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Massive optimization for sink objective. (#11563)
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@@ -41,16 +41,9 @@
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var/count = 0
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/datum/sabotage_objective/processing/power_sink/check_condition_processing()
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count += 1
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if(count==10 || sink_found) // doesn't need to fire that often unless a sink exists
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var/sink_found_this_time = FALSE
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for(var/datum/powernet/PN in GLOB.powernets)
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for(var/obj/item/powersink/sink in PN.nodes)
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sink_found_this_time = TRUE
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won = max(won,sink.power_drained/1e8)
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sink_found = sink_found_this_time
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count = 0
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return FALSE
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for(var/s in GLOB.power_sinks)
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var/obj/item/powersink/sink = s
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won = max(won,sink.power_drained/1e8)
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/obj/item/paper/guides/antag/supermatter_sabotage
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info = "Ways to sabotage a supermatter:<br>\
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@@ -1,5 +1,7 @@
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// Powersink - used to drain station power
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GLOBAL_LIST_EMPTY(power_sinks)
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/obj/item/powersink
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desc = "A nulling power sink which drains energy from electrical systems."
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name = "power sink"
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@@ -26,6 +28,14 @@
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var/obj/structure/cable/attached // the attached cable
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/obj/item/powersink/Initialize()
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. = ..()
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GLOB.power_sinks += src
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/obj/item/powersink/Destroy()
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GLOB.power_sinks -= src
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. = ..()
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/obj/item/powersink/update_icon_state()
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icon_state = "powersink[mode == OPERATING]"
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