Merge pull request #8821 from Ghommie/Ghommie-cit105

Ports "Updates corgi & parrot inventory panels to the same formatting as other mobs"
This commit is contained in:
deathride58
2019-07-08 17:51:32 -04:00
committed by GitHub
3 changed files with 138 additions and 115 deletions

View File

@@ -28,13 +28,29 @@
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/corgi = 3, /obj/item/stack/sheet/animalhide/corgi = 1)
childtype = list(/mob/living/simple_animal/pet/dog/corgi/puppy = 95, /mob/living/simple_animal/pet/dog/corgi/puppy/void = 5)
animal_species = /mob/living/simple_animal/pet/dog
var/shaved = 0
var/obj/item/inventory_head
var/obj/item/inventory_back
var/nofur = 0 //Corgis that have risen past the material plane of existence.
gold_core_spawnable = FRIENDLY_SPAWN
can_be_held = TRUE
collar_type = "corgi"
var/obj/item/inventory_head
var/obj/item/inventory_back
var/shaved = FALSE
var/nofur = FALSE //Corgis that have risen past the material plane of existence.
/mob/living/simple_animal/pet/dog/corgi/Destroy()
QDEL_NULL(inventory_head)
QDEL_NULL(inventory_back)
return ..()
/mob/living/simple_animal/pet/dog/corgi/handle_atom_del(atom/A)
if(A == inventory_head)
inventory_head = null
update_corgi_fluff()
regenerate_icons()
if(A == inventory_back)
inventory_back = null
update_corgi_fluff()
regenerate_icons()
return ..()
/mob/living/simple_animal/pet/dog/pug
name = "\improper pug"
@@ -80,23 +96,17 @@
regenerate_icons()
/mob/living/simple_animal/pet/dog/corgi/show_inv(mob/user)
user.set_machine(src)
if(user.stat)
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
user.set_machine(src)
var/dat = "<div align='center'><b>Inventory of [name]</b></div><p>"
if(inventory_head)
dat += "<br><b>Head:</b> [inventory_head] (<a href='?src=[REF(src)];remove_inv=head'>Remove</a>)"
else
dat += "<br><b>Head:</b> <a href='?src=[REF(src)];add_inv=head'>Nothing</a>"
if(inventory_back)
dat += "<br><b>Back:</b> [inventory_back] (<a href='?src=[REF(src)];remove_inv=back'>Remove</a>)"
else
dat += "<br><b>Back:</b> <a href='?src=[REF(src)];add_inv=back'>Nothing</a>"
dat += "<br><B>Head:</B> <A href='?src=[REF(src)];[inventory_head ? "remove_inv=head'>[inventory_head]" : "add_inv=head'>Nothing"]</A>"
dat += "<br><B>Back:</B> <A href='?src=[REF(src)];[inventory_back ? "remove_inv=back'>[inventory_back]" : "add_inv=back'>Nothing"]</A>"
dat += "<br><B>Collar:</B> <A href='?src=[REF(src)];[pcollar ? "remove_inv=collar'>[pcollar]" : "add_inv=collar'>Nothing"]</A>"
user << browse(dat, text("window=mob[];size=325x500", real_name))
onclose(user, "mob[real_name]")
return
user << browse(dat, "window=mob[REF(src)];size=325x500")
onclose(user, "mob[REF(src)]")
/mob/living/simple_animal/pet/dog/corgi/getarmor(def_zone, type)
var/armorval = 0
@@ -128,7 +138,7 @@
if(do_after(user, 50, target = src))
user.visible_message("[user] shaves [src]'s hair using \the [O].")
playsound(loc, 'sound/items/welder2.ogg', 20, 1)
shaved = 1
shaved = TRUE
icon_living = "[initial(icon_living)]_shaved"
icon_dead = "[initial(icon_living)]_shaved_dead"
if(stat == CONSCIOUS)
@@ -147,18 +157,18 @@
L.visible_message("<span class='warning'>[L] scoops up [src]!</span>")
/mob/living/simple_animal/pet/dog/corgi/Topic(href, href_list)
if(usr.stat)
if(!(iscarbon(usr) || iscyborg(usr)) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
usr << browse(null, "window=mob[REF(src)]")
usr.unset_machine()
return
//Removing from inventory
if(href_list["remove_inv"])
if(!Adjacent(usr) || !(ishuman(usr) || ismonkey(usr) || iscyborg(usr) || isalienadult(usr)))
return
var/remove_from = href_list["remove_inv"]
switch(remove_from)
if(BODY_ZONE_HEAD)
if(inventory_head)
inventory_head.forceMove(drop_location())
usr.put_in_hands(inventory_head)
inventory_head = null
update_corgi_fluff()
regenerate_icons()
@@ -167,24 +177,32 @@
return
if("back")
if(inventory_back)
inventory_back.forceMove(drop_location())
usr.put_in_hands(inventory_back)
inventory_back = null
update_corgi_fluff()
regenerate_icons()
else
to_chat(usr, "<span class='danger'>There is nothing to remove from its [remove_from].</span>")
return
if("collar")
if(pcollar)
usr.put_in_hands(pcollar)
pcollar = null
update_corgi_fluff()
regenerate_icons()
show_inv(usr)
//Adding things to inventory
else if(href_list["add_inv"])
if(!Adjacent(usr) || !(ishuman(usr) || ismonkey(usr) || iscyborg(usr) || isalienadult(usr)))
return
var/add_to = href_list["add_inv"]
switch(add_to)
if("collar")
add_collar(usr.get_active_held_item(), usr)
update_corgi_fluff()
if(BODY_ZONE_HEAD)
place_on_head(usr.get_active_held_item(),usr)
@@ -229,7 +247,7 @@
show_inv(usr)
else
..()
return ..()
//Corgis are supposed to be simpler, so only a select few objects can actually be put
//to be compatible with them. The objects are below.
@@ -560,7 +578,7 @@
icon_state = "void_puppy"
icon_living = "void_puppy"
icon_dead = "void_puppy_dead"
nofur = 1
nofur = TRUE
unsuitable_atmos_damage = 0
minbodytemp = TCMB
maxbodytemp = T0C + 40

View File

@@ -2,21 +2,30 @@
icon = 'icons/mob/pets.dmi'
mob_size = MOB_SIZE_SMALL
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
var/obj/item/clothing/neck/petcollar/pcollar
var/collar_type
var/unique_pet = FALSE
blood_volume = BLOOD_VOLUME_NORMAL
var/unique_pet = FALSE // if the mob can be renamed
var/obj/item/clothing/neck/petcollar/pcollar
var/collar_type //if the mob has collar sprites, define them.
/mob/living/simple_animal/pet/handle_atom_del(atom/A)
if(A == pcollar)
pcollar = null
return ..()
/mob/living/simple_animal/pet/proc/add_collar(obj/item/clothing/neck/petcollar/P, mob/user)
if(QDELETED(P) || pcollar)
return
if(!user.transferItemToLoc(P, src))
return
pcollar = P
regenerate_icons()
to_chat(user, "<span class='notice'>You put the [P] around [src]'s neck.</span>")
if(P.tagname && !unique_pet)
fully_replace_character_name(null, "\proper [P.tagname]")
/mob/living/simple_animal/pet/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/clothing/neck/petcollar) && !pcollar && collar_type)
var/obj/item/clothing/neck/petcollar/P = O
pcollar = P.type
regenerate_icons()
to_chat(user, "<span class='notice'>You put the [P] around [src]'s neck.</span>")
if(P.tagname && !unique_pet)
real_name = "\proper [P.tagname]"
name = real_name
qdel(P)
add_collar(O, user)
return
if(istype(O, /obj/item/newspaper))
@@ -35,12 +44,16 @@
pcollar = new(src)
regenerate_icons()
/mob/living/simple_animal/pet/Destroy()
QDEL_NULL(pcollar)
return ..()
/mob/living/simple_animal/pet/revive(full_heal = 0, admin_revive = 0)
if(..())
. = ..()
if(.)
if(collar_type)
collar_type = "[initial(collar_type)]"
regenerate_icons()
. = TRUE
/mob/living/simple_animal/pet/death(gibbed)
..(gibbed)
@@ -50,7 +63,8 @@
/mob/living/simple_animal/pet/gib()
if(pcollar)
new pcollar(drop_location())
pcollar.forceMove(drop_location())
pcollar = null
..()
/mob/living/simple_animal/pet/regenerate_icons()

View File

@@ -181,94 +181,85 @@
*/
/mob/living/simple_animal/parrot/show_inv(mob/user)
user.set_machine(src)
var/dat = "<div align='center'><b>Inventory of [name]</b></div><p>"
if(ears)
dat += "<br><b>Headset:</b> [ears] (<a href='?src=[REF(src)];remove_inv=ears'>Remove</a>)"
else
dat += "<br><b>Headset:</b> <a href='?src=[REF(src)];add_inv=ears'>Nothing</a>"
user << browse(dat, "window=mob[real_name];size=325x500")
onclose(user, "mob[real_name]")
var/dat = "<div align='center'><b>Inventory of [name]</b></div><p>"
dat += "<br><B>Headset:</B> <A href='?src=[REF(src)];[ears ? "remove_inv=ears'>[ears]" : "add_inv=ears'>Nothing"]</A>"
user << browse(dat, "window=mob[REF(src)];size=325x500")
onclose(user, "window=mob[REF(src)]")
/mob/living/simple_animal/parrot/Topic(href, href_list)
//Can the usr physically do this?
if(usr.incapacitated() || !usr.Adjacent(loc))
if(!(iscarbon(usr) || iscyborg(usr)) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
usr << browse(null, "window=mob[REF(src)]")
usr.unset_machine()
return
//Is the usr's mob type able to do this? (lolaliens)
if(ishuman(usr) || ismonkey(usr) || iscyborg(usr) || isalienadult(usr))
//Removing from inventory
if(href_list["remove_inv"])
var/remove_from = href_list["remove_inv"]
switch(remove_from)
if("ears")
if(!ears)
to_chat(usr, "<span class='warning'>There is nothing to remove from its [remove_from]!</span>")
return
if(!stat)
say("[available_channels.len ? "[pick(available_channels)] " : null]BAWWWWWK LEAVE THE HEADSET BAWKKKKK!")
ears.forceMove(drop_location())
ears = null
for(var/possible_phrase in speak)
if(copytext(possible_phrase,1,3) in GLOB.department_radio_keys)
possible_phrase = copytext(possible_phrase,3)
//Removing from inventory
if(href_list["remove_inv"])
var/remove_from = href_list["remove_inv"]
switch(remove_from)
if("ears")
if(ears)
if(!stat)
if(available_channels.len)
src.say("[pick(available_channels)] BAWWWWWK LEAVE THE HEADSET BAWKKKKK!")
else
src.say("BAWWWWWK LEAVE THE HEADSET BAWKKKKK!")
ears.forceMove(src.loc)
ears = null
for(var/possible_phrase in speak)
if(copytext(possible_phrase,1,3) in GLOB.department_radio_keys)
possible_phrase = copytext(possible_phrase,3)
else
to_chat(usr, "<span class='warning'>There is nothing to remove from its [remove_from]!</span>")
//Adding things to inventory
else if(href_list["add_inv"])
var/add_to = href_list["add_inv"]
if(!usr.get_active_held_item())
to_chat(usr, "<span class='warning'>You have nothing in your hand to put on its [add_to]!</span>")
return
switch(add_to)
if("ears")
if(ears)
to_chat(usr, "<span class='warning'>It's already wearing something!</span>")
return
else
var/obj/item/item_to_add = usr.get_active_held_item()
if(!item_to_add)
return
//Adding things to inventory
else if(href_list["add_inv"])
var/add_to = href_list["add_inv"]
if(!usr.get_active_held_item())
to_chat(usr, "<span class='warning'>You have nothing in your hand to put on its [add_to]!</span>")
return
switch(add_to)
if("ears")
if(ears)
to_chat(usr, "<span class='warning'>It's already wearing something!</span>")
if( !istype(item_to_add, /obj/item/radio/headset) )
to_chat(usr, "<span class='warning'>This object won't fit!</span>")
return
else
var/obj/item/item_to_add = usr.get_active_held_item()
if(!item_to_add)
return
if( !istype(item_to_add, /obj/item/radio/headset) )
to_chat(usr, "<span class='warning'>This object won't fit!</span>")
return
var/obj/item/radio/headset/headset_to_add = item_to_add
var/obj/item/radio/headset/headset_to_add = item_to_add
if(!usr.transferItemToLoc(headset_to_add, src))
return
ears = headset_to_add
to_chat(usr, "<span class='notice'>You fit the headset onto [src].</span>")
if(!usr.transferItemToLoc(headset_to_add, src))
return
src.ears = headset_to_add
to_chat(usr, "<span class='notice'>You fit the headset onto [src].</span>")
clearlist(available_channels)
for(var/ch in headset_to_add.channels)
switch(ch)
if("Engineering")
available_channels.Add(":e")
if("Command")
available_channels.Add(":c")
if("Security")
available_channels.Add(":s")
if("Science")
available_channels.Add(":n")
if("Medical")
available_channels.Add(":m")
if("Supply")
available_channels.Add(":u")
if("Service")
available_channels.Add(":v")
clearlist(available_channels)
for(var/ch in headset_to_add.channels)
switch(ch)
if("Engineering")
available_channels.Add(":e")
if("Command")
available_channels.Add(":c")
if("Security")
available_channels.Add(":s")
if("Science")
available_channels.Add(":n")
if("Medical")
available_channels.Add(":m")
if("Supply")
available_channels.Add(":u")
if("Service")
available_channels.Add(":v")
if(headset_to_add.translate_binary)
available_channels.Add(":b")
else
..()
if(headset_to_add.translate_binary)
available_channels.Add(":b")
else
return ..()
/*