Update anvil.dm

This commit is contained in:
Toxici11i
2022-05-16 16:47:01 +01:00
committed by GitHub
parent 4d65618de7
commit f3aa2f996e
+1 -1
View File
@@ -175,7 +175,7 @@
var/artifactchance = 0
var/stepexperience = currentsteps + currentquality
var/finalexperience = 150 *(stepexperience + currentquality)//A total of 16x the amount of EXP at MAX, with a minimum gain of 150, Keep in mind that this is of course only possible with a max-tier anvil and an already insanely high level. Just makes earlier levels faster.
var/combinedqualitymax = user.mind.get_skill_level(/datum/skill/level/dwarfy/blacksmithing)/5 + itemqualitymax //Makes sure that better smiths can make better items, even with a worse anvil. Encourages actually levelling up, instead of meta-rushing antag gear
var/combinedqualitymax = user.mind.get_skill_level(/datum/skill/level/dwarfy/blacksmithing)/2 + itemqualitymax //Makes sure that better smiths can make better items, even with a worse anvil. Encourages actually levelling up, instead of meta-rushing antag gear
if(!artifactrolled)
artifactchance = (1+(user.mind.get_skill_level(/datum/skill/level/dwarfy/blacksmithing)/4))/1500 //Reduced from 2500 temporarily. Should help that percentage get above 1% on the RAND()
//artifactrolled = TRUE --Disabled because this is a shitty mechanic.