icon(s) fixes and fixes boards

This commit is contained in:
Letter N
2021-03-10 11:26:33 +08:00
parent 457077770e
commit 59a725c25a
10 changed files with 166 additions and 97 deletions

View File

@@ -153,18 +153,20 @@ GLOBAL_LIST_INIT(ai_core_display_screens, list(
"Yes-Man"
))
/proc/resolve_ai_icon(input)
/proc/resolve_ai_icon(input, radial_preview = FALSE)
if(!input || !(input in GLOB.ai_core_display_screens))
return "ai"
else
if(input == "Random")
input = pick(GLOB.ai_core_display_screens - "Random")
if(input == "Portrait")
var/datum/portrait_picker/tgui = new(usr)//create the datum
tgui.ui_interact(usr)//datum has a tgui component, here we open the window
return "ai-portrait" //just take this until they decide
if(radial_preview)
return "ai-[lowertext(input)]"
if(input == "Random")
input = pick(GLOB.ai_core_display_screens - "Random")
if(input == "Portrait")
var/datum/portrait_picker/tgui = new(usr)//create the datum
tgui.ui_interact(usr)//datum has a tgui component, here we open the window
return "ai-portrait" //just take this until they decide
return "ai-[lowertext(input)]"
GLOBAL_LIST_INIT(security_depts_prefs, list(SEC_DEPT_RANDOM, SEC_DEPT_NONE, SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY))
//Backpacks

View File

@@ -331,6 +331,7 @@
return
. = anchored
anchored = anchorvalue
SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue)
// SEND_SIGNAL(src, COMSIG_MOVABLE_SET_ANCHORED, anchorvalue)
/atom/movable/proc/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)

View File

@@ -539,12 +539,17 @@ Class Procs:
/obj/machinery/Exited(atom/movable/AM, atom/newloc)
. = ..()
// if(AM == occupant)
// set_occupant(null)
if (AM == occupant)
SEND_SIGNAL(src, COMSIG_MACHINE_EJECT_OCCUPANT, occupant)
occupant = null
if(AM == circuit)
LAZYREMOVE(component_parts, AM)
circuit = null
/obj/machinery/proc/adjust_item_drop_location(atom/movable/AM) // Adjust item drop location to a 3x3 grid inside the tile, returns slot id from 0 to 8
var/md5 = md5(AM.name) // Oh, and it's deterministic too. A specific item will always drop from the same slot.
/obj/machinery/proc/adjust_item_drop_location(atom/movable/AM) // Adjust item drop location to a 3x3 grid inside the tile, returns slot id from 0 to 8
var/md5 = md5(AM.name) // Oh, and it's deterministic too. A specific item will always drop from the same slot.
for (var/i in 1 to 32)
. += hex2num(md5[i])
. = . % 9

View File

@@ -17,20 +17,16 @@
/obj/machinery/computer/Initialize(mapload, obj/item/circuitboard/C)
. = ..()
power_change()
if(!QDELETED(C))
qdel(circuit)
circuit = C
C.moveToNullspace()
/obj/machinery/computer/Destroy()
QDEL_NULL(circuit)
return ..()
. = ..()
/obj/machinery/computer/process()
if(stat & (NOPOWER|BROKEN))
return 0
return 1
return FALSE
return TRUE
/obj/machinery/computer/ratvar_act()
if(!clockwork)
@@ -87,25 +83,32 @@
switch(damage_type)
if(BRUTE)
if(stat & BROKEN)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, TRUE)
else
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, TRUE)
if(BURN)
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
/obj/machinery/computer/obj_break(damage_flag)
if(circuit && !(flags_1 & NODECONSTRUCT_1)) //no circuit, no breaking
if(!(stat & BROKEN))
playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1)
stat |= BROKEN
update_icon()
set_light(0)
if(!circuit) //no circuit, no breaking
return
. = ..()
if(. && !(stat & BROKEN))
stat |= BROKEN
playsound(loc, 'sound/effects/glassbr3.ogg', 100, TRUE)
set_light(0)
update_icon()
/obj/machinery/computer/emp_act(severity)
. = ..()
if (!(. & EMP_PROTECT_SELF))
if(prob(severity/1.8))
obj_break("energy")
switch(severity)
if(1)
if(prob(50))
obj_break("energy")
if(2)
if(prob(10))
obj_break("energy")
/obj/machinery/computer/deconstruct(disassembled = TRUE, mob/user)
on_deconstruction()
@@ -114,12 +117,14 @@
var/obj/structure/frame/computer/A = new /obj/structure/frame/computer(src.loc)
A.setDir(dir)
A.circuit = circuit
A.setAnchored(TRUE)
// Circuit removal code is handled in /obj/machinery/Exited()
circuit.forceMove(A)
A.set_anchored(TRUE)
if(stat & BROKEN)
if(user)
to_chat(user, "<span class='notice'>The broken glass falls out.</span>")
else
playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, TRUE)
new /obj/item/shard(drop_location())
new /obj/item/shard(drop_location())
A.state = 3
@@ -129,8 +134,11 @@
to_chat(user, "<span class='notice'>You disconnect the monitor.</span>")
A.state = 4
A.icon_state = "4"
circuit = null
for(var/obj/C in src)
C.forceMove(loc)
qdel(src)
/obj/machinery/computer/AltClick(mob/user)
. = ..()
if(!user.canUseTopic(src, !issilicon(user)) || !(stat & (NOPOWER|BROKEN)))
return

View File

@@ -58,7 +58,6 @@
/obj/item/tank/internals/air
name = "air tank"
desc = "Mixed anyone?"
icon_state = "air"
item_state = "air"
force = 10
dog_fashion = /datum/dog_fashion/back

View File

@@ -80,9 +80,9 @@
SStgui.close_uis(src)
. = ..()
/// @depricated DO NOT USE
/obj/proc/setAnchored(anchorvalue)
SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue)
anchored = anchorvalue
set_anchored(anchorvalue)
/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
. = ..()

View File

@@ -16,12 +16,12 @@
//Adding canvases
/obj/structure/easel/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/canvas))
var/obj/item/canvas/C = I
user.dropItemToGround(C)
painting = C
C.forceMove(get_turf(src))
C.layer = layer+0.1
user.visible_message("<span class='notice'>[user] puts \the [C] on \the [src].</span>","<span class='notice'>You place \the [C] on \the [src].</span>")
var/obj/item/canvas/canvas = I
user.dropItemToGround(canvas)
painting = canvas
canvas.forceMove(get_turf(src))
canvas.layer = layer+0.1
user.visible_message("<span class='notice'>[user] puts \the [canvas] on \the [src].</span>","<span class='notice'>You place \the [canvas] on \the [src].</span>")
else
return ..()
@@ -40,13 +40,14 @@
desc = "Draw out your soul on this canvas!"
icon = 'icons/obj/artstuff.dmi'
icon_state = "11x11"
// flags_1 = UNPAINTABLE_1
resistance_flags = FLAMMABLE
var/width = 11
var/height = 11
var/list/grid
var/canvas_color = "#ffffff" //empty canvas color
var/used = FALSE
var/painting_name //Painting name, this is set after framing.
var/painting_name = "Untitled Artwork" //Painting name, this is set after framing.
var/finalized = FALSE //Blocks edits
var/author_ckey
var/icon_generated = FALSE
@@ -132,17 +133,19 @@
/obj/item/canvas/update_overlays()
. = ..()
if(!icon_generated)
if(used)
var/mutable_appearance/detail = mutable_appearance(icon,"[icon_state]wip")
detail.pixel_x = 1
detail.pixel_y = 1
. += detail
else
if(icon_generated)
var/mutable_appearance/detail = mutable_appearance(generated_icon)
detail.pixel_x = 1
detail.pixel_y = 1
. += detail
return
if(!used)
return
var/mutable_appearance/detail = mutable_appearance(icon, "[icon_state]wip")
detail.pixel_x = 1
detail.pixel_y = 1
. += detail
/obj/item/canvas/proc/generate_proper_overlay()
if(icon_generated)
@@ -167,8 +170,8 @@
if(!I)
return
if(istype(I, /obj/item/toy/crayon))
var/obj/item/toy/crayon/C = I
return C.paint_color
var/obj/item/toy/crayon/crayon = I
return crayon.paint_color
else if(istype(I, /obj/item/pen))
var/obj/item/pen/P = I
switch(P.colour)
@@ -184,7 +187,7 @@
/obj/item/canvas/proc/try_rename(mob/user)
var/new_name = stripped_input(user,"What do you want to name the painting?")
if(!painting_name && new_name && user.canUseTopic(src,BE_CLOSE))
if(new_name != painting_name && new_name && user.canUseTopic(src,BE_CLOSE))
painting_name = new_name
SStgui.update_uis(src)
@@ -215,12 +218,23 @@
framed_offset_x = 5
framed_offset_y = 6
/obj/item/canvas/twentyfour_twentyfour
name = "ai universal standard canvas"
desc = "Besides being very large, the AI can accept these as a display from their internal database after you've hung it up."
icon_state = "24x24"
width = 24
height = 24
pixel_x = 2
pixel_y = 1
framed_offset_x = 4
framed_offset_y = 5
/obj/item/wallframe/painting
name = "painting frame"
desc = "The perfect showcase for your favorite deathtrap memories."
icon = 'icons/obj/decals.dmi'
custom_materials = null
flags_1 = 0
custom_materials = list(/datum/material/wood = 2000)
flags_1 = NONE
icon_state = "frame-empty"
result_path = /obj/structure/sign/painting
@@ -229,8 +243,13 @@
desc = "Art or \"Art\"? You decide."
icon = 'icons/obj/decals.dmi'
icon_state = "frame-empty"
// base_icon_state = "frame"
custom_materials = list(/datum/material/wood = 2000)
buildable_sign = FALSE
var/obj/item/canvas/C
///Canvas we're currently displaying.
var/obj/item/canvas/current_canvas
///Description set when canvas is added.
var/desc_with_canvas
var/persistence_id
/obj/structure/sign/painting/Initialize(mapload, dir, building)
@@ -242,64 +261,78 @@
if(building)
pixel_x = (dir & 3)? 0 : (dir == 4 ? -30 : 30)
pixel_y = (dir & 3)? (dir ==1 ? -30 : 30) : 0
desc = current_canvas ? desc_with_canvas : initial(desc)
/obj/structure/sign/painting/Destroy()
. = ..()
SSpersistence.painting_frames -= src
/obj/structure/sign/painting/attackby(obj/item/I, mob/user, params)
if(!C && istype(I, /obj/item/canvas))
if(!current_canvas && istype(I, /obj/item/canvas))
frame_canvas(user,I)
else if(C && !C.painting_name && istype(I,/obj/item/pen))
else if(current_canvas && current_canvas.painting_name == initial(current_canvas.painting_name) && istype(I,/obj/item/pen))
try_rename(user)
else
return ..()
/obj/structure/sign/painting/examine(mob/user)
. = ..()
if(C)
C.ui_interact(user)
if(persistence_id)
. += "<span class='notice'>Any painting placed here will be archived at the end of the shift.</span>"
if(current_canvas)
current_canvas.ui_interact(user)
. += "<span class='notice'>Use wirecutters to remove the painting.</span>"
/obj/structure/sign/painting/wirecutter_act(mob/living/user, obj/item/I)
. = ..()
if(C)
C.forceMove(drop_location())
C = null
if(current_canvas)
current_canvas.forceMove(drop_location())
current_canvas = null
to_chat(user, "<span class='notice'>You remove the painting from the frame.</span>")
update_icon()
return TRUE
/obj/structure/sign/painting/proc/frame_canvas(mob/user,obj/item/canvas/new_canvas)
if(user.transferItemToLoc(new_canvas,src))
C = new_canvas
if(!C.finalized)
C.finalize(user)
to_chat(user,"<span class='notice'>You frame [C].</span>")
current_canvas = new_canvas
if(!current_canvas.finalized)
current_canvas.finalize(user)
to_chat(user,"<span class='notice'>You frame [current_canvas].</span>")
update_icon()
/obj/structure/sign/painting/proc/try_rename(mob/user)
if(!C.painting_name)
C.try_rename(user)
if(current_canvas.painting_name == initial(current_canvas.painting_name))
current_canvas.try_rename(user)
// /obj/structure/sign/painting/update_name(updates)
// name = current_canvas ? "painting - [current_canvas.painting_name]" : initial(name)
// return ..()
// /obj/structure/sign/painting/update_desc(updates)
// desc = current_canvas ? desc_with_canvas : initial(desc)
// return ..()
/obj/structure/sign/painting/update_icon_state()
. = ..()
if(C && C.generated_icon)
icon_state = null
else
// icon_state = "[base_icon_state]-[current_canvas?.generated_icon ? "overlay" : "empty"]"
if(current_canvas?.generated_icon)
icon_state = "frame-empty"
else
icon_state = null // or "frame-empty"
return ..()
/obj/structure/sign/painting/update_overlays()
. = ..()
if(C && C.generated_icon)
var/mutable_appearance/MA = mutable_appearance(C.generated_icon)
MA.pixel_x = C.framed_offset_x
MA.pixel_y = C.framed_offset_y
. += MA
var/mutable_appearance/frame = mutable_appearance(C.icon,"[C.icon_state]frame")
frame.pixel_x = C.framed_offset_x - 1
frame.pixel_y = C.framed_offset_y - 1
. += frame
if(!current_canvas?.generated_icon)
return
var/mutable_appearance/MA = mutable_appearance(current_canvas.generated_icon)
MA.pixel_x = current_canvas.framed_offset_x
MA.pixel_y = current_canvas.framed_offset_y
. += MA
var/mutable_appearance/frame = mutable_appearance(current_canvas.icon,"[current_canvas.icon_state]frame")
frame.pixel_x = current_canvas.framed_offset_x - 1
frame.pixel_y = current_canvas.framed_offset_y - 1
. += frame
/obj/structure/sign/painting/proc/load_persistent()
if(!persistence_id)
@@ -310,6 +343,10 @@
var/title = chosen["title"]
var/author = chosen["ckey"]
var/png = "data/paintings/[persistence_id]/[chosen["md5"]].png"
if(!title)
title = "Untitled Artwork" //Should prevent NULL named art from loading as NULL, if you're still getting the admin log chances are persistence is broken
if(!title)
message_admins("<span class='notice'>Painting with NO TITLE loaded on a [persistence_id] frame in [get_area(src)]. Please delete it, it is saved in the database with no name and will create bad assets.</span>")
if(!fexists(png))
stack_trace("Persistent painting [chosen["md5"]].png was not found in [persistence_id] directory.")
return
@@ -328,17 +365,20 @@
new_canvas.finalized = TRUE
new_canvas.painting_name = title
new_canvas.author_ckey = author
C = new_canvas
new_canvas.name = "painting - [title]"
current_canvas = new_canvas
update_icon()
/obj/structure/sign/painting/proc/save_persistent()
if(!persistence_id || !C)
if(!persistence_id || !current_canvas)
return
if(sanitize_filename(persistence_id) != persistence_id)
stack_trace("Invalid persistence_id - [persistence_id]")
return
var/data = C.get_data_string()
var/md5 = md5(data)
if(!current_canvas.painting_name)
current_canvas.painting_name = "Untitled Artwork"
var/data = current_canvas.get_data_string()
var/md5 = md5(lowertext(data))
var/list/current = SSpersistence.paintings[persistence_id]
if(!current)
current = list()
@@ -347,10 +387,10 @@
return
var/png_directory = "data/paintings/[persistence_id]/"
var/png_path = png_directory + "[md5].png"
var/result = rustg_dmi_create_png(png_path,"[C.width]","[C.height]",data)
var/result = rustg_dmi_create_png(png_path,"[current_canvas.width]","[current_canvas.height]",data)
if(result)
CRASH("Error saving persistent painting: [result]")
current += list(list("title" = C.painting_name , "md5" = md5, "ckey" = C.author_ckey))
current += list(list("title" = current_canvas.painting_name , "md5" = md5, "ckey" = current_canvas.author_ckey))
SSpersistence.paintings[persistence_id] = current
/obj/item/canvas/proc/fill_grid_from_icon(icon/I)
@@ -361,12 +401,21 @@
//Presets for art gallery mapping, for paintings to be shared across stations
/obj/structure/sign/painting/library
name = "\improper Public Painting Exhibit mounting"
desc = "For art pieces hung by the public."
desc_with_canvas = "A piece of art (or \"art\"). Anyone could've hung it."
persistence_id = "library"
/obj/structure/sign/painting/library_secure
name = "\improper Curated Painting Exhibit mounting"
desc = "For masterpieces hand-picked by the curator."
desc_with_canvas = "A masterpiece hand-picked by the curator, supposedly."
persistence_id = "library_secure"
/obj/structure/sign/painting/library_private // keep your smut away from prying eyes, or non-librarians at least
name = "\improper Private Painting Exhibit mounting"
desc = "For art pieces deemed too subversive or too illegal to be shared outside of curators."
desc_with_canvas = "A painting hung away from lesser minds."
persistence_id = "library_private"
/obj/structure/sign/painting/vv_get_dropdown()
@@ -379,11 +428,11 @@
if(!check_rights(NONE))
return
var/mob/user = usr
if(!persistence_id || !C)
if(!persistence_id || !current_canvas)
to_chat(user,"<span class='warning'>This is not a persistent painting.</span>")
return
var/md5 = md5(C.get_data_string())
var/author = C.author_ckey
var/md5 = md5(lowertext(current_canvas.get_data_string()))
var/author = current_canvas.author_ckey
var/list/current = SSpersistence.paintings[persistence_id]
if(current)
for(var/list/entry in current)
@@ -392,7 +441,8 @@
var/png = "data/paintings/[persistence_id]/[md5].png"
fdel(png)
for(var/obj/structure/sign/painting/P in SSpersistence.painting_frames)
if(P.C && md5(P.C.get_data_string()) == md5)
QDEL_NULL(P.C)
if(P.current_canvas && md5(P.current_canvas.get_data_string()) == md5)
QDEL_NULL(P.current_canvas)
P.update_icon()
log_admin("[key_name(user)] has deleted a persistent painting made by [author].")
message_admins("<span class='notice'>[key_name_admin(user)] has deleted persistent painting made by [author].</span>")

View File

@@ -200,7 +200,7 @@
if(option == "Random")
iconstates[option] = image(icon = src.icon, icon_state = "ai-random")
continue
iconstates[option] = image(icon = src.icon, icon_state = resolve_ai_icon(option))
iconstates[option] = image(icon = src.icon, icon_state = resolve_ai_icon(option, radial_preview = TRUE))
view_core()
var/ai_core_icon = show_radial_menu(src, src , iconstates, radius = 42)

View File

@@ -23,13 +23,17 @@
if(module.cyborg_base_icon == "robot")
icon = 'icons/mob/robots.dmi'
pixel_x = initial(pixel_x)
if(stat != DEAD && !(IsUnconscious() ||IsStun() || IsKnockdown() || IsParalyzed() || low_power_mode)) //Not dead, not stunned.
if(stat != DEAD && !(IsUnconscious() || IsStun() || IsParalyzed() || low_power_mode)) //Not dead, not stunned.
if(!eye_lights)
eye_lights = new()
if(lamp_intensity > 2)
if(lamp_enabled || lamp_doom)
eye_lights.icon_state = "[module.special_light_key ? "[module.special_light_key]":"[module.cyborg_base_icon]"]_l"
eye_lights.color = lamp_doom? COLOR_RED : lamp_color
eye_lights.plane = 19 //glowy eyes
else
eye_lights.icon_state = "[module.special_light_key ? "[module.special_light_key]":"[module.cyborg_base_icon]"]_e[is_servant_of_ratvar(src) ? "_r" : ""]"
eye_lights.color = COLOR_WHITE
eye_lights.plane = -1
eye_lights.icon = icon
add_overlay(eye_lights)

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