alright how about these

This commit is contained in:
Putnam3145
2021-06-21 09:52:54 -07:00
parent c06983ce09
commit c253a2de86
11 changed files with 49 additions and 31 deletions

View File

@@ -265,6 +265,7 @@
/// Items embedded/stuck to carbons both check whether they randomly fall out (if applicable), as well as if the target mob and limb still exists.
/// Items harmfully embedded in carbons have an additional check for random pain (if applicable)
/datum/component/embedded/proc/processCarbon()
set waitfor = FALSE
var/mob/living/carbon/victim = parent
if(!victim || !limb) // in case the victim and/or their limbs exploded (say, due to a sticky bomb)

View File

@@ -25,6 +25,7 @@
user_by_item -= source
/datum/element/earhealing/process()
set waitfor = FALSE
for(var/i in user_by_item)
var/mob/living/carbon/user = user_by_item[i]
if(HAS_TRAIT(user, TRAIT_DEAF))

View File

@@ -106,12 +106,7 @@
A.aiControlDisabled = 1
else if(A.aiControlDisabled == -1)
A.aiControlDisabled = 2
sleep(10)
if(A)
if(A.aiControlDisabled == 1)
A.aiControlDisabled = 0
else if(A.aiControlDisabled == 2)
A.aiControlDisabled = -1
addtimer(CALLBACK(src, .proc/reenable_ai_control), 10)
if(WIRE_SHOCK) // Pulse to shock the door for 10 ticks.
if(!A.secondsElectrified)
A.set_electrified(30, usr)
@@ -125,6 +120,14 @@
A.lights = !A.lights
A.update_icon()
/datum/wires/airlock/proc/reenable_ai_control()
var/obj/machinery/door/airlock/A = holder
if(A)
if(A.aiControlDisabled == 1)
A.aiControlDisabled = 0
else if(A.aiControlDisabled == 2)
A.aiControlDisabled = -1
/datum/wires/airlock/on_cut(wire, mend)
var/obj/machinery/door/airlock/A = holder
if(usr && !A.hasSiliconAccessInArea(usr) && A.isElectrified() && A.shock(usr, 100))

View File

@@ -34,6 +34,7 @@
* Initiates launching sequence by checking if all components are functional, opening poddoors, firing mass drivers and then closing poddoors
*/
/obj/machinery/computer/pod/proc/alarm()
set waitfor = FALSE
if(stat & (NOPOWER|BROKEN))
return

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@@ -168,23 +168,27 @@
. = ..()
/obj/structure/destructible/clockwork/massive/celestial_gateway/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1) && !disassembled)
finalize_destruction()
else
qdel(src)
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/finalize_destruction()
set waitfor = FALSE
if(!(flags_1 & NODECONSTRUCT_1))
if(!disassembled)
resistance_flags |= INDESTRUCTIBLE
countdown.stop()
visible_message("<span class='userdanger'>[src] begins to pulse uncontrollably... you might want to run!</span>")
sound_to_playing_players(volume = 50, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_disrupted.ogg'))
for(var/mob/M in GLOB.player_list)
var/turf/T = get_turf(M)
if((T && T.z == z) || is_servant_of_ratvar(M))
M.playsound_local(M, 'sound/machines/clockcult/ark_deathrattle.ogg', 100, FALSE, pressure_affected = FALSE)
make_glow()
glow.icon_state = "clockwork_gateway_disrupted"
resistance_flags |= INDESTRUCTIBLE
sleep(27)
explosion(src, 1, 3, 8, 8)
sound_to_playing_players('sound/effects/explosion_distant.ogg', volume = 50)
resistance_flags |= INDESTRUCTIBLE
countdown.stop()
visible_message("<span class='userdanger'>[src] begins to pulse uncontrollably... you might want to run!</span>")
sound_to_playing_players(volume = 50, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_disrupted.ogg'))
for(var/mob/M in GLOB.player_list)
var/turf/T = get_turf(M)
if((T && T.z == z) || is_servant_of_ratvar(M))
M.playsound_local(M, 'sound/machines/clockcult/ark_deathrattle.ogg', 100, FALSE, pressure_affected = FALSE)
make_glow()
glow.icon_state = "clockwork_gateway_disrupted"
resistance_flags |= INDESTRUCTIBLE
sleep(27)
explosion(src, 1, 3, 8, 8)
sound_to_playing_players('sound/effects/explosion_distant.ogg', volume = 50)
qdel(src)
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/make_glow()

View File

@@ -60,12 +60,8 @@
delay_remaining += PRISM_DELAY_DURATION
toggle(0, user)
/obj/structure/destructible/clockwork/powered/prolonging_prism/process()
var/turf/own_turf = get_turf(src)
if(SSshuttle.emergency.mode != SHUTTLE_CALL || delay_remaining <= 0 || !own_turf || !is_station_level(own_turf.z))
forced_disable(FALSE)
return
. = ..()
/obj/structure/destructible/clockwork/powered/prolonging_prism/proc/do_process()
set waitfor = FALSE
var/delay_amount = 40
delay_remaining -= delay_amount
var/efficiency = get_efficiency_mod()
@@ -114,6 +110,14 @@
new /obj/effect/temp_visual/ratvar/prolonging_prism(T)
CHECK_TICK //we may be going over a hell of a lot of turfs
/obj/structure/destructible/clockwork/powered/prolonging_prism/process()
var/turf/own_turf = get_turf(src)
if(SSshuttle.emergency.mode != SHUTTLE_CALL || delay_remaining <= 0 || !own_turf || !is_station_level(own_turf.z))
forced_disable(FALSE)
return
. = ..()
do_process()
/obj/structure/destructible/clockwork/powered/prolonging_prism/proc/get_delay_cost()
return FLOOR(delay_cost, MIN_CLOCKCULT_POWER)

View File

@@ -197,6 +197,7 @@
//Here's the main proc itself
/mob/living/carbon/human/proc/mob_climax(forced_climax=FALSE,cause = "") //Forced is instead of the other proc, makes you cum if you have the tools for it, ignoring restraints
set waitfor = FALSE
if(mb_cd_timer > world.time)
if(!forced_climax) //Don't spam the message to the victim if forced to come too fast
to_chat(src, "<span class='warning'>You need to wait [DisplayTimeText((mb_cd_timer - world.time), TRUE)] before you can do that again!</span>")

View File

@@ -64,8 +64,6 @@
if(materials.use_amount_mat(coin_mat, chosen))
for(var/coin_to_make in 1 to 5)
create_coins()
produced_coins++
CHECK_TICK
else
var/found_new = FALSE
for(var/datum/material/inserted_material in materials.materials)
@@ -131,6 +129,7 @@
return TRUE
/obj/machinery/mineral/mint/proc/create_coins()
set waitfor = FALSE
var/turf/T = get_step(src,output_dir)
var/temp_list = list()
temp_list[chosen] = 400
@@ -143,3 +142,5 @@
O.forceMove(bag_to_use) //don't bother sending the signal, the new bag is empty and all that.
SSblackbox.record_feedback("amount", "coins_minted", 1)
produced_coins++
CHECK_TICK

View File

@@ -349,6 +349,7 @@
// Relays kill program request to currently active program. Use this to quit current program.
/obj/item/modular_computer/proc/kill_program(forced = FALSE)
set waitfor = FALSE
if(active_program)
active_program.kill_program(forced)
active_program = null

View File

@@ -45,7 +45,7 @@
if(!owner)
return
if(!(src in owner.internal_organs))
Remove(owner)
INVOKE_ASYNC(src,.proc/Remove,owner)
if(owner.mob_biotypes & MOB_MINERAL)//does not process in inorganic things
return
if (causes_damage && !iszombie(owner) && owner.stat != DEAD)

View File

@@ -28,6 +28,7 @@
//Called when temperature is above a certain threshold, or if purity is too low.
/datum/chemical_reaction/proc/FermiExplode(datum/reagents/R0, var/atom/my_atom, volume, temp, pH, Exploding = FALSE)
set waitfor = FALSE
if (Exploding == TRUE)
return