balance changes (oh no)

This commit is contained in:
Putnam
2019-11-06 02:06:21 -08:00
parent 92db306ca9
commit cda7165098

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@@ -259,7 +259,7 @@ EVENTS_MIN_PLAYERS_MUL 1
### DYNAMIC MODE ###
## How many roundstart players required for high population override to take effect.
DYNAMIC_HIGH_POP_LIMIT 55
DYNAMIC_HIGH_POP_LIMIT 80 #80 instead of 55 because fewer robust players
## Pop range per requirement.
## If the value is five the range is:
@@ -269,7 +269,7 @@ DYNAMIC_HIGH_POP_LIMIT 55
## If it is seven the range is:
## 0-6, 7-13, 14-20, 21-27, 28-34, 35-41, 42-48, 49-55, 56-62, 63+
## Options outside this range can be used, of course.
DYNAMIC_POP_PER_REQUIREMENT 6
DYNAMIC_POP_PER_REQUIREMENT 9 # 9 instead of 6 because 1/3 of players are probably not doing much?
## 1 -> 9, probability for this rule to be picked against other rules.
## Note that requirements must also be met, and some requirements are impossible to meet.