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Update anvil.dm
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@@ -175,7 +175,7 @@
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var/artifactchance = 0
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var/stepexperience = currentsteps + currentquality
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var/finalexperience = 150 *(stepexperience + currentquality)//A total of 16x the amount of EXP at MAX, with a minimum gain of 150, Keep in mind that this is of course only possible with a max-tier anvil and an already insanely high level. Just makes earlier levels faster.
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var/combinedqualitymax = user.mind.get_skill_level(/datum/skill/level/dwarfy/blacksmithing)/5 + itemqualitymax //Makes sure that better smiths can make better items, even with a worse anvil. Encourages actually levelling up, instead of meta-rushing antag gear
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var/combinedqualitymax = user.mind.get_skill_level(/datum/skill/level/dwarfy/blacksmithing)/2 + itemqualitymax //Makes sure that better smiths can make better items, even with a worse anvil. Encourages actually levelling up, instead of meta-rushing antag gear
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if(!artifactrolled)
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artifactchance = (1+(user.mind.get_skill_level(/datum/skill/level/dwarfy/blacksmithing)/4))/1500 //Reduced from 2500 temporarily. Should help that percentage get above 1% on the RAND()
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//artifactrolled = TRUE --Disabled because this is a shitty mechanic.
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