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haha whew
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@@ -504,7 +504,7 @@
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if(M.mind && !istype(t, /turf/open/floor/plasteel/shuttle/red) && !istype(t, /turf/open/floor/mineral/plastitanium/red/brig))
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M.mind.force_escaped = TRUE
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// Ghostize them and put them in nullspace stasis (for stat & possession checks)
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M.notransform = TRUE
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M.mob_transforming = TRUE
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M.ghostize(FALSE)
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M.moveToNullspace()
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