Merge branch 'master' into slime-puddle

This commit is contained in:
Timothy Teakettle
2020-10-07 23:37:30 +01:00
committed by GitHub
165 changed files with 3034 additions and 2094 deletions

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<div class="commit sansserif">
<h2 class="date">04 October 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Synths / IPCs are no longer wound immune.</li>
<li class="bugfix">Husked IPCs / Synths should now be rendered correctly.</li>
<li class="bugfix">Falling vendors now squish synths / IPCs' limbs again.</li>
<li class="bugfix">Synths and IPCs now do not have some fun roundstart oversights anymore.</li>
<li class="bugfix">Regenerate_limbs now works for carbons with the ROBOTIC_LIMBS trait.</li>
<li class="bugfix">Pacifists no longer counterattack on parries if that attack would be harmful.</li>
<li class="tweak">Heretic sacrifices now husk with the reason of burn, and deal some additional damage.</li>
<li class="bugfix">Neovgre can no longer become invincible on clock tiles.</li>
<li class="bugfix">Plushlings no longer break when absorbing snowflake plushies.</li>
</ul>
<h3 class="author">Detective-Google updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">the snow cabin doors actually bolt now</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ghosts are no longer incapable of going away.</li>
</ul>
<h3 class="author">monster860 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The slimeperson swap-body UI stays open when you switch bodies</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">limb id entry in mutant bodyparts now supports switching to/from species with gendered body parts</li>
<li class="tweak">the minimum brightness of mutant parts is now a define</li>
</ul>
<h2 class="date">02 October 2020</h2>
<h3 class="author">ArcaneMusic, with minor tweaks by TheObserver-sys updated:</h3>
<ul class="changes bgimages16">
@@ -910,66 +941,6 @@
<li class="balance">explosive stand bombs can now be examined from any distance</li>
<li class="code_imp">explosive stand bombs are now a component.</li>
</ul>
<h2 class="date">02 August 2020</h2>
<h3 class="author">Auris456852 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added B.O.O.P. Remote Control cartridges to the PTech.</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Durathread reinforcement kits! Sprites by Toriate, sets jumpsuit armor to durathread levels, craft in the crafting menu.</li>
</ul>
<h3 class="author">KeRSedChaplain updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The belligerent scripture and a brass multitool, and a new marauder variant which act similar to holoparasites/guardian spirits.</li>
<li class="rscdel">Removed the abductor teleport consoles they get, removes abscond for the time being as I've not seen much use for it other than just spamming it and hoping you end up in the armory.</li>
<li class="tweak">moved around scriptures to make the cult work better as being based around the station, makes the Ark scream more often and work as a summonable object, clockwork armor now has a flat 0 defense up to 10 instead of negatives against laser damage. Makes the Ark work better in a station based setting, as well as the Heralds beacon in case It works for the mode.</li>
<li class="soundadd">added powerloaderstep.ogg for Neovgre</li>
<li class="tweak">changes 'Dread_Ipad.dmi' to 'clockwork_slab.dmi'</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Adjusts abductor spawntext</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed replica pods</li>
</ul>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed active turfs on wizard ruin and space hermit, fixed missing APC's and added a light on Delta</li>
</ul>
<h3 class="author">ike709 and bobbahbrown updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Admins can now see your bans on (some) other servers.</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">chaplain cultists being able to convert people to full clockwork cult status</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">combat mode now has weaker buffs in terms of damage dealt and took for being or not being in the mode</li>
<li class="tweak">damage debuff for laying down has been decreased from 0.5x to 0.7x</li>
</ul>
<h2 class="date">01 August 2020</h2>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">added cake hat to bar, adds another atmostech spawn</li>
<li class="bugfix">sinks point in the right direction, APC won't spawn off the wall in circuits</li>
<li class="bugfix">changes commissary APC so it actually powers the room, adds a missing AIR alarm, arrivals no longer has active atmos tiles.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">toy shotguns no longer need 2 hands to fire</li>
<li class="bugfix">being on fire works again.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">monkeys no longer continuously bleed everywhere</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>