mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 09:54:52 +00:00
Costumes for nuclear operatives
This commit is contained in:
@@ -34,7 +34,9 @@
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/obj/item/device/pda/ai,
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/obj/item/device/pda/heads,
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/obj/item/device/pda/clear,
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/obj/item/device/pda/syndicate)
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/obj/item/device/pda/syndicate,
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/obj/item/device/pda/chameleon,
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/obj/item/device/pda/chameleon/broken)
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for(var/P in typesof(/obj/item/device/pda) - blocked)
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var/obj/item/device/pda/D = new P
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@@ -194,6 +194,10 @@
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keyslot = new /obj/item/device/encryptionkey/headset_com
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keyslot2 = new /obj/item/device/encryptionkey/headset_cent
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/obj/item/device/radio/headset/headset_cent/empty
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keyslot = null
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keyslot2 = null
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/obj/item/device/radio/headset/headset_cent/commander
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keyslot = new /obj/item/device/encryptionkey/heads/captain
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@@ -14,7 +14,7 @@
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playsound(loc, 'sound/misc/sadtrombone.ogg', 50, 0)
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/obj/item/implanter/sad_trombone
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name = "implanter (sad_trombone)"
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name = "implanter (sad trombone)"
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imp_type = /obj/item/implant/sad_trombone
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/obj/item/implantcase/sad_trombone
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@@ -553,3 +553,16 @@
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new /obj/item/reagent_containers/food/drinks/bottle/vodka/badminka(src)
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new /obj/item/reagent_containers/syringe/stimulants(src)
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new /obj/item/grenade/syndieminibomb(src)
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// For ClownOps.
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/obj/item/storage/backpack/duffelbag/clown/syndie
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slowdown = 0
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silent = TRUE
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/obj/item/storage/backpack/duffelbag/clown/syndie/PopulateContents()
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new /obj/item/device/pda/clown(src)
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new /obj/item/clothing/under/rank/clown(src)
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new /obj/item/clothing/shoes/clown_shoes(src)
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new /obj/item/clothing/mask/gas/clown_hat(src)
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new /obj/item/bikehorn(src)
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new /obj/item/implanter/sad_trombone(src)
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@@ -308,3 +308,27 @@
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/obj/item/storage/box/syndie_kit/imp_radio/PopulateContents()
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new /obj/item/implanter/radio(src)
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/obj/item/storage/box/syndie_kit/centcom_costume/PopulateContents()
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new /obj/item/clothing/under/rank/centcom_officer(src)
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new /obj/item/clothing/shoes/sneakers/black(src)
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new /obj/item/clothing/gloves/color/black(src)
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new /obj/item/device/radio/headset/headset_cent/empty(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/storage/backpack/satchel(src)
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new /obj/item/device/pda/heads(src)
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new /obj/item/clipboard(src)
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/obj/item/storage/box/syndie_kit/chameleon/broken/PopulateContents()
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new /obj/item/clothing/under/chameleon/broken(src)
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new /obj/item/clothing/suit/chameleon/broken(src)
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new /obj/item/clothing/gloves/chameleon/broken(src)
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new /obj/item/clothing/shoes/chameleon/broken(src)
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new /obj/item/clothing/glasses/chameleon/broken(src)
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new /obj/item/clothing/head/chameleon/broken(src)
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new /obj/item/clothing/mask/chameleon/broken(src)
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new /obj/item/storage/backpack/chameleon/broken(src)
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new /obj/item/device/radio/headset/chameleon/broken(src)
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new /obj/item/stamp/chameleon/broken(src)
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new /obj/item/device/pda/chameleon/broken(src)
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// No chameleon laser, they can't randomise for //REASONS//
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@@ -153,13 +153,15 @@
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select_look(owner)
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return 1
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/datum/action/item_action/chameleon/change/proc/emp_randomise()
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/datum/action/item_action/chameleon/change/proc/emp_randomise(var/amount = EMP_RANDOMISE_TIME)
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if(istype(target, /obj/item/gun/energy/laser/chameleon))
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return //Please no crash!
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START_PROCESSING(SSprocessing, src)
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random_look(owner)
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emp_timer = world.time + EMP_RANDOMISE_TIME
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var/new_value = world.time + amount
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if(new_value > emp_timer)
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emp_timer = new_value
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/datum/action/item_action/chameleon/change/process()
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if(world.time > emp_timer)
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@@ -189,8 +191,8 @@
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item_state = "engi_suit"
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item_color = "engine"
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/obj/item/clothing/under/chameleon/New()
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..()
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/obj/item/clothing/under/chameleon/Initialize()
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. = ..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/clothing/under
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chameleon_action.chameleon_name = "Jumpsuit"
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@@ -200,6 +202,10 @@
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/obj/item/clothing/under/chameleon/emp_act(severity)
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chameleon_action.emp_randomise()
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/obj/item/clothing/under/chameleon/broken/Initialize()
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. = ..()
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/clothing/suit/chameleon
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name = "armor"
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desc = "A slim armored vest that protects against most types of damage."
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@@ -211,8 +217,8 @@
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var/datum/action/item_action/chameleon/change/chameleon_action
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/obj/item/clothing/suit/chameleon/New()
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..()
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/obj/item/clothing/suit/chameleon/Initialize()
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. = ..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/clothing/suit
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chameleon_action.chameleon_name = "Suit"
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@@ -222,6 +228,10 @@
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/obj/item/clothing/suit/chameleon/emp_act(severity)
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chameleon_action.emp_randomise()
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/obj/item/clothing/suit/chameleon/broken/Initialize()
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. = ..()
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/clothing/glasses/chameleon
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name = "Optical Meson Scanner"
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desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
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@@ -232,8 +242,8 @@
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var/datum/action/item_action/chameleon/change/chameleon_action
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/obj/item/clothing/glasses/chameleon/New()
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..()
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/obj/item/clothing/glasses/chameleon/Initialize()
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. = ..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/clothing/glasses
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chameleon_action.chameleon_name = "Glasses"
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@@ -243,6 +253,10 @@
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/obj/item/clothing/glasses/chameleon/emp_act(severity)
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chameleon_action.emp_randomise()
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/obj/item/clothing/glasses/chameleon/broken/Initialize()
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. = ..()
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/clothing/gloves/chameleon
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desc = "These gloves will protect the wearer from electric shock."
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name = "insulated gloves"
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@@ -254,8 +268,8 @@
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var/datum/action/item_action/chameleon/change/chameleon_action
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/obj/item/clothing/gloves/chameleon/New()
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..()
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/obj/item/clothing/gloves/chameleon/Initialize()
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. = ..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/clothing/gloves
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chameleon_action.chameleon_name = "Gloves"
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@@ -265,6 +279,10 @@
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/obj/item/clothing/gloves/chameleon/emp_act(severity)
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chameleon_action.emp_randomise()
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/obj/item/clothing/gloves/chameleon/broken/Initialize()
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. = ..()
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/clothing/head/chameleon
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name = "grey cap"
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desc = "It's a baseball hat in a tasteful grey colour."
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@@ -276,8 +294,8 @@
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var/datum/action/item_action/chameleon/change/chameleon_action
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/obj/item/clothing/head/chameleon/New()
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..()
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/obj/item/clothing/head/chameleon/Initialize()
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. = ..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/clothing/head
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chameleon_action.chameleon_name = "Hat"
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@@ -287,6 +305,10 @@
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/obj/item/clothing/head/chameleon/emp_act(severity)
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chameleon_action.emp_randomise()
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/obj/item/clothing/head/chameleon/broken/Initialize()
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. = ..()
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/clothing/head/chameleon/drone
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// The camohat, I mean, holographic hat projection, is part of the
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// drone itself.
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@@ -294,8 +316,8 @@
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
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// which means it offers no protection, it's just air and light
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/obj/item/clothing/head/chameleon/drone/New()
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..()
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/obj/item/clothing/head/chameleon/drone/Initialize()
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. = ..()
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chameleon_action.random_look()
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var/datum/action/item_action/chameleon/drone/togglehatmask/togglehatmask_action = new(src)
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togglehatmask_action.UpdateButtonIcon()
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@@ -320,8 +342,8 @@
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var/datum/action/item_action/chameleon/change/chameleon_action
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/obj/item/clothing/mask/chameleon/New()
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..()
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/obj/item/clothing/mask/chameleon/Initialize()
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. = ..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/clothing/mask
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chameleon_action.chameleon_name = "Mask"
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@@ -331,6 +353,10 @@
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/obj/item/clothing/mask/chameleon/emp_act(severity)
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chameleon_action.emp_randomise()
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/obj/item/clothing/mask/chameleon/broken/Initialize()
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. = ..()
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/clothing/mask/chameleon/attack_self(mob/user)
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vchange = !vchange
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to_chat(user, "<span class='notice'>The voice changer is now [vchange ? "on" : "off"]!</span>")
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@@ -343,8 +369,8 @@
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// Can drones use the voice changer part? Let's not find out.
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vchange = 0
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/obj/item/clothing/mask/chameleon/drone/New()
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..()
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/obj/item/clothing/mask/chameleon/drone/Initialize()
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. = ..()
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chameleon_action.random_look()
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var/datum/action/item_action/chameleon/drone/togglehatmask/togglehatmask_action = new(src)
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togglehatmask_action.UpdateButtonIcon()
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@@ -367,8 +393,8 @@
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var/datum/action/item_action/chameleon/change/chameleon_action
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/obj/item/clothing/shoes/chameleon/New()
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..()
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/obj/item/clothing/shoes/chameleon/Initialize()
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. = ..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/clothing/shoes
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chameleon_action.chameleon_name = "Shoes"
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@@ -378,6 +404,10 @@
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/obj/item/clothing/shoes/chameleon/emp_act(severity)
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chameleon_action.emp_randomise()
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/obj/item/clothing/shoes/chameleon/broken/Initialize()
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. = ..()
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/gun/energy/laser/chameleon
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name = "practice laser gun"
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desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice."
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@@ -405,8 +435,6 @@
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chameleon_action.chameleon_blacklist = typecacheof(/obj/item/gun/magic, ignore_root_path = FALSE)
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chameleon_action.initialize_disguises()
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/obj/item/gun/energy/laser/chameleon/Initialize()
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. = ..()
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projectile_copy_vars = list("name", "icon", "icon_state", "item_state", "speed", "color", "hitsound", "forcedodge", "impact_effect_type", "range", "suppressed", "hitsound_wall", "impact_effect_type", "pass_flags")
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chameleon_projectile_vars = list("name" = "practice laser", "icon" = 'icons/obj/projectiles.dmi', "icon_state" = "laser")
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gun_copy_vars = list("fire_sound", "burst_size", "fire_delay")
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@@ -505,8 +533,8 @@
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name = "backpack"
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var/datum/action/item_action/chameleon/change/chameleon_action
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/obj/item/storage/backpack/chameleon/New()
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..()
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/obj/item/storage/backpack/chameleon/Initialize()
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. = ..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/storage/backpack
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chameleon_action.chameleon_name = "Backpack"
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@@ -515,14 +543,18 @@
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/obj/item/storage/backpack/chameleon/emp_act(severity)
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chameleon_action.emp_randomise()
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/obj/item/storage/backpack/chameleon/broken/Initialize()
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. = ..()
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/storage/belt/chameleon
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name = "toolbelt"
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desc = "Holds tools."
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silent = 1
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var/datum/action/item_action/chameleon/change/chameleon_action
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/obj/item/storage/belt/chameleon/New()
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..()
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/obj/item/storage/belt/chameleon/Initialize()
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. = ..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/storage/belt
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chameleon_action.chameleon_name = "Belt"
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@@ -531,6 +563,10 @@
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/obj/item/storage/belt/chameleon/emp_act(severity)
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chameleon_action.emp_randomise()
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/obj/item/storage/belt/chameleon/broken/Initialize()
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. = ..()
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/device/radio/headset/chameleon
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name = "radio headset"
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var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
@@ -545,12 +581,16 @@
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/obj/item/device/radio/headset/chameleon/emp_act(severity)
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chameleon_action.emp_randomise()
|
||||
|
||||
/obj/item/device/radio/headset/chameleon/broken/Initialize()
|
||||
. = ..()
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chameleon_action.emp_randomise(INFINITY)
|
||||
|
||||
/obj/item/device/pda/chameleon
|
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name = "PDA"
|
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var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
/obj/item/device/pda/chameleon/New()
|
||||
..()
|
||||
/obj/item/device/pda/chameleon/Initialize()
|
||||
. = ..()
|
||||
chameleon_action = new(src)
|
||||
chameleon_action.chameleon_type = /obj/item/device/pda
|
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chameleon_action.chameleon_name = "PDA"
|
||||
@@ -560,3 +600,7 @@
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/obj/item/device/pda/chameleon/emp_act(severity)
|
||||
chameleon_action.emp_randomise()
|
||||
|
||||
/obj/item/device/pda/chameleon/broken/Initialize()
|
||||
. = ..()
|
||||
chameleon_action.emp_randomise(INFINITY)
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
/obj/item/stamp
|
||||
name = "\improper GRANTED rubber stamp"
|
||||
desc = "A rubber stamp for stamping important documents."
|
||||
@@ -109,3 +110,127 @@
|
||||
if(initial(stamp_type.name) == input_stamp)
|
||||
break
|
||||
change_to(stamp_type)
|
||||
=======
|
||||
/obj/item/stamp
|
||||
name = "\improper GRANTED rubber stamp"
|
||||
desc = "A rubber stamp for stamping important documents."
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "stamp-ok"
|
||||
item_state = "stamp"
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=60)
|
||||
item_color = "cargo"
|
||||
pressure_resistance = 2
|
||||
attack_verb = list("stamped")
|
||||
|
||||
/obj/item/stamp/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] stamps 'VOID' on [user.p_their()] forehead, then promptly falls over, dead.</span>")
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/stamp/qm
|
||||
name = "quartermaster's rubber stamp"
|
||||
icon_state = "stamp-qm"
|
||||
item_color = "qm"
|
||||
|
||||
/obj/item/stamp/law
|
||||
name = "law office's rubber stamp"
|
||||
icon_state = "stamp-law"
|
||||
item_color = "cargo"
|
||||
|
||||
/obj/item/stamp/captain
|
||||
name = "captain's rubber stamp"
|
||||
icon_state = "stamp-cap"
|
||||
item_color = "captain"
|
||||
|
||||
/obj/item/stamp/hop
|
||||
name = "head of personnel's rubber stamp"
|
||||
icon_state = "stamp-hop"
|
||||
item_color = "hop"
|
||||
|
||||
/obj/item/stamp/hos
|
||||
name = "head of security's rubber stamp"
|
||||
icon_state = "stamp-hos"
|
||||
item_color = "hosred"
|
||||
|
||||
/obj/item/stamp/ce
|
||||
name = "chief engineer's rubber stamp"
|
||||
icon_state = "stamp-ce"
|
||||
item_color = "chief"
|
||||
|
||||
/obj/item/stamp/rd
|
||||
name = "research director's rubber stamp"
|
||||
icon_state = "stamp-rd"
|
||||
item_color = "director"
|
||||
|
||||
/obj/item/stamp/cmo
|
||||
name = "chief medical officer's rubber stamp"
|
||||
icon_state = "stamp-cmo"
|
||||
item_color = "cmo"
|
||||
|
||||
/obj/item/stamp/denied
|
||||
name = "\improper DENIED rubber stamp"
|
||||
icon_state = "stamp-deny"
|
||||
item_color = "redcoat"
|
||||
|
||||
/obj/item/stamp/clown
|
||||
name = "clown's rubber stamp"
|
||||
icon_state = "stamp-clown"
|
||||
item_color = "clown"
|
||||
|
||||
/obj/item/stamp/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
// Syndicate stamp to forge documents.
|
||||
|
||||
/obj/item/stamp/chameleon
|
||||
actions_types = list(/datum/action/item_action/toggle)
|
||||
|
||||
var/list/stamp_types
|
||||
var/list/stamp_names
|
||||
|
||||
/obj/item/stamp/chameleon/Initialize()
|
||||
. = ..()
|
||||
stamp_types = typesof(/obj/item/stamp) - type // Get all stamp types except our own
|
||||
|
||||
stamp_names = list()
|
||||
// Generate them into a list
|
||||
for(var/i in stamp_types)
|
||||
var/obj/item/stamp/stamp_type = i
|
||||
stamp_names += initial(stamp_type.name)
|
||||
|
||||
stamp_names = sortList(stamp_names)
|
||||
|
||||
/obj/item/stamp/chameleon/emp_act(severity)
|
||||
change_to(pick(stamp_types))
|
||||
|
||||
/obj/item/stamp/chameleon/proc/change_to(obj/item/stamp/stamp_type)
|
||||
name = initial(stamp_type.name)
|
||||
icon_state = initial(stamp_type.icon_state)
|
||||
item_color = initial(stamp_type.item_color)
|
||||
|
||||
/obj/item/stamp/chameleon/attack_self(mob/user)
|
||||
var/input_stamp = input(user, "Choose a stamp to disguise as.",
|
||||
"Choose a stamp.") as null|anything in stamp_names
|
||||
|
||||
if(user && (src in user.contents) && input_stamp)
|
||||
var/obj/item/stamp/stamp_type
|
||||
for(var/i in stamp_types)
|
||||
stamp_type = i
|
||||
if(initial(stamp_type.name) == input_stamp)
|
||||
break
|
||||
change_to(stamp_type)
|
||||
|
||||
/obj/item/stamp/chameleon/broken/Initialize()
|
||||
. = ..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/stamp/chameleon/broken/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/stamp/chameleon/broken/process()
|
||||
change_to(pick(stamp_types))
|
||||
>>>>>>> a00d4b1... Costumes for nuclear operatives (#34487)
|
||||
|
||||
@@ -714,10 +714,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
exclude_modes = list(/datum/game_mode/nuclear)
|
||||
player_minimum = 20
|
||||
|
||||
/datum/uplink_item/stealthy_tools/chameleon/nuke
|
||||
cost = 6
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/stealthy_tools/syndigaloshes
|
||||
name = "No-Slip Chameleon Shoes"
|
||||
desc = "These shoes will allow the wearer to run on wet floors and slippery objects without falling down. \
|
||||
@@ -727,6 +723,12 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
exclude_modes = list(/datum/game_mode/nuclear)
|
||||
player_minimum = 20
|
||||
|
||||
/datum/uplink_item/stealthy_tools/syndigaloshes/nuke
|
||||
item = /obj/item/clothing/shoes/chameleon
|
||||
cost = 4
|
||||
exclude_modes = list()
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/stealthy_tools/frame
|
||||
name = "F.R.A.M.E. PDA Cartridge"
|
||||
desc = "When inserted into a personal digital assistant, this cartridge gives you five PDA viruses which \
|
||||
@@ -736,15 +738,6 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
item = /obj/item/cartridge/virus/frame
|
||||
cost = 4
|
||||
|
||||
/datum/uplink_item/stealthy_tools/syndigaloshes/nuke
|
||||
name = "Stealthy No-Slip Chameleon Shoes"
|
||||
desc = "These shoes will allow the wearer to run on wet floors and slippery objects without falling down. \
|
||||
They do not work on heavily lubricated surfaces. The manufacturer claims they are much more stealthy than the normal brand."
|
||||
item = /obj/item/clothing/shoes/chameleon
|
||||
cost = 4
|
||||
exclude_modes = list()
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/stealthy_tools/agent_card
|
||||
name = "Agent Identification Card"
|
||||
desc = "Agent cards prevent artificial intelligences from tracking the wearer, and can copy access \
|
||||
@@ -1328,6 +1321,27 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
|
||||
cost = 20
|
||||
cant_discount = TRUE
|
||||
|
||||
/datum/uplink_item/badass/costumes
|
||||
surplus = 0
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
cost = 4
|
||||
cant_discount = TRUE
|
||||
|
||||
/datum/uplink_item/badass/costumes/centcom_official
|
||||
name = "Centcom Official Costume"
|
||||
desc = "Ask the crew to \"inspect\" their nuclear disk and weapons system, and then when they decline, pull out a fully automatic rifle and gun down the Captain. Radio headset does not include key. No gun included."
|
||||
item = /obj/item/storage/box/syndie_kit/centcom_costume
|
||||
|
||||
/datum/uplink_item/badass/costumes/clown
|
||||
name = "Clown Costume"
|
||||
desc = "Nothing is more terrifying than clowns with fully automatic weaponry."
|
||||
item = /obj/item/storage/backpack/duffelbag/clown/syndie
|
||||
|
||||
/datum/uplink_item/badass/costumes/obvious_chameleon
|
||||
name = "Broken Chameleon Kit"
|
||||
desc = "A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Please note that this kit did NOT pass quality control."
|
||||
item = /obj/item/storage/box/syndie_kit/chameleon/broken
|
||||
|
||||
/datum/uplink_item/badass/bundle
|
||||
name = "Syndicate Bundle"
|
||||
desc = "Syndicate Bundles are specialized groups of items that arrive in a plain box. \
|
||||
|
||||
Reference in New Issue
Block a user