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Syndicate Skinned Box Station (#15580)
* Syndicate Skinned Box Station * Create syndicatestation.json Okay tHIS FIXED IT I THINK HOLY CRAP THIS WAS AN EXPERIENCE. HERES THE JSON! * actually makes this work * random runtime we lvoe lesser-used items with runtiming actions --------- Co-authored-by: DeltaFire <46569814+DeltaFire15@users.noreply.github.com>
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131047
_maps/map_files/SyndicateStation/SyndicateBoxStation.dmm
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131047
_maps/map_files/SyndicateStation/SyndicateBoxStation.dmm
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_maps/syndicatestation.dm
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_maps/syndicatestation.dm
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#define FORCE_MAP "_maps/syndicatestation.json"
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_maps/syndicatestation.json
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_maps/syndicatestation.json
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{
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"map_name": "Syndicate Station",
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"map_path": "map_files/SyndicateStation",
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"map_file": "SyndicateBoxStation.dmm",
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"shuttles": {
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"cargo": "cargo_box",
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"ferry": "ferry_fancy",
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"whiteship": "whiteship_box",
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"emergency": "emergency_box"
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}
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}
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@@ -756,7 +756,7 @@
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/datum/action/item_action/toggle_scope_zoom/IsAvailable(silent = FALSE)
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/datum/action/item_action/toggle_scope_zoom/IsAvailable(silent = FALSE)
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. = ..()
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. = ..()
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if(!.)
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if(!. && owner)
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var/obj/item/gun/G = target
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var/obj/item/gun/G = target
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G.zoom(owner, owner.dir, FALSE)
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G.zoom(owner, owner.dir, FALSE)
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@@ -56,3 +56,7 @@ endmap
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map kilostation
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map kilostation
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endmap
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endmap
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map syndicatestation
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minplayers 300
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endmap
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@@ -15,6 +15,7 @@
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// BEGIN_INCLUDE
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// BEGIN_INCLUDE
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#include "_maps\_basemap.dm"
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#include "_maps\_basemap.dm"
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#include "_maps\syndicatestation.dm"
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#include "_maps\map_files\FestiveBall\doorButtonOrganizer.dm"
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#include "_maps\map_files\FestiveBall\doorButtonOrganizer.dm"
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#include "code\__byond_version_compat.dm"
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#include "code\__byond_version_compat.dm"
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#include "code\_compile_options.dm"
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#include "code\_compile_options.dm"
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