cocooooonuuuuuuts
@@ -863,3 +863,201 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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if(reagents && reagents.total_volume)
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hand_reagents()
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///////////////
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/////BONGS/////
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///////////////
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/obj/item/bong
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name = "bong"
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desc = "A water bong used for smoking dried plants."
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icon = 'icons/obj/bongs.dmi'
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icon_state = null
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item_state = null
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w_class = WEIGHT_CLASS_NORMAL
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light_color = "#FFCC66"
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var/icon_off = "bong"
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var/icon_on = "bong_lit"
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var/chem_volume = 100
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var/last_used_time //for cooldown
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var/firecharges = 0 //used for counting how many hits can be taken before the flame goes out
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var/list/list_reagents = list() //For the base reagents bongs could get
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/obj/item/bong/Initialize()
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. = ..()
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create_reagents(chem_volume, NO_REACT) // so it doesn't react until you light it
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reagents.add_reagent_list(list_reagents)
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icon_state = icon_off
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/obj/item/bong/attackby(obj/item/O, mob/user, params)
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. = ..()
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//If we're using a dried plant..
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if(istype(O,/obj/item/reagent_containers/food/snacks))
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var/obj/item/reagent_containers/food/snacks/DP = O
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if (DP.dry)
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//Nothing if our bong is full
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if (reagents.holder_full())
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user.show_message("<span class='notice'>The bowl is full!</span>", 1)
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return
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//Transfer reagents and remove the plant
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user.show_message("<span class='notice'>You stuff the [DP] into the [src]'s bowl.</span>", 1)
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DP.reagents.trans_to(src, 100)
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qdel(DP)
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return
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else
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user.show_message("<span class='warning'>[DP] must be dried first!</span>", 1)
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return
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if (O.heat > 500)
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if (reagents && reagents.total_volume) //if there's stuff in the bong
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var/lighting_text = O.ignition_effect(src, user)
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if(lighting_text)
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//Logic regarding igniting it on
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if (firecharges == 0)
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user.show_message("<span class='notice'>You light the [src] with the [O]!</span>", 1)
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bongturnon()
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else
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user.show_message("<span class='notice'>You rekindle [src]'s flame with the [O]!</span>", 1)
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firecharges = 1
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return
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else
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user.show_message("<span warning='notice'>There's nothing to light up in the bowl.</span>", 1)
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return
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/obj/item/bong/CtrlShiftClick(mob/user) //empty reagents on alt click
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if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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return
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if (reagents && reagents.total_volume)
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user.show_message("<span class='notice'>You empty the [src].</span>", 1)
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reagents.clear_reagents()
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if(firecharges)
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firecharges = 0
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bongturnoff()
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else
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user.show_message("<span class='notice'>The [src] is already empty.</span>", 1)
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/obj/item/bong/AltClick(mob/user)
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if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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return
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if(firecharges)
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firecharges = 0
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bongturnoff()
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user.show_message("<span class='notice'>You quench the flame.</span>", 1)
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/obj/item/bong/examine(mob/user)
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..()
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if(!reagents.total_volume)
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to_chat(user, "<span class='notice'>The bowl is empty.</span>")
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else if (reagents.total_volume > 80)
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to_chat(user, "<span class='notice'>The bowl is filled to the brim.</span>")
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else if (reagents.total_volume > 40)
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to_chat(user, "<span class='notice'>The bowl has plenty weed in it.</span>")
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else
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to_chat(user, "<span class='notice'>The bowl has some weed in it.</span>")
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to_chat(user, "<span class='notice'>Ctrl+Shift-click to empty.</span>")
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to_chat(user, "<span class='notice'>Alt-click to extinguish.</span>")
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/obj/item/bong/ignition_effect(atom/A, mob/user)
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if(firecharges)
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. = "<span class='notice'>[user] lights [A] off of the [src].</span>"
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else
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. = ""
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/obj/item/bong/attack(mob/living/carbon/M, mob/living/carbon/user, obj/target)
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//if it's lit up, some stuff in the bowl and the user is a target, and we're not on cooldown
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if (!reagents)
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return
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if (M ==! user)
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return
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if(user.is_mouth_covered(head_only = 1))
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to_chat(user, "<span class='warning'>Remove your headgear first.</span>")
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return
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if(user.is_mouth_covered(mask_only = 1))
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to_chat(user, "<span class='warning'>Remove your mask first.</span>")
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return
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if (!reagents.total_volume)
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to_chat(user, "<span class='warning'>There's nothing in the bowl.</span>")
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return
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if (!firecharges)
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to_chat(user, "<span class='warning'>You have to light it up first.</span>")
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return
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if (last_used_time + 30 < world.time)
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var/hit_strength
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var/noise
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var/hittext = ""
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//if the intent is help then you take a small hit, else a big one
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if (user.a_intent == INTENT_HARM)
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hit_strength = 2
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noise = 100
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hittext = "big hit"
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else
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hit_strength = 1
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noise = 70
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hittext = "hit"
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//bubbling sound
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playsound(user.loc,'sound/effects/bonghit.ogg', noise, 1)
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last_used_time = world.time
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//message
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user.visible_message("<span class='notice'>[user] begins to take a "+ hittext +" from the [src]!</span>", \
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"<span class='notice'>You begin to take a "+ hittext +" from [src].</span>")
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//we take a hit here, after an uninterrupted delay
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if(do_after(user, 25, target = user))
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if (reagents && reagents.total_volume)
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var/fraction = 12 * hit_strength
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var/datum/effect_system/smoke_spread/chem/smoke_machine/s = new
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s.set_up(reagents, hit_strength, 18, user.loc)
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s.start()
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reagents.reaction(user, INGEST, fraction)
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if(!reagents.trans_to(user, fraction))
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reagents.remove_any(fraction)
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if (hit_strength == 2 && prob(15))
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user.emote("cough")
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user.adjustOxyLoss(15)
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//playsound(user.loc, 'sound/effects/smoke.ogg', 10, 1, -3)
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user.visible_message("<span class='notice'>[user] takes a "+ hittext +" from the [src]!</span>", \
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"<span class='notice'>You take a "+ hittext +" from [src].</span>")
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firecharges = firecharges - 1
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if (firecharges == 0)
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bongturnoff()
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if (!reagents.total_volume)
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firecharges = 0
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bongturnoff()
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/obj/item/bong/proc/bongturnon()
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icon_state = icon_on
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set_light(3, 0.8)
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/obj/item/bong/proc/bongturnoff()
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icon_state = icon_off
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set_light(0, 0.0)
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/obj/item/bong/coconut
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name = "coconut bong"
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icon_off = "coconut_bong"
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icon_on = "coconut_bong_lit"
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desc = "A water bong used for smoking dried plants. This one's made out of a coconut and some bamboo"
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@@ -358,3 +358,11 @@
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time = 100
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category = CAT_MISC
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always_availible = FALSE // Disabled til learned
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/datum/crafting_recipe/coconut_bong
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name = "Coconut Bong"
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result = /obj/item/bong/coconut
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reqs = list(/obj/item/stack/sheet/mineral/bamboo = 2,
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/obj/item/reagent_containers/food/snacks/grown/coconut = 1)
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time = 70
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category = CAT_MISC
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@@ -240,7 +240,7 @@
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dat += "</table>"
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else
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dat += "No trait-related genes detected in sample.<br>"
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if(can_insert && istype(disk.gene, /datum/plant_gene/trait))
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if(can_insert && istype(disk.gene, /datum/plant_gene/trait) && !seed.is_gene_forbidden(disk.gene))
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dat += "<a href='?src=[REF(src)];op=insert'>Insert: [disk.gene.get_name()]</a>"
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dat += "</div>"
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else
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@@ -232,7 +232,7 @@
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/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/proc/detonate()
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reagents.chem_temp = 1000 //Sets off the black powder
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reagents.handle_reactions()
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// Lavaland cactus
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/obj/item/seeds/lavaland/cactus
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@@ -244,3 +244,283 @@
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product = /obj/item/reagent_containers/food/snacks/grown/ash_flora/cactus_fruit
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growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
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growthstages = 2
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// Coconut
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/obj/item/seeds/coconut
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name = "pack of coconut seeds"
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desc = "They're seeds that grow into coconut palm trees."
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icon_state = "seed-coconut"
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species = "coconut"
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plantname = "Coconut Palm Tree"
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product = /obj/item/reagent_containers/food/snacks/grown/coconut
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lifespan = 50
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endurance = 30
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potency = 35
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growing_icon = 'icons/obj/hydroponics/growing.dmi'
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icon_dead = "coconut-dead"
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genes = list(/datum/plant_gene/trait/repeated_harvest)
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forbiddengenes = list(/datum/plant_gene/trait/squash, /datum/plant_gene/trait/stinging)
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reagents_add = list("coconutmilk" = 0.3)
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/obj/item/reagent_containers/food/snacks/grown/coconut
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seed = /obj/item/seeds/coconut
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name = "coconut"
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desc = "Hard shell of a nut containing delicious milk inside. Perhaps try using something sharp?"
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icon_state = "coconut"
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item_state = "coconut"
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possible_transfer_amounts = list(5, 10, 15, 20, 25, 30, 50)
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spillable = FALSE
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resistance_flags = ACID_PROOF
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volume = 150 //so it won't cut reagents despite having the capacity for them
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w_class = WEIGHT_CLASS_SMALL
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force = 5
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throwforce = 5
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hitsound = 'sound/weapons/klonk.ogg'
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attack_verb = list("klonked", "donked", "bonked")
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var/opened = FALSE
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var/carved = FALSE
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var/chopped = FALSE
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var/straw = FALSE
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var/fused = FALSE
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var/fusedactive = FALSE
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var/defused = FALSE
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/obj/item/reagent_containers/food/snacks/grown/coconut/Initialize(mapload, obj/item/seeds/new_seed)
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. = ..()
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var/newvolume
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newvolume = 50 + round(seed.potency,10)
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if (seed.get_gene(/datum/plant_gene/trait/maxchem))
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newvolume = newvolume + 50
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volume = newvolume
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reagents.maximum_volume = newvolume
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reagents.update_total()
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transform *= TRANSFORM_USING_VARIABLE(40, 100) + 0.5 //temporary fix for size?
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/obj/item/reagent_containers/food/snacks/grown/coconut/attack_self(mob/user)
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if (opened == TRUE)
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if(possible_transfer_amounts.len)
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||||
var/i=0
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||||
for(var/A in possible_transfer_amounts)
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||||
i++
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||||
if(A == amount_per_transfer_from_this)
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||||
if(i<possible_transfer_amounts.len)
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||||
amount_per_transfer_from_this = possible_transfer_amounts[i+1]
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||||
else
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||||
amount_per_transfer_from_this = possible_transfer_amounts[1]
|
||||
to_chat(user, "<span class='notice'>[src]'s transfer amount is now [amount_per_transfer_from_this] units.</span>")
|
||||
return
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/attackby(obj/item/W, mob/user, params)
|
||||
//DEFUSING NADE LOGIC
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||||
if (W.tool_behaviour == TOOL_WIRECUTTER && fused == TRUE)
|
||||
user.show_message("<span class='notice'>You cut the fuse!</span>", 1)
|
||||
playsound(user, W.hitsound, 50, 1, -1)
|
||||
icon_state = "coconut_carved"
|
||||
desc = "A coconut. This one's got a hole in it."
|
||||
name = "coconut"
|
||||
defused = TRUE
|
||||
fused = FALSE
|
||||
fusedactive = FALSE
|
||||
if(!seed.get_gene(/datum/plant_gene/trait/glow))
|
||||
set_light(0, 0.0)
|
||||
return
|
||||
//IGNITING NADE LOGIC
|
||||
if(fusedactive == FALSE && fused == TRUE)
|
||||
var/lighting_text = W.ignition_effect(src, user)
|
||||
if(lighting_text)
|
||||
user.visible_message("<span class='warning'>[user] ignites [src]'s fuse!</span>", "<span class='userdanger'>You ignite the [src]'s fuse!</span>")
|
||||
fusedactive = TRUE
|
||||
defused = FALSE
|
||||
playsound(src, 'sound/effects/fuse.ogg', 100, 0)
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] ignited a coconut bomb for detonation at [ADMIN_VERBOSEJMP(user)] "+ pretty_string_from_reagent_list(reagents.reagent_list))
|
||||
log_game("[key_name(user)] primed a coconut grenade for detonation at [AREACOORD(user)].")
|
||||
addtimer(CALLBACK(src, .proc/prime), 5 SECONDS)
|
||||
icon_state = "coconut_grenade_active"
|
||||
desc = "RUN!"
|
||||
if(!seed.get_gene(/datum/plant_gene/trait/glow))
|
||||
light_color = "#FFCC66" //for the fuse
|
||||
set_light(3, 0.8)
|
||||
return
|
||||
|
||||
//ADDING A FUSE, NADE LOGIC
|
||||
if (istype(W,/obj/item/stack/sheet/cloth) || istype(W,/obj/item/stack/sheet/durathread))
|
||||
if (carved == TRUE && straw == FALSE && fused == FALSE)
|
||||
user.show_message("<span class='notice'>You add a fuse to the coconut!</span>", 1)
|
||||
W.use(1)
|
||||
fused = TRUE
|
||||
icon_state = "coconut_grenade"
|
||||
desc = "A makeshift bomb made out of a coconut. You estimate the fuse is long enough for 5 seconds."
|
||||
name = "coconut bomb"
|
||||
return
|
||||
//ADDING STRAW LOGIC
|
||||
if (istype(W,/obj/item/stack/sheet/mineral/bamboo) && opened == TRUE && straw == FALSE && fused == FALSE)
|
||||
user.show_message("<span class='notice'>You add a bamboo straw to the coconut!</span>", 1)
|
||||
straw = TRUE
|
||||
W.use(1)
|
||||
icon_state += "_straw"
|
||||
desc = "You can already feel like you're on a tropical vacation."
|
||||
//OPENING THE NUT LOGIC
|
||||
if (carved == FALSE && chopped == FALSE)
|
||||
if(W.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
user.show_message("<span class='notice'>You make a hole in the coconut!</span>", 1)
|
||||
carved = TRUE
|
||||
opened = TRUE
|
||||
reagent_flags = OPENCONTAINER
|
||||
ENABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER)
|
||||
icon_state = "coconut_carved"
|
||||
desc = "A coconut. This one's got a hole in it."
|
||||
playsound(user, W.hitsound, 50, 1, -1)
|
||||
return
|
||||
else if(W.sharpness)
|
||||
user.show_message("<span class='notice'>You slice the coconut open!</span>", 1)
|
||||
chopped = TRUE
|
||||
opened = TRUE
|
||||
reagent_flags = OPENCONTAINER
|
||||
ENABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER)
|
||||
spillable = TRUE
|
||||
icon_state = "coconut_chopped"
|
||||
desc = "A coconut. This one's sliced open, with all its delicious contents for your eyes to savour."
|
||||
playsound(user, W.hitsound, 50, 1, -1)
|
||||
return
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/attack(mob/living/M, mob/user, obj/target)
|
||||
if(M && user.a_intent == INTENT_HARM && spillable == FALSE)
|
||||
var/obj/item/bodypart/affecting = user.zone_selected //Find what the player is aiming at
|
||||
if (affecting == BODY_ZONE_HEAD && prob(15))
|
||||
//smash the nut open
|
||||
var/armor_block = min(90, M.run_armor_check(affecting, "melee", null, null,armour_penetration)) // For normal attack damage
|
||||
M.apply_damage(force, BRUTE, affecting, armor_block)
|
||||
|
||||
//Sound
|
||||
playsound(user, hitsound, 100, 1, -1)
|
||||
|
||||
//Attack logs
|
||||
log_combat(user, M, "attacked", src)
|
||||
|
||||
//Display an attack message.
|
||||
if(M != user)
|
||||
M.visible_message("<span class='danger'>[user] has cracked open a [src.name] on [M]'s head!</span>", \
|
||||
"<span class='userdanger'>[user] has cracked open a [src.name] on [M]'s head!</span>")
|
||||
else
|
||||
user.visible_message("<span class='danger'>[M] cracks open a [src.name] on their [M.p_them()] head!</span>", \
|
||||
"<span class='userdanger'>[M] cracks open a [src.name] on [M.p_their()] head!</span>")
|
||||
|
||||
//The coconut breaks open so splash its reagents
|
||||
spillable = TRUE
|
||||
SplashReagents(M)
|
||||
|
||||
//Lastly we remove the nut
|
||||
qdel(src)
|
||||
else
|
||||
. = ..()
|
||||
return
|
||||
|
||||
if(fusedactive)
|
||||
return
|
||||
|
||||
if(opened == FALSE)
|
||||
return
|
||||
|
||||
if(!canconsume(M, user))
|
||||
return
|
||||
|
||||
if(!reagents || !reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'>[src] is empty!</span>")
|
||||
return
|
||||
|
||||
if(istype(M))
|
||||
if(user.a_intent == INTENT_HARM && spillable == TRUE)
|
||||
var/R
|
||||
M.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [M]!</span>", \
|
||||
"<span class='userdanger'>[user] splashes the contents of [src] onto [M]!</span>")
|
||||
if(reagents)
|
||||
for(var/datum/reagent/A in reagents.reagent_list)
|
||||
R += A.id + " ("
|
||||
R += num2text(A.volume) + "),"
|
||||
if(isturf(target) && reagents.reagent_list.len && thrownby)
|
||||
log_combat(thrownby, target, "splashed (thrown) [english_list(reagents.reagent_list)]")
|
||||
message_admins("[ADMIN_LOOKUPFLW(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] at [ADMIN_VERBOSEJMP(target)].")
|
||||
reagents.reaction(M, TOUCH)
|
||||
log_combat(user, M, "splashed", R)
|
||||
reagents.clear_reagents()
|
||||
else
|
||||
if(M != user)
|
||||
M.visible_message("<span class='danger'>[user] attempts to feed something to [M].</span>", \
|
||||
"<span class='userdanger'>[user] attempts to feed something to you.</span>")
|
||||
if(!do_mob(user, M))
|
||||
return
|
||||
if(!reagents || !reagents.total_volume)
|
||||
return // The drink might be empty after the delay, such as by spam-feeding
|
||||
M.visible_message("<span class='danger'>[user] feeds something to [M].</span>", "<span class='userdanger'>[user] feeds something to you.</span>")
|
||||
log_combat(user, M, "fed", reagents.log_list())
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You swallow a gulp of [src].</span>")
|
||||
var/fraction = min(5/reagents.total_volume, 1)
|
||||
reagents.reaction(M, INGEST, fraction)
|
||||
addtimer(CALLBACK(reagents, /datum/reagents.proc/trans_to, M, 5), 5)
|
||||
playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/afterattack(obj/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(fusedactive)
|
||||
return
|
||||
|
||||
if((!proximity) || !check_allowed_items(target,target_self=1))
|
||||
return
|
||||
|
||||
if(target.is_refillable()) //Something like a glass. Player probably wants to transfer TO it.
|
||||
if(!reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'>[src] is empty!</span>")
|
||||
return
|
||||
|
||||
if(target.reagents.holder_full())
|
||||
to_chat(user, "<span class='warning'>[target] is full.</span>")
|
||||
return
|
||||
|
||||
var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
|
||||
to_chat(user, "<span class='notice'>You transfer [trans] unit\s of the solution to [target].</span>")
|
||||
|
||||
else if(target.is_drainable()) //A dispenser. Transfer FROM it TO us.
|
||||
if(!target.reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'>[target] is empty and can't be refilled!</span>")
|
||||
return
|
||||
|
||||
if(reagents.holder_full())
|
||||
to_chat(user, "<span class='warning'>[src] is full.</span>")
|
||||
return
|
||||
|
||||
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
|
||||
to_chat(user, "<span class='notice'>You fill [src] with [trans] unit\s of the contents of [target].</span>")
|
||||
|
||||
else if(reagents.total_volume)
|
||||
if(user.a_intent == INTENT_HARM && spillable == TRUE)
|
||||
user.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [target]!</span>", \
|
||||
"<span class='notice'>You splash the contents of [src] onto [target].</span>")
|
||||
reagents.reaction(target, TOUCH)
|
||||
reagents.clear_reagents()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/dropped(mob/user)
|
||||
. = ..()
|
||||
transform *= TRANSFORM_USING_VARIABLE(40, 100) + 0.5 //temporary fix for size?
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/proc/prime()
|
||||
if (!defused)
|
||||
var/turf/T = get_turf(src)
|
||||
reagents.chem_temp = 1000
|
||||
//Disable seperated contents when the grenade primes
|
||||
if (seed.get_gene(/datum/plant_gene/trait/noreact))
|
||||
DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
|
||||
reagents.handle_reactions()
|
||||
log_game("Coconut bomb detonation at [AREACOORD(T)], location [loc]")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/ex_act(severity)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/deconstruct(disassembled = TRUE)
|
||||
if(!disassembled && fused)
|
||||
prime()
|
||||
if(!QDELETED(src))
|
||||
qdel(src)
|
||||
@@ -27,6 +27,7 @@
|
||||
var/rarity = 0 // How rare the plant is. Used for giving points to cargo when shipping off to CentCom.
|
||||
var/list/mutatelist = list() // The type of plants that this plant can mutate into.
|
||||
var/list/genes = list() // Plant genes are stored here, see plant_genes.dm for more info.
|
||||
var/list/forbiddengenes = list()
|
||||
var/list/reagents_add = list()
|
||||
// A list of reagents to add to product.
|
||||
// Format: "reagent_id" = potency multiplier
|
||||
@@ -96,6 +97,10 @@
|
||||
S.reagents_add = reagents_add.Copy() // Faster than grabbing the list from genes.
|
||||
return S
|
||||
|
||||
obj/item/seeds/proc/is_gene_forbidden(typepath)
|
||||
return (locate(typepath) in forbiddengenes)
|
||||
|
||||
|
||||
/obj/item/seeds/proc/get_gene(typepath)
|
||||
return (locate(typepath) in genes)
|
||||
|
||||
@@ -448,7 +453,7 @@
|
||||
for(var/i in 1 to amount_random_traits)
|
||||
var/random_trait = pick((subtypesof(/datum/plant_gene/trait)-typesof(/datum/plant_gene/trait/plant_type)))
|
||||
var/datum/plant_gene/trait/T = new random_trait
|
||||
if(T.can_add(src))
|
||||
if(T.can_add(src) && !is_gene_forbidden(T))
|
||||
genes += T
|
||||
else
|
||||
qdel(T)
|
||||
|
||||
@@ -247,6 +247,23 @@
|
||||
. = 1
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/coconutmilk
|
||||
name = "Coconut Milk"
|
||||
id = "coconutmilk"
|
||||
description = "A transparent white liquid extracted from coconuts. Rich in taste."
|
||||
color = "#DFDFDF" // rgb: 223, 223, 223
|
||||
taste_description = "sweet milk"
|
||||
quality = DRINK_GOOD
|
||||
glass_icon_state = "glass_white"
|
||||
glass_name = "glass of coconut milk"
|
||||
glass_desc = "White and nutritious goodness!"
|
||||
|
||||
/datum/reagent/consumable/coconutmilk/on_mob_life(mob/living/carbon/M)
|
||||
if(M.getBruteLoss() && prob(20))
|
||||
M.heal_bodypart_damage(2,0, 0)
|
||||
. = 1
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/cream
|
||||
name = "Cream"
|
||||
id = "cream"
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
/obj/item/seeds/chanter = 3,
|
||||
/obj/item/seeds/chili = 3,
|
||||
/obj/item/seeds/cocoapod = 3,
|
||||
/obj/item/seeds/coconut = 3,
|
||||
/obj/item/seeds/coffee = 3,
|
||||
/obj/item/seeds/cotton = 3,
|
||||
/obj/item/seeds/corn = 3,
|
||||
|
||||
BIN
icons/obj/bongs.dmi
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 70 KiB After Width: | Height: | Size: 72 KiB |
|
Before Width: | Height: | Size: 82 KiB After Width: | Height: | Size: 85 KiB |
|
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 25 KiB |