mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
wew
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@@ -114,6 +114,6 @@ SUBSYSTEM_DEF(input)
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/datum/controller/subsystem/input/fire()
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var/list/clients = GLOB.clients // Let's sing the list cache song
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for(var/i in 1 to clients.len)
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for(var/i in 1 to length(clients))
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var/client/C = clients[i]
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C.keyLoop()
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@@ -37,6 +37,8 @@ SUBSYSTEM_DEF(mapping)
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var/datum/space_level/empty_space
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var/num_of_res_levels = 1
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var/stat_map_name = "Loading..."
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//dlete dis once #39770 is resolved
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/datum/controller/subsystem/mapping/proc/HACK_LoadMapConfig()
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if(!config)
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@@ -45,6 +47,7 @@ SUBSYSTEM_DEF(mapping)
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#else
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config = load_map_config(error_if_missing = FALSE)
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#endif
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stat_map_name = config.map_name
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/datum/controller/subsystem/mapping/Initialize(timeofday)
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HACK_LoadMapConfig()
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@@ -330,7 +333,10 @@ GLOBAL_LIST_EMPTY(the_station_areas)
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return
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next_map_config = VM
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return TRUE
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. = TRUE
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stat_map_name = "[config.map_name] (Next: [next_map_config.map_name])"
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/datum/controller/subsystem/mapping/proc/preloadTemplates(path = "_maps/templates/") //see master controller setup
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var/list/filelist = flist(path)
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@@ -35,7 +35,7 @@ SUBSYSTEM_DEF(nightshift)
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if(!emergency)
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announce("Restoring night lighting configuration to normal operation.")
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else
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announce("Disabling night lighting: Station is in a state of emergency.")
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announce("Disabling night lighting: Station is in a state of emergency.")
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if(emergency)
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night_time = FALSE
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if(nightshift_active != night_time)
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@@ -30,6 +30,7 @@ SUBSYSTEM_DEF(shuttle)
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var/list/hostileEnvironments = list() //Things blocking escape shuttle from leaving
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var/list/tradeBlockade = list() //Things blocking cargo from leaving.
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var/supplyBlocked = FALSE
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var/emergency_shuttle_stat_text
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//supply shuttle stuff
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var/obj/docking_port/mobile/supply/supply
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@@ -118,6 +119,9 @@ SUBSYSTEM_DEF(shuttle)
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points += point_gain
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//Cargo stuff end
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var/esETA = emergency?.getModeStr()
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emergency_shuttle_stat_text = "[esETA? "[esETA] [emergency.getTimerStr()]" : ""]"
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if(!SSmapping.clearing_reserved_turfs)
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while(transit_requesters.len)
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var/requester = popleft(transit_requesters)
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@@ -1,6 +1,6 @@
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SUBSYSTEM_DEF(time_track)
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name = "Time Tracking"
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wait = 600
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wait = 1 SECONDS
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flags = SS_NO_INIT|SS_NO_TICK_CHECK
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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@@ -16,23 +16,33 @@ SUBSYSTEM_DEF(time_track)
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var/last_tick_byond_time = 0
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var/last_tick_tickcount = 0
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var/last_measurement = 0
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var/measurement_delay = 60
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var/stat_time_text
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var/time_dilation_text
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/datum/controller/subsystem/time_track/fire()
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stat_time_text = "TIME: Server [time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss")] Round [WORLDTIME2TEXT("hh:mm:ss")] Station [STATION_TIME_TIMESTAMP("hh:mm:ss")]\n[time_dilation_text]"
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var/current_realtime = REALTIMEOFDAY
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var/current_byondtime = world.time
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var/current_tickcount = world.time/world.tick_lag
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if(++last_measurement == measurement_delay)
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last_measurement = 0
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var/current_realtime = REALTIMEOFDAY
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var/current_byondtime = world.time
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var/current_tickcount = world.time/world.tick_lag
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if (!first_run)
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var/tick_drift = max(0, (((current_realtime - last_tick_realtime) - (current_byondtime - last_tick_byond_time)) / world.tick_lag))
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if (!first_run)
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var/tick_drift = max(0, (((current_realtime - last_tick_realtime) - (current_byondtime - last_tick_byond_time)) / world.tick_lag))
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time_dilation_current = tick_drift / (current_tickcount - last_tick_tickcount) * 100
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time_dilation_current = tick_drift / (current_tickcount - last_tick_tickcount) * 100
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time_dilation_avg_fast = MC_AVERAGE_FAST(time_dilation_avg_fast, time_dilation_current)
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time_dilation_avg = MC_AVERAGE(time_dilation_avg, time_dilation_avg_fast)
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time_dilation_avg_slow = MC_AVERAGE_SLOW(time_dilation_avg_slow, time_dilation_avg)
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else
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first_run = FALSE
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last_tick_realtime = current_realtime
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last_tick_byond_time = current_byondtime
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last_tick_tickcount = current_tickcount
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SSblackbox.record_feedback("associative", "time_dilation_current", 1, list("[SQLtime()]" = list("current" = "[time_dilation_current]", "avg_fast" = "[time_dilation_avg_fast]", "avg" = "[time_dilation_avg]", "avg_slow" = "[time_dilation_avg_slow]")))
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time_dilation_avg_fast = MC_AVERAGE_FAST(time_dilation_avg_fast, time_dilation_current)
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time_dilation_avg = MC_AVERAGE(time_dilation_avg, time_dilation_avg_fast)
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time_dilation_avg_slow = MC_AVERAGE_SLOW(time_dilation_avg_slow, time_dilation_avg)
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else
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first_run = FALSE
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last_tick_realtime = current_realtime
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last_tick_byond_time = current_byondtime
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last_tick_tickcount = current_tickcount
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SSblackbox.record_feedback("associative", "time_dilation_current", 1, list("[SQLtime()]" = list("current" = "[time_dilation_current]", "avg_fast" = "[time_dilation_avg_fast]", "avg" = "[time_dilation_avg]", "avg_slow" = "[time_dilation_avg_slow]")))
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time_dilation_text = "Time Dilation: [round(SStime_track.time_dilation_current,1)]% AVG:([round(SStime_track.time_dalilation_avg_fast,1)]%, [round(SStime_track.time_dilation_avg,1)]%, [round(SStime_track.time_dilation_avg_slow,1)]%)"
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@@ -14,9 +14,9 @@
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/client/verb/display_ping(time as num)
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set instant = TRUE
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set name = ".display_ping"
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to_chat(src, "<span class='notice'>Round trip ping took [round(pingfromtime(time),1)]ms</span>")
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to_chat(src, "<span class='notice'>Round trip ping took [round(pingfromtime(time),1)]ms (Avg: [round(avgping, 1)]ms])</span>")
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/client/verb/ping()
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set name = "Ping"
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set category = "OOC"
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winset(src, null, "command=.display_ping+[world.time+world.tick_lag*TICK_USAGE_REAL/100]")
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winset(src, null, "command=.display_ping+[world.time+world.tick_lag*TICK_USAGE_REAL/100]")
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@@ -15,4 +15,4 @@
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movement_dir &= ~(NORTH|SOUTH)
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if((movement_dir & EAST) && (movement_dir & WEST))
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movement_dir &= ~(EAST|WEST)
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user.Move(get_step(src, movement_dir), movement_dir)
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user.Move(get_step(src, movement_dir), movement_dir)
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@@ -5,7 +5,7 @@
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set hidden = TRUE
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client_keysend_amount += 1
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var/cache = client_keysend_amount
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if(keysend_tripped && next_keysend_trip_reset <= world.time)
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@@ -20,7 +20,7 @@
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//don't want to kick people if a lag spike results in a huge flood of commands being sent
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if(cache >= MAX_KEYPRESS_AUTOKICK)
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if(!keysend_tripped)
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keysend_tripped = TRUE
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keysend_tripped = TRUE
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next_keysend_trip_reset = world.time + (2 SECONDS)
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else
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log_admin("Client [ckey] was just autokicked for flooding keysends; likely abuse but potentially lagspike.")
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@@ -35,11 +35,7 @@
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message_admins("Client [ckey] just attempted to send an invalid keypress. Keymessage was over [MAX_KEYPRESS_COMMANDLENGTH] characters, autokicking due to likely abuse.")
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QDEL_IN(src, 1)
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return
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//offset by 1 because the buffer address is 0 indexed because the math was simpler
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keys_held[current_key_address + 1] = _key
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//the time a key was pressed isn't actually used anywhere (as of 2019-9-10) but this allows easier access usage/checking
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keys_held[_key] = world.time
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current_key_address = ((current_key_address + 1) % HELD_KEY_BUFFER_LENGTH)
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keys_held[_key] = TRUE
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var/movement = SSinput.movement_keys[_key]
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if(!(next_move_dir_sub & movement) && !keys_held["Ctrl"])
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next_move_dir_add |= movement
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@@ -70,11 +66,7 @@
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set instant = TRUE
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set hidden = TRUE
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//Can't just do a remove because it would alter the length of the rolling buffer, instead search for the key then null it out if it exists
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for(var/i in 1 to HELD_KEY_BUFFER_LENGTH)
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if(keys_held[i] == _key)
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keys_held[i] = null
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break
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keys_held -= _key
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var/movement = SSinput.movement_keys[_key]
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if(!(next_move_dir_add & movement))
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next_move_dir_sub |= movement
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@@ -1,8 +1,6 @@
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/client
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/// A rolling buffer of any keys held currently
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/// Keys currently held
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var/list/keys_held = list()
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///used to keep track of the current rolling buffer position
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var/current_key_address = 0
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/// These next two vars are to apply movement for keypresses and releases made while move delayed.
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/// Because discarding that input makes the game less responsive.
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/// On next move, add this dir to the move that would otherwise be done
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@@ -565,29 +565,23 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
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M.show_inv(user)
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/mob/proc/is_muzzled()
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return 0
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return FALSE
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/mob/Stat()
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..()
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if(statpanel("Status"))
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if (client)
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stat(null, "Ping: [round(client.lastping, 1)]ms (Average: [round(client.avgping, 1)]ms)")
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stat(null, "Map: [SSmapping.config?.map_name || "Loading..."]")
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var/datum/map_config/cached = SSmapping.next_map_config
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if(cached)
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stat(null, "Next Map: [cached.map_name]")
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stat(null, "Round ID: [GLOB.round_id ? GLOB.round_id : "NULL"]")
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stat(null, "Server Time: [time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss")]")
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stat(null, "Round Time: [WORLDTIME2TEXT("hh:mm:ss")]")
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stat(null, "Station Time: [STATION_TIME_TIMESTAMP("hh:mm:ss")]")
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stat(null, "Time Dilation: [round(SStime_track.time_dilation_current,1)]% AVG:([round(SStime_track.time_dilation_avg_fast,1)]%, [round(SStime_track.time_dilation_avg,1)]%, [round(SStime_track.time_dilation_avg_slow,1)]%)")
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if(SSshuttle.emergency)
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var/ETA = SSshuttle.emergency.getModeStr()
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if(ETA)
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stat(null, "[ETA] [SSshuttle.emergency.getTimerStr()]")
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//This is only called from client/Stat(), let's assume client exists.
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if(client && client.holder)
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if(statpanel("Status"))
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var/list/L = list()
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L += "Ping: [round(client.lastping,1)]ms (Avg: [round(client.avgping,1)]ms)"
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L += SSmapping.stat_map_name
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L += "Round ID: [GLOB.round_id || "NULL"]")
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L += SStime_track.stat_time_text
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L += SSshuttle.emergency_shuttle_stat_text
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stat(null, "[L.Join("\n")]")
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if(client.holder)
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if(statpanel("MC"))
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var/turf/T = get_turf(client.eye)
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stat("Location:", COORD(T))
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@@ -637,8 +631,6 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
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if(A.IsObscured())
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continue
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statpanel(listed_turf.name, null, A)
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if(mind)
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add_spells_to_statpanel(mind.spell_list)
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var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
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@@ -34,20 +34,19 @@
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#define MOVEMENT_DELAY_BUFFER 0.75
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#define MOVEMENT_DELAY_BUFFER_DELTA 1.25
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/client/Move(n, direct)
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/client/Move(n, direction)
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if(world.time < move_delay) //do not move anything ahead of this check please
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return FALSE
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else
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next_move_dir_add = 0
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next_move_dir_sub = 0
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next_move_dir_add = next_move_dir_sub = NONE
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var/old_move_delay = move_delay
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move_delay = world.time + world.tick_lag //this is here because Move() can now be called mutiple times per tick
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if(!mob || !mob.loc)
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return FALSE
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if(!n || !direct)
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if(!n || !direction || !mob?.loc)
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return FALSE
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//GET RID OF THIS SOON AS MOBILITY FLAGS IS DONE
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if(mob.notransform)
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return FALSE //This is sota the goto stop mobs from moving var
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return FALSE
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if(mob.control_object)
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return Move_object(direct)
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if(!isliving(mob))
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