mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 18:02:57 +00:00
mime/clown masks' face concealment altclick toggle. Plasmaman helmets' welding visors & smileys port.
This commit is contained in:
@@ -158,8 +158,8 @@ SUBSYSTEM_DEF(traumas)
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/obj/item/clothing/head/frenchberet, /obj/item/clothing/suit/suspenders, /obj/item/reagent_containers/food/drinks/bottle/bottleofnothing,
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/obj/item/storage/backpack/mime, /obj/item/reagent_containers/food/snacks/grown/banana/mime,
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/obj/item/grown/bananapeel/mimanapeel, /obj/item/cartridge/virus/mime, /obj/item/clothing/shoes/sneakers/mime,
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/obj/item/bedsheet/mime, /obj/item/reagent_containers/food/snacks/burger/mime, /obj/item/clothing/head/beret, /obj/item/clothing/mask/gas/sexymime,
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/obj/item/clothing/under/rank/civilian/mime/sexy, /obj/item/toy/figure/mime, /obj/item/toy/crayon/mime, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced, /obj/mecha/combat/reticence)),
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/obj/item/bedsheet/mime, /obj/item/reagent_containers/food/snacks/burger/mime, /obj/item/clothing/head/beret,
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/obj/item/toy/figure/mime, /obj/item/toy/crayon/mime, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced, /obj/mecha/combat/reticence)),
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"cats" = typecacheof(list(/obj/item/organ/ears/cat, /obj/item/organ/tail/cat, /obj/item/laser_pointer, /obj/item/toy/cattoy, /obj/item/clothing/head/kitty,
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/obj/item/clothing/head/collectable/kitty, /obj/item/melee/chainofcommand/tailwhip/kitty, /obj/item/stack/sheet/animalhide/cat)),
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@@ -273,6 +273,13 @@
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if(istype(H))
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H.toggle_welding_screen(owner)
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/datum/action/item_action/toggle_welding_screen/plasmaman
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/datum/action/item_action/toggle_welding_screen/plasmaman/Trigger()
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var/obj/item/clothing/head/helmet/space/plasmaman/H = target
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if(istype(H))
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H.toggle_welding_screen(owner)
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/datum/action/item_action/toggle_headphones
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name = "Toggle Headphones"
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desc = "UNTZ UNTZ UNTZ"
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@@ -160,13 +160,13 @@
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/obj/effect/spawner/bundle/costume/sexyclown
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name = "sexy clown costume spawner"
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items = list(
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/obj/item/clothing/mask/gas/sexyclown,
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/obj/item/clothing/mask/gas/clown_hat/sexy,
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/obj/item/clothing/under/rank/civilian/clown/sexy)
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/obj/effect/spawner/bundle/costume/sexymime
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name = "sexy mime costume spawner"
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items = list(
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/obj/item/clothing/mask/gas/sexymime,
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/obj/item/clothing/mask/gas/mime/sexy,
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/obj/item/clothing/under/rank/civilian/mime/sexy)
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/obj/effect/spawner/bundle/crate/Initialize(mapload)
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@@ -44,30 +44,38 @@
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var/mob/M = loc
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M.update_inv_wear_mask()
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//Proc that moves gas/breath masks out of the way, disabling them and allowing pill/food consumption
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/obj/item/clothing/mask/proc/adjustmask(mob/living/user)
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/**
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* Proc that moves gas/breath masks out of the way, disabling them and allowing pill/food consumption
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* The flavor_details variable is for masks that use this function only to toggle HIDEFACE for identity.
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*/
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/obj/item/clothing/mask/proc/adjustmask(mob/living/user, just_flavor = FALSE)
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if(user && user.incapacitated())
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return
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return FALSE
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mask_adjusted = !mask_adjusted
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if(!mask_adjusted)
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if(!just_flavor)
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src.icon_state = initial(icon_state)
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gas_transfer_coefficient = initial(gas_transfer_coefficient)
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permeability_coefficient = initial(permeability_coefficient)
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slot_flags = initial(slot_flags)
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flags_cover |= visor_flags_cover
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clothing_flags |= visor_flags
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flags_inv |= visor_flags_inv
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flags_cover |= visor_flags_cover
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to_chat(user, "<span class='notice'>You push \the [src] back into place.</span>")
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slot_flags = initial(slot_flags)
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else
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if(!just_flavor)
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icon_state += "_up"
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to_chat(user, "<span class='notice'>You push \the [src] out of the way.</span>")
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gas_transfer_coefficient = null
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permeability_coefficient = null
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clothing_flags &= ~visor_flags
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flags_inv &= ~visor_flags_inv
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flags_cover &= ~visor_flags_cover
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if(adjusted_flags)
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slot_flags = adjusted_flags
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flags_inv &= ~visor_flags_inv
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if(user)
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if(!just_flavor)
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to_chat(user, "<span class='notice'>You push \the [src] [mask_adjusted ? "out of the way" : "back into place"].</span>")
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user.wear_mask_update(src, toggle_off = mask_adjusted)
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user.update_action_buttons_icon() //when mask is adjusted out, we update all buttons icon so the user's potential internal tank correctly shows as off.
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else
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to_chat(usr, "<span class='notice'>You adjust [src], it will now [mask_adjusted ? "not" : ""] obscure your identity while worn.</span>")
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return TRUE
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@@ -72,11 +72,13 @@
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flags_cover = MASKCOVERSEYES
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resistance_flags = FLAMMABLE
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actions_types = list(/datum/action/item_action/adjust)
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visor_flags_inv = HIDEFACE
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dog_fashion = /datum/dog_fashion/head/clown
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var/list/clownmask_designs = list()
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var/static/list/clownmask_designs = list()
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/obj/item/clothing/mask/gas/clown_hat/Initialize(mapload)
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.=..()
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if(!clownmask_designs)
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clownmask_designs = list(
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"True Form" = image(icon = src.icon, icon_state = "clown"),
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"The Feminist" = image(icon = src.icon, icon_state = "sexyclown"),
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@@ -85,6 +87,15 @@
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"The Rainbow Color" = image(icon = src.icon, icon_state = "rainbow")
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)
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/obj/item/clothing/mask/gas/clown_hat/examine(mob/user)
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. = ..()
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. += "Alt-click to toggle identity concealment. it's currently <b>[flags_inv & HIDEFACE ? "on" : "off"]</b>."
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/obj/item/clothing/mask/gas/clown_hat/AltClick(mob/user)
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. = ..()
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if(adjustmask(user, TRUE))
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return TRUE
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/obj/item/clothing/mask/gas/clown_hat/ui_action_click(mob/user)
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if(!istype(user) || user.incapacitated())
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return
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@@ -103,14 +114,12 @@
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to_chat(user, "<span class='notice'>Your Clown Mask has now morphed into [choice], all praise the Honkmother!</span>")
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return TRUE
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/obj/item/clothing/mask/gas/sexyclown
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/obj/item/clothing/mask/gas/clown_hat/sexy
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name = "sexy-clown wig and mask"
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desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
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clothing_flags = ALLOWINTERNALS
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icon_state = "sexyclown"
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item_state = "sexyclown"
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flags_cover = MASKCOVERSEYES
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resistance_flags = FLAMMABLE
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actions_types = list()
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/obj/item/clothing/mask/gas/mime
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name = "mime mask"
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@@ -121,11 +130,21 @@
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flags_cover = MASKCOVERSEYES
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resistance_flags = FLAMMABLE
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actions_types = list(/datum/action/item_action/adjust)
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var/list/mimemask_designs = list()
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visor_flags_inv = HIDEFACE
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var/static/list/mimemask_designs = list()
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/obj/item/clothing/mask/gas/mime/examine(mob/user)
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. = ..()
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. += "Alt-click to toggle identity concealment. it's currently <b>[flags_inv & HIDEFACE ? "on" : "off"]</b>."
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/obj/item/clothing/mask/gas/mime/AltClick(mob/user)
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. = ..()
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if(adjustmask(user, TRUE))
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return TRUE
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/obj/item/clothing/mask/gas/mime/Initialize(mapload)
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.=..()
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if(!mimemask_designs)
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mimemask_designs = list(
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"Blanc" = image(icon = src.icon, icon_state = "mime"),
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"Excité" = image(icon = src.icon, icon_state = "sexymime"),
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@@ -133,7 +152,6 @@
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"Effrayé" = image(icon = src.icon, icon_state = "scaredmime")
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)
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/obj/item/clothing/mask/gas/mime/ui_action_click(mob/user)
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if(!istype(user) || user.incapacitated())
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return
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@@ -151,6 +169,13 @@
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to_chat(user, "<span class='notice'>Your Mime Mask has now morphed into [choice]!</span>")
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return TRUE
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/obj/item/clothing/mask/gas/mime/sexy
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name = "sexy mime mask"
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desc = "A traditional female mime's mask."
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icon_state = "sexymime"
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item_state = "sexymime"
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actions_types = list()
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/obj/item/clothing/mask/gas/monkeymask
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name = "monkey mask"
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desc = "A mask used when acting as a monkey."
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@@ -160,15 +185,6 @@
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flags_cover = MASKCOVERSEYES
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resistance_flags = FLAMMABLE
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/obj/item/clothing/mask/gas/sexymime
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name = "sexy mime mask"
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desc = "A traditional female mime's mask."
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clothing_flags = ALLOWINTERNALS
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icon_state = "sexymime"
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item_state = "sexymime"
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flags_cover = MASKCOVERSEYES
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resistance_flags = FLAMMABLE
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/obj/item/clothing/mask/gas/death_commando
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name = "Death Commando Mask"
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icon_state = "death_commando_mask"
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@@ -40,36 +40,114 @@
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icon_state = "plasmaman-helm"
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item_state = "plasmaman-helm"
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strip_delay = 80
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flash_protect = 2
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tint = 2
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75, "wound" = 10)
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resistance_flags = FIRE_PROOF
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var/brightness_on = 4 //luminosity when the light is on
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var/on = FALSE
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var/helmet_on = FALSE
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var/smile = FALSE
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var/smile_color = "#FF0000"
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var/light_overlay = "envirohelm-light"
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actions_types = list(/datum/action/item_action/toggle_helmet_light)
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var/visor_icon = "envisor"
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var/smile_state = "envirohelm_smile"
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actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_welding_screen/plasmaman)
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visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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flags_cover = HEADCOVERSMOUTH|HEADCOVERSEYES
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visor_flags_inv = HIDEEYES|HIDEFACE|HIDEFACIALHAIR
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mutantrace_variation = NONE
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/obj/item/clothing/head/helmet/space/plasmaman/Initialize()
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. = ..()
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visor_toggling()
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update_icon()
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/obj/item/clothing/head/helmet/space/plasmaman/ComponentInitialize()
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. = ..()
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RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, .proc/wipe_that_smile_off_your_face)
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AddElement(/datum/element/update_icon_updates_onmob)
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/obj/item/clothing/head/helmet/space/plasmaman/AltClick(mob/user)
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. = ..()
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if(user.canUseTopic(src, BE_CLOSE))
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toggle_welding_screen(user)
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return TRUE
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/obj/item/clothing/head/helmet/space/plasmaman/proc/toggle_welding_screen(mob/living/user)
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if(weldingvisortoggle(user))
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if(helmet_on)
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to_chat(user, "<span class='notice'>Your helmet's torch can't pass through your welding visor!</span>")
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helmet_on = FALSE
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set_light(0)
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playsound(src, 'sound/mecha/mechmove03.ogg', 50, TRUE) //Visors don't just come from nothing
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update_icon()
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/obj/item/clothing/head/helmet/space/plasmaman/update_overlays()
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. = ..()
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if(!up)
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. += visor_icon
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if(helmet_on)
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. += light_overlay
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if(smile)
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var/mutable_appearance/M = mutable_appearance(icon, smile_state)
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M.color = smile_color
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. += M
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/obj/item/clothing/head/helmet/space/plasmaman/attackby(obj/item/C, mob/living/user)
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. = ..()
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if(istype(C, /obj/item/toy/crayon))
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if(!smile)
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var/obj/item/toy/crayon/CR = C
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to_chat(user, "<span class='notice'>You start drawing a smiley face on the helmet's visor..</span>")
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if(do_after(user, 25, target = src))
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smile = TRUE
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smile_color = CR.paint_color
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to_chat(user, "You draw a smiley on the helmet visor.")
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update_icon()
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else
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to_chat(user, "<span class='warning'>Seems like someone already drew something on this helmet's visor!</span>")
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///gets called when receiving the CLEAN_ACT signal from something, i.e soap or a shower. exists to remove any smiley faces drawn on the helmet.
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/obj/item/clothing/head/helmet/space/plasmaman/proc/wipe_that_smile_off_your_face()
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if(smile)
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smile = FALSE
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update_icon()
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/obj/item/clothing/head/helmet/space/plasmaman/attack_self(mob/user)
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if(!light_overlay)
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return
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on = !on
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if(!on)
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cut_overlay(light_overlay)
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else
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add_overlay(light_overlay)
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user.update_inv_head() //So the mob overlay updates
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if(!up)
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to_chat(user, "<span class='notice'>Your helmet's torch can't pass through your welding visor!</span>")
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return
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helmet_on = !helmet_on
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if(on)
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if(helmet_on)
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set_light(brightness_on, 0.8, "#FFCC66")
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else
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set_light(0)
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for(var/X in actions)
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var/datum/action/A=X
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A.UpdateButtonIcon()
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update_icon()
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/obj/item/clothing/head/helmet/space/plasmaman/visor_toggling() //handles all the actual toggling of flags
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up = !up
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clothing_flags ^= visor_flags
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flags_inv ^= visor_flags_inv
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if(visor_vars_to_toggle & VISOR_FLASHPROTECT)
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flash_protect ^= initial(flash_protect)
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if(visor_vars_to_toggle & VISOR_TINT)
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tint ^= initial(tint)
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/obj/item/clothing/head/helmet/space/plasmaman/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
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. = ..()
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if(!isinhands && on)
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if(!isinhands)
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if(smile)
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var/mutable_appearance/M = mutable_appearance(icon_file, smile_state)
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M.color = smile_color
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. += M
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if(!up)
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. += mutable_appearance(icon_file, visor_icon)
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if(helmet_on)
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. += mutable_appearance(icon_file, light_overlay)
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/obj/item/clothing/head/helmet/space/plasmaman/security
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@@ -170,6 +248,7 @@
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desc = "A khaki helmet given to plasmamen miners operating on lavaland."
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icon_state = "explorer_envirohelm"
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item_state = "explorer_envirohelm"
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visor_icon = "explorer_envisor"
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/obj/item/clothing/head/helmet/space/plasmaman/chaplain
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name = "chaplain's plasma envirosuit helmet"
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@@ -202,7 +281,9 @@
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icon_state = "prototype_envirohelm"
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item_state = "prototype_envirohelm"
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light_overlay = null
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actions_types = list()
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actions_types = list(/datum/action/item_action/toggle_welding_screen/plasmaman)
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smile_state = "prototype_smile"
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visor_icon = "prototype_envisor"
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/obj/item/clothing/head/helmet/space/plasmaman/botany
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name = "botany plasma envirosuit helmet"
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@@ -222,6 +303,7 @@
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icon_state = "mime_envirohelm"
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item_state = "mime_envirohelm"
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light_overlay = "mime_envirohelm-light"
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visor_icon = "mime_envisor"
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/obj/item/clothing/head/helmet/space/plasmaman/clown
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name = "clown envirosuit helmet"
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@@ -229,3 +311,6 @@
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icon_state = "clown_envirohelm"
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item_state = "clown_envirohelm"
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light_overlay = "clown_envirohelm-light"
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item_state = "clown_envirohelm"
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visor_icon = "clown_envisor"
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smile_state = "clown_smile"
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@@ -74,9 +74,9 @@
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/obj/item/staff = 3,
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/obj/item/clothing/under/rank/civilian/mime/skirt = 1,
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/obj/item/clothing/under/rank/captain/suit/skirt = 1,
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/obj/item/clothing/mask/gas/sexyclown = 1,
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/obj/item/clothing/mask/gas/clown_hat/sexy = 1,
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/obj/item/clothing/under/rank/civilian/clown/sexy = 1,
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/obj/item/clothing/mask/gas/sexymime = 1,
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/obj/item/clothing/mask/gas/mime/sexy = 1,
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/obj/item/clothing/under/rank/civilian/mime/sexy = 1,
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/obj/item/clothing/mask/rat/bat = 1,
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/obj/item/clothing/mask/rat/bee = 1,
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Reference in New Issue
Block a user