mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
Fixing the snore-pocalypse, and another not so critical issue.
This commit is contained in:
@@ -254,6 +254,9 @@
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#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled)
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#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag)
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#define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value)
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#define COMSIG_OBJ_ATTACK_GENERIC "obj_attack_generic" //from base of atom/animal_attack(): (/mob/user)
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#define COMPONENT_STOP_GENERIC_ATTACK 1
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// /machinery signals
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#define COMSIG_MACHINE_EJECT_OCCUPANT "eject_occupant" //from base of obj/machinery/dropContents() (occupant)
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@@ -8,6 +8,8 @@
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var/list/faction = list("mining")
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/datum/component/spawner/Initialize(_mob_types, _spawn_time, _faction, _spawn_text, _max_mobs)
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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if(_spawn_time)
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spawn_time=_spawn_time
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if(_mob_types)
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@@ -19,20 +21,25 @@
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if(_max_mobs)
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max_mobs=_max_mobs
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RegisterSignal(parent, list(COMSIG_PARENT_QDELETING), .proc/stop_spawning)
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RegisterSignal(parent, COMSIG_PARENT_QDELETING, .proc/stop_spawning)
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RegisterSignal(parent, COMSIG_OBJ_ATTACK_GENERIC, .proc/on_attack_generic)
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START_PROCESSING(SSprocessing, src)
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/datum/component/spawner/process()
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try_spawn_mob()
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/datum/component/spawner/proc/stop_spawning(force, hint)
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/datum/component/spawner/proc/stop_spawning(datum/source, force, hint)
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STOP_PROCESSING(SSprocessing, src)
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for(var/mob/living/simple_animal/L in spawned_mobs)
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if(L.nest == src)
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L.nest = null
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spawned_mobs = null
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// Stopping clientless simple mobs' from indiscriminately bashing their own spawners due DestroySurroundings() et similars.
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/datum/component/spawner/proc/on_attack_generic(datum/source, mob/user, damage_amount, damage_type, damage_flag, sound_effect, armor_penetration)
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if(!user.client && (user in spawned_mobs))
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return COMPONENT_STOP_GENERIC_ATTACK
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/datum/component/spawner/proc/try_spawn_mob()
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var/atom/P = parent
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if(spawned_mobs.len >= max_mobs)
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@@ -9,7 +9,6 @@
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/datum/status_effect/incapacitating/on_creation(mob/living/new_owner, set_duration, updating_canmove)
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if(isnum(set_duration))
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duration = set_duration
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tick_interval = max(world.tick_lag, round(tick_interval, world.tick_lag))
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. = ..()
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if(.)
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if(updating_canmove)
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@@ -82,11 +81,10 @@
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owner.adjustStaminaLoss(-0.5) //reduce stamina loss by 0.5 per tick, 10 per 2 seconds
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if(human_owner && human_owner.drunkenness)
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human_owner.drunkenness *= 0.997 //reduce drunkenness by 0.3% per tick, 6% per 2 seconds
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if(prob(20))
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if(carbon_owner)
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carbon_owner.handle_dreams()
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if(carbon_owner && !carbon_owner.dreaming && prob(2))
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carbon_owner.dream()
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// 2% per second, tick interval is in deciseconds
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if(prob(tick_interval * 0.2) && owner.health > owner.crit_threshold)
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if(prob((tick_interval+1) * 0.2) && owner.health > owner.crit_threshold)
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owner.emote("snore")
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/datum/status_effect/staggered
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@@ -6,6 +6,7 @@
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var/id = "effect" //Used for screen alerts.
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var/duration = -1 //How long the status effect lasts in DECISECONDS. Enter -1 for an effect that never ends unless removed through some means.
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var/tick_interval = 10 //How many deciseconds between ticks, approximately. Leave at 10 for every second.
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var/next_tick //The scheduled time for the next tick.
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var/mob/living/owner //The mob affected by the status effect.
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var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted
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var/examine_text //If defined, this text will appear when the mob is examined - to use he, she etc. use "SUBJECTPRONOUN" and replace it in the examines themselves
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@@ -31,7 +32,7 @@
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return
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if(duration != -1)
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duration = world.time + duration
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tick_interval = world.time + tick_interval
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next_tick = world.time + tick_interval
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if(alert_type)
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var/obj/screen/alert/status_effect/A = owner.throw_alert(id, alert_type)
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A.attached_effect = src //so the alert can reference us, if it needs to
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@@ -52,9 +53,9 @@
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if(!owner)
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qdel(src)
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return
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if(tick_interval < world.time)
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if(next_tick < world.time)
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tick()
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tick_interval = world.time + initial(tick_interval)
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next_tick = world.time + tick_interval
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if(duration != -1 && duration < world.time)
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qdel(src)
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@@ -221,7 +222,7 @@
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threshold_crossed = FALSE //resets threshold effect if we fall below threshold so threshold effect can trigger again
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on_threshold_drop()
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if(stacks_added > 0)
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tick_interval += delay_before_decay //refreshes time until decay
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next_tick += delay_before_decay //refreshes time until decay
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stacks = min(stacks, max_stacks)
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status_overlay.icon_state = "[overlay_state][stacks]"
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status_underlay.icon_state = "[underlay_state][stacks]"
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@@ -103,6 +103,8 @@
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take_damage(400, BRUTE, "melee", 0, get_dir(src, B))
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/obj/proc/attack_generic(mob/user, damage_amount = 0, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, armor_penetration = 0) //used by attack_alien, attack_animal, and attack_slime
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if(SEND_SIGNAL(src, COMSIG_OBJ_ATTACK_GENERIC, user, damage_amount, damage_type, damage_flag, sound_effect, armor_penetration) & COMPONENT_STOP_GENERIC_ATTACK)
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return FALSE
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user.do_attack_animation(src)
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user.changeNext_move(CLICK_CD_MELEE)
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return take_damage(damage_amount, damage_type, damage_flag, sound_effect, get_dir(src, user), armor_penetration)
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@@ -1,7 +1,3 @@
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/mob/living/carbon/proc/handle_dreams()
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if(prob(10) && !dreaming)
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dream()
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/mob/living/carbon/proc/dream()
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set waitfor = FALSE
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var/list/dream_fragments = list()
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