mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 09:54:52 +00:00
icon(s) fixes and fixes boards
This commit is contained in:
@@ -153,18 +153,20 @@ GLOBAL_LIST_INIT(ai_core_display_screens, list(
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"Yes-Man"
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))
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/proc/resolve_ai_icon(input)
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/proc/resolve_ai_icon(input, radial_preview = FALSE)
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if(!input || !(input in GLOB.ai_core_display_screens))
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return "ai"
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else
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if(input == "Random")
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input = pick(GLOB.ai_core_display_screens - "Random")
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if(input == "Portrait")
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var/datum/portrait_picker/tgui = new(usr)//create the datum
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tgui.ui_interact(usr)//datum has a tgui component, here we open the window
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return "ai-portrait" //just take this until they decide
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if(radial_preview)
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return "ai-[lowertext(input)]"
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if(input == "Random")
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input = pick(GLOB.ai_core_display_screens - "Random")
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if(input == "Portrait")
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var/datum/portrait_picker/tgui = new(usr)//create the datum
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tgui.ui_interact(usr)//datum has a tgui component, here we open the window
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return "ai-portrait" //just take this until they decide
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return "ai-[lowertext(input)]"
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GLOBAL_LIST_INIT(security_depts_prefs, list(SEC_DEPT_RANDOM, SEC_DEPT_NONE, SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY))
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//Backpacks
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@@ -331,6 +331,7 @@
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return
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. = anchored
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anchored = anchorvalue
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SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue)
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// SEND_SIGNAL(src, COMSIG_MOVABLE_SET_ANCHORED, anchorvalue)
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/atom/movable/proc/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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@@ -539,12 +539,17 @@ Class Procs:
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/obj/machinery/Exited(atom/movable/AM, atom/newloc)
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. = ..()
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// if(AM == occupant)
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// set_occupant(null)
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if (AM == occupant)
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SEND_SIGNAL(src, COMSIG_MACHINE_EJECT_OCCUPANT, occupant)
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occupant = null
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if(AM == circuit)
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LAZYREMOVE(component_parts, AM)
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circuit = null
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/obj/machinery/proc/adjust_item_drop_location(atom/movable/AM) // Adjust item drop location to a 3x3 grid inside the tile, returns slot id from 0 to 8
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var/md5 = md5(AM.name) // Oh, and it's deterministic too. A specific item will always drop from the same slot.
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/obj/machinery/proc/adjust_item_drop_location(atom/movable/AM) // Adjust item drop location to a 3x3 grid inside the tile, returns slot id from 0 to 8
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var/md5 = md5(AM.name) // Oh, and it's deterministic too. A specific item will always drop from the same slot.
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for (var/i in 1 to 32)
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. += hex2num(md5[i])
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. = . % 9
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@@ -17,20 +17,16 @@
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/obj/machinery/computer/Initialize(mapload, obj/item/circuitboard/C)
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. = ..()
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power_change()
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if(!QDELETED(C))
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qdel(circuit)
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circuit = C
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C.moveToNullspace()
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/obj/machinery/computer/Destroy()
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QDEL_NULL(circuit)
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return ..()
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. = ..()
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/obj/machinery/computer/process()
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if(stat & (NOPOWER|BROKEN))
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return 0
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return 1
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return FALSE
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return TRUE
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/obj/machinery/computer/ratvar_act()
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if(!clockwork)
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@@ -87,25 +83,32 @@
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switch(damage_type)
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if(BRUTE)
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if(stat & BROKEN)
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playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
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playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, TRUE)
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else
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playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
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playsound(src.loc, 'sound/effects/glasshit.ogg', 75, TRUE)
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if(BURN)
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playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
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playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
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/obj/machinery/computer/obj_break(damage_flag)
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if(circuit && !(flags_1 & NODECONSTRUCT_1)) //no circuit, no breaking
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if(!(stat & BROKEN))
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playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1)
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stat |= BROKEN
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update_icon()
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set_light(0)
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if(!circuit) //no circuit, no breaking
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return
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. = ..()
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if(. && !(stat & BROKEN))
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stat |= BROKEN
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playsound(loc, 'sound/effects/glassbr3.ogg', 100, TRUE)
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set_light(0)
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update_icon()
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/obj/machinery/computer/emp_act(severity)
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. = ..()
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if (!(. & EMP_PROTECT_SELF))
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if(prob(severity/1.8))
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obj_break("energy")
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switch(severity)
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if(1)
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if(prob(50))
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obj_break("energy")
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if(2)
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if(prob(10))
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obj_break("energy")
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/obj/machinery/computer/deconstruct(disassembled = TRUE, mob/user)
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on_deconstruction()
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@@ -114,12 +117,14 @@
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var/obj/structure/frame/computer/A = new /obj/structure/frame/computer(src.loc)
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A.setDir(dir)
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A.circuit = circuit
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A.setAnchored(TRUE)
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// Circuit removal code is handled in /obj/machinery/Exited()
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circuit.forceMove(A)
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A.set_anchored(TRUE)
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if(stat & BROKEN)
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if(user)
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to_chat(user, "<span class='notice'>The broken glass falls out.</span>")
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else
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playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
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playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, TRUE)
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new /obj/item/shard(drop_location())
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new /obj/item/shard(drop_location())
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A.state = 3
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@@ -129,8 +134,11 @@
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to_chat(user, "<span class='notice'>You disconnect the monitor.</span>")
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A.state = 4
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A.icon_state = "4"
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circuit = null
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for(var/obj/C in src)
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C.forceMove(loc)
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qdel(src)
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/obj/machinery/computer/AltClick(mob/user)
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. = ..()
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if(!user.canUseTopic(src, !issilicon(user)) || !(stat & (NOPOWER|BROKEN)))
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return
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@@ -58,7 +58,6 @@
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/obj/item/tank/internals/air
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name = "air tank"
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desc = "Mixed anyone?"
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icon_state = "air"
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item_state = "air"
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force = 10
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dog_fashion = /datum/dog_fashion/back
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@@ -80,9 +80,9 @@
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SStgui.close_uis(src)
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. = ..()
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/// @depricated DO NOT USE
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/obj/proc/setAnchored(anchorvalue)
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SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue)
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anchored = anchorvalue
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set_anchored(anchorvalue)
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/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
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. = ..()
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@@ -16,12 +16,12 @@
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//Adding canvases
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/obj/structure/easel/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/canvas))
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var/obj/item/canvas/C = I
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user.dropItemToGround(C)
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painting = C
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C.forceMove(get_turf(src))
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C.layer = layer+0.1
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user.visible_message("<span class='notice'>[user] puts \the [C] on \the [src].</span>","<span class='notice'>You place \the [C] on \the [src].</span>")
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var/obj/item/canvas/canvas = I
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user.dropItemToGround(canvas)
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painting = canvas
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canvas.forceMove(get_turf(src))
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canvas.layer = layer+0.1
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user.visible_message("<span class='notice'>[user] puts \the [canvas] on \the [src].</span>","<span class='notice'>You place \the [canvas] on \the [src].</span>")
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else
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return ..()
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@@ -40,13 +40,14 @@
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desc = "Draw out your soul on this canvas!"
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icon = 'icons/obj/artstuff.dmi'
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icon_state = "11x11"
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// flags_1 = UNPAINTABLE_1
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resistance_flags = FLAMMABLE
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var/width = 11
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var/height = 11
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var/list/grid
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var/canvas_color = "#ffffff" //empty canvas color
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var/used = FALSE
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var/painting_name //Painting name, this is set after framing.
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var/painting_name = "Untitled Artwork" //Painting name, this is set after framing.
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var/finalized = FALSE //Blocks edits
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var/author_ckey
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var/icon_generated = FALSE
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@@ -132,17 +133,19 @@
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/obj/item/canvas/update_overlays()
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. = ..()
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if(!icon_generated)
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if(used)
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var/mutable_appearance/detail = mutable_appearance(icon,"[icon_state]wip")
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detail.pixel_x = 1
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detail.pixel_y = 1
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. += detail
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else
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if(icon_generated)
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var/mutable_appearance/detail = mutable_appearance(generated_icon)
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detail.pixel_x = 1
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detail.pixel_y = 1
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. += detail
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return
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if(!used)
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return
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var/mutable_appearance/detail = mutable_appearance(icon, "[icon_state]wip")
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detail.pixel_x = 1
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detail.pixel_y = 1
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. += detail
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/obj/item/canvas/proc/generate_proper_overlay()
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if(icon_generated)
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@@ -167,8 +170,8 @@
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if(!I)
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return
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if(istype(I, /obj/item/toy/crayon))
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var/obj/item/toy/crayon/C = I
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return C.paint_color
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var/obj/item/toy/crayon/crayon = I
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return crayon.paint_color
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else if(istype(I, /obj/item/pen))
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var/obj/item/pen/P = I
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switch(P.colour)
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@@ -184,7 +187,7 @@
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/obj/item/canvas/proc/try_rename(mob/user)
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var/new_name = stripped_input(user,"What do you want to name the painting?")
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if(!painting_name && new_name && user.canUseTopic(src,BE_CLOSE))
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if(new_name != painting_name && new_name && user.canUseTopic(src,BE_CLOSE))
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painting_name = new_name
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SStgui.update_uis(src)
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@@ -215,12 +218,23 @@
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framed_offset_x = 5
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framed_offset_y = 6
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/obj/item/canvas/twentyfour_twentyfour
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name = "ai universal standard canvas"
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desc = "Besides being very large, the AI can accept these as a display from their internal database after you've hung it up."
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icon_state = "24x24"
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width = 24
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height = 24
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pixel_x = 2
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pixel_y = 1
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framed_offset_x = 4
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framed_offset_y = 5
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/obj/item/wallframe/painting
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name = "painting frame"
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desc = "The perfect showcase for your favorite deathtrap memories."
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icon = 'icons/obj/decals.dmi'
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custom_materials = null
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flags_1 = 0
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custom_materials = list(/datum/material/wood = 2000)
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flags_1 = NONE
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icon_state = "frame-empty"
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result_path = /obj/structure/sign/painting
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@@ -229,8 +243,13 @@
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desc = "Art or \"Art\"? You decide."
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icon = 'icons/obj/decals.dmi'
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icon_state = "frame-empty"
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// base_icon_state = "frame"
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custom_materials = list(/datum/material/wood = 2000)
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buildable_sign = FALSE
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var/obj/item/canvas/C
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///Canvas we're currently displaying.
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var/obj/item/canvas/current_canvas
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///Description set when canvas is added.
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var/desc_with_canvas
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var/persistence_id
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/obj/structure/sign/painting/Initialize(mapload, dir, building)
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@@ -242,64 +261,78 @@
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if(building)
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pixel_x = (dir & 3)? 0 : (dir == 4 ? -30 : 30)
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pixel_y = (dir & 3)? (dir ==1 ? -30 : 30) : 0
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desc = current_canvas ? desc_with_canvas : initial(desc)
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/obj/structure/sign/painting/Destroy()
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. = ..()
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SSpersistence.painting_frames -= src
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/obj/structure/sign/painting/attackby(obj/item/I, mob/user, params)
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if(!C && istype(I, /obj/item/canvas))
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if(!current_canvas && istype(I, /obj/item/canvas))
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frame_canvas(user,I)
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else if(C && !C.painting_name && istype(I,/obj/item/pen))
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else if(current_canvas && current_canvas.painting_name == initial(current_canvas.painting_name) && istype(I,/obj/item/pen))
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try_rename(user)
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else
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return ..()
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/obj/structure/sign/painting/examine(mob/user)
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. = ..()
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if(C)
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C.ui_interact(user)
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if(persistence_id)
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. += "<span class='notice'>Any painting placed here will be archived at the end of the shift.</span>"
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if(current_canvas)
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current_canvas.ui_interact(user)
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. += "<span class='notice'>Use wirecutters to remove the painting.</span>"
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/obj/structure/sign/painting/wirecutter_act(mob/living/user, obj/item/I)
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. = ..()
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if(C)
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C.forceMove(drop_location())
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C = null
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if(current_canvas)
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current_canvas.forceMove(drop_location())
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current_canvas = null
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to_chat(user, "<span class='notice'>You remove the painting from the frame.</span>")
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update_icon()
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return TRUE
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/obj/structure/sign/painting/proc/frame_canvas(mob/user,obj/item/canvas/new_canvas)
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if(user.transferItemToLoc(new_canvas,src))
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C = new_canvas
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if(!C.finalized)
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C.finalize(user)
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to_chat(user,"<span class='notice'>You frame [C].</span>")
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current_canvas = new_canvas
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if(!current_canvas.finalized)
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current_canvas.finalize(user)
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to_chat(user,"<span class='notice'>You frame [current_canvas].</span>")
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update_icon()
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/obj/structure/sign/painting/proc/try_rename(mob/user)
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if(!C.painting_name)
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C.try_rename(user)
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if(current_canvas.painting_name == initial(current_canvas.painting_name))
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current_canvas.try_rename(user)
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// /obj/structure/sign/painting/update_name(updates)
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// name = current_canvas ? "painting - [current_canvas.painting_name]" : initial(name)
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// return ..()
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// /obj/structure/sign/painting/update_desc(updates)
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// desc = current_canvas ? desc_with_canvas : initial(desc)
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// return ..()
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/obj/structure/sign/painting/update_icon_state()
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. = ..()
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if(C && C.generated_icon)
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icon_state = null
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else
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// icon_state = "[base_icon_state]-[current_canvas?.generated_icon ? "overlay" : "empty"]"
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if(current_canvas?.generated_icon)
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icon_state = "frame-empty"
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else
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icon_state = null // or "frame-empty"
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return ..()
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/obj/structure/sign/painting/update_overlays()
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. = ..()
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if(C && C.generated_icon)
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var/mutable_appearance/MA = mutable_appearance(C.generated_icon)
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MA.pixel_x = C.framed_offset_x
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MA.pixel_y = C.framed_offset_y
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. += MA
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var/mutable_appearance/frame = mutable_appearance(C.icon,"[C.icon_state]frame")
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frame.pixel_x = C.framed_offset_x - 1
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frame.pixel_y = C.framed_offset_y - 1
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. += frame
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if(!current_canvas?.generated_icon)
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return
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var/mutable_appearance/MA = mutable_appearance(current_canvas.generated_icon)
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MA.pixel_x = current_canvas.framed_offset_x
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MA.pixel_y = current_canvas.framed_offset_y
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. += MA
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var/mutable_appearance/frame = mutable_appearance(current_canvas.icon,"[current_canvas.icon_state]frame")
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frame.pixel_x = current_canvas.framed_offset_x - 1
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frame.pixel_y = current_canvas.framed_offset_y - 1
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. += frame
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||||
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/obj/structure/sign/painting/proc/load_persistent()
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||||
if(!persistence_id)
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||||
@@ -310,6 +343,10 @@
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||||
var/title = chosen["title"]
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||||
var/author = chosen["ckey"]
|
||||
var/png = "data/paintings/[persistence_id]/[chosen["md5"]].png"
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||||
if(!title)
|
||||
title = "Untitled Artwork" //Should prevent NULL named art from loading as NULL, if you're still getting the admin log chances are persistence is broken
|
||||
if(!title)
|
||||
message_admins("<span class='notice'>Painting with NO TITLE loaded on a [persistence_id] frame in [get_area(src)]. Please delete it, it is saved in the database with no name and will create bad assets.</span>")
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||||
if(!fexists(png))
|
||||
stack_trace("Persistent painting [chosen["md5"]].png was not found in [persistence_id] directory.")
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||||
return
|
||||
@@ -328,17 +365,20 @@
|
||||
new_canvas.finalized = TRUE
|
||||
new_canvas.painting_name = title
|
||||
new_canvas.author_ckey = author
|
||||
C = new_canvas
|
||||
new_canvas.name = "painting - [title]"
|
||||
current_canvas = new_canvas
|
||||
update_icon()
|
||||
|
||||
/obj/structure/sign/painting/proc/save_persistent()
|
||||
if(!persistence_id || !C)
|
||||
if(!persistence_id || !current_canvas)
|
||||
return
|
||||
if(sanitize_filename(persistence_id) != persistence_id)
|
||||
stack_trace("Invalid persistence_id - [persistence_id]")
|
||||
return
|
||||
var/data = C.get_data_string()
|
||||
var/md5 = md5(data)
|
||||
if(!current_canvas.painting_name)
|
||||
current_canvas.painting_name = "Untitled Artwork"
|
||||
var/data = current_canvas.get_data_string()
|
||||
var/md5 = md5(lowertext(data))
|
||||
var/list/current = SSpersistence.paintings[persistence_id]
|
||||
if(!current)
|
||||
current = list()
|
||||
@@ -347,10 +387,10 @@
|
||||
return
|
||||
var/png_directory = "data/paintings/[persistence_id]/"
|
||||
var/png_path = png_directory + "[md5].png"
|
||||
var/result = rustg_dmi_create_png(png_path,"[C.width]","[C.height]",data)
|
||||
var/result = rustg_dmi_create_png(png_path,"[current_canvas.width]","[current_canvas.height]",data)
|
||||
if(result)
|
||||
CRASH("Error saving persistent painting: [result]")
|
||||
current += list(list("title" = C.painting_name , "md5" = md5, "ckey" = C.author_ckey))
|
||||
current += list(list("title" = current_canvas.painting_name , "md5" = md5, "ckey" = current_canvas.author_ckey))
|
||||
SSpersistence.paintings[persistence_id] = current
|
||||
|
||||
/obj/item/canvas/proc/fill_grid_from_icon(icon/I)
|
||||
@@ -361,12 +401,21 @@
|
||||
|
||||
//Presets for art gallery mapping, for paintings to be shared across stations
|
||||
/obj/structure/sign/painting/library
|
||||
name = "\improper Public Painting Exhibit mounting"
|
||||
desc = "For art pieces hung by the public."
|
||||
desc_with_canvas = "A piece of art (or \"art\"). Anyone could've hung it."
|
||||
persistence_id = "library"
|
||||
|
||||
/obj/structure/sign/painting/library_secure
|
||||
name = "\improper Curated Painting Exhibit mounting"
|
||||
desc = "For masterpieces hand-picked by the curator."
|
||||
desc_with_canvas = "A masterpiece hand-picked by the curator, supposedly."
|
||||
persistence_id = "library_secure"
|
||||
|
||||
/obj/structure/sign/painting/library_private // keep your smut away from prying eyes, or non-librarians at least
|
||||
name = "\improper Private Painting Exhibit mounting"
|
||||
desc = "For art pieces deemed too subversive or too illegal to be shared outside of curators."
|
||||
desc_with_canvas = "A painting hung away from lesser minds."
|
||||
persistence_id = "library_private"
|
||||
|
||||
/obj/structure/sign/painting/vv_get_dropdown()
|
||||
@@ -379,11 +428,11 @@
|
||||
if(!check_rights(NONE))
|
||||
return
|
||||
var/mob/user = usr
|
||||
if(!persistence_id || !C)
|
||||
if(!persistence_id || !current_canvas)
|
||||
to_chat(user,"<span class='warning'>This is not a persistent painting.</span>")
|
||||
return
|
||||
var/md5 = md5(C.get_data_string())
|
||||
var/author = C.author_ckey
|
||||
var/md5 = md5(lowertext(current_canvas.get_data_string()))
|
||||
var/author = current_canvas.author_ckey
|
||||
var/list/current = SSpersistence.paintings[persistence_id]
|
||||
if(current)
|
||||
for(var/list/entry in current)
|
||||
@@ -392,7 +441,8 @@
|
||||
var/png = "data/paintings/[persistence_id]/[md5].png"
|
||||
fdel(png)
|
||||
for(var/obj/structure/sign/painting/P in SSpersistence.painting_frames)
|
||||
if(P.C && md5(P.C.get_data_string()) == md5)
|
||||
QDEL_NULL(P.C)
|
||||
if(P.current_canvas && md5(P.current_canvas.get_data_string()) == md5)
|
||||
QDEL_NULL(P.current_canvas)
|
||||
P.update_icon()
|
||||
log_admin("[key_name(user)] has deleted a persistent painting made by [author].")
|
||||
message_admins("<span class='notice'>[key_name_admin(user)] has deleted persistent painting made by [author].</span>")
|
||||
|
||||
@@ -200,7 +200,7 @@
|
||||
if(option == "Random")
|
||||
iconstates[option] = image(icon = src.icon, icon_state = "ai-random")
|
||||
continue
|
||||
iconstates[option] = image(icon = src.icon, icon_state = resolve_ai_icon(option))
|
||||
iconstates[option] = image(icon = src.icon, icon_state = resolve_ai_icon(option, radial_preview = TRUE))
|
||||
|
||||
view_core()
|
||||
var/ai_core_icon = show_radial_menu(src, src , iconstates, radius = 42)
|
||||
|
||||
@@ -23,13 +23,17 @@
|
||||
if(module.cyborg_base_icon == "robot")
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
pixel_x = initial(pixel_x)
|
||||
if(stat != DEAD && !(IsUnconscious() ||IsStun() || IsKnockdown() || IsParalyzed() || low_power_mode)) //Not dead, not stunned.
|
||||
if(stat != DEAD && !(IsUnconscious() || IsStun() || IsParalyzed() || low_power_mode)) //Not dead, not stunned.
|
||||
if(!eye_lights)
|
||||
eye_lights = new()
|
||||
if(lamp_intensity > 2)
|
||||
if(lamp_enabled || lamp_doom)
|
||||
eye_lights.icon_state = "[module.special_light_key ? "[module.special_light_key]":"[module.cyborg_base_icon]"]_l"
|
||||
eye_lights.color = lamp_doom? COLOR_RED : lamp_color
|
||||
eye_lights.plane = 19 //glowy eyes
|
||||
else
|
||||
eye_lights.icon_state = "[module.special_light_key ? "[module.special_light_key]":"[module.cyborg_base_icon]"]_e[is_servant_of_ratvar(src) ? "_r" : ""]"
|
||||
eye_lights.color = COLOR_WHITE
|
||||
eye_lights.plane = -1
|
||||
eye_lights.icon = icon
|
||||
add_overlay(eye_lights)
|
||||
|
||||
|
||||
BIN
icons/mob/AI.dmi
BIN
icons/mob/AI.dmi
Binary file not shown.
|
Before Width: | Height: | Size: 481 KiB After Width: | Height: | Size: 476 KiB |
Reference in New Issue
Block a user