This commit is contained in:
SandPoot
2023-01-28 01:10:49 -03:00
parent e292452aae
commit c60f36a42b
17 changed files with 545 additions and 301 deletions

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@@ -0,0 +1,7 @@
// signals for painting canvases, tools and the /datum/component/palette component
///from base of /item/proc/set_painting_tool_color(): (chosen_color)
#define COMSIG_PAINTING_TOOL_SET_COLOR "painting_tool_set_color"
/// from base of /item/canvas/ui_data(): (data)
#define COMSIG_PAINTING_TOOL_GET_ADDITIONAL_DATA "painting_tool_get_data"

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@@ -49,6 +49,8 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/radio/off = 2, /obj/item/radio/off = 2,
/obj/item/t_scanner = 5, /obj/item/t_scanner = 5,
/obj/item/airlock_painter = 1, /obj/item/airlock_painter = 1,
/obj/item/airlock_painter/decal = 1,
/obj/item/airlock_painter/decal/tile = 1,
/obj/item/stack/cable_coil/random = 4, /obj/item/stack/cable_coil/random = 4,
/obj/item/stack/cable_coil/random/five = 6, /obj/item/stack/cable_coil/random/five = 6,
/obj/item/mod/construction/broken_core = 5, /obj/item/mod/construction/broken_core = 5,

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@@ -604,6 +604,16 @@
animate(time = 1) animate(time = 1)
animate(alpha = 0, time = 3, easing = CIRCULAR_EASING|EASE_OUT) animate(alpha = 0, time = 3, easing = CIRCULAR_EASING|EASE_OUT)
/// Common proc used by painting tools like spraycans and palettes that can access the entire 24 bits color space.
/obj/item/proc/pick_painting_tool_color(mob/user, default_color)
var/chosen_color = input(user,"Pick new color", "[src]", default_color) as color|null
if(!chosen_color || QDELETED(src) || IS_DEAD_OR_INCAP(user) || !user.is_holding(src))
return
set_painting_tool_color(chosen_color)
/obj/item/proc/set_painting_tool_color(chosen_color)
SEND_SIGNAL(src, COMSIG_PAINTING_TOOL_SET_COLOR, chosen_color)
/atom/movable/vv_get_dropdown() /atom/movable/vv_get_dropdown()
. = ..() . = ..()
. += "<option value='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(src)]'>Follow</option>" . += "<option value='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(src)]'>Follow</option>"

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@@ -1201,81 +1201,29 @@
locked = TRUE locked = TRUE
return return
// gets called when a player uses an airlock painter on this airlock
/obj/machinery/door/airlock/proc/change_paintjob(obj/item/airlock_painter/W, mob/user) /obj/machinery/door/airlock/proc/change_paintjob(obj/item/airlock_painter/painter, mob/user)
if(!W.can_use(user)) if((!in_range(src, user) && loc != user) || !painter.can_use(user)) // user should be adjacent to the airlock, and the painter should have a toner cartridge that isn't empty
return return
var/list/optionlist // reads from the airlock painter's `available paintjob` list. lets the player choose a paint option, or cancel painting
if(airlock_material == "glass") var/current_paintjob = tgui_input_list(user, "Paintjob for this airlock", "Customize", sortList(painter.available_paint_jobs))
optionlist = list("Standard", "Public", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Science", "Virology", "Mining", "Maintenance", "External", "External Maintenance") if(isnull(current_paintjob)) // if the user clicked cancel on the popup, return
else
optionlist = list("Standard", "Public", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Freezer", "Science", "Virology", "Mining", "Maintenance", "External", "External Maintenance")
var/paintjob = input(user, "Please select a paintjob for this airlock.") in optionlist
if((!in_range(src, usr) && src.loc != usr) || !W.use_paint(user))
return return
switch(paintjob)
if("Standard") var/airlock_type = painter.available_paint_jobs["[current_paintjob]"] // get the airlock type path associated with the airlock name the user just chose
icon = 'icons/obj/doors/airlocks/station/public.dmi' var/obj/machinery/door/airlock/airlock = airlock_type // we need to create a new instance of the airlock and assembly to read vars from them
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi' var/obj/structure/door_assembly/assembly = initial(airlock.assemblytype)
assemblytype = /obj/structure/door_assembly
if("Public") if(airlock_material == "glass" && initial(assembly.noglass)) // prevents painting glass airlocks with a paint job that doesn't have a glass version, such as the freezer
icon = 'icons/obj/doors/airlocks/station2/glass.dmi' to_chat(user, span_warning("This paint job can only be applied to non-glass airlocks."))
overlays_file = 'icons/obj/doors/airlocks/station2/overlays.dmi' return
assemblytype = /obj/structure/door_assembly/door_assembly_public
if("Engineering") // applies the user-chosen airlock's icon, overlays and assemblytype to the src airlock
icon = 'icons/obj/doors/airlocks/station/engineering.dmi' painter.use_paint(user)
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi' icon = initial(airlock.icon)
assemblytype = /obj/structure/door_assembly/door_assembly_eng overlays_file = initial(airlock.overlays_file)
if("Atmospherics") assemblytype = initial(airlock.assemblytype)
icon = 'icons/obj/doors/airlocks/station/atmos.dmi'
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_atmo
if("Security")
icon = 'icons/obj/doors/airlocks/station/security.dmi'
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_sec
if("Command")
icon = 'icons/obj/doors/airlocks/station/command.dmi'
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_com
if("Medical")
icon = 'icons/obj/doors/airlocks/station/medical.dmi'
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_med
if("Research")
icon = 'icons/obj/doors/airlocks/station/research.dmi'
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_research
if("Freezer")
icon = 'icons/obj/doors/airlocks/station/freezer.dmi'
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_fre
if("Science")
icon = 'icons/obj/doors/airlocks/station/science.dmi'
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_science
if("Virology")
icon = 'icons/obj/doors/airlocks/station/virology.dmi'
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_viro
if("Mining")
icon = 'icons/obj/doors/airlocks/station/mining.dmi'
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_min
if("Maintenance")
icon = 'icons/obj/doors/airlocks/station/maintenance.dmi'
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_mai
if("External")
icon = 'icons/obj/doors/airlocks/external/external.dmi'
overlays_file = 'icons/obj/doors/airlocks/external/overlays.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_ext
if("External Maintenance")
icon = 'icons/obj/doors/airlocks/station/maintenanceexternal.dmi'
overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_extmai
update_icon() update_icon()
/obj/machinery/door/airlock/CanAStarPass(obj/item/card/id/ID, to_dir, atom/movable/caller) /obj/machinery/door/airlock/CanAStarPass(obj/item/card/id/ID, to_dir, atom/movable/caller)

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@@ -1,10 +1,11 @@
/obj/item/airlock_painter /obj/item/airlock_painter
name = "airlock painter" name = "airlock painter"
desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob." desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob."
// desc_controls = "Alt-Click to remove the ink cartridge."
icon = 'icons/obj/objects.dmi' icon = 'icons/obj/objects.dmi'
icon_state = "paint sprayer" icon_state = "paint_sprayer"
item_state = "paint sprayer" item_state = "paint_sprayer" // inhand_icon_state = "paint_sprayer"
// worn_icon_state = "painter"
w_class = WEIGHT_CLASS_SMALL w_class = WEIGHT_CLASS_SMALL
custom_materials = list(/datum/material/iron=50, /datum/material/glass=50) custom_materials = list(/datum/material/iron=50, /datum/material/glass=50)
@@ -14,40 +15,66 @@
slot_flags = ITEM_SLOT_BELT slot_flags = ITEM_SLOT_BELT
usesound = 'sound/effects/spray2.ogg' usesound = 'sound/effects/spray2.ogg'
/// The ink cartridge to pull charges from.
var/obj/item/toner/ink = null var/obj/item/toner/ink = null
/// The type path to instantiate for the ink cartridge the device initially comes with, eg. /obj/item/toner
var/initial_ink_type = /obj/item/toner
/// Associate list of all paint jobs the airlock painter can apply. The key is the name of the airlock the user will see. The value is the type path of the airlock
var/list/available_paint_jobs = list(
"Public" = /obj/machinery/door/airlock/public,
"Engineering" = /obj/machinery/door/airlock/engineering,
"Atmospherics" = /obj/machinery/door/airlock/atmos,
"Security" = /obj/machinery/door/airlock/security,
"Command" = /obj/machinery/door/airlock/command,
"Medical" = /obj/machinery/door/airlock/medical,
"Virology" = /obj/machinery/door/airlock/virology,
"Research" = /obj/machinery/door/airlock/research,
// "Hydroponics" = /obj/machinery/door/airlock/hydroponics,
"Freezer" = /obj/machinery/door/airlock/freezer,
"Science" = /obj/machinery/door/airlock/science,
"Mining" = /obj/machinery/door/airlock/mining,
"Maintenance" = /obj/machinery/door/airlock/maintenance,
"External" = /obj/machinery/door/airlock/external,
"External Maintenance"= /obj/machinery/door/airlock/maintenance/external,
"Standard" = /obj/machinery/door/airlock
)
/obj/item/airlock_painter/Initialize(mapload) /obj/item/airlock_painter/Initialize(mapload)
. = ..() . = ..()
ink = new /obj/item/toner(src) ink = new initial_ink_type(src)
/obj/item/airlock_painter/examine(mob/user)
. = ..()
. += span_notice("Alt-Click to remove the ink cartridge.")
//This proc doesn't just check if the painter can be used, but also uses it. //This proc doesn't just check if the painter can be used, but also uses it.
//Only call this if you are certain that the painter will be used right after this check! //Only call this if you are certain that the painter will be used right after this check!
/obj/item/airlock_painter/proc/use_paint(mob/user) /obj/item/airlock_painter/proc/use_paint(mob/user)
if(can_use(user)) if(can_use(user))
ink.charges-- ink.charges--
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1) playsound(src.loc, 'sound/effects/spray2.ogg', 50, TRUE)
return 1 return TRUE
else else
return 0 return FALSE
//This proc only checks if the painter can be used. //This proc only checks if the painter can be used.
//Call this if you don't want the painter to be used right after this check, for example //Call this if you don't want the painter to be used right after this check, for example
//because you're expecting user input. //because you're expecting user input.
/obj/item/airlock_painter/proc/can_use(mob/user) /obj/item/airlock_painter/proc/can_use(mob/user)
if(!ink) if(!ink)
to_chat(user, "<span class='notice'>There is no toner cartridge installed in [src]!</span>") balloon_alert(user, "no cartridge!")
return 0 return FALSE
else if(ink.charges < 1) else if(ink.charges < 1)
to_chat(user, "<span class='notice'>[src] is out of ink!</span>") balloon_alert(user, "out of ink!")
return 0 return FALSE
else else
return 1 return TRUE
/obj/item/airlock_painter/suicide_act(mob/user) /obj/item/airlock_painter/suicide_act(mob/living/user)
var/obj/item/organ/lungs/L = user.getorganslot(ORGAN_SLOT_LUNGS) var/obj/item/organ/lungs/L = user.getorganslot(ORGAN_SLOT_LUNGS)
if(can_use(user) && L) if(can_use(user) && L)
user.visible_message("<span class='suicide'>[user] is inhaling toner from [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>") user.visible_message(span_suicide("[user] is inhaling toner from [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
use(user) use(user)
// Once you've inhaled the toner, you throw up your lungs // Once you've inhaled the toner, you throw up your lungs
@@ -64,7 +91,7 @@
if(!L) if(!L)
return OXYLOSS return OXYLOSS
L.Remove() L.Remove(user)
// make some colorful reagent, and apply it to the lungs // make some colorful reagent, and apply it to the lungs
L.create_reagents(10, NONE, NO_REAGENTS_VALUE) L.create_reagents(10, NONE, NO_REAGENTS_VALUE)
@@ -73,27 +100,27 @@
// TODO maybe add some colorful vomit? // TODO maybe add some colorful vomit?
user.visible_message("<span class='suicide'>[user] vomits out [user.p_their()] [L]!</span>") user.visible_message(span_suicide("[user] vomits out [user.p_their()] [L]!"))
playsound(user.loc, 'sound/effects/splat.ogg', 50, 1) playsound(user.loc, 'sound/effects/splat.ogg', 50, TRUE)
L.forceMove(T) L.forceMove(T)
return (TOXLOSS|OXYLOSS) return (TOXLOSS|OXYLOSS)
else if(can_use(user) && !L) else if(can_use(user) && !L)
user.visible_message("<span class='suicide'>[user] is spraying toner on [user.p_them()]self from [src]! It looks like [user.p_theyre()] trying to commit suicide.</span>") user.visible_message(span_suicide("[user] is spraying toner on [user.p_them()]self from [src]! It looks like [user.p_theyre()] trying to commit suicide."))
user.reagents.add_reagent(/datum/reagent/colorful_reagent, 1) user.reagents.add_reagent(/datum/reagent/colorful_reagent, 1)
user.reagents.reaction(user, TOUCH, 1) user.reagents.reaction(user, TOUCH, 1)
return TOXLOSS return TOXLOSS
else else
user.visible_message("<span class='suicide'>[user] is trying to inhale toner from [src]! It might be a suicide attempt if [src] had any toner.</span>") user.visible_message(span_suicide("[user] is trying to inhale toner from [src]! It might be a suicide attempt if [src] had any toner."))
return SHAME return SHAME
/obj/item/airlock_painter/examine(mob/user) /obj/item/airlock_painter/examine(mob/user)
. = ..() . = ..()
if(!ink) if(!ink)
. += "<span class='notice'>It doesn't have a toner cartridge installed.</span>" . += span_notice("It doesn't have a toner cartridge installed.")
return return
var/ink_level = "high" var/ink_level = "high"
if(ink.charges < 1) if(ink.charges < 1)
@@ -102,88 +129,129 @@
ink_level = "low" ink_level = "low"
else if((ink.charges/ink.max_charges) > 1) //Over 100% (admin var edit) else if((ink.charges/ink.max_charges) > 1) //Over 100% (admin var edit)
ink_level = "dangerously high" ink_level = "dangerously high"
. += "<span class='notice'>Its ink levels look [ink_level].</span>" . += span_notice("Its ink levels look [ink_level].")
/obj/item/airlock_painter/attackby(obj/item/W, mob/user, params) /obj/item/airlock_painter/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/toner)) if(istype(W, /obj/item/toner))
if(ink) if(ink)
to_chat(user, "<span class='notice'>[src] already contains \a [ink].</span>") to_chat(user, span_warning("[src] already contains \a [ink]!"))
return return
if(!user.transferItemToLoc(W, src)) if(!user.transferItemToLoc(W, src))
return return
to_chat(user, "<span class='notice'>You install [W] into [src].</span>") to_chat(user, span_notice("You install [W] into [src]."))
ink = W ink = W
playsound(src.loc, 'sound/machines/click.ogg', 50, 1) playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
else else
return ..() return ..()
/obj/item/airlock_painter/attack_self(mob/user) /obj/item/airlock_painter/AltClick(mob/user)
. = ..()
if(ink) if(ink)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1) playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
ink.forceMove(user.drop_location()) ink.forceMove(user.drop_location())
user.put_in_hands(ink) user.put_in_hands(ink)
to_chat(user, "<span class='notice'>You remove [ink] from [src].</span>") to_chat(user, span_notice("You remove [ink] from [src]."))
ink = null ink = null
/obj/item/airlock_painter/decal /obj/item/airlock_painter/decal
name = "decal painter" name = "decal painter"
desc = "An airlock painter, reprogramed to use a different style of paint in order to apply decals for floor tiles as well, in addition to repainting doors. Decals break when the floor tiles are removed. Alt-Click to change design." desc = "An airlock painter, reprogramed to use a different style of paint in order to apply decals for floor tiles as well, in addition to repainting doors. Decals break when the floor tiles are removed."
// desc_controls = "Alt-Click to remove the ink cartridge."
icon = 'icons/obj/objects.dmi' icon = 'icons/obj/objects.dmi'
icon_state = "decal_sprayer" icon_state = "decal_sprayer"
item_state = "decalsprayer" item_state = "decal_sprayer" // inhand_icon_state = "decal_sprayer"
custom_materials = list(/datum/material/iron=2000, /datum/material/glass=500) custom_materials = list(/datum/material/iron=50, /datum/material/glass=50)
initial_ink_type = /obj/item/toner/large
/// The current direction of the decal being printed
var/stored_dir = 2 var/stored_dir = 2
var/stored_color = "" /// The current color of the decal being printed.
var/stored_color = "yellow"
/// The current base icon state of the decal being printed.
var/stored_decal = "warningline" var/stored_decal = "warningline"
/// The full icon state of the decal being printed.
var/stored_decal_total = "warningline" var/stored_decal_total = "warningline"
var/color_list = list("","red","white") /// The type path of the spritesheet being used for the frontend.
var/dir_list = list(1,2,4,8) var/spritesheet_type = /datum/asset/spritesheet/decals // spritesheet containing previews
var/decal_list = list(list("Warning Line","warningline"), /// Does this printer implementation support custom colors?
list("Warning Line Corner","warninglinecorner"), var/supports_custom_color = FALSE
list("Caution Label","caution"), /// Current custom color
list("Directional Arrows","arrows"), var/stored_custom_color
list("Stand Clear Label","stand_clear"), /// List of color options as list(user-friendly label, color value to return)
list("Box","box"), var/color_list = list(
list("Box Corner","box_corners"), list("Yellow", "yellow"),
list("Delivery Marker","delivery"), list("Red", "red"),
list("Warning Box","warn_full")) list("White", "white"),
)
/obj/item/airlock_painter/decal/afterattack(atom/target, mob/user, proximity) /// List of direction options as list(user-friendly label, dir value to return)
. = ..() var/dir_list = list(
var/turf/open/floor/F = target list("North", NORTH),
if(!proximity) list("South", SOUTH),
to_chat(user, "<span class='notice'>You need to get closer!</span>") list("East", EAST),
return list("West", WEST),
if(use_paint(user) && isturf(F)) )
F.AddElement(/datum/element/decal, 'icons/turf/decals.dmi', stored_decal_total, stored_dir, CLEAN_STRONG, color, null, null, alpha) /// List of decal options as list(user-friendly label, icon state base value to return)
var/decal_list = list(
/obj/item/airlock_painter/decal/attack_self(mob/user) list("Warning Line", "warningline"),
if((ink) && (ink.charges >= 1)) list("Warning Line Corner", "warninglinecorner"),
to_chat(user, "<span class='notice'>[src] beeps to prevent you from removing the toner until out of charges.</span>") list("Caution Label", "caution"),
return list("Directional Arrows", "arrows"),
. = ..() list("Stand Clear Label", "stand_clear"),
list("Bot", "bot"),
/obj/item/airlock_painter/decal/AltClick(mob/user) list("Box", "box"),
. = ..() list("Box Corner", "box_corners"),
ui_interact(user) list("Delivery Marker", "delivery"),
list("Warning Box", "warn_full"),
)
// These decals only have a south sprite.
var/nondirectional_decals = list(
"bot",
"box",
"delivery",
"warn_full",
)
/obj/item/airlock_painter/decal/Initialize(mapload) /obj/item/airlock_painter/decal/Initialize(mapload)
. = ..() . = ..()
ink = new /obj/item/toner/large(src) stored_custom_color = stored_color
/obj/item/airlock_painter/decal/proc/update_decal_path() /obj/item/airlock_painter/decal/afterattack(atom/target, mob/user, proximity)
var/yellow_fix = "" //This will have to do until someone refactor's markings.dm . = ..()
if (stored_color) if(!proximity)
yellow_fix = "_" balloon_alert(user, "get closer!")
stored_decal_total = "[stored_decal][yellow_fix][stored_color]"
return return
/obj/item/airlock_painter/decal/ui_assets(mob/user) if(isfloorturf(target) && use_paint(user))
return list( paint_floor(target)
get_asset_datum(/datum/asset/spritesheet/decals)
) /**
* Actually add current decal to the floor.
*
* Responsible for actually adding the element to the turf for maximum flexibility.area
* Can be overriden for different decal behaviors.
* Arguments:
* * target - The turf being painted to
*/
/obj/item/airlock_painter/decal/proc/paint_floor(turf/open/floor/target)
target.AddElement(/datum/element/decal, 'icons/turf/decals.dmi', stored_decal_total, stored_dir, CLEAN_STRONG, color, null, null, alpha)
/**
* Return the final icon_state for the given decal options
*
* Arguments:
* * decal - the selected decal base icon state
* * color - the selected color
* * dir - the selected dir
*/
/obj/item/airlock_painter/decal/proc/get_decal_path(decal, color, dir)
// Special case due to icon_state names
if(color == "yellow")
color = ""
return "[decal][color ? "_" : ""][color]"
/obj/item/airlock_painter/decal/proc/update_decal_path()
stored_decal_total = get_decal_path(stored_decal, stored_color, stored_dir)
/obj/item/airlock_painter/decal/ui_interact(mob/user, datum/tgui/ui) /obj/item/airlock_painter/decal/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui) ui = SStgui.try_update_ui(user, src, ui)
@@ -191,52 +259,215 @@
ui = new(user, src, "DecalPainter", name) ui = new(user, src, "DecalPainter", name)
ui.open() ui.open()
/obj/item/airlock_painter/decal/ui_assets(mob/user)
. = ..()
. += get_asset_datum(spritesheet_type)
/obj/item/airlock_painter/decal/ui_static_data(mob/user)
. = ..()
var/datum/asset/spritesheet/icon_assets = get_asset_datum(spritesheet_type)
.["icon_prefix"] = "[icon_assets.name]32x32"
.["supports_custom_color"] = supports_custom_color
.["decal_list"] = list()
.["color_list"] = list()
.["dir_list"] = list()
.["nondirectional_decals"] = nondirectional_decals
for(var/decal in decal_list)
.["decal_list"] += list(list(
"name" = decal[1],
"decal" = decal[2],
))
for(var/color in color_list)
.["color_list"] += list(list(
"name" = color[1],
"color" = color[2],
))
for(var/dir in dir_list)
.["dir_list"] += list(list(
"name" = dir[1],
"dir" = dir[2],
))
/obj/item/airlock_painter/decal/ui_data(mob/user) /obj/item/airlock_painter/decal/ui_data(mob/user)
var/list/data = list() . = ..()
data["decal_direction"] = stored_dir .["current_decal"] = stored_decal
data["decal_dir_text"] = dir2text(stored_dir) .["current_color"] = stored_color
data["decal_color"] = stored_color .["current_dir"] = stored_dir
data["decal_style"] = stored_decal .["current_custom_color"] = stored_custom_color
data["decal_list"] = list()
data["color_list"] = list()
data["dir_list"] = list()
for(var/i in decal_list) /obj/item/airlock_painter/decal/ui_act(action, list/params)
data["decal_list"] += list(list( . = ..()
"name" = i[1], if(.)
"decal" = i[2]
))
for(var/j in color_list)
data["color_list"] += list(list(
"colors" = j
))
for(var/k in dir_list)
data["dir_list"] += list(list(
"dirs" = k
))
return data
/obj/item/airlock_painter/decal/ui_act(action,list/params)
if(..())
return return
switch(action) switch(action)
//Lists of decals and designs //Lists of decals and designs
if("select decal") if("select decal")
var/selected_decal = params["decals"] var/selected_decal = params["decal"]
var/selected_dir = text2num(params["dir"])
stored_decal = selected_decal stored_decal = selected_decal
stored_dir = selected_dir
if("select color") if("select color")
var/selected_color = params["colors"] var/selected_color = params["color"]
stored_color = selected_color stored_color = selected_color
if("selected direction") if("pick custom color")
var/selected_direction = text2num(params["dirs"]) if(supports_custom_color)
stored_dir = selected_direction pick_painting_tool_color(usr, stored_custom_color)
update_decal_path() update_decal_path()
. = TRUE . = TRUE
/obj/item/airlock_painter/decal/set_painting_tool_color(chosen_color)
. = ..()
stored_custom_color = chosen_color
stored_color = chosen_color
/datum/asset/spritesheet/decals
name = "floor_decals"
// cross_round_cachable = TRUE
/// The floor icon used for blend_preview_floor()
var/preview_floor_icon = 'icons/turf/floors.dmi'
/// The floor icon state used for blend_preview_floor()
var/preview_floor_state = "floor"
/// The associated decal painter type to grab decals, colors, etc from.
var/obj/item/airlock_painter/decal/painter_type = /obj/item/airlock_painter/decal
/**
* Underlay an example floor for preview purposes, and return the new icon.
*
* Arguments:
* * decal - the decal to place over the example floor tile
*/
/datum/asset/spritesheet/decals/proc/blend_preview_floor(icon/decal)
var/icon/final = icon(preview_floor_icon, preview_floor_state)
final.Blend(decal, ICON_OVERLAY)
return final
/**
* Insert a specific state into the spritesheet.
*
* Arguments:
* * decal - the given decal base state.
* * dir - the given direction.
* * color - the given color.
*/
/datum/asset/spritesheet/decals/proc/insert_state(decal, dir, color)
// Special case due to icon_state names
var/icon_state_color = color == "yellow" ? "" : color
var/icon/final = blend_preview_floor(icon('icons/turf/decals.dmi', "[decal][icon_state_color ? "_" : ""][icon_state_color]", dir))
Insert("[decal]_[dir]_[color]", final)
/datum/asset/spritesheet/decals/register()
// Must actually create because initial(type) doesn't work for /lists for some reason.
var/obj/item/airlock_painter/decal/painter = new painter_type()
for(var/list/decal in painter.decal_list)
for(var/list/dir in painter.dir_list)
for(var/list/color in painter.color_list)
insert_state(decal[2], dir[2], color[2])
if(painter.supports_custom_color)
insert_state(decal[2], dir[2], "custom")
qdel(painter)
. = ..()
/obj/item/airlock_painter/decal/debug /obj/item/airlock_painter/decal/debug
name = "extreme decal painter" name = "extreme decal painter"
icon_state = "decal_sprayer_ex" icon_state = "decal_sprayer_ex"
initial_ink_type = /obj/item/toner/extreme
/obj/item/airlock_painter/decal/debug/Initialize(mapload) /obj/item/airlock_painter/decal/tile
. = ..() name = "tile sprayer"
ink = new /obj/item/toner/extreme(src) desc = "An airlock painter, reprogramed to use a different style of paint in order to spray colors on floor tiles as well, in addition to repainting doors. Decals break when the floor tiles are removed."
// desc_controls = "Alt-Click to remove the ink cartridge."
icon_state = "tile_sprayer"
stored_dir = 2
stored_color = "#D4D4D432"
stored_decal = "tile_corner"
spritesheet_type = /datum/asset/spritesheet/decals/tiles
supports_custom_color = TRUE
// Colors can have a an alpha component as RGBA, or just be RGB and use default alpha
color_list = list(
list("Neutral", "#D4D4D432"),
list("Dark", "#0e0f0f"),
list("Bar Burgundy", "#79150082"),
list("Sec Red", "#DE3A3A"),
list("Cargo Brown", "#A46106"),
list("Engi Yellow", "#EFB341"),
list("Service Green", "#9FED58"),
list("Med Blue", "#52B4E9"),
list("R&D Purple", "#D381C9"),
)
decal_list = list(
list("Corner", "tile_corner"),
list("Half", "tile_half_contrasted"),
list("Opposing Corners", "tile_opposing_corners"),
list("3 Corners", "tile_anticorner_contrasted"),
list("4 Corners", "tile_fourcorners"),
list("Trimline Corner", "trimline_corner_fill"),
list("Trimline Fill", "trimline_fill"),
list("Trimline Fill L", "trimline_fill__8"), // This is a hack that lives in the spritesheet builder and paint_floor
list("Trimline End", "trimline_end_fill"),
list("Trimline Box", "trimline_box_fill"),
)
nondirectional_decals = list(
"tile_fourcorners",
"trimline_box_fill",
)
/// Regex to split alpha out.
var/static/regex/rgba_regex = new(@"(#[0-9a-fA-F]{6})([0-9a-fA-F]{2})")
/// Default alpha for /obj/effect/turf_decal/tile
var/default_alpha = 110
/obj/item/airlock_painter/decal/tile/paint_floor(turf/open/floor/target)
// Account for 8-sided decals.
var/source_decal = stored_decal
var/source_dir = stored_dir
if(copytext(stored_decal, -3) == "__8")
source_decal = splicetext(stored_decal, -3, 0, "")
source_dir = turn(stored_dir, 45)
var/decal_color = stored_color
var/decal_alpha = default_alpha
// Handle the RGBA case.
if(rgba_regex.Find(decal_color))
decal_color = rgba_regex.group[1]
decal_alpha = text2num(rgba_regex.group[2], 16)
target.AddElement(/datum/element/decal, 'icons/turf/decals.dmi', source_decal, source_dir, CLEAN_STRONG, decal_color, null, null, decal_alpha)
/datum/asset/spritesheet/decals/tiles
name = "floor_tile_decals"
painter_type = /obj/item/airlock_painter/decal/tile
/datum/asset/spritesheet/decals/tiles/insert_state(decal, dir, color)
// Account for 8-sided decals.
var/source_decal = decal
var/source_dir = dir
if(copytext(decal, -3) == "__8")
source_decal = splicetext(decal, -3, 0, "")
source_dir = turn(dir, 45)
// Handle the RGBA case.
var/obj/item/airlock_painter/decal/tile/tile_type = painter_type
var/render_color = color
var/render_alpha = initial(tile_type.default_alpha)
if(tile_type.rgba_regex.Find(color))
render_color = tile_type.rgba_regex.group[1]
render_alpha = text2num(tile_type.rgba_regex.group[2], 16)
var/icon/colored_icon = icon('icons/turf/decals.dmi', source_decal, dir=source_dir)
colored_icon.ChangeOpacity(render_alpha * 0.008)
if(color == "custom")
// Do a fun rainbow pattern to stand out while still being static.
colored_icon.Blend(icon('icons/effects/random_spawners.dmi', "rainbow"), ICON_MULTIPLY)
else
colored_icon.Blend(render_color, ICON_MULTIPLY)
colored_icon = blend_preview_floor(colored_icon)
Insert("[decal]_[dir]_[replacetext(color, "#", "")]", colored_icon)

View File

@@ -311,14 +311,6 @@
InsertAll("", each, GLOB.alldirs) InsertAll("", each, GLOB.alldirs)
..() ..()
/datum/asset/spritesheet/decals
name = "decals"
/datum/asset/spritesheet/decals/register()
for(var/each in list('icons/turf/decals.dmi'))
InsertAll("", each, GLOB.alldirs)
..()
/datum/asset/spritesheet/supplypods /datum/asset/spritesheet/supplypods
name = "supplypods" name = "supplypods"

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@@ -92,6 +92,11 @@
category = list("initial","Tools","Tool Designs") category = list("initial","Tools","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SERVICE departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SERVICE
/datum/design/airlock_painter/decal/tile
name = "Tile Sprayer"
id = "tile_sprayer"
build_path = /obj/item/airlock_painter/decal/tile
/datum/design/cultivator /datum/design/cultivator
name = "Cultivator" name = "Cultivator"
id = "cultivator" id = "cultivator"

View File

@@ -5,7 +5,7 @@
display_name = "Basic Tools" display_name = "Basic Tools"
description = "Basic mechanical, electronic, surgical and botanical tools." description = "Basic mechanical, electronic, surgical and botanical tools."
prereq_ids = list("base") prereq_ids = list("base")
design_ids = list("screwdriver", "wrench", "wirecutters", "crowbar", "multitool", "welding_tool", "tscanner", "analyzer", "cable_coil", "pipe_painter", "airlock_painter", "decal_painter", "scalpel", "circular_saw", "surgicaldrill", "retractor", "cautery", "hemostat", "cultivator", "plant_analyzer", "shovel", "spade", "hatchet", "mop", "broom", "normtrash", "spraycan") design_ids = list("screwdriver", "wrench", "wirecutters", "crowbar", "multitool", "welding_tool", "tscanner", "analyzer", "cable_coil", "pipe_painter", "airlock_painter", "decal_painter", "tile_sprayer", "scalpel", "circular_saw", "surgicaldrill", "retractor", "cautery", "hemostat", "cultivator", "plant_analyzer", "shovel", "spade", "hatchet", "mop", "broom", "normtrash", "spraycan")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 500) research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 500)
/datum/techweb_node/basic_mining /datum/techweb_node/basic_mining

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@@ -159,6 +159,7 @@
#include "code\__DEFINES\dcs\signals.dm" #include "code\__DEFINES\dcs\signals.dm"
#include "code\__DEFINES\dcs\signals\signals_medical.dm" #include "code\__DEFINES\dcs\signals\signals_medical.dm"
#include "code\__DEFINES\dcs\signals\signals_mod.dm" #include "code\__DEFINES\dcs\signals\signals_mod.dm"
#include "code\__DEFINES\dcs\signals\signals_painting.dm"
#include "code\__DEFINES\dcs\signals\signals_reagent.dm" #include "code\__DEFINES\dcs\signals\signals_reagent.dm"
#include "code\__DEFINES\dcs\signals\signals_subsystem.dm" #include "code\__DEFINES\dcs\signals\signals_subsystem.dm"
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_movable.dm" #include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_movable.dm"

View File

@@ -1,114 +0,0 @@
import { useBackend } from '../backend';
import { Box, Button, Section } from '../components';
import { Window } from '../layouts';
import { classes } from 'common/react';
export const DecalPainter = (props, context) => {
const { act, data } = useBackend(context);
const decal_list = data.decal_list || [];
const color_list = data.color_list || [];
const dir_list = data.dir_list || [];
return (
<Window
width={500}
height={400}>
<Window.Content>
<Section title="Decal Type">
{decal_list.map(decal => (
<Button
key={decal.decal}
style={{
width: '48px',
height: '48px',
padding: 0,
}}
selected={decal.decal === data.decal_style}
onClick={() => act('select decal', {
decals: decal.decal,
})}>
<Box
className={classes([
'decals32x32',
data.decal_dir_text + '-' + decal.decal + (data.decal_color ? '_' + data.decal_color : ''),
])}
style={{
transform: 'scale(1.5) translate(17%, 17%)',
}} />
</Button>
))}
</Section>
<Section title="Decal Color">
{color_list.map(color => {
return (
<Button
key={color.colors}
style={{
width: '48px',
height: '48px',
padding: 0,
}}
content={color.colors === "red"
? "Red"
: color.colors === "white"
? "White"
: "Yellow"}
selected={color.colors === data.decal_color}
onClick={() => act('select color', {
colors: color.colors,
})}>
<Box
className={classes([
'decals32x32',
data.decal_dir_text + '-' + data.decal_style + (color.colors ? '_' + color.colors : ''),
])}
style={{
transform: 'scale(1.5) translate(17%, 17%)',
}} />
</Button>
);
})}
</Section>
<Section title="Decal Direction">
{dir_list.map(dir => {
return (
<Button
key={dir.dirs}
style={{
width: '48px',
height: '48px',
padding: 0,
}}
tooltip={dir.dirs === 1
? "North"
: dir.dirs === 2
? "South"
: dir.dirs === 4
? "East"
: "West"}
selected={dir.dirs === data.decal_direction}
onClick={() => act('selected direction', {
dirs: dir.dirs,
})}>
<Box
className={classes([
'decals32x32',
(dir.dirs === 1
? "north"
: dir.dirs === 2
? "south"
: dir.dirs === 4
? "east"
: "west")
+ '-' + data.decal_style + (data.decal_color ? '_' + data.decal_color : ''),
])}
style={{
transform: 'scale(1.5) translate(17%, 17%)',
}} />
</Button>
);
})}
</Section>
</Window.Content>
</Window>
);
};

View File

@@ -0,0 +1,162 @@
import { useBackend } from '../backend';
import { Button, ColorBox, Flex, Section } from '../components';
import { Window } from '../layouts';
type DecalInfo = {
name: string;
decal: string;
};
type ColorInfo = {
name: string;
color: string;
};
type DirInfo = {
name: string;
dir: number;
};
type DecalPainterData = {
icon_prefix: string;
decal_list: DecalInfo[];
color_list: ColorInfo[];
dir_list: DirInfo[];
nondirectional_decals: string[];
supports_custom_color: number;
current_decal: string;
current_color: string;
current_dir: number;
current_custom_color: string;
};
const filterBoxColor = (color: string) => {
if (!color.startsWith('#')) {
return color;
}
// cut alpha
return color.substring(0, 7);
};
export const DecalPainter = (props, context) => {
const { act, data } = useBackend<DecalPainterData>(context);
const custom_color_selected = !data.color_list.some(
(color) => color.color === data.current_color
);
const supports_custom_color = !!data.supports_custom_color;
// Handle custom color icon correctly
const preview_color = custom_color_selected ? 'custom' : data.current_color;
return (
<Window width={550} height={400}>
<Window.Content>
<Section title="Decal Color">
{data.color_list.map((color) => {
return (
<Button
key={color.color}
selected={color.color === data.current_color}
onClick={() =>
act('select color', {
color: color.color,
})}>
<ColorBox color={filterBoxColor(color.color)} mr={0.5} />
{color.name}
</Button>
);
})}
{supports_custom_color && (
<Button
selected={custom_color_selected}
onClick={() => act('pick custom color')}>
<ColorBox color={data.current_custom_color} mr={0.5} />
Custom
</Button>
)}
</Section>
<Section title="Decal Style">
<Flex direction="row" wrap="nowrap" align="fill" justify="fill">
{data.decal_list.map((decal) => {
const nondirectional = data.nondirectional_decals.includes(
decal.decal
);
return nondirectional ? (
// Tallll button for nondirectional
<IconButton
key={decal.decal}
decal={decal.decal}
dir={2}
color={preview_color}
label={decal.name}
selected={decal.decal === data.current_decal}
/>
) : (
// 4 buttons for directional
<Flex
key={decal.decal}
direction="column"
wrap="nowrap"
align="fill"
justify="fill">
{data.dir_list.map((dir) => {
const selected
= decal.decal === data.current_decal
&& dir.dir === data.current_dir;
return (
<IconButton
key={dir.dir}
decal={decal.decal}
dir={dir.dir}
color={preview_color}
label={`${dir.name} ${decal.name}`}
selected={selected}
/>
);
})}
</Flex>
);
})}
</Flex>
</Section>
</Window.Content>
</Window>
);
};
type IconButtonParams = {
decal: string;
dir: number;
color: string;
label: string;
selected: boolean;
};
const IconButton = (props: IconButtonParams, context) => {
const { act, data } = useBackend<DecalPainterData>(context);
const generateIconKey = (decal: string, dir: number, color: string) =>
`${data.icon_prefix} ${decal}_${dir}_${color.replace('#', '')}`;
const icon = generateIconKey(props.decal, props.dir, props.color);
return (
<Button
tooltip={props.label}
selected={props.selected}
verticalAlignContent="middle"
m={'2px'}
p={1}
onClick={() =>
act('select decal', {
decal: props.decal,
dir: props.dir,
})}>
<div className={icon} style={{ display: 'block' }} />
</Button>
);
};