_transfer = alert("Want to transfer their mind into the new mob", "Mind Transfer", "Yes", "No") == "Yes" ? TRUE : FALSE
if(notransform)
if(mob_transforming)
return
for(var/obj/item/W in src)
dropItemToGround(W)
regenerate_icons()
notransform = TRUE
mob_transforming = TRUE
Paralyze(INFINITY)
icon = null
invisibility = INVISIBILITY_MAXIMUM

View File

@@ -144,13 +144,13 @@
user.visible_message("<span class='warning'>[user] aims [src] at the ground! It looks like [user.p_theyre()] performing a sick rocket jump!</span>", \
"<span class='userdanger'>You aim [src] at the ground to perform a bisnasty rocket jump...</span>")
if(can_shoot())
user.notransform = TRUE
user.mob_transforming = TRUE
playsound(src, 'sound/vehicles/rocketlaunch.ogg', 80, 1, 5)
animate(user, pixel_z = 300, time = 30, easing = LINEAR_EASING)
sleep(70)
animate(user, pixel_z = 0, time = 5, easing = LINEAR_EASING)
sleep(5)
user.notransform = FALSE
user.mob_transforming = FALSE
process_fire(user, user, TRUE)
if(!QDELETED(user)) //if they weren't gibbed by the explosion, take care of them for good.
user.gib()

View File

@@ -121,10 +121,10 @@
qdel(src)
/proc/wabbajack(mob/living/M)
if(!istype(M) || M.stat == DEAD || M.notransform || (GODMODE & M.status_flags))
if(!istype(M) || M.stat == DEAD || M.mob_transforming || (GODMODE & M.status_flags))
return
M.notransform = TRUE
M.mob_transforming = TRUE
M.Paralyze(INFINITY)
M.icon = null
M.cut_overlays()

View File

@@ -289,7 +289,7 @@
/obj/effect/sliding_puzzle/prison/dispense_reward()
prisoner.forceMove(get_turf(src))
prisoner.notransform = FALSE
prisoner.mob_transforming = FALSE
prisoner = null
//Some armor so it's harder to kill someone by mistake.
@@ -329,7 +329,7 @@
return FALSE
//First grab the prisoner and move them temporarily into the generator so they won't get thrown around.
prisoner.notransform = TRUE
prisoner.mob_transforming = TRUE
prisoner.forceMove(cube)
to_chat(prisoner,"<span class='userdanger'>You're trapped by the prison cube! You will remain trapped until someone solves it.</span>")
@@ -350,4 +350,4 @@
//Move them into random block
var/obj/structure/puzzle_element/E = pick(cube.elements)
prisoner.forceMove(E)
return TRUE
return TRUE

View File

@@ -413,13 +413,13 @@ GLOBAL_VAR_INIT(hhmysteryRoomNumber, 1337)
. = ..()
if(ismob(AM))
var/mob/M = AM
M.notransform = TRUE
M.mob_transforming = TRUE
/obj/item/abstracthotelstorage/Exited(atom/movable/AM, atom/newLoc)
. = ..()
if(ismob(AM))
var/mob/M = AM
M.notransform = FALSE
M.mob_transforming = FALSE
//Space Ruin stuff
/area/ruin/space/has_grav/hilbertresearchfacility

View File

@@ -504,7 +504,7 @@
if(M.mind && !istype(t, /turf/open/floor/plasteel/shuttle/red) && !istype(t, /turf/open/floor/mineral/plastitanium/red/brig))
M.mind.force_escaped = TRUE
// Ghostize them and put them in nullspace stasis (for stat & possession checks)
M.notransform = TRUE
M.mob_transforming = TRUE
M.ghostize(FALSE)
M.moveToNullspace()

View File

@@ -118,14 +118,14 @@
revert_cast()
return ..()
else
user.notransform = TRUE
user.mob_transforming = TRUE
user.fakefire()
to_chat(src, "<span class='warning'>You begin to phase back into sinful flames.</span>")
if(do_mob(user,user,150))
user.infernalphaseout()
else
to_chat(user, "<span class='warning'>You must remain still while exiting.</span>")
user.notransform = FALSE
user.mob_transforming = FALSE
user.fakefireextinguish()
start_recharge()
return
@@ -149,11 +149,11 @@
ExtinguishMob()
forceMove(holder)
holder = holder
notransform = 0
mob_transforming = 0
fakefireextinguish()
/mob/living/proc/infernalphasein()
if(notransform)
if(mob_transforming)
to_chat(src, "<span class='warning'>You're too busy to jaunt in.</span>")
return FALSE
fakefire()

View File

@@ -22,14 +22,14 @@
INVOKE_ASYNC(src, .proc/do_jaunt, target)
/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/proc/do_jaunt(mob/living/target)
target.notransform = 1
target.mob_transforming = 1
var/turf/mobloc = get_turf(target)
var/obj/effect/dummy/phased_mob/spell_jaunt/holder = new /obj/effect/dummy/phased_mob/spell_jaunt(mobloc)
new jaunt_out_type(mobloc, target.dir)
target.ExtinguishMob()
target.forceMove(holder)
target.reset_perspective(holder)
target.notransform=0 //mob is safely inside holder now, no need for protection.
target.mob_transforming=0 //mob is safely inside holder now, no need for protection.
jaunt_steam(mobloc)
sleep(jaunt_duration)
@@ -102,4 +102,4 @@
return
/obj/effect/dummy/phased_mob/spell_jaunt/bullet_act(blah)
return BULLET_ACT_FORCE_PIERCE
return BULLET_ACT_FORCE_PIERCE

View File

@@ -18,7 +18,7 @@
W.damage_bonus += spell_level * 20 //You do more damage when you upgrade the spell
W.start_turf = start
M.forceMove(W)
M.notransform = 1
M.mob_transforming = 1
M.status_flags |= GODMODE
//Wizard Version of the Immovable Rod
@@ -37,7 +37,7 @@
/obj/effect/immovablerod/wizard/Destroy()
if(wizard)
wizard.status_flags &= ~GODMODE
wizard.notransform = 0
wizard.mob_transforming = 0
wizard.forceMove(get_turf(src))
return ..()

View File

@@ -100,7 +100,7 @@
if(stored.mind)
stored.mind.transfer_to(shape)
stored.forceMove(src)
stored.notransform = TRUE
stored.mob_transforming = TRUE
if(source.convert_damage)
var/damage_percent = (stored.maxHealth - stored.health)/stored.maxHealth;
var/damapply = damage_percent * shape.maxHealth;
@@ -148,7 +148,7 @@
restoring = TRUE
qdel(slink)
stored.forceMove(get_turf(src))
stored.notransform = FALSE
stored.mob_transforming = FALSE
if(shape.mind)
shape.mind.transfer_to(stored)
if(death)