Revert "pixelshift + layering"

This reverts commit 51818478c5.
This commit is contained in:
SandPoot
2023-02-21 14:25:29 -03:00
parent 51818478c5
commit 992d25ea08
9 changed files with 4 additions and 125 deletions

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@@ -1 +0,0 @@
#define COMSIG_KB_MOB_PIXELSHIFT "keybinding_mob_pixelshift"

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@@ -106,11 +106,6 @@
/// A luminescence-shifted value of the last color calculated for chatmessage overlays
var/chat_color_darkened
// Use SET_BASE_PIXEL(x, y) to set these in typepath definitions, it'll handle pixel_x and y for you
///Default pixel x shifting for the atom's icon.
var/base_pixel_x = 0
///Default pixel y shifting for the atom's icon.
var/base_pixel_y = 0
///Used for changing icon states for different base sprites.
var/base_icon_state

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@@ -74,7 +74,7 @@
var/mob/M = user.mob
M.westface()
return TRUE
/*
/datum/keybinding/mob/shift_north
hotkey_keys = list("CtrlShiftW", "CtrlShiftNorth")
name = "pixel_shift_north"
@@ -122,7 +122,7 @@
var/mob/M = user.mob
M.westshift()
return TRUE
*/
/datum/keybinding/living/hold_sprint
hotkey_keys = list()
classic_keys = list()

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@@ -669,7 +669,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
setDir(SOUTH)
client.last_turn = world.time + MOB_FACE_DIRECTION_DELAY
return TRUE
/*
/mob/verb/eastshift()
set hidden = TRUE
if(!canface())
@@ -701,7 +701,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
if(pixel_y >= -32)
pixel_y--
is_shifted = TRUE
*/
/mob/proc/IsAdvancedToolUser()//This might need a rename but it should replace the can this mob use things check
return FALSE

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@@ -54,8 +54,6 @@
var/resting = 0 //Carbon
var/lying = 0
var/lying_prev = 0
/// Whether the mob is pixel shifted or not
var/is_shifted = FALSE
/// List of movement speed modifiers applying to this mob

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@@ -45,14 +45,6 @@
if(mob.force_moving)
return FALSE
// Sandstorm Edit
if(mob.shifting)
mob.pixel_shift(direction)
return FALSE
else if(mob.is_shifted)
mob.unpixel_shift()
//
var/mob/living/L = mob //Already checked for isliving earlier
if(L.incorporeal_move) //Move though walls
Process_Incorpmove(direction)

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@@ -15,7 +15,6 @@
to_chat(src, span_warning("You cannot increase your layer priority any further."))
return
layer = clamp(layer, MOB_LAYER_SHIFT_MIN, MOB_LAYER_SHIFT_MAX)
layer += MOB_LAYER_SHIFT_INCREMENT
var/layer_priority = FLOOR((layer - MOB_LAYER) * 100, 1) // Just for text feedback
to_chat(src, span_notice("Your layer priority is now [layer_priority]."))
@@ -32,7 +31,6 @@
to_chat(src, span_warning("You cannot decrease your layer priority any further."))
return
layer = clamp(layer, MOB_LAYER_SHIFT_MIN, MOB_LAYER_SHIFT_MAX)
layer -= MOB_LAYER_SHIFT_INCREMENT
var/layer_priority = FLOOR((layer - MOB_LAYER) * 100, 1) // Just for text feedback
to_chat(src, span_notice("Your layer priority is now [layer_priority]."))

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@@ -1,101 +0,0 @@
#define MAXIMUM_PIXEL_SHIFT 16
#define PASSABLE_SHIFT_THRESHOLD 8
/mob
/// If we are in the shifting setting.
var/shifting = FALSE
/// Takes the four cardinal direction defines. Any atoms moving into this atom's tile will be allowed to from the added directions.
var/passthroughable = NONE
/datum/keybinding/mob/pixel_shift
hotkey_keys = list("B")
name = "pixel_shift"
full_name = "Pixel Shift"
description = "Shift your characters offset."
category = CATEGORY_MOVEMENT
keybind_signal = COMSIG_KB_MOB_PIXELSHIFT
/datum/keybinding/mob/pixel_shift/down(client/user)
. = ..()
if(.)
return
var/mob/M = user.mob
M.shifting = TRUE
return TRUE
/datum/keybinding/mob/pixel_shift/up(client/user)
. = ..()
if(.)
return
var/mob/M = user.mob
M.shifting = FALSE
return TRUE
/mob/proc/unpixel_shift()
return
/mob/living/unpixel_shift()
. = ..()
passthroughable = NONE
if(is_shifted)
is_shifted = FALSE
pixel_x = get_standard_pixel_x_offset() + base_pixel_x
client?.pixel_x = 0
pixel_y = get_standard_pixel_y_offset() + base_pixel_y
client?.pixel_y = 0
/mob/proc/pixel_shift(direction)
return
/mob/living/set_pull_offsets(mob/living/pull_target, grab_state)
pull_target.unpixel_shift()
return ..()
/mob/living/reset_pull_offsets(mob/living/pull_target, override)
pull_target.unpixel_shift()
return ..()
/mob/living/pixel_shift(direction)
passthroughable = NONE
// switch(direction) // diagonal pixel-shifting, rejoice
if(CHECK_BITFIELD(direction, NORTH))
if(pixel_y <= MAXIMUM_PIXEL_SHIFT + base_pixel_y)
pixel_y++
client?.pixel_y++
is_shifted = TRUE
if(CHECK_BITFIELD(direction, EAST))
if(pixel_x <= MAXIMUM_PIXEL_SHIFT + base_pixel_x)
pixel_x++
client?.pixel_x++
is_shifted = TRUE
if(CHECK_BITFIELD(direction, SOUTH))
if(pixel_y >= -MAXIMUM_PIXEL_SHIFT + base_pixel_y)
pixel_y--
client?.pixel_y--
is_shifted = TRUE
if(CHECK_BITFIELD(direction, WEST))
if(pixel_x >= -MAXIMUM_PIXEL_SHIFT + base_pixel_x)
pixel_x--
client?.pixel_x--
is_shifted = TRUE
// Yes, I know this sets it to true for everything if more than one is matched.
// Movement doesn't check diagonals, and instead just checks EAST or WEST, depending on where you are for those.
if(pixel_y > PASSABLE_SHIFT_THRESHOLD)
passthroughable |= EAST | SOUTH | WEST
if(pixel_x > PASSABLE_SHIFT_THRESHOLD)
passthroughable |= NORTH | SOUTH | WEST
if(pixel_y < -PASSABLE_SHIFT_THRESHOLD)
passthroughable |= NORTH | EAST | WEST
if(pixel_x < -PASSABLE_SHIFT_THRESHOLD)
passthroughable |= NORTH | EAST | SOUTH
/mob/living/CanAllowThrough(atom/movable/mover, turf/target)
// Make sure to not allow projectiles of any kind past where they normally wouldn't.
if(!istype(mover, /obj/item/projectile) && !mover.throwing && passthroughable & mover.dir)
return TRUE
return ..()
#undef MAXIMUM_PIXEL_SHIFT
#undef PASSABLE_SHIFT_THRESHOLD

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@@ -237,7 +237,6 @@
#include "code\__HELPERS\sorts\TimSort.dm"
#include "code\__SANDCODE\DEFINES\chat.dm"
#include "code\__SANDCODE\DEFINES\DNA.dm"
#include "code\__SANDCODE\DEFINES\keybindings.dm"
#include "code\__SANDCODE\DEFINES\language.dm"
#include "code\__SANDCODE\DEFINES\lewd.dm"
#include "code\__SANDCODE\DEFINES\loadout.dm"
@@ -4192,7 +4191,6 @@
#include "modular_sand\code\modules\mob\living\simple_animal\hostile\mining_mobs\elites\legionnaire.dm"
#include "modular_sand\code\modules\mob\living\simple_animal\hostile\mining_mobs\elites\pandora.dm"
#include "modular_sand\code\modules\movespeed\modifiers\components.dm"
#include "modular_sand\code\modules\pixel_shift\pixel_shift.dm"
#include "modular_sand\code\modules\power\cell.dm"
#include "modular_sand\code\modules\power\lightning.dm"
#include "modular_sand\code\modules\power\port_gen.dm"