mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
Whew
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@@ -153,8 +153,7 @@
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/mob/living/simple_animal/attacked_by(obj/item/I, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
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if(I.force < force_threshold || I.damtype == STAMINA)
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playsound(loc, 'sound/weapons/tap.ogg', I.get_clamped_volume(), 1, -1)
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user.changeNext_move(I.click_delay) //pre_attacked_by not called
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playsound(src, 'sound/weapons/tap.ogg', I.get_clamped_volume(), 1, -1)
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else
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return ..()
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@@ -165,16 +164,12 @@
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var/stamloss = user.getStaminaLoss()
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var/stam_mobility_mult = 1
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var/next_move_mult = 1
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if(stamloss > STAMINA_NEAR_SOFTCRIT) //The more tired you are, the less damage you do.
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var/penalty = (stamloss - STAMINA_NEAR_SOFTCRIT)/(STAMINA_NEAR_CRIT - STAMINA_NEAR_SOFTCRIT)*STAM_CRIT_ITEM_ATTACK_PENALTY
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stam_mobility_mult -= penalty
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next_move_mult += penalty*STAM_CRIT_ITEM_ATTACK_DELAY
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if(stam_mobility_mult > LYING_DAMAGE_PENALTY && !CHECK_MOBILITY(user, MOBILITY_STAND)) //damage penalty for fighting prone, doesn't stack with the above.
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stam_mobility_mult = LYING_DAMAGE_PENALTY
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. *= stam_mobility_mult
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user.changeNext_move(I.click_delay*next_move_mult)
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I.attack_delay_done = TRUE
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var/bad_trait
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if(!(I.item_flags & NO_COMBAT_MODE_FORCE_MODIFIER))
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@@ -219,7 +219,7 @@
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/atom/proc/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
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SEND_SIGNAL(src, COMSIG_ATOM_HULK_ATTACK, user)
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if(does_attack_animation)
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user.changeNext_move(CLICK_CD_MELEE)
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user.DelayNextAction(CLICK_CD_MELEE)
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log_combat(user, src, "punched", "hulk powers")
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user.do_attack_animation(src, ATTACK_EFFECT_SMASH)
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@@ -235,7 +235,7 @@
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itemname = P.name
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info = P.notehtml
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to_chat(U, "<span class='notice'>You hold \the [itemname] up to the camera...</span>")
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U.changeNext_move(CLICK_CD_MELEE)
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U.DelayNextAction(CLICK_CD_MELEE)
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for(var/mob/O in GLOB.player_list)
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if(isAI(O))
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var/mob/living/silicon/ai/AI = O
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@@ -24,6 +24,8 @@
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armor = list("melee" = 30, "bullet" = 30, "laser" = 20, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 70)
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interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_REQUIRES_SILICON | INTERACT_MACHINE_OPEN
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air_tight = TRUE
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attack_hand_is_action = TRUE
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attack_hand_speed = CLICK_CD_MELEE
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var/emergency_close_timer = 0
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var/nextstate = null
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var/boltslocked = TRUE
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@@ -89,7 +91,6 @@
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stat |= NOPOWER
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/obj/machinery/door/firedoor/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(!welded && !operating && !(stat & NOPOWER) && (!density || allow_hand_open(user)))
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add_fingerprint(user)
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if(density)
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@@ -100,7 +101,6 @@
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return TRUE
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if(operating || !density)
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return
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user.changeNext_move(CLICK_CD_MELEE)
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user.visible_message("[user] bangs on \the [src].",
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"You bang on \the [src].")
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@@ -251,7 +251,7 @@
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return
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else if(istype(W, /obj/item/weldingtool) && user.a_intent != INTENT_HARM)
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user.changeNext_move(CLICK_CD_MELEE)
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user.DelayNextAction(CLICK_CD_MELEE)
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if(obj_integrity < max_integrity)
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if(W.use_tool(src, user, 0, volume=50, amount=1))
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if (internal_damage & MECHA_INT_TANK_BREACH)
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@@ -103,7 +103,7 @@
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. = ..()
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if(.)
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return
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if(!M.CheckActionCooldown(CLICK_CD_MELEE))
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if(!user.CheckActionCooldown(CLICK_CD_MELEE))
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return
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user.do_attack_animation(src, ATTACK_EFFECT_KICK)
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user.visible_message("<span class='warning'>[user] hits [src].</span>", null, null, COMBAT_MESSAGE_RANGE)
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@@ -112,7 +112,7 @@
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take_damage(rand(5,10), BRUTE, "melee", 1)
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/obj/structure/grille/attack_alien(mob/living/user)
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if(!M.CheckActionCooldown(CLICK_CD_MELEE))
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if(!user.CheckActionCooldown(CLICK_CD_MELEE))
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return
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user.do_attack_animation(src)
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user.visible_message("<span class='warning'>[user] mangles [src].</span>", null, null, COMBAT_MESSAGE_RANGE)
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@@ -254,7 +254,7 @@
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/datum/action/innate/cult/spin2win/Activate()
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cooldown = world.time + sword.spin_cooldown
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holder.changeNext_move(50)
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holder.DelayNextAction(50)
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holder.apply_status_effect(/datum/status_effect/sword_spin)
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sword.spinning = TRUE
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sword.block_chance = 100
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@@ -44,7 +44,7 @@
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/obj/structure/destructible/cult/attack_animal(mob/living/simple_animal/M)
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if(istype(M, /mob/living/simple_animal/hostile/construct/builder))
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if(obj_integrity < max_integrity)
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M.changeNext_move(CLICK_CD_MELEE)
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M.DelayNextAction(CLICK_CD_MELEE)
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obj_integrity = min(max_integrity, obj_integrity + 5)
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Beam(M, icon_state="sendbeam", time=4)
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M.visible_message("<span class='danger'>[M] repairs \the <b>[src]</b>.</span>", \
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@@ -99,7 +99,6 @@ interface with the mining shuttle at the landing site if a mobile beacon is also
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say("Shuttle interface failed.")
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if(href_list["random"] && !possible_destinations)
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usr.changeNext_move(CLICK_CD_RAPID) //Anti-spam
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var/list/all_mining_turfs = list()
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for (var/z_level in SSmapping.levels_by_trait(ZTRAIT_MINING))
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all_mining_turfs += Z_TURFS(z_level)
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@@ -686,7 +686,7 @@
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. = ..()
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if(.)
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transform_cooldown = world.time + (CLICK_CD_MELEE * 0.5)
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user.changeNext_move(CLICK_CD_MELEE * 0.25)
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user.SetNextAction(CLICK_CD_MELEE * 0.25)
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/obj/item/melee/transforming/cleaving_saw/transform_messages(mob/living/user, supress_message_text)
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if(!supress_message_text)
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@@ -702,9 +702,10 @@
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user.take_bodypart_damage(10)
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/obj/item/melee/transforming/cleaving_saw/melee_attack_chain(mob/user, atom/target, params)
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..()
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. = ..()
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if(!active)
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user.changeNext_move(CLICK_CD_MELEE * 0.5) //when closed, it attacks very rapidly
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user.SetNextAction(CLICK_CD_MELEE * 0.5) //when closed, it attacks very rapidly
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. |= MANUALLY_HANDLE_LAST_ACTION
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/obj/item/melee/transforming/cleaving_saw/nemesis_effects(mob/living/user, mob/living/target)
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var/datum/status_effect/stacking/saw_bleed/B = target.has_status_effect(STATUS_EFFECT_SAWBLEED)
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@@ -377,7 +377,7 @@
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if (W)
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W.layer = initial(W.layer)
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W.plane = initial(W.plane)
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changeNext_move(0)
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SetNextAction(0)
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if (legcuffed)
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var/obj/item/W = legcuffed
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legcuffed = null
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@@ -390,7 +390,7 @@
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if (W)
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W.layer = initial(W.layer)
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W.plane = initial(W.plane)
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changeNext_move(0)
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SetNextAction(0)
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update_equipment_speed_mods() // In case cuffs ever change speed
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/mob/living/carbon/proc/clear_cuffs(obj/item/I, cuff_break)
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@@ -349,7 +349,7 @@
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if(incapacitated(ignore_restraints = TRUE))
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to_chat(src, "<span class='warning'>You can't do that while incapacitated.</span>")
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return
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if(next_move > world.time)
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if(!CheckActionCooldown())
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to_chat(src, "<span class='warning'>You can't do that so fast, slow down.</span>")
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return
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@@ -366,7 +366,7 @@
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if(QDELETED(tasted) || (tasted.ckey && !(tasted.client?.prefs.vore_flags & LICKABLE)) || !Adjacent(tasted) || incapacitated(ignore_restraints = TRUE))
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return
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changeNext_move(CLICK_CD_MELEE)
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DelayNextAction(CLICK_CD_MELEE)
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visible_message("<span class='warning'>[src] licks [tasted]!</span>","<span class='notice'>You lick [tasted]. They taste rather like [tasted.get_taste_message()].</span>","<b>Slurp!</b>")
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