Commit Graph
63 Commits
Author SHA1 Message Date
SandPoot 05349c27e9 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 2022-04-15 23:43:43 -03:00
SandPoot ada0ea7f32 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 2022-04-09 02:40:23 -03:00
SandPoot 695835fcd6 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Initialize(mapload) 2022-04-09 00:03:13 -03:00
SandPoot 586a035132 Update files 2022-04-06 18:41:31 -03:00
SandPoot 189716314f Would you like some defines in these trying times? 2022-03-23 12:10:02 -03:00
SandPoot f1f6ac0109 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 2021-10-31 22:14:23 -03:00
Letter NandGitHub bcdf96f274 Revert "TGUI alerts, lists, inputs" 2021-10-28 12:17:29 +08:00
SandPoot 32a6e63698 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 2021-10-27 23:11:54 -03:00
SandPoot 5aa12b4716 There's a bounty for this right? i spent nearly two full days at this 2021-10-05 18:10:32 -03:00
SandPootandGitHub c3658b8f0e Adds infoboxes (#178) 2021-08-14 00:16:39 -03:00
SandPoot 98e11d88a9 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 2021-02-21 23:29:09 -03:00
SandPoot 123de14009 upload files 2021-02-18 15:05:39 -03:00
SandPoot f738023097 Revert "Merge branch 'tool_behavior-replacing' of https://github.com/SandPoot/Citadel-Station-13 into tool_behavior-replacing"
This reverts commit 2e29f30fdf, reversing
changes made to 724910cfab.
2021-02-18 15:04:46 -03:00
SandPoot cf2e70671a upload files 2021-02-18 14:47:10 -03:00
SandPoot 0d1a6c73fc Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 2021-01-19 23:31:15 -03:00
Letter N a808f805d4 ASYNC EVERYTHING! 2020-12-21 16:24:51 +08:00
SandPoot b28fce9ebb Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 2020-10-28 13:36:59 -03:00
Letter NandGitHub 3d2bd4a98e Revert "removes dildo" 2020-10-25 12:55:04 +08:00
Enric Gabriel e4f7092490 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into master 2020-08-05 22:52:22 -03:00
kappa-samaandGitHub e71c397e29 bye 2020-08-01 16:55:39 -04:00
Enric Gabriel 935901593b Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into master 2020-07-29 09:52:32 -03:00
silicons 7d7f40ce90 fixes 2020-07-26 14:56:03 -07:00
Enric GabrielandGitHub a5ef1123ca New Circuitry Menu #27 2020-07-22 15:36:59 -03:00
silicons 98d3ac80d9 :pika: 2020-07-20 11:25:17 -07:00
silicons 6ee63f66aa whew 2020-07-07 20:48:54 -07:00
GhomandGitHub 7c7147cb3e Field of Vision component. (#12075)
* Hopeless WIP for vision cones.

* Core component and hooks done

* Removing clutter.

* linter bashing me for using statements as args.

* Ok.

* continue

* bring back the macro

* Configs and openspace filter.

* Chat plane, reset perspective signal, mechs/vehicles cases, machineries.

* view, viewers and spoopy ghosts.

* Renamed component, admin fun button and snowflakes robots.

* Whoopsie.

* Yikes

* test merge tweak.

* radial yaketi sax.

* Fixed tgui UIs, some messages not displayed to the target.

* Documentation and a little bugfix.

* Pulling QoL, seventh plane made in this PR.

* Fix.

* Tweaks and improvements.

* Update randomverbs.dm
2020-05-15 15:25:04 -07:00
Ghommie ca2d4ae28f Fixing empty new lines on circuit examines. 2020-04-24 23:44:07 +02:00
Ghommie 41e2c60d4a Ports "Makes raw HTML and browser datum popups UTF-8 aware" 2020-03-27 22:52:43 +01:00
Ghommie ad4d290ea7 WIP 2020-03-08 19:26:01 +01:00
Ghommie 95db5084ab Screw commit history. 2020-02-02 01:26:04 +01:00
Ghommie 91ffa11bc9 Nerfs circuit pneumatic cannons and guns with extra sanity checks. 2019-12-04 01:07:36 +01:00
Ghommie dd101ef221 Part 2 2019-11-19 18:00:56 +01:00
Ghommie a5b37b658b Purging a lot of space indention in favor of tabs. 2019-10-29 15:46:31 +01:00
Useroth b80bb21219 Dildo-shaped circuit assemblies. Because that's what the community needs. 2019-05-09 08:45:47 +02:00
Poojawa 284e9d0325 module things, jfc 2018-09-11 07:51:01 -05:00
deathride58 b1688405d9 and finally, the modules folder. Now I can publish and take a break 2018-07-02 01:19:37 -04:00
Jordan Brownandletterjay 3bee10c653 Merge pull request #38456 from theo2003/circuit_scan
Players who edited a circuit assembly can scan it as a ghost.
2018-06-16 06:18:46 -05:00
deathride58andkevinz000 2f9e3e403d Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync

* sync part 1 - underscore folders in code

* controllers folder

* datums folder

* game folder

* cmon, work

* modules - admin to awaymissions

* cargo to events

* fields to lighting

* mapping > ruins

* rest of the code folder

* rest of the folders in the root directory

* DME

* fixes compiling errors. it compiles so it works

* readds map changes

* fixes dogborg module select

* fixes typo in moduleselect_alternate_icon filepath
2018-05-31 16:03:18 -07:00
r-esistorandletterjay 63e472050c Circuit Labels (sorta understanding git edition) (#37633)
* Customizable circuit names/descriptions

* Circuit descriptions are now copied

* Prevents code injection through the desc
2018-05-21 02:11:50 -05:00
Trevor Serpasandletterjay 61e1529e18 Circuit gun inhands and grabber fix (#37836)
* Grabbers update when a thrower uses its inventory and throwers and gun circuits need to use the gun assembly

* visible_messages
2018-05-17 10:27:25 -05:00
kevinz000andPoojawa 3369c804b2 Kills off /obj/item/device (#6561) 2018-04-30 00:06:58 -05:00
SailorDaveandCitadelStationBot 187fb97388 [READY] A few additions, tweaks, and fixes for integrated circuits (#36270)
* A few additions, tweaks, and fixes for integrated circuits, and some very minor tweaks to hydroponics and carbon/silicon examine() to support those changes.

🆑 SailorDave
rscadd: A new manipulation circuit, the Seed Extractor. Extracts seeds from produce, and outputs a list of the extracted seeds.
rscadd: A new list circuit, the List Filter. Searches through a list for anything matching the desired element and outputs two lists: one containing just the matches, and the other with matches filtered out.
rscadd: A new list circuit, the Set circuit. Removes duplicate entries from a list.
tweak: The Plant Manipulation circuit can now plant seeds, and outputs a list of harvested plants.
tweak: Reagent circuits can now irrigate connected hydroponic trays and inject blood samples into Replica pods.
tweak: The Examiner circuit outputs worn items and other examined details of carbon and silicon mobs into the description pin.
tweak: List Advanced Locator circuit now accepts refs as well as strings.
bugfix: Fixed the Power Transmitter circuit not properly displaying a message when activated.
bugfix: Medical Analyzer circuit can now properly scan non-human mobs.
/🆑

Additional details:
- Plant Manipulation: obj/item/seeds harvest() proc and obj/machinery/hydroponics attack_hand() procs were adjusted slightly to allow this, returning a list when harvested.

- Seed Extractor Module: obj/machinery/seed_extractor /proc/seedify() was adjusted to return a list of seeds.

- Hydroponics replica pod was adjusted to be injectable|drawable, and use reagents and on_reagent_change() rather than a hardcoded attackby(), so other injection methods can use it to allow blood sampling/future reagent reactions regardless of type.

- IC Examiner Module returns a list of examine() messages from mob/living/carbon, mob/living/carbon/human, mob/living/carbon/silicon, and mob/living/carbon/silicon/ai in the description data pin, rather than outputting null since they had an empty desc var. The relevant examine procs were adjusted to return their messages.

 - IC get_data() and set_pin_data() adjusted to return text/num properly and to WEAKREF/un-WEAKREF the contents of passed lists.

* fixes errors from screwy merge conflicts and replaces illegal proc name

* re-added a traits tag that accidentally got removed

* review changes

* plant analyzer outputs irrigation status and connected trays, search circuit uses 2 Cx down from 6

* examiner outputs the occupied turf of the examined object and can also scan turfs

* string inputs on circuit pins now use multiline input; fixed edit/remove not working on list pins; fixed large screens not outputting visible messages when held

* locomotion now has a cooldown of 0.1sec and their complexity + pathfinder complexity reduced

* assemblies can open doors they have access to from a card reader through collision

* Merge master branch; fixes pathfinder AStar runtime; fixes tile pointer; fixes material manager self-ref; various grammar touchups

* review changes

* fixes improper weakref type checking

* fixes seed extractor merge confict, removes unnecessary weakref change

* dang ol merge undoing my changes HECK

* updated to robbym's tile pointer PR with clearer var names

* added missing "not scanned" results to tile analyzer, removes duplicate circuit entries(???? how)
2018-04-22 02:31:10 -05:00
John GinnaneandCitadelStationBot e67467b919 Reorganised component controls (#37054)
* Reorganised component controls

* Simplied menu further

Removed "rename" and "copy ref", renamed "remove" to just "-"

* Added similar changes to "built in" components and added "Rename"
2018-04-15 04:31:16 -05:00
Poojawaanddeathride58 5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
vuonojenmustaturskaandCitadelStationBot 7020c19dff Merge pull request #36736 from fludd12/light-up-the-night
Assemblies with lighting circuits now properly update light position.
2018-03-28 12:16:56 -05:00
arsserpentariumandCitadelStationBot 303272319a [READY]pathfinding circuitry upgrade (#36398)
* all in one

* fixfixfix

* uhhhh

* demuxdemuxdemuxdemux

* wire eriw

* icon noci

* tihsxifixshit

* rewopower

* fixif

* screeneercs

* returnruter
2018-03-26 11:01:22 -05:00
CitadelStationBotandPoojawa 009f95db42 [MIRROR] Electronic assembly changes and additions (#6014)
* Electronic assembly changes and additions

* Electronic assembly changes and additions (#36394)

* the rainbow of mediocrity rides again

* whoops that wasn't supposed to be there
2018-03-19 21:11:23 -05:00
CitadelStationBotandPoojawa 59d61d5e0d [MIRROR] [READY]Circuit balance (#5760)
* [READY]Circuit balance

* [READY]Circuit balance (#35931)

* cooldowns, power cell,disks

* NUMBERS NUMBERS NUMBERS

* 1 8 9

* PR PR PR

* DESC DESCDSCDCC

* <br>

* GET ALL CONTENTS

* Update power.dm

* Update power.dm

* Update time.dm
2018-03-02 20:05:28 -06:00
Trevor SerpasandCitadelStationBot 108f1c85ff Adds circutry to diagnostic hud, adds action flags to circuits (#35718)
cl
add: Circuits integrity, charge, and overall circuit composition is displayed on diagnostic huds. If the assembly has dangerous circuits then the status icon will display exclamation points, if the assembly can communicate with something far away a wifi icon will appear next to the status icon, and if the circuit can not operate the status icon will display an 'X'.
add: AR interface circuit which can modify the status icon if it is not displaying the exclamation points or the 'X'.
tweak: Locomotive circuits can no longer be added to assemblies that can't use them.
spellcheck: Fixed a typo in the grenade primer description.
code: Added flags to circuits that help group subsets of circuits and regulate them.
/cl

The diagnostic hud addition is meant to allow more counter play to circuits by seeing the assemblies's healths and how dangerous they are. The flags are a useful addition to the code because players shouldn't be able to put circuits in assemblies if the assembly can't use that circuit (this can also be used later for other assemblies which could use unique circuits).

The following circuits are flagged as dangerous:
weapon firing mechanism
grenade primer
thrower

The following circuits are flagged as long range:
NTNet networking circuit
integrated signaler
video camera circuit

possible AR interface displays:
default
alert
move
2018-02-19 22:07:16 -06:00
Jordan BrownandCitadelStationBot f9353da855 Quote the armor lists 2018-02-16 00:26:26 -06:00