mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2026-08-29 23:57:10 +01:00
yeah this took way too long to do
This commit is contained in:
@@ -53,8 +53,9 @@
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SCAVENGING_SPAWN_MOUSE = 10,
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SCAVENGING_SPAWN_MICE = 5,
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SCAVENGING_SPAWN_TOM = 1,
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/obj/item/clothing/gloves/color/yellow = 0.5)
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unique_loot = list(/obj/item/clothing/gloves/color/yellow = 5, SCAVENGING_SPAWN_TOM = 1)
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/obj/item/clothing/gloves/color/yellow = 0.5,
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/obj/item/book/granter/crafting_recipe/trash_cannon = 0.1)
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unique_loot = list(/obj/item/clothing/gloves/color/yellow = 5, SCAVENGING_SPAWN_TOM = 1, /obj/item/book/granter/crafting_recipe/trash_cannon = 1)
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/obj/structure/loot_pile/maint/ComponentInitialize()
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var/static/safe_maint_items
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@@ -6,6 +6,8 @@
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mutantrace_variation = NONE
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icon_state = "armorstripper"
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item_state = "armorstripper"
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mob_overlay_icon = 'modular_splurt/icons/mob/clothing/suit.dmi'
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mutantrace_variation = NONE
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armor = list("melee" = 15, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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dog_fashion = null
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@@ -11,3 +11,29 @@
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tools = list(TOOL_CROWBAR)
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subcategory = CAT_MISCELLANEOUS
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category = CAT_MISCELLANEOUS
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/datum/crafting_recipe/trash_cannon
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name = "Trash Cannon"
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always_availible = FALSE
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tools = list(TOOL_WELDER, TOOL_SCREWDRIVER)
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result = /obj/structure/cannon/trash
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reqs = list(
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/obj/item/melee/skateboard/improvised = 1,
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/obj/item/tank/internals/oxygen = 1,
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/datum/reagent/drug/maint/tar = 15,
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/obj/item/restraints/handcuffs/cable = 1,
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/obj/item/storage/toolbox = 1,
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)
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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/datum/crafting_recipe/trashball
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name = "Trashball"
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always_availible = FALSE
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result = /obj/item/stack/cannonball/trashball
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reqs = list(
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/obj/item/stack/sheet = 5,
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/datum/reagent/consumable/space_cola = 10,
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)
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category = CAT_WEAPONRY
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subcategory = CAT_AMMO
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@@ -0,0 +1,14 @@
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/obj/item/book/granter/crafting_recipe/trash_cannon
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name = "diary of a demoted engineer"
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desc = "A lost journal. The engineer seems very deranged about their demotion."
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crafting_recipe_types = list(
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/datum/crafting_recipe/trash_cannon,
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/datum/crafting_recipe/trashball,
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)
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icon_state = "book1"
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oneuse = TRUE
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remarks = list("\"I'll show them! I'll build a CANNON!\"", "\"Gunpowder is ideal, but i'll have to improvise...\"", "\"I savor the look on the CE's face when I BLOW down the walls to engineering!\"", "\"If the supermatter gets loose from my rampage, so be it!\"", "\"I'VE GONE COMPLETELY MENTAL!\"")
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/obj/item/book/granter/crafting_recipe/trash_cannon/recoil(mob/living/carbon/user)
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to_chat(user, span_warning("The book turns to dust in your hands."))
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qdel(src)
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@@ -0,0 +1,138 @@
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///how much projectile damage is lost when using a bad fuel
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#define BAD_FUEL_DAMAGE_TAX 20
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///extra chance it explodes upon firing
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#define BAD_FUEL_EXPLODE_PROBABILTY 10
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/obj/structure/cannon
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name = "cannon"
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desc = "Holemaker Deluxe: A sporty model with a good stop power. Any cannon enthusiast should be expected to start here."
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density = TRUE
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anchored = TRUE
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icon = 'modular_splurt/icons/obj/structures/cannons.dmi'
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icon_state = "falconet_patina"
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max_integrity = 300
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///whether the cannon can be unwrenched from the ground.
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var/anchorable_cannon = TRUE
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var/obj/item/stack/cannonball/loaded_cannonball = null
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var/charge_ignited = FALSE
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var/fire_delay = 15
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var/charge_size = 15
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var/fire_sound = 'modular_splurt/sound/weapons/gun/general/cannon.ogg'
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/obj/structure/cannon/Initialize(mapload)
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. = ..()
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create_reagents(charge_size)
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/obj/structure/cannon/examine(mob/user)
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. = ..()
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. += "<span class='notice'>[src] accepts gunpowder or welding fuel.</span>"
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. += "<span class='warning'>Using welding fuel will weaken the force of the projectile fired.</span>"
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/obj/structure/cannon/proc/fire()
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for(var/mob/shaken_mob in urange(10, src))
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if(shaken_mob.stat == CONSCIOUS)
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shake_camera(shaken_mob, 3, 1)
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playsound(src, fire_sound, 50, TRUE)
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flick(icon_state+"_fire", src)
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if(loaded_cannonball)
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var/obj/item/projectile/fired_projectile = new loaded_cannonball.projectile_type(get_turf(src))
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if(reagents.has_reagent(/datum/reagent/fuel, charge_size))
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fired_projectile.damage = max(2, fired_projectile.damage - BAD_FUEL_DAMAGE_TAX)
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QDEL_NULL(loaded_cannonball)
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fired_projectile.firer = src
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fired_projectile.fired_from = src
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fired_projectile.fire(dir2angle(dir))
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reagents.remove_all()
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charge_ignited = FALSE
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/obj/structure/cannon/attackby(obj/item/used_item, mob/user, params)
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if(charge_ignited)
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to_chat(user, "<span class='warning'>It's gonna fire!</span>")
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return
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var/ignition_message = used_item.ignition_effect(src, user)
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if(istype(used_item, /obj/item/stack/cannonball))
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if(loaded_cannonball)
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to_chat(user, "<span class='warning'>[src] is already loaded!</span>")
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else
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var/obj/item/stack/cannonball/cannoneers_balls = used_item
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loaded_cannonball = new cannoneers_balls.type(src, 1)
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loaded_cannonball.copy_evidences(cannoneers_balls)
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to_chat(user, "<span class='notice'>You load a [cannoneers_balls.singular_name] into \the [src].</span>")
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cannoneers_balls.use(1, transfer = TRUE)
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return
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else if(ignition_message)
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if(!reagents.has_reagent(/datum/reagent/blackpowder,charge_size) && !reagents.has_reagent(/datum/reagent/fuel,charge_size))
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to_chat(user, "<span class='warning'>[src] needs [reagents.maximum_volume]u of charge!</span>")
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return
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visible_message(ignition_message)
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log_game("Cannon fired by [key_name(user)] in [AREACOORD(src)]")
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addtimer(CALLBACK(src, .proc/fire), fire_delay)
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charge_ignited = TRUE
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return
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else if(istype(used_item, /obj/item/reagent_containers))
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var/obj/item/reagent_containers/powder_keg = used_item
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if(!(powder_keg.reagent_flags & OPENCONTAINER))
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return ..()
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if(istype(powder_keg, /obj/item/reagent_containers/rag))
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return ..()
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if(!powder_keg.reagents.total_volume)
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to_chat(user, "<span class='warning'>[powder_keg] is empty!</span>")
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return
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if(reagents.total_volume >= reagents.maximum_volume)
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to_chat(user, "<span class='warning'[src] is full!</span>")
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return
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var/has_enough_gunpowder = powder_keg.reagents.has_reagent(/datum/reagent/blackpowder, charge_size)
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var/has_enough_alt_fuel = powder_keg.reagents.has_reagent(/datum/reagent/fuel, charge_size)
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if(!has_enough_gunpowder && !has_enough_alt_fuel)
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to_chat(user, "<span class='warning'>[powder_keg] doesn't have at least 15u of fuel to fill [src]!</span>")
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return
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if(has_enough_gunpowder)
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powder_keg.reagents.trans_id_to(src, /datum/reagent/blackpowder, amount = charge_size)
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to_chat(user, "<span class='notice'>You load [src] with gunpowder.</span>")
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return
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if(has_enough_alt_fuel)
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powder_keg.reagents.trans_id_to(src, /datum/reagent/fuel, amount = charge_size)
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to_chat(user, "<span class='notice'>You load [src] with welding fuel.</span>")
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return
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if(anchorable_cannon && used_item.tool_behaviour == TOOL_WRENCH)
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if(default_unfasten_wrench(user, used_item, time = 2 SECONDS))
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return
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..()
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/obj/structure/cannon/trash
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name = "trash cannon"
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desc = "Okay, sure, you could call it a toolbox welded to an opened oxygen tank cabled to a skateboard, but it's a TRASH CANNON to us."
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icon_state = "garbagegun"
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anchored = FALSE
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anchorable_cannon = FALSE
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var/fires_before_deconstruction = 5
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/obj/structure/cannon/trash/fire()
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var/explode_chance = 10
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var/used_alt_fuel = reagents.has_reagent(/datum/reagent/fuel, charge_size)
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if(used_alt_fuel)
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explode_chance += BAD_FUEL_EXPLODE_PROBABILTY
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. = ..()
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fires_before_deconstruction--
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if(used_alt_fuel)
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fires_before_deconstruction--
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if(prob(explode_chance))
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visible_message("<span class='warning'>[src] explodes!</span>")
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explosion(src, heavy_impact_range = 1, light_impact_range = 5, flame_range = 5)
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return
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if(fires_before_deconstruction <= 0)
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visible_message("<span class='warning'>[src] falls apart from operation!</span>")
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qdel(src)
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/obj/structure/cannon/trash/Destroy()
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new /obj/item/stack/sheet/metal/five(src.loc)
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new /obj/item/stack/rods(src.loc)
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. = ..()
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#undef BAD_FUEL_DAMAGE_TAX
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#undef BAD_FUEL_EXPLODE_PROBABILTY
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@@ -0,0 +1,70 @@
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/obj/item/stack/cannonball
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name = "cannonballs"
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desc = "A stack of heavy plasteel cannonballs. Gunnery for the space age!"
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icon = 'modular_splurt/icons/obj/stack_objects.dmi'
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icon_state = "cannonballs"
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max_amount = 14
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singular_name = "cannonball"
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merge_type = /obj/item/stack/cannonball
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throwforce = 10
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flags_1 = CONDUCT_1
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custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT)
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resistance_flags = FIRE_PROOF
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throw_speed = 5
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throw_range = 3
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///the type of projectile this type of cannonball item turns into.
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var/obj/item/projectile/projectile_type = /obj/item/projectile/bullet/cannonball
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/obj/item/stack/cannonball/update_icon_state()
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. = ..()
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icon_state = (amount == 1) ? "[initial(icon_state)]" : "[initial(icon_state)]_[min(amount, 14)]"
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/obj/item/stack/cannonball/fourteen
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amount = 14
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/obj/item/stack/cannonball/shellball
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name = "explosive shellballs"
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singular_name = "explosive shellball"
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desc = "An explosive anti-material and counter-battery projectile cannonball. Makes great work out of any wall, for easy entrances."
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color = "#FF0000"
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merge_type = /obj/item/stack/cannonball/shellball
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projectile_type = /obj/item/projectile/bullet/cannonball/explosive
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/obj/item/stack/cannonball/shellball/seven
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amount = 7
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/obj/item/stack/cannonball/shellball/fourteen
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amount = 14
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/obj/item/stack/cannonball/emp
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name = "malfunction shots"
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singular_name = "malfunction shot"
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icon_state = "emp_cannonballs"
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desc = "A shot filled with two chambers that combine on impact, creating a chemical EMP. What does any of that mean? Who knows. Modern piracy really lost its soul with these newfangled things."
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max_amount = 4
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merge_type = /obj/item/stack/cannonball/emp
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projectile_type = /obj/item/projectile/bullet/cannonball/emp
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/obj/item/stack/cannonball/the_big_one
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name = "\"The Biggest Ones\""
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singular_name = "\"The Biggest One\""
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desc = "An insane amount of explosives jammed into a massive cannonball. The last cannonball you'll ever fire in a fight, mostly because there'll be nothing left to shoot at afterwards."
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max_amount = 5
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icon_state = "biggest_cannonballs"
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merge_type = /obj/item/stack/cannonball/the_big_one
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projectile_type = /obj/item/projectile/bullet/cannonball/biggest_one
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|
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/obj/item/stack/cannonball/the_big_one/five
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amount = 5
|
||||
|
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/obj/item/stack/cannonball/trashball
|
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name = "trashballs"
|
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singular_name = "trashball"
|
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desc = "A clump of tightly packed garbage. It'll work as a cannonball, but it may be unhealthy to actually put this in a real cannon."
|
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max_amount = 4
|
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icon_state = "trashballs"
|
||||
merge_type = /obj/item/stack/cannonball/trashball
|
||||
projectile_type = /obj/item/projectile/bullet/cannonball/trashball
|
||||
|
||||
/obj/item/stack/cannonball/trashball/four
|
||||
amount = 4
|
||||
@@ -0,0 +1,4 @@
|
||||
/datum/spellbook_entry/summonsoap
|
||||
name = "Summon Soap"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/conjure_item/soap
|
||||
category = "Defensive"
|
||||
@@ -182,3 +182,15 @@
|
||||
else
|
||||
message = "makes a very loud noise."
|
||||
. = ..()
|
||||
|
||||
/datum/emote/living/monkeytwerk
|
||||
key = "twerk"
|
||||
key_third_person = "twerk"
|
||||
message = "shakes it harder than James Russle himself!"
|
||||
emote_type = EMOTE_AUDIBLE
|
||||
muzzle_ignore = TRUE
|
||||
restraint_check = FALSE
|
||||
|
||||
/datum/emote/living/monkeytwerk/run_emote(mob/user, params, type_override, intentional)
|
||||
. = ..()
|
||||
playsound(user, 'modular_splurt/sound/misc/monkey_twerk.ogg', 50, 1)
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
/obj/item/projectile/bullet/cannonball
|
||||
name = "cannonball"
|
||||
icon = 'modular_splurt/icons/obj/guns/projectiles.dmi'
|
||||
icon_state = "cannonball"
|
||||
damage = 110 //gets set to 100 before first mob impact.
|
||||
movement_type = FLYING | UNSTOPPABLE
|
||||
sharpness = NONE
|
||||
wound_bonus = 0
|
||||
dismemberment = 0
|
||||
knockdown = 5 SECONDS
|
||||
stutter = 10 SECONDS
|
||||
embedding = null
|
||||
hitsound = 'sound/effects/meteorimpact.ogg'
|
||||
hitsound_wall = 'sound/weapons/sonic_jackhammer.ogg'
|
||||
|
||||
/obj/item/projectile/bullet/cannonball/prehit(atom/target)
|
||||
damage -= 10
|
||||
if(damage < 40)
|
||||
movement_type &= ~(UNSTOPPABLE)
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/bullet/cannonball/on_hit(atom/target, blocked = FALSE)
|
||||
if(blocked == 100)
|
||||
return ..()
|
||||
if(isobj(target))
|
||||
var/obj/hit_object = target
|
||||
hit_object.take_damage(80, BRUTE, sound_effect = FALSE)
|
||||
else if(isclosedturf(target))
|
||||
damage -= max(damage - 30, 10) //lose extra momentum from busting through a wall
|
||||
if(!isindestructiblewall(target))
|
||||
var/turf/closed/hit_turf = target
|
||||
hit_turf.ScrapeAway()
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/bullet/cannonball/explosive
|
||||
name = "explosive shell"
|
||||
color = "#FF0000"
|
||||
damage = 40 //set to 30 before first mob impact, but they're gonna be gibbed by the explosion
|
||||
|
||||
/obj/item/projectile/bullet/cannonball/explosive/prehit(atom/target)
|
||||
. = ..()
|
||||
explosion(target, devastation_range = 2, heavy_impact_range = 3, light_impact_range = 4)
|
||||
|
||||
/obj/item/projectile/bullet/cannonball/emp
|
||||
name = "malfunction shot"
|
||||
icon_state = "emp_cannonball"
|
||||
damage = 15 //very low
|
||||
|
||||
/obj/item/projectile/bullet/cannonball/emp/prehit(atom/target)
|
||||
. = ..()
|
||||
empulse(src, 4, 10)
|
||||
|
||||
/obj/item/projectile/bullet/cannonball/biggest_one
|
||||
name = "\"The Biggest One\""
|
||||
icon_state = "biggest_one"
|
||||
damage = 70 //low pierce
|
||||
|
||||
/obj/item/projectile/bullet/cannonball/biggest_one/prehit(atom/target)
|
||||
. = ..()
|
||||
if(damage < 50)
|
||||
explosion(target, GLOB.MAX_EX_DEVESTATION_RANGE, GLOB.MAX_EX_HEAVY_RANGE, GLOB.MAX_EX_LIGHT_RANGE, GLOB.MAX_EX_FLASH_RANGE)
|
||||
|
||||
/obj/item/projectile/bullet/cannonball/trashball
|
||||
name = "trashball"
|
||||
icon_state = "trashball"
|
||||
damage = 90 //better than the biggest one but no explosion, so kinda just a worse normal cannonball
|
||||
@@ -0,0 +1,22 @@
|
||||
/datum/reagent/drug/maint/tar
|
||||
name = "Maintenance Tar"
|
||||
description = "An unknown tar that you most likely gotten from an assistant, a bored chemist... or cooked yourself."
|
||||
reagent_state = LIQUID
|
||||
color = "#000000"
|
||||
overdose_threshold = 30
|
||||
|
||||
/datum/reagent/drug/maint/tar/on_mob_life(mob/living/carbon/M, delta_time, times_fired)
|
||||
. = ..()
|
||||
|
||||
M.AdjustStun(-10 * REAGENTS_EFFECT_MULTIPLIER * delta_time)
|
||||
M.AdjustKnockdown(-10 * REAGENTS_EFFECT_MULTIPLIER * delta_time)
|
||||
M.AdjustUnconscious(-10 * REAGENTS_EFFECT_MULTIPLIER * delta_time)
|
||||
M.AdjustParalyzed(-10 * REAGENTS_EFFECT_MULTIPLIER * delta_time)
|
||||
M.AdjustImmobilized(-10 * REAGENTS_EFFECT_MULTIPLIER * delta_time)
|
||||
M.adjustOrganLoss(ORGAN_SLOT_LIVER, 1.5 * REAGENTS_EFFECT_MULTIPLIER * delta_time)
|
||||
|
||||
/datum/reagent/drug/maint/tar/overdose_process(mob/living/M, delta_time, times_fired)
|
||||
. = ..()
|
||||
|
||||
M.adjustToxLoss(5 * REAGENTS_EFFECT_MULTIPLIER * delta_time)
|
||||
M.adjustOrganLoss(ORGAN_SLOT_LIVER, 3 * REAGENTS_EFFECT_MULTIPLIER * delta_time)
|
||||
@@ -0,0 +1,7 @@
|
||||
/datum/chemical_reaction/maint_tar1
|
||||
results = list(/datum/reagent/toxin/acid = 1 ,/datum/reagent/drug/maint/tar = 3)
|
||||
required_reagents = list(/datum/reagent/consumable/tea = 1, /datum/reagent/phenol = 1 , /datum/reagent/fuel = 1)
|
||||
|
||||
/datum/chemical_reaction/maint_tar2
|
||||
results = list(/datum/reagent/toxin/acid = 1 ,/datum/reagent/drug/maint/tar = 3)
|
||||
required_reagents = list(/datum/reagent/consumable/tea = 1, /datum/reagent/consumable/enzyme = 3 , /datum/reagent/fuel = 1)
|
||||
@@ -0,0 +1,8 @@
|
||||
/obj/effect/proc_holder/spell/targeted/conjure_item/soap
|
||||
name = "Summon Soap"
|
||||
desc = "For El Trollage. And maybe a bit of crew's anger too."
|
||||
charge_max = 100
|
||||
action_icon = 'icons/obj/items_and_weapons.dmi'
|
||||
action_icon_state = "soapdeluxe"
|
||||
item_type = /obj/item/soap/deluxe
|
||||
delete_old = FALSE
|
||||
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+9
-2
@@ -4183,10 +4183,12 @@
|
||||
#include "modular_splurt\code\game\areas\centcom.dm"
|
||||
#include "modular_splurt\code\game\areas\shuttles.dm"
|
||||
#include "modular_splurt\code\game\gamemodes\objectives.dm"
|
||||
#include "modular_splurt\code\game\machinery\chem_alert.dm"
|
||||
#include "modular_splurt\code\game\machinery\computer\slavery.dm"
|
||||
#include "modular_splurt\code\game\object\effects\landmarks.dm"
|
||||
#include "modular_splurt\code\game\object\items\cards_ids.dm"
|
||||
#include "modular_splurt\code\game\object\items\cosmetics.dm"
|
||||
#include "modular_splurt\code\game\object\items\granters.dm"
|
||||
#include "modular_splurt\code\game\object\items\mesmetron.dm"
|
||||
#include "modular_splurt\code\game\object\items\circuitboards\computer_circuitboards.dm"
|
||||
#include "modular_splurt\code\game\object\items\devices\radio\electropack.dm"
|
||||
@@ -4208,12 +4210,14 @@
|
||||
#include "modular_splurt\code\game\object\structures\tables_racks.dm"
|
||||
#include "modular_splurt\code\game\object\structures\bed_chairs\beds.dm"
|
||||
#include "modular_splurt\code\game\object\structures\bed_chairs\chairs.dm"
|
||||
#include "modular_splurt\code\game\object\structures\cannons\cannon.dm"
|
||||
#include "modular_splurt\code\game\object\structures\cannons\cannonballs.dm"
|
||||
#include "modular_splurt\code\game\object\structures\crates_lockers\closets\slaver.dm"
|
||||
#include "modular_splurt\code\game\object\structures\crates_lockers\crates\wooden.dm"
|
||||
#include "modular_splurt\code\game\turfs\simulated\floor\fancy_floor.dm"
|
||||
#include "modular_splurt\code\game\turfs\simulated\wall\mineral_walls.dm"
|
||||
#include "modular_splurt\code\modules\admin\verbs\discordbunker.dm"
|
||||
#include "modular_splurt\code\modules\admin\playtimes.dm"
|
||||
#include "modular_splurt\code\modules\admin\verbs\discordbunker.dm"
|
||||
#include "modular_splurt\code\modules\admin\verbs\one_click_antag.dm"
|
||||
#include "modular_splurt\code\modules\admin\verbs\randomverbs.dm"
|
||||
#include "modular_splurt\code\modules\antagonists\ashwalker.dm"
|
||||
@@ -4267,9 +4271,12 @@
|
||||
#include "modular_splurt\code\modules\mob\living\carbon\human\species_types\ashwalker.dm"
|
||||
#include "modular_splurt\code\modules\power\cell.dm"
|
||||
#include "modular_splurt\code\modules\projectiles\guns\ballistic\automatic.dm"
|
||||
#include "modular_splurt\code\modules\projectiles\projectile\bullets\cannonball.dm"
|
||||
#include "modular_splurt\code\modules\reagents\chemistry\reagents\alcohol_reagents.dm"
|
||||
#include "modular_splurt\code\modules\reagents\chemistry\reagents\cit_reagents.dm"
|
||||
#include "modular_splurt\code\modules\reagents\chemistry\reagents\drug_reagents.dm"
|
||||
#include "modular_splurt\code\modules\reagents\chemistry\reagents\food_reagents.dm"
|
||||
#include "modular_splurt\code\modules\reagents\chemistry\recipes\drugs.dm"
|
||||
#include "modular_splurt\code\modules\reagents\chemistry\recipes\lewd.dm"
|
||||
#include "modular_splurt\code\modules\research\designs\biogenerator_designs.dm"
|
||||
#include "modular_splurt\code\modules\research\designs\power_designs.dm"
|
||||
@@ -4279,7 +4286,7 @@
|
||||
#include "modular_splurt\code\modules\smithing\anvil.dm"
|
||||
#include "modular_splurt\code\modules\smithing\finished_items.dm"
|
||||
#include "modular_splurt\code\modules\smithing\smithed_items.dm"
|
||||
#include "modular_splurt\code\modules\spell\spell_types\conjure.dm"
|
||||
#include "modular_splurt\code\modules\vending\clothesmate.dm"
|
||||
#include "tools\Redirector\textprocs.dm"
|
||||
#include "modular_splurt\code\game\machinery\chem_alert.dm"
|
||||
// END_INCLUDE
|
||||
|
||||
Reference in New Issue
Block a user