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balance changes (oh no)
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@@ -259,7 +259,7 @@ EVENTS_MIN_PLAYERS_MUL 1
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### DYNAMIC MODE ###
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## How many roundstart players required for high population override to take effect.
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DYNAMIC_HIGH_POP_LIMIT 55
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DYNAMIC_HIGH_POP_LIMIT 80 #80 instead of 55 because fewer robust players
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## Pop range per requirement.
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## If the value is five the range is:
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@@ -269,7 +269,7 @@ DYNAMIC_HIGH_POP_LIMIT 55
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## If it is seven the range is:
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## 0-6, 7-13, 14-20, 21-27, 28-34, 35-41, 42-48, 49-55, 56-62, 63+
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## Options outside this range can be used, of course.
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DYNAMIC_POP_PER_REQUIREMENT 6
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DYNAMIC_POP_PER_REQUIREMENT 9 # 9 instead of 6 because 1/3 of players are probably not doing much?
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## 1 -> 9, probability for this rule to be picked against other rules.
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## Note that requirements must also be met, and some requirements are impossible to meet.
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