mime/clown masks' face concealment altclick toggle. Plasmaman helmets' welding visors & smileys port.

This commit is contained in:
Ghommie
2020-10-16 20:27:09 +02:00
parent 4534dec889
commit c0f3317c01
9 changed files with 186 additions and 70 deletions

View File

@@ -158,8 +158,8 @@ SUBSYSTEM_DEF(traumas)
/obj/item/clothing/head/frenchberet, /obj/item/clothing/suit/suspenders, /obj/item/reagent_containers/food/drinks/bottle/bottleofnothing,
/obj/item/storage/backpack/mime, /obj/item/reagent_containers/food/snacks/grown/banana/mime,
/obj/item/grown/bananapeel/mimanapeel, /obj/item/cartridge/virus/mime, /obj/item/clothing/shoes/sneakers/mime,
/obj/item/bedsheet/mime, /obj/item/reagent_containers/food/snacks/burger/mime, /obj/item/clothing/head/beret, /obj/item/clothing/mask/gas/sexymime,
/obj/item/clothing/under/rank/civilian/mime/sexy, /obj/item/toy/figure/mime, /obj/item/toy/crayon/mime, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced, /obj/mecha/combat/reticence)),
/obj/item/bedsheet/mime, /obj/item/reagent_containers/food/snacks/burger/mime, /obj/item/clothing/head/beret,
/obj/item/toy/figure/mime, /obj/item/toy/crayon/mime, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced, /obj/mecha/combat/reticence)),
"cats" = typecacheof(list(/obj/item/organ/ears/cat, /obj/item/organ/tail/cat, /obj/item/laser_pointer, /obj/item/toy/cattoy, /obj/item/clothing/head/kitty,
/obj/item/clothing/head/collectable/kitty, /obj/item/melee/chainofcommand/tailwhip/kitty, /obj/item/stack/sheet/animalhide/cat)),

View File

@@ -273,6 +273,13 @@
if(istype(H))
H.toggle_welding_screen(owner)
/datum/action/item_action/toggle_welding_screen/plasmaman
/datum/action/item_action/toggle_welding_screen/plasmaman/Trigger()
var/obj/item/clothing/head/helmet/space/plasmaman/H = target
if(istype(H))
H.toggle_welding_screen(owner)
/datum/action/item_action/toggle_headphones
name = "Toggle Headphones"
desc = "UNTZ UNTZ UNTZ"

View File

@@ -160,13 +160,13 @@
/obj/effect/spawner/bundle/costume/sexyclown
name = "sexy clown costume spawner"
items = list(
/obj/item/clothing/mask/gas/sexyclown,
/obj/item/clothing/mask/gas/clown_hat/sexy,
/obj/item/clothing/under/rank/civilian/clown/sexy)
/obj/effect/spawner/bundle/costume/sexymime
name = "sexy mime costume spawner"
items = list(
/obj/item/clothing/mask/gas/sexymime,
/obj/item/clothing/mask/gas/mime/sexy,
/obj/item/clothing/under/rank/civilian/mime/sexy)
/obj/effect/spawner/bundle/crate/Initialize(mapload)

View File

@@ -44,30 +44,38 @@
var/mob/M = loc
M.update_inv_wear_mask()
//Proc that moves gas/breath masks out of the way, disabling them and allowing pill/food consumption
/obj/item/clothing/mask/proc/adjustmask(mob/living/user)
/**
* Proc that moves gas/breath masks out of the way, disabling them and allowing pill/food consumption
* The flavor_details variable is for masks that use this function only to toggle HIDEFACE for identity.
*/
/obj/item/clothing/mask/proc/adjustmask(mob/living/user, just_flavor = FALSE)
if(user && user.incapacitated())
return
return FALSE
mask_adjusted = !mask_adjusted
if(!mask_adjusted)
src.icon_state = initial(icon_state)
gas_transfer_coefficient = initial(gas_transfer_coefficient)
permeability_coefficient = initial(permeability_coefficient)
clothing_flags |= visor_flags
if(!just_flavor)
src.icon_state = initial(icon_state)
gas_transfer_coefficient = initial(gas_transfer_coefficient)
permeability_coefficient = initial(permeability_coefficient)
slot_flags = initial(slot_flags)
flags_cover |= visor_flags_cover
clothing_flags |= visor_flags
flags_inv |= visor_flags_inv
flags_cover |= visor_flags_cover
to_chat(user, "<span class='notice'>You push \the [src] back into place.</span>")
slot_flags = initial(slot_flags)
else
icon_state += "_up"
to_chat(user, "<span class='notice'>You push \the [src] out of the way.</span>")
gas_transfer_coefficient = null
permeability_coefficient = null
clothing_flags &= ~visor_flags
if(!just_flavor)
icon_state += "_up"
gas_transfer_coefficient = null
permeability_coefficient = null
clothing_flags &= ~visor_flags
flags_cover &= ~visor_flags_cover
if(adjusted_flags)
slot_flags = adjusted_flags
flags_inv &= ~visor_flags_inv
flags_cover &= ~visor_flags_cover
if(adjusted_flags)
slot_flags = adjusted_flags
if(user)
user.wear_mask_update(src, toggle_off = mask_adjusted)
user.update_action_buttons_icon() //when mask is adjusted out, we update all buttons icon so the user's potential internal tank correctly shows as off.
if(!just_flavor)
to_chat(user, "<span class='notice'>You push \the [src] [mask_adjusted ? "out of the way" : "back into place"].</span>")
user.wear_mask_update(src, toggle_off = mask_adjusted)
user.update_action_buttons_icon() //when mask is adjusted out, we update all buttons icon so the user's potential internal tank correctly shows as off.
else
to_chat(usr, "<span class='notice'>You adjust [src], it will now [mask_adjusted ? "not" : ""] obscure your identity while worn.</span>")
return TRUE

View File

@@ -72,18 +72,29 @@
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
actions_types = list(/datum/action/item_action/adjust)
visor_flags_inv = HIDEFACE
dog_fashion = /datum/dog_fashion/head/clown
var/list/clownmask_designs = list()
var/static/list/clownmask_designs = list()
/obj/item/clothing/mask/gas/clown_hat/Initialize(mapload)
.=..()
clownmask_designs = list(
"True Form" = image(icon = src.icon, icon_state = "clown"),
"The Feminist" = image(icon = src.icon, icon_state = "sexyclown"),
"The Jester" = image(icon = src.icon, icon_state = "chaos"),
"The Madman" = image(icon = src.icon, icon_state = "joker"),
"The Rainbow Color" = image(icon = src.icon, icon_state = "rainbow")
)
if(!clownmask_designs)
clownmask_designs = list(
"True Form" = image(icon = src.icon, icon_state = "clown"),
"The Feminist" = image(icon = src.icon, icon_state = "sexyclown"),
"The Jester" = image(icon = src.icon, icon_state = "chaos"),
"The Madman" = image(icon = src.icon, icon_state = "joker"),
"The Rainbow Color" = image(icon = src.icon, icon_state = "rainbow")
)
/obj/item/clothing/mask/gas/clown_hat/examine(mob/user)
. = ..()
. += "Alt-click to toggle identity concealment. it's currently <b>[flags_inv & HIDEFACE ? "on" : "off"]</b>."
/obj/item/clothing/mask/gas/clown_hat/AltClick(mob/user)
. = ..()
if(adjustmask(user, TRUE))
return TRUE
/obj/item/clothing/mask/gas/clown_hat/ui_action_click(mob/user)
if(!istype(user) || user.incapacitated())
@@ -103,14 +114,12 @@
to_chat(user, "<span class='notice'>Your Clown Mask has now morphed into [choice], all praise the Honkmother!</span>")
return TRUE
/obj/item/clothing/mask/gas/sexyclown
/obj/item/clothing/mask/gas/clown_hat/sexy
name = "sexy-clown wig and mask"
desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
clothing_flags = ALLOWINTERNALS
icon_state = "sexyclown"
item_state = "sexyclown"
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
actions_types = list()
/obj/item/clothing/mask/gas/mime
name = "mime mask"
@@ -121,18 +130,27 @@
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
actions_types = list(/datum/action/item_action/adjust)
var/list/mimemask_designs = list()
visor_flags_inv = HIDEFACE
var/static/list/mimemask_designs = list()
/obj/item/clothing/mask/gas/mime/examine(mob/user)
. = ..()
. += "Alt-click to toggle identity concealment. it's currently <b>[flags_inv & HIDEFACE ? "on" : "off"]</b>."
/obj/item/clothing/mask/gas/mime/AltClick(mob/user)
. = ..()
if(adjustmask(user, TRUE))
return TRUE
/obj/item/clothing/mask/gas/mime/Initialize(mapload)
.=..()
mimemask_designs = list(
"Blanc" = image(icon = src.icon, icon_state = "mime"),
"Excité" = image(icon = src.icon, icon_state = "sexymime"),
"Triste" = image(icon = src.icon, icon_state = "sadmime"),
"Effrayé" = image(icon = src.icon, icon_state = "scaredmime")
)
if(!mimemask_designs)
mimemask_designs = list(
"Blanc" = image(icon = src.icon, icon_state = "mime"),
"Excité" = image(icon = src.icon, icon_state = "sexymime"),
"Triste" = image(icon = src.icon, icon_state = "sadmime"),
"Effrayé" = image(icon = src.icon, icon_state = "scaredmime")
)
/obj/item/clothing/mask/gas/mime/ui_action_click(mob/user)
if(!istype(user) || user.incapacitated())
@@ -151,6 +169,13 @@
to_chat(user, "<span class='notice'>Your Mime Mask has now morphed into [choice]!</span>")
return TRUE
/obj/item/clothing/mask/gas/mime/sexy
name = "sexy mime mask"
desc = "A traditional female mime's mask."
icon_state = "sexymime"
item_state = "sexymime"
actions_types = list()
/obj/item/clothing/mask/gas/monkeymask
name = "monkey mask"
desc = "A mask used when acting as a monkey."
@@ -160,15 +185,6 @@
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
/obj/item/clothing/mask/gas/sexymime
name = "sexy mime mask"
desc = "A traditional female mime's mask."
clothing_flags = ALLOWINTERNALS
icon_state = "sexymime"
item_state = "sexymime"
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
/obj/item/clothing/mask/gas/death_commando
name = "Death Commando Mask"
icon_state = "death_commando_mask"

View File

@@ -40,37 +40,115 @@
icon_state = "plasmaman-helm"
item_state = "plasmaman-helm"
strip_delay = 80
flash_protect = 2
tint = 2
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75, "wound" = 10)
resistance_flags = FIRE_PROOF
var/brightness_on = 4 //luminosity when the light is on
var/on = FALSE
var/helmet_on = FALSE
var/smile = FALSE
var/smile_color = "#FF0000"
var/light_overlay = "envirohelm-light"
actions_types = list(/datum/action/item_action/toggle_helmet_light)
var/visor_icon = "envisor"
var/smile_state = "envirohelm_smile"
actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_welding_screen/plasmaman)
visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
flags_cover = HEADCOVERSMOUTH|HEADCOVERSEYES
visor_flags_inv = HIDEEYES|HIDEFACE|HIDEFACIALHAIR
mutantrace_variation = NONE
/obj/item/clothing/head/helmet/space/plasmaman/Initialize()
. = ..()
visor_toggling()
update_icon()
/obj/item/clothing/head/helmet/space/plasmaman/ComponentInitialize()
. = ..()
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, .proc/wipe_that_smile_off_your_face)
AddElement(/datum/element/update_icon_updates_onmob)
/obj/item/clothing/head/helmet/space/plasmaman/AltClick(mob/user)
. = ..()
if(user.canUseTopic(src, BE_CLOSE))
toggle_welding_screen(user)
return TRUE
/obj/item/clothing/head/helmet/space/plasmaman/proc/toggle_welding_screen(mob/living/user)
if(weldingvisortoggle(user))
if(helmet_on)
to_chat(user, "<span class='notice'>Your helmet's torch can't pass through your welding visor!</span>")
helmet_on = FALSE
set_light(0)
playsound(src, 'sound/mecha/mechmove03.ogg', 50, TRUE) //Visors don't just come from nothing
update_icon()
/obj/item/clothing/head/helmet/space/plasmaman/update_overlays()
. = ..()
if(!up)
. += visor_icon
if(helmet_on)
. += light_overlay
if(smile)
var/mutable_appearance/M = mutable_appearance(icon, smile_state)
M.color = smile_color
. += M
/obj/item/clothing/head/helmet/space/plasmaman/attackby(obj/item/C, mob/living/user)
. = ..()
if(istype(C, /obj/item/toy/crayon))
if(!smile)
var/obj/item/toy/crayon/CR = C
to_chat(user, "<span class='notice'>You start drawing a smiley face on the helmet's visor..</span>")
if(do_after(user, 25, target = src))
smile = TRUE
smile_color = CR.paint_color
to_chat(user, "You draw a smiley on the helmet visor.")
update_icon()
else
to_chat(user, "<span class='warning'>Seems like someone already drew something on this helmet's visor!</span>")
///gets called when receiving the CLEAN_ACT signal from something, i.e soap or a shower. exists to remove any smiley faces drawn on the helmet.
/obj/item/clothing/head/helmet/space/plasmaman/proc/wipe_that_smile_off_your_face()
if(smile)
smile = FALSE
update_icon()
/obj/item/clothing/head/helmet/space/plasmaman/attack_self(mob/user)
if(!light_overlay)
return
on = !on
if(!on)
cut_overlay(light_overlay)
else
add_overlay(light_overlay)
user.update_inv_head() //So the mob overlay updates
if(!up)
to_chat(user, "<span class='notice'>Your helmet's torch can't pass through your welding visor!</span>")
return
helmet_on = !helmet_on
if(on)
if(helmet_on)
set_light(brightness_on, 0.8, "#FFCC66")
else
set_light(0)
for(var/X in actions)
var/datum/action/A=X
A.UpdateButtonIcon()
update_icon()
/obj/item/clothing/head/helmet/space/plasmaman/visor_toggling() //handles all the actual toggling of flags
up = !up
clothing_flags ^= visor_flags
flags_inv ^= visor_flags_inv
if(visor_vars_to_toggle & VISOR_FLASHPROTECT)
flash_protect ^= initial(flash_protect)
if(visor_vars_to_toggle & VISOR_TINT)
tint ^= initial(tint)
/obj/item/clothing/head/helmet/space/plasmaman/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
. = ..()
if(!isinhands && on)
. += mutable_appearance(icon_file, light_overlay)
if(!isinhands)
if(smile)
var/mutable_appearance/M = mutable_appearance(icon_file, smile_state)
M.color = smile_color
. += M
if(!up)
. += mutable_appearance(icon_file, visor_icon)
if(helmet_on)
. += mutable_appearance(icon_file, light_overlay)
/obj/item/clothing/head/helmet/space/plasmaman/security
name = "security plasma envirosuit helmet"
@@ -170,6 +248,7 @@
desc = "A khaki helmet given to plasmamen miners operating on lavaland."
icon_state = "explorer_envirohelm"
item_state = "explorer_envirohelm"
visor_icon = "explorer_envisor"
/obj/item/clothing/head/helmet/space/plasmaman/chaplain
name = "chaplain's plasma envirosuit helmet"
@@ -202,7 +281,9 @@
icon_state = "prototype_envirohelm"
item_state = "prototype_envirohelm"
light_overlay = null
actions_types = list()
actions_types = list(/datum/action/item_action/toggle_welding_screen/plasmaman)
smile_state = "prototype_smile"
visor_icon = "prototype_envisor"
/obj/item/clothing/head/helmet/space/plasmaman/botany
name = "botany plasma envirosuit helmet"
@@ -222,6 +303,7 @@
icon_state = "mime_envirohelm"
item_state = "mime_envirohelm"
light_overlay = "mime_envirohelm-light"
visor_icon = "mime_envisor"
/obj/item/clothing/head/helmet/space/plasmaman/clown
name = "clown envirosuit helmet"
@@ -229,3 +311,6 @@
icon_state = "clown_envirohelm"
item_state = "clown_envirohelm"
light_overlay = "clown_envirohelm-light"
item_state = "clown_envirohelm"
visor_icon = "clown_envisor"
smile_state = "clown_smile"

View File

@@ -74,9 +74,9 @@
/obj/item/staff = 3,
/obj/item/clothing/under/rank/civilian/mime/skirt = 1,
/obj/item/clothing/under/rank/captain/suit/skirt = 1,
/obj/item/clothing/mask/gas/sexyclown = 1,
/obj/item/clothing/mask/gas/clown_hat/sexy = 1,
/obj/item/clothing/under/rank/civilian/clown/sexy = 1,
/obj/item/clothing/mask/gas/sexymime = 1,
/obj/item/clothing/mask/gas/mime/sexy = 1,
/obj/item/clothing/under/rank/civilian/mime/sexy = 1,
/obj/item/clothing/mask/rat/bat = 1,
/obj/item/clothing/mask/rat/bee = 1,

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