mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
WIP
This commit is contained in:
@@ -255,7 +255,7 @@
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return
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return ..()
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/obj/structure/AIcore/update_icon()
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/obj/structure/AIcore/update_icon_state()
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switch(state)
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if(EMPTY_CORE)
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icon_state = "0"
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@@ -234,8 +234,7 @@
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if(status == BURST)
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obj_integrity = integrity_failure * max_integrity
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/obj/structure/alien/egg/update_icon()
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..()
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/obj/structure/alien/egg/update_icon_state()
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switch(status)
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if(GROWING)
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icon_state = "[base_icon]_growing"
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@@ -303,7 +303,7 @@ LINEN BINS
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. += "There are [amount] sheets in the bin."
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/obj/structure/bedsheetbin/update_icon()
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/obj/structure/bedsheetbin/update_icon_state()
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switch(amount)
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if(0)
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icon_state = "linenbin-empty"
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@@ -58,30 +58,40 @@
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return ..()
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/obj/structure/closet/update_icon()
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cut_overlays()
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if(opened & icon_door_override)
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add_overlay("[icon_door]_open")
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. = ..()
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if(!opened)
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layer = OBJ_LAYER
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return
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else if(opened)
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add_overlay("[icon_state]_open")
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return
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if(icon_door)
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add_overlay("[icon_door]_door")
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else
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layer = BELOW_OBJ_LAYER
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add_overlay("[icon_state]_door")
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if(welded)
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add_overlay("welded")
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if(!secure)
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return
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if(broken)
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add_overlay("off")
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add_overlay("sparking")
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else if(locked)
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add_overlay("locked")
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/obj/structure/closet/update_overlays()
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. = ..()
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closet_update_overlays(.)
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/obj/structure/closet/proc/closet_update_overlays(list/new_overlays)
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. = new_overlays
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if(!opened)
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if(icon_door)
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. += "[icon_door]_door"
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else
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. += "[icon_state]_door"
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if(welded)
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. += "welded"
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if(!secure)
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return
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if(broken)
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. += "off"
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. += "sparking"
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else if(locked)
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. += "locked"
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else
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. += "unlocked"
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else
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add_overlay("unlocked")
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if(icon_door_override)
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. += "[icon_door]_open"
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else
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. += "[icon_state]_open"
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/obj/structure/closet/examine(mob/user)
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. = ..()
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@@ -38,10 +38,10 @@
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tagged = 0
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update_icon()
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/obj/structure/closet/body_bag/update_icon()
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..()
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/obj/structure/closet/body_bag/update_overlays()
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. = ..()
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if (tagged)
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add_overlay("bodybag_label")
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. += "bodybag_label"
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/obj/structure/closet/body_bag/close()
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if(..())
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@@ -33,12 +33,13 @@
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return 1
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return !density
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/obj/structure/closet/crate/update_icon()
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/obj/structure/closet/crate/update_icon_state()
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icon_state = "[initial(icon_state)][opened ? "open" : ""]"
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cut_overlays()
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/obj/structure/closet/crate/closet_update_overlays(list/new_overlays)
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. = new_overlays
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if(manifest)
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add_overlay("manifest")
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. += "manifest"
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/obj/structure/closet/crate/attack_hand(mob/user)
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. = ..()
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@@ -14,15 +14,15 @@
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..()
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update_icon()
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/obj/structure/closet/crate/bin/update_icon()
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..()
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/obj/structure/closet/crate/bin/closet_update_overlays(list/new_overlays)
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. = new_overlays
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cut_overlays()
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if(contents.len == 0)
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add_overlay("largebing")
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. += "largebing"
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else if(contents.len >= storage_capacity)
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add_overlay("largebinr")
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. += "largebinr"
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else
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add_overlay("largebino")
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. += "largebino"
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/obj/structure/closet/crate/bin/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/storage/bag/trash))
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@@ -22,14 +22,14 @@
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return ..()
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/obj/structure/closet/crate/critter/update_icon()
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cut_overlays()
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/obj/structure/closet/crate/critter/closet_update_overlays(list/new_overlays)
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. = new_overlays
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if(opened)
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add_overlay("crittercrate_door_open")
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. += "crittercrate_door_open"
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else
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add_overlay("crittercrate_door")
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. += "crittercrate_door"
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if(manifest)
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add_overlay("manifest")
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. += "manifest"
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/obj/structure/closet/crate/critter/return_air()
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if(tank)
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@@ -13,14 +13,14 @@
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return 0
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. = ..()
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/obj/structure/closet/crate/secure/update_icon()
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..()
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/obj/structure/closet/crate/secure/update_overlays()
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. += ..()
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if(broken)
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add_overlay("securecrateemag")
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. += "securecrateemag"
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else if(locked)
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add_overlay("securecrater")
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. += "securecrater"
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else
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add_overlay("securecrateg")
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. += "securecrateg"
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/obj/structure/closet/crate/secure/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
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if(prob(tamperproof) && damage_amount >= DAMAGE_PRECISION)
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@@ -84,7 +84,7 @@
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alarmed.burglaralert(src)
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playsound(src, 'sound/effects/alert.ogg', 50, 1)
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/obj/structure/displaycase/update_icon()
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/obj/structure/displaycase/update_icon_state()
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var/icon/I
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if(open)
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I = icon('icons/obj/stationobjs.dmi',"glassbox_open")
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@@ -44,7 +44,7 @@
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addtimer(CALLBACK(src, /atom/.proc/update_icon), time_between_uses)
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/obj/structure/healingfountain/update_icon()
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/obj/structure/healingfountain/update_icon_state()
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if(last_process + time_between_uses > world.time)
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icon_state = "fountain"
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else
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@@ -260,13 +260,13 @@
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update_name()
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update_icon()
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/obj/structure/door_assembly/update_icon()
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cut_overlays()
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/obj/structure/door_assembly/update_overlays()
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. = ..()
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if(!glass)
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add_overlay(get_airlock_overlay("fill_construction", icon))
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. += get_airlock_overlay("fill_construction", icon)
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else if(glass)
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add_overlay(get_airlock_overlay("glass_construction", overlays_file))
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add_overlay(get_airlock_overlay("panel_c[state+1]", overlays_file))
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. += get_airlock_overlay("glass_construction", overlays_file)
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. += get_airlock_overlay("panel_c[state+1]", overlays_file)
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/obj/structure/door_assembly/proc/update_name()
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name = ""
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@@ -116,7 +116,7 @@
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opened = !opened
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update_icon()
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/obj/structure/extinguisher_cabinet/update_icon()
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/obj/structure/extinguisher_cabinet/update_icon_state()
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if(!opened)
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icon_state = "extinguisher_closed"
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return
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@@ -64,7 +64,7 @@
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update_icon()
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air_update_turf(TRUE)
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/obj/structure/falsewall/update_icon()//Calling icon_update will refresh the smoothwalls if it's closed, otherwise it will make sure the icon is correct if it's open
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/obj/structure/falsewall/update_icon_state()//Calling icon_update will refresh the smoothwalls if it's closed, otherwise it will make sure the icon is correct if it's open
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if(opening)
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if(density)
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icon_state = "fwall_opening"
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@@ -140,30 +140,30 @@
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update_icon()
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return
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/obj/structure/fireaxecabinet/update_icon()
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cut_overlays()
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/obj/structure/fireaxecabinet/update_overlays()
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. = ..()
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if(fireaxe)
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add_overlay("axe")
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. += "axe"
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if(!open)
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var/hp_percent = obj_integrity/max_integrity * 100
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if(broken)
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add_overlay("glass4")
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. += "glass4"
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else
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switch(hp_percent)
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if(-INFINITY to 40)
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add_overlay("glass3")
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. += "glass3"
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if(40 to 60)
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add_overlay("glass2")
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. += "glass2"
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if(60 to 80)
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add_overlay("glass1")
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. += "glass1"
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if(80 to INFINITY)
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add_overlay("glass")
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. += "glass"
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if(locked)
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add_overlay("locked")
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. += "locked"
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else
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add_overlay("unlocked")
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. += "unlocked"
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else
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add_overlay("glass_raised")
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. += "glass_raised"
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/obj/structure/fireaxecabinet/proc/toggle_lock(mob/user)
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to_chat(user, "<span class = 'caution'> Resetting circuitry...</span>")
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@@ -69,21 +69,22 @@
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else
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. = ..()
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/obj/structure/fireplace/update_icon()
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cut_overlays()
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if(lit)
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switch(burn_time_remaining())
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if(0 to 500)
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add_overlay("fireplace_fire0")
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if(500 to 1000)
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add_overlay("fireplace_fire1")
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if(1000 to 1500)
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add_overlay("fireplace_fire2")
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if(1500 to 2000)
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add_overlay("fireplace_fire3")
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if(2000 to MAXIMUM_BURN_TIMER)
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add_overlay("fireplace_fire4")
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add_overlay("fireplace_glow")
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/obj/structure/fireplace/update_overlays()
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. = ..()
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if(!lit)
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return
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switch(burn_time_remaining())
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if(0 to 500)
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. += "fireplace_fire0"
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if(500 to 1000)
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. += "fireplace_fire1"
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if(1000 to 1500)
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. += "fireplace_fire2"
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if(1500 to 2000)
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. += "fireplace_fire3"
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if(2000 to MAXIMUM_BURN_TIMER)
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. += "fireplace_fire4"
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. += "fireplace_glow"
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/obj/structure/fireplace/proc/adjust_light()
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if(!lit)
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@@ -22,7 +22,7 @@
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. = ..()
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||||
update_icon()
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/obj/structure/grille/update_icon()
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/obj/structure/grille/update_icon_state()
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if(QDELETED(src) || broken)
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return
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@@ -22,17 +22,17 @@
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break
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update_icon()
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/obj/structure/guncase/update_icon()
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cut_overlays()
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/obj/structure/guncase/update_overlays()
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. = ..()
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||||
if(case_type && LAZYLEN(contents))
|
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var/mutable_appearance/gun_overlay = mutable_appearance(icon, case_type)
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for(var/i in 1 to contents.len)
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gun_overlay.pixel_x = 3 * (i - 1)
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add_overlay(gun_overlay)
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. += gun_overlay
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if(open)
|
||||
add_overlay("[icon_state]_open")
|
||||
. += "[icon_state]_open"
|
||||
else
|
||||
add_overlay("[icon_state]_door")
|
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. += "[icon_state]_door"
|
||||
|
||||
/obj/structure/guncase/attackby(obj/item/I, mob/user, params)
|
||||
if(iscyborg(user) || isalien(user))
|
||||
|
||||
@@ -28,14 +28,14 @@
|
||||
. = ..()
|
||||
pixel_x = rand(-8, 8)
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||||
|
||||
/obj/structure/headpike/update_icon()
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||||
..()
|
||||
/obj/structure/headpike/update_overlays()
|
||||
. = ..()
|
||||
var/obj/item/bodypart/head/H = locate() in contents
|
||||
var/mutable_appearance/MA = new()
|
||||
if(H)
|
||||
var/mutable_appearance/MA = new()
|
||||
MA.copy_overlays(H)
|
||||
MA.pixel_y = 12
|
||||
add_overlay(H)
|
||||
. += H
|
||||
|
||||
/obj/structure/headpike/attack_hand(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -161,20 +161,20 @@
|
||||
updateUsrDialog()
|
||||
|
||||
|
||||
/obj/structure/janitorialcart/update_icon()
|
||||
cut_overlays()
|
||||
/obj/structure/janitorialcart/update_overlays()
|
||||
. = ..()
|
||||
if(mybag)
|
||||
add_overlay("cart_garbage")
|
||||
. += "cart_garbage"
|
||||
if(mymop)
|
||||
add_overlay("cart_mop")
|
||||
. += "cart_mop"
|
||||
if(mybroom)
|
||||
add_overlay("cart_broom")
|
||||
. += "cart_broom"
|
||||
if(myspray)
|
||||
add_overlay("cart_spray")
|
||||
. += "cart_spray"
|
||||
if(myreplacer)
|
||||
add_overlay("cart_replacer")
|
||||
. += "cart_replacer"
|
||||
if(signs)
|
||||
add_overlay("cart_sign[signs]")
|
||||
. += "cart_sign[signs]"
|
||||
if(reagents.total_volume > 0)
|
||||
add_overlay("cart_water")
|
||||
. += "cart_water"
|
||||
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
down.update_icon()
|
||||
up = down = null
|
||||
|
||||
/obj/structure/ladder/update_icon()
|
||||
/obj/structure/ladder/update_icon_state()
|
||||
if(up && down)
|
||||
icon_state = "ladder11"
|
||||
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
set_light(0)
|
||||
|
||||
/obj/structure/life_candle/update_icon()
|
||||
/obj/structure/life_candle/update_icon_state()
|
||||
if(linked_minds.len)
|
||||
icon_state = icon_state_active
|
||||
else
|
||||
|
||||
@@ -118,7 +118,7 @@
|
||||
update_icon()
|
||||
isSwitchingStates = 0
|
||||
|
||||
/obj/structure/mineral_door/update_icon()
|
||||
/obj/structure/mineral_door/update_icon_state()
|
||||
if(state)
|
||||
icon_state = "[initial_state]open"
|
||||
else
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/mopbucket/update_icon()
|
||||
cut_overlays()
|
||||
/obj/structure/mopbucket/update_overlays()
|
||||
. = ..()
|
||||
if(reagents.total_volume > 0)
|
||||
add_overlay("mopbucket_water")
|
||||
. += "mopbucket_water"
|
||||
@@ -45,9 +45,6 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/structure/bodycontainer/update_icon()
|
||||
return
|
||||
|
||||
/obj/structure/bodycontainer/relaymove(mob/user)
|
||||
if(user.stat || !isturf(loc))
|
||||
return
|
||||
@@ -174,7 +171,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
|
||||
to_chat(user, "<span class='notice'>You turn the speaker function [beeper ? "on" : "off"].</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/structure/bodycontainer/morgue/update_icon()
|
||||
/obj/structure/bodycontainer/morgue/update_icon_state()
|
||||
if (!connected || connected.loc != src) // Open or tray is gone.
|
||||
icon_state = "morgue0"
|
||||
else
|
||||
@@ -228,20 +225,17 @@ GLOBAL_LIST_EMPTY(crematoriums)
|
||||
GLOB.crematoriums.Add(src)
|
||||
..()
|
||||
|
||||
/obj/structure/bodycontainer/crematorium/update_icon()
|
||||
/obj/structure/bodycontainer/crematorium/update_icon_state()
|
||||
if(!connected || connected.loc != src)
|
||||
icon_state = "crema0"
|
||||
else
|
||||
|
||||
if(src.contents.len > 1)
|
||||
src.icon_state = "crema2"
|
||||
if(contents.len > 1)
|
||||
icon_state = "crema2"
|
||||
else
|
||||
src.icon_state = "crema1"
|
||||
icon_state = "crema1"
|
||||
|
||||
if(locked)
|
||||
src.icon_state = "crema_active"
|
||||
|
||||
return
|
||||
icon_state = "crema_active"
|
||||
|
||||
/obj/structure/bodycontainer/crematorium/proc/cremate(mob/user)
|
||||
if(locked)
|
||||
|
||||
@@ -13,7 +13,7 @@ FLOOR SAFES
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT
|
||||
interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT
|
||||
var/open = FALSE //is the safe open?
|
||||
var/tumbler_1_pos //the tumbler position- from 0 to 72
|
||||
var/tumbler_1_open //the tumbler position to open at- 0 to 72
|
||||
@@ -73,7 +73,7 @@ FLOOR SAFES
|
||||
num = 0
|
||||
return num
|
||||
|
||||
/obj/structure/safe/update_icon()
|
||||
/obj/structure/safe/update_icon_state()
|
||||
if(open)
|
||||
icon_state = "[initial(icon_state)]-open"
|
||||
else
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/structure/stairs/update_icon()
|
||||
/obj/structure/stairs/update_icon_state()
|
||||
if(isTerminator())
|
||||
icon_state = "stairs_t"
|
||||
else
|
||||
|
||||
@@ -25,18 +25,18 @@
|
||||
new /obj/item/tank/internals/plasma(src)
|
||||
update_icon()
|
||||
|
||||
/obj/structure/tank_dispenser/update_icon()
|
||||
cut_overlays()
|
||||
/obj/structure/tank_dispenser/update_overlays()
|
||||
. = ..()
|
||||
switch(oxygentanks)
|
||||
if(1 to 3)
|
||||
add_overlay("oxygen-[oxygentanks]")
|
||||
. += "oxygen-[oxygentanks]"
|
||||
if(4 to TANK_DISPENSER_CAPACITY)
|
||||
add_overlay("oxygen-4")
|
||||
. += "oxygen-4"
|
||||
switch(plasmatanks)
|
||||
if(1 to 4)
|
||||
add_overlay("plasma-[plasmatanks]")
|
||||
. += "plasma-[plasmatanks]"
|
||||
if(5 to TANK_DISPENSER_CAPACITY)
|
||||
add_overlay("plasma-5")
|
||||
. += "plasma-5"
|
||||
|
||||
/obj/structure/tank_dispenser/attackby(obj/item/I, mob/user, params)
|
||||
var/full
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
empty_pod()
|
||||
return ..()
|
||||
|
||||
/obj/structure/transit_tube_pod/update_icon()
|
||||
/obj/structure/transit_tube_pod/update_icon_state()
|
||||
if(contents.len)
|
||||
icon_state = "pod_occupied"
|
||||
else
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/structure/toilet/update_icon()
|
||||
/obj/structure/toilet/update_icon_state()
|
||||
icon_state = "toilet[open][cistern]"
|
||||
|
||||
|
||||
@@ -216,8 +216,6 @@
|
||||
density = FALSE
|
||||
use_power = NO_POWER_USE
|
||||
var/on = FALSE
|
||||
var/obj/effect/mist/mymist = null
|
||||
var/ismist = 0 //needs a var so we can make it linger~
|
||||
var/watertemp = "normal" //freezing, normal, or boiling
|
||||
var/datum/looping_sound/showering/soundloop
|
||||
|
||||
@@ -240,6 +238,7 @@
|
||||
/obj/machinery/shower/interact(mob/M)
|
||||
on = !on
|
||||
update_icon()
|
||||
handle_mist()
|
||||
add_fingerprint(M)
|
||||
if(on)
|
||||
START_PROCESSING(SSmachines, src)
|
||||
@@ -280,31 +279,30 @@
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/machinery/shower/update_icon() //this is terribly unreadable, but basically it makes the shower mist up
|
||||
cut_overlays() //once it's been on for a while, in addition to handling the water overlay.
|
||||
if(mymist)
|
||||
qdel(mymist)
|
||||
|
||||
/obj/machinery/shower/update_overlays()
|
||||
. = ..()
|
||||
if(on)
|
||||
add_overlay(mutable_appearance('icons/obj/watercloset.dmi', "water", ABOVE_MOB_LAYER))
|
||||
if(watertemp == "freezing")
|
||||
return
|
||||
if(!ismist)
|
||||
spawn(50)
|
||||
if(src && on)
|
||||
ismist = 1
|
||||
mymist = new /obj/effect/mist(loc)
|
||||
else
|
||||
ismist = 1
|
||||
mymist = new /obj/effect/mist(loc)
|
||||
else if(ismist)
|
||||
ismist = 1
|
||||
mymist = new /obj/effect/mist(loc)
|
||||
spawn(250)
|
||||
if(!on && mymist)
|
||||
qdel(mymist)
|
||||
ismist = 0
|
||||
. += mutable_appearance('icons/obj/watercloset.dmi', "water", ABOVE_MOB_LAYER)
|
||||
|
||||
/obj/machinery/shower/proc/handle_mist()
|
||||
// If there is no mist, and the shower was turned on (on a non-freezing temp): make mist in 5 seconds
|
||||
// If there was already mist, and the shower was turned off (or made cold): remove the existing mist in 25 sec
|
||||
var/obj/effect/mist/mist = locate() in loc
|
||||
if(!mist && on && watertemp != "freezing")
|
||||
addtimer(CALLBACK(src, .proc/make_mist), 5 SECONDS)
|
||||
|
||||
if(mist && (!on || watertemp == "freezing"))
|
||||
addtimer(CALLBACK(src, .proc/clear_mist), 25 SECONDS)
|
||||
|
||||
/obj/machinery/shower/proc/make_mist()
|
||||
var/obj/effect/mist/mist = locate() in loc
|
||||
if(!mist && on && watertemp != "freezing")
|
||||
new /obj/effect/mist(loc)
|
||||
|
||||
/obj/machinery/shower/proc/clear_mist()
|
||||
var/obj/effect/mist/mist = locate() in loc
|
||||
if(mist && (!on || watertemp == "freezing"))
|
||||
qdel(mist)
|
||||
|
||||
/obj/machinery/shower/Crossed(atom/movable/AM)
|
||||
..()
|
||||
@@ -692,7 +690,7 @@
|
||||
open = !open
|
||||
update_icon()
|
||||
|
||||
/obj/structure/curtain/update_icon()
|
||||
/obj/structure/curtain/update_icon_state()
|
||||
if(!open)
|
||||
icon_state = "closed"
|
||||
layer = WALL_OBJ_LAYER
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
setDir(ini_dir)
|
||||
move_update_air(T)
|
||||
|
||||
/obj/structure/windoor_assembly/update_icon()
|
||||
/obj/structure/windoor_assembly/update_icon_state()
|
||||
icon_state = "[facing]_[secure ? "secure_" : ""]windoor_assembly[state]"
|
||||
|
||||
/obj/structure/windoor_assembly/CanPass(atom/movable/mover, turf/target)
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
var/obj/item/stack/sheet/glass_type = /obj/item/stack/sheet/glass
|
||||
var/cleanable_type = /obj/effect/decal/cleanable/glass
|
||||
var/glass_amount = 1
|
||||
var/mutable_appearance/crack_overlay
|
||||
can_be_unanchored = TRUE
|
||||
resistance_flags = ACID_PROOF
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
@@ -337,22 +336,19 @@
|
||||
queue_smooth_neighbors(src)
|
||||
|
||||
//merges adjacent full-tile windows into one
|
||||
/obj/structure/window/update_icon()
|
||||
if(!QDELETED(src))
|
||||
if(!fulltile)
|
||||
return
|
||||
/obj/structure/window/update_overlays()
|
||||
. = ..()
|
||||
if(QDELETED(src) || !fulltile)
|
||||
return
|
||||
var/ratio = obj_integrity / max_integrity
|
||||
ratio = CEILING(ratio*4, 1) * 25
|
||||
|
||||
var/ratio = obj_integrity / max_integrity
|
||||
ratio = CEILING(ratio*4, 1) * 25
|
||||
if(smooth)
|
||||
queue_smooth(src)
|
||||
|
||||
if(smooth)
|
||||
queue_smooth(src)
|
||||
|
||||
cut_overlay(crack_overlay)
|
||||
if(ratio > 75)
|
||||
return
|
||||
crack_overlay = mutable_appearance('icons/obj/structures.dmi', "damage[ratio]", -(layer+0.1))
|
||||
add_overlay(crack_overlay)
|
||||
if(ratio > 75)
|
||||
return
|
||||
. += mutable_appearance('icons/obj/structures.dmi', "damage[ratio]", -(layer+0.1))
|
||||
|
||||
/obj/structure/window/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
|
||||
|
||||
@@ -419,8 +419,9 @@
|
||||
<br>
|
||||
Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
|
||||
/obj/item/paper/guides/antag/abductor/update_icon()
|
||||
return
|
||||
/obj/item/paper/guides/antag/abductor/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_blocker)
|
||||
|
||||
/obj/item/paper/guides/antag/abductor/AltClick()
|
||||
return //otherwise it would fold into a paperplane.
|
||||
@@ -442,6 +443,10 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
actions_types = list(/datum/action/item_action/toggle_mode)
|
||||
|
||||
/obj/item/abductor/baton/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_updates_onmob)
|
||||
|
||||
/obj/item/abductor/baton/proc/toggle(mob/living/user=usr)
|
||||
mode = (mode+1)%BATON_MODES
|
||||
var/txt
|
||||
@@ -458,7 +463,7 @@
|
||||
to_chat(usr, "<span class='notice'>You switch the baton to [txt] mode.</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/abductor/baton/update_icon()
|
||||
/obj/item/abductor/baton/update_icon_state()
|
||||
switch(mode)
|
||||
if(BATON_STUN)
|
||||
icon_state = "wonderprodStun"
|
||||
|
||||
@@ -223,7 +223,7 @@
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/abductor/experiment/update_icon()
|
||||
/obj/machinery/abductor/experiment/update_icon_state()
|
||||
if(state_open)
|
||||
icon_state = "experiment-open"
|
||||
else
|
||||
|
||||
@@ -258,7 +258,7 @@
|
||||
/obj/structure/bloodsucker/vassalrack/proc/torture_victim(mob/living/user, mob/living/target)
|
||||
var/datum/antagonist/bloodsucker/bloodsuckerdatum = user.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
// Check Bloodmob/living/M, force = FALSE, check_loc = TRUE
|
||||
var/convert_cost = 200 + 200 * bloodsuckerdatum.vassals
|
||||
var/convert_cost = 200 + 200 * bloodsuckerdatum.vassals
|
||||
if(user.blood_volume < convert_cost + 5)
|
||||
to_chat(user, "<span class='notice'>You don't have enough blood to initiate the Dark Communion with [target].</span>")
|
||||
return
|
||||
@@ -449,7 +449,7 @@
|
||||
/obj/structure/bloodsucker/candelabrum/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/structure/bloodsucker/candelabrum/update_icon()
|
||||
/obj/structure/bloodsucker/candelabrum/update_icon_state()
|
||||
icon_state = "candelabrum[lit ? "_lit" : ""]"
|
||||
|
||||
/obj/structure/bloodsucker/candelabrum/examine(mob/user)
|
||||
|
||||
@@ -251,6 +251,7 @@
|
||||
return TRUE
|
||||
|
||||
/obj/effect/clockwork/sigil/transmission/update_icon()
|
||||
. = ..()
|
||||
var/power_charge = get_clockwork_power()
|
||||
if(GLOB.ratvar_awakens)
|
||||
alpha = 255
|
||||
|
||||
@@ -372,7 +372,7 @@
|
||||
max = 40
|
||||
prefix = "darkened"
|
||||
|
||||
/obj/item/sharpener/cult/update_icon()
|
||||
/obj/item/sharpener/cult/update_icon_state()
|
||||
var/old_state = icon_state
|
||||
icon_state = "cult_sharpener[used ? "_used" : ""]"
|
||||
if(old_state != icon_state)
|
||||
@@ -688,7 +688,7 @@
|
||||
qdel(spear_act)
|
||||
..()
|
||||
|
||||
/obj/item/twohanded/cult_spear/update_icon()
|
||||
/obj/item/twohanded/cult_spear/update_icon_state()
|
||||
icon_state = "bloodspear[wielded]"
|
||||
|
||||
/obj/item/twohanded/cult_spear/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[user] fails to implant [M].</span>")
|
||||
|
||||
/obj/item/overthrow_converter/update_icon()
|
||||
/obj/item/overthrow_converter/update_icon_state()
|
||||
if(uses)
|
||||
icon_state = "implanter1"
|
||||
else
|
||||
|
||||
@@ -76,8 +76,9 @@
|
||||
icon_state = "demon_heart-on"
|
||||
decay_factor = 0
|
||||
|
||||
/obj/item/organ/heart/demon/update_icon()
|
||||
return //always beating visually
|
||||
/obj/item/organ/heart/demon/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_blocker)
|
||||
|
||||
/obj/item/organ/heart/demon/attack(mob/M, mob/living/carbon/user, obj/target)
|
||||
if(M != user)
|
||||
|
||||
@@ -19,15 +19,17 @@
|
||||
/obj/item/onetankbomb/examine(mob/user)
|
||||
bombtank.examine(user)
|
||||
|
||||
/obj/item/onetankbomb/update_icon()
|
||||
cut_overlays()
|
||||
/obj/item/onetankbomb/update_icon_state()
|
||||
if(bombtank)
|
||||
icon = bombtank.icon
|
||||
icon_state = bombtank.icon_state
|
||||
|
||||
/obj/item/onetankbomb/update_overlays()
|
||||
. = ..()
|
||||
if(bombassembly)
|
||||
add_overlay(bombassembly.icon_state)
|
||||
copy_overlays(bombassembly)
|
||||
add_overlay("bomb_assembly")
|
||||
. += bombassembly.icon_state
|
||||
. += bombassembly.overlays
|
||||
. += "bomb_assembly"
|
||||
|
||||
/obj/item/onetankbomb/wrench_act(mob/living/user, obj/item/I)
|
||||
to_chat(user, "<span class='notice'>You disassemble [src]!</span>")
|
||||
|
||||
@@ -624,10 +624,7 @@
|
||||
"set_internal_pressure" = 0
|
||||
))
|
||||
|
||||
/obj/machinery/airalarm/update_icon()
|
||||
set_light(0)
|
||||
cut_overlays()
|
||||
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
|
||||
/obj/machinery/airalarm/update_icon_state()
|
||||
if(stat & NOPOWER)
|
||||
icon_state = "alarm0"
|
||||
return
|
||||
@@ -636,35 +633,39 @@
|
||||
icon_state = "alarmx"
|
||||
return
|
||||
|
||||
if(panel_open)
|
||||
switch(buildstage)
|
||||
if(2)
|
||||
icon_state = "alarmx"
|
||||
if(1)
|
||||
icon_state = "alarm_b2"
|
||||
if(0)
|
||||
icon_state = "alarm_b1"
|
||||
if(!panel_open)
|
||||
icon_state = "alarm1"
|
||||
return
|
||||
|
||||
icon_state = "alarm1"
|
||||
switch(buildstage)
|
||||
if(2)
|
||||
icon_state = "alarmx"
|
||||
if(1)
|
||||
icon_state = "alarm_b2"
|
||||
if(0)
|
||||
icon_state = "alarm_b1"
|
||||
|
||||
/obj/machinery/airalarm/update_overlays()
|
||||
. = ..()
|
||||
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
|
||||
var/overlay_state = AALARM_OVERLAY_OFF
|
||||
var/area/A = get_base_area(src)
|
||||
switch(max(danger_level, A.atmosalm))
|
||||
if(0)
|
||||
add_overlay(AALARM_OVERLAY_GREEN)
|
||||
overlay_state = AALARM_OVERLAY_GREEN
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
set_light(brightness_on)
|
||||
if(1)
|
||||
add_overlay(AALARM_OVERLAY_WARN)
|
||||
overlay_state = AALARM_OVERLAY_WARN
|
||||
light_color = LIGHT_COLOR_LAVA
|
||||
set_light(brightness_on)
|
||||
if(2)
|
||||
add_overlay(AALARM_OVERLAY_DANGER)
|
||||
overlay_state = AALARM_OVERLAY_DANGER
|
||||
light_color = LIGHT_COLOR_RED
|
||||
set_light(brightness_on)
|
||||
|
||||
if(overlay_state != AALARM_OVERLAY_OFF)
|
||||
. += overlay_state
|
||||
set_light(brightness_on)
|
||||
else
|
||||
set_light(0)
|
||||
|
||||
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
|
||||
update_light()
|
||||
|
||||
@@ -34,7 +34,6 @@
|
||||
var/restricted = FALSE
|
||||
req_access = list()
|
||||
|
||||
var/update = 0
|
||||
var/static/list/label2types = list(
|
||||
"n2" = /obj/machinery/portable_atmospherics/canister/nitrogen,
|
||||
"o2" = /obj/machinery/portable_atmospherics/canister/oxygen,
|
||||
@@ -213,61 +212,26 @@
|
||||
air_contents.gases[/datum/gas/oxygen] = (O2STANDARD * maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature)
|
||||
air_contents.gases[/datum/gas/nitrogen] = (N2STANDARD * maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature)
|
||||
|
||||
#define HOLDING (1<<0)
|
||||
#define CONNECTED (1<<1)
|
||||
#define EMPTY (1<<2)
|
||||
#define LOW (1<<3)
|
||||
#define MEDIUM (1<<4)
|
||||
#define FULL (1<<5)
|
||||
#define DANGER (1<<6)
|
||||
/obj/machinery/portable_atmospherics/canister/update_icon()
|
||||
/obj/machinery/portable_atmospherics/canister/update_icon_state()
|
||||
if(stat & BROKEN)
|
||||
cut_overlays()
|
||||
icon_state = "[icon_state]-1"
|
||||
return
|
||||
|
||||
var/last_update = update
|
||||
update = 0
|
||||
/obj/machinery/portable_atmospherics/canister/update_overlays()
|
||||
. = ..()
|
||||
|
||||
if(holding)
|
||||
update |= HOLDING
|
||||
. += "can-open"
|
||||
if(connected_port)
|
||||
update |= CONNECTED
|
||||
. += "can-connector"
|
||||
var/pressure = air_contents.return_pressure()
|
||||
if(pressure < 10)
|
||||
update |= EMPTY
|
||||
else if(pressure < 5 * ONE_ATMOSPHERE)
|
||||
update |= LOW
|
||||
else if(pressure < 10 * ONE_ATMOSPHERE)
|
||||
update |= MEDIUM
|
||||
else if(pressure < 40 * ONE_ATMOSPHERE)
|
||||
update |= FULL
|
||||
else
|
||||
update |= DANGER
|
||||
|
||||
if(update == last_update)
|
||||
return
|
||||
|
||||
cut_overlays()
|
||||
if(update & HOLDING)
|
||||
add_overlay("can-open")
|
||||
if(update & CONNECTED)
|
||||
add_overlay("can-connector")
|
||||
if(update & LOW)
|
||||
add_overlay("can-o0")
|
||||
else if(update & MEDIUM)
|
||||
add_overlay("can-o1")
|
||||
else if(update & FULL)
|
||||
add_overlay("can-o2")
|
||||
else if(update & DANGER)
|
||||
add_overlay("can-o3")
|
||||
#undef HOLDING
|
||||
#undef CONNECTED
|
||||
#undef EMPTY
|
||||
#undef LOW
|
||||
#undef MEDIUM
|
||||
#undef FULL
|
||||
#undef DANGER
|
||||
if(pressure >= 40 * ONE_ATMOSPHERE)
|
||||
. += "can-o3"
|
||||
else if(pressure >= 10 * ONE_ATMOSPHERE)
|
||||
. += "can-o2"
|
||||
else if(pressure >= 5 * ONE_ATMOSPHERE)
|
||||
. += "can-o1"
|
||||
else if(pressure >= 10)
|
||||
. += "can-o0"
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > temperature_resistance)
|
||||
|
||||
@@ -29,14 +29,16 @@
|
||||
QDEL_NULL(pump)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/portable_atmospherics/pump/update_icon()
|
||||
/obj/machinery/portable_atmospherics/pump/update_icon_state()
|
||||
icon_state = "psiphon:[on]"
|
||||
|
||||
cut_overlays()
|
||||
|
||||
/obj/machinery/portable_atmospherics/pump/update_overlays()
|
||||
. = ..()
|
||||
if(holding)
|
||||
add_overlay("siphon-open")
|
||||
. += "siphon-open"
|
||||
if(connected_port)
|
||||
add_overlay("siphon-connector")
|
||||
. += "siphon-connector"
|
||||
|
||||
/obj/machinery/portable_atmospherics/pump/process_atmos()
|
||||
..()
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
var/on = FALSE
|
||||
var/volume_rate = 1000
|
||||
var/use_overlays = TRUE
|
||||
volume = 1000
|
||||
|
||||
var/list/scrubbing = list(/datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/bz, /datum/gas/nitryl, /datum/gas/tritium, /datum/gas/hypernoblium, /datum/gas/water_vapor)
|
||||
@@ -15,14 +16,17 @@
|
||||
air_update_turf()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/portable_atmospherics/scrubber/update_icon()
|
||||
/obj/machinery/portable_atmospherics/scrubber/update_icon_state()
|
||||
icon_state = "pscrubber:[on]"
|
||||
|
||||
cut_overlays()
|
||||
/obj/machinery/portable_atmospherics/scrubber/update_overlays()
|
||||
. = ..()
|
||||
if(!use_overlays)
|
||||
return
|
||||
if(holding)
|
||||
add_overlay("scrubber-open")
|
||||
. += "scrubber-open"
|
||||
if(connected_port)
|
||||
add_overlay("scrubber-connector")
|
||||
. += "scrubber-connector"
|
||||
|
||||
/obj/machinery/portable_atmospherics/scrubber/process_atmos()
|
||||
..()
|
||||
@@ -117,11 +121,12 @@
|
||||
volume = 50000
|
||||
|
||||
var/movable = FALSE
|
||||
use_overlays = FALSE
|
||||
|
||||
/obj/machinery/portable_atmospherics/scrubber/huge/movable
|
||||
movable = TRUE
|
||||
|
||||
/obj/machinery/portable_atmospherics/scrubber/huge/update_icon()
|
||||
/obj/machinery/portable_atmospherics/scrubber/huge/update_icon_state()
|
||||
icon_state = "scrubber:[on]"
|
||||
|
||||
/obj/machinery/portable_atmospherics/scrubber/huge/process_atmos()
|
||||
|
||||
@@ -53,11 +53,8 @@ GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
|
||||
ready = TRUE
|
||||
return ready
|
||||
|
||||
/obj/machinery/gateway/update_icon()
|
||||
if(active)
|
||||
icon_state = "on"
|
||||
return
|
||||
icon_state = "off"
|
||||
/obj/machinery/gateway/update_icon_state()
|
||||
icon_state = active ? "on" : "off"
|
||||
|
||||
/obj/machinery/gateway/attack_hand(mob/user)
|
||||
. = ..()
|
||||
@@ -100,11 +97,8 @@ GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
|
||||
var/obj/machinery/gateway/centeraway/awaygate = null
|
||||
can_link = TRUE
|
||||
|
||||
/obj/machinery/gateway/centerstation/update_icon()
|
||||
if(active)
|
||||
icon_state = "oncenter"
|
||||
return
|
||||
icon_state = "offcenter"
|
||||
/obj/machinery/gateway/centerstation/update_icon_state()
|
||||
icon_state = active ? "oncenter" : "offcenter"
|
||||
|
||||
/obj/machinery/gateway/centerstation/process()
|
||||
if((stat & (NOPOWER)) && use_power)
|
||||
@@ -185,11 +179,8 @@ GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
|
||||
stationgate = locate(/obj/machinery/gateway/centerstation)
|
||||
|
||||
|
||||
/obj/machinery/gateway/centeraway/update_icon()
|
||||
if(active)
|
||||
icon_state = "oncenter"
|
||||
return
|
||||
icon_state = "offcenter"
|
||||
/obj/machinery/gateway/centeraway/update_icon_state()
|
||||
icon_state = active ? "oncenter" : "offcenter"
|
||||
|
||||
/obj/machinery/gateway/centeraway/toggleon(mob/user)
|
||||
if(!detect())
|
||||
|
||||
@@ -337,8 +337,9 @@
|
||||
icon_state = "1"
|
||||
color = rgb(0,0,255)
|
||||
|
||||
/obj/structure/ladder/unbreakable/rune/update_icon()
|
||||
return
|
||||
/obj/structure/ladder/unbreakable/rune/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_blocker)
|
||||
|
||||
/obj/structure/ladder/unbreakable/rune/show_fluff_message(up,mob/user)
|
||||
user.visible_message("[user] activates \the [src].","<span class='notice'>You activate \the [src].</span>")
|
||||
|
||||
@@ -35,5 +35,6 @@
|
||||
environs."
|
||||
|
||||
//we don't want the silly text overlay!
|
||||
/obj/item/paper/pamphlet/update_icon()
|
||||
return
|
||||
/obj/item/paper/pamphlet/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_blocker)
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/screen/buildmode/mode/update_icon()
|
||||
/obj/screen/buildmode/mode/update_icon_state()
|
||||
icon_state = bd.mode.get_button_iconstate()
|
||||
|
||||
/obj/screen/buildmode/help
|
||||
@@ -44,9 +44,8 @@
|
||||
screen_loc = "NORTH,WEST+2"
|
||||
name = "Change Dir"
|
||||
|
||||
/obj/screen/buildmode/bdir/update_icon()
|
||||
/obj/screen/buildmode/bdir/update_icon_state()
|
||||
dir = bd.build_dir
|
||||
return
|
||||
|
||||
/obj/screen/buildmode/bdir/Click()
|
||||
bd.toggle_dirswitch()
|
||||
|
||||
@@ -78,15 +78,14 @@
|
||||
. = ..()
|
||||
setStyle(style, TRUE) //Upon initialization, give the supplypod an iconstate, name, and description based on the "style" variable. This system is important for the centcom_podlauncher to function correctly
|
||||
|
||||
/obj/structure/closet/supplypod/update_icon()
|
||||
cut_overlays()
|
||||
/obj/structure/closet/supplypod/closet_update_overlays(list/new_overlays)
|
||||
. = new_overlays
|
||||
if (style == STYLE_SEETHROUGH || style == STYLE_INVISIBLE) //If we're invisible, we dont bother adding any overlays
|
||||
return
|
||||
if (opened)
|
||||
. += "[icon_state]_open"
|
||||
else
|
||||
if (opened)
|
||||
add_overlay("[icon_state]_open")
|
||||
else
|
||||
add_overlay("[icon_state]_door")
|
||||
. += "[icon_state]_door"
|
||||
|
||||
/obj/structure/closet/supplypod/proc/setStyle(chosenStyle, var/duringInit = FALSE) //Used to give the sprite an icon state, name, and description
|
||||
if (!duringInit && style == chosenStyle) //Check if the input style is already the same as the pod's style. This happens in centcom_podlauncher, and as such we set the style to STYLE_CENTCOM.
|
||||
|
||||
@@ -31,14 +31,14 @@
|
||||
ready = FALSE
|
||||
update_icon()
|
||||
|
||||
/obj/item/supplypod_beacon/update_icon()
|
||||
cut_overlays()
|
||||
/obj/item/supplypod_beacon/update_overlays()
|
||||
. = ..()
|
||||
if (launched)
|
||||
add_overlay("sp_green")
|
||||
. += "sp_green"
|
||||
else if (ready)
|
||||
add_overlay("sp_yellow")
|
||||
. += "sp_yellow"
|
||||
else if (linked)
|
||||
add_overlay("sp_orange")
|
||||
. += "sp_orange"
|
||||
|
||||
/obj/item/supplypod_beacon/proc/endLaunch()
|
||||
launched = FALSE
|
||||
|
||||
@@ -441,17 +441,14 @@ BLIND // can't see anything
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/update_icon() // Polychrome stuff
|
||||
..()
|
||||
/obj/item/clothing/update_overlays() // Polychrome stuff
|
||||
. = ..()
|
||||
if(hasprimary) //Checks if the overlay is enabled
|
||||
var/mutable_appearance/primary_overlay = mutable_appearance(icon, "[item_color]-primary") //Automagically picks overlays
|
||||
primary_overlay.color = primary_color //Colors the greyscaled overlay
|
||||
add_overlay(primary_overlay) //Applies the coloured overlay onto the item sprite. but NOT the mob sprite.
|
||||
var/mutable_appearance/primary_overlay = mutable_appearance(icon, "[item_color]-primary", color = primary_color) //Automagically picks overlays
|
||||
. += primary_overlay //Applies the coloured overlay onto the item sprite. but NOT the mob sprite.
|
||||
if(hassecondary)
|
||||
var/mutable_appearance/secondary_overlay = mutable_appearance(icon, "[item_color]-secondary")
|
||||
secondary_overlay.color = secondary_color
|
||||
add_overlay(secondary_overlay)
|
||||
var/mutable_appearance/secondary_overlay = mutable_appearance(icon, "[item_color]-secondary", color = secondary_color)
|
||||
. += secondary_overlay
|
||||
if(hastertiary)
|
||||
var/mutable_appearance/tertiary_overlay = mutable_appearance(icon, "[item_color]-tertiary")
|
||||
tertiary_overlay.color = tertiary_color
|
||||
add_overlay(tertiary_overlay)
|
||||
var/mutable_appearance/tertiary_overlay = mutable_appearance(icon, "[item_color]-tertiary", color = tertiary_color)
|
||||
. += tertiary_overlay
|
||||
@@ -35,16 +35,15 @@
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/clothing/ears/headphones/update_icon()
|
||||
/obj/item/clothing/ears/headphones/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_updates_onmob)
|
||||
|
||||
/obj/item/clothing/ears/headphones/update_icon_state()
|
||||
icon_state = "[initial(icon_state)]_[headphones_on? "on" : "off"]"
|
||||
item_state = "[initial(item_state)]_[headphones_on? "on" : "off"]"
|
||||
|
||||
/obj/item/clothing/ears/headphones/proc/toggle(owner)
|
||||
headphones_on = !headphones_on
|
||||
update_icon()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(istype(H))
|
||||
H.update_inv_ears()
|
||||
H.update_inv_neck()
|
||||
H.update_inv_head()
|
||||
to_chat(owner, "<span class='notice'>You turn the music [headphones_on? "on. Untz Untz Untz!" : "off."]</span>")
|
||||
|
||||
@@ -31,6 +31,10 @@
|
||||
START_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_updates_onmob)
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
@@ -120,18 +124,8 @@
|
||||
pic = new('icons/turf/overlays.dmi', place, "redOverlay", AREA_LAYER)
|
||||
flick_overlay(pic, list(user.client), 8)
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/update_icon()
|
||||
/obj/item/clothing/glasses/meson/engine/update_icon_state()
|
||||
icon_state = "trayson-[mode]"
|
||||
update_mob()
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/proc/update_mob()
|
||||
item_state = icon_state
|
||||
if(isliving(loc))
|
||||
var/mob/living/user = loc
|
||||
if(user.get_item_by_slot(SLOT_GLASSES) == src)
|
||||
user.update_inv_glasses()
|
||||
else
|
||||
user.update_inv_hands()
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/tray //atmos techs have lived far too long without tray goggles while those damned engineers get their dual-purpose gogles all to themselves
|
||||
name = "optical t-ray scanner"
|
||||
|
||||
@@ -16,6 +16,11 @@
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head
|
||||
|
||||
|
||||
/obj/item/clothing/head/hardhat/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_updates_onmob)
|
||||
|
||||
/obj/item/clothing/head/hardhat/attack_self(mob/living/user)
|
||||
toggle_helmet_light(user)
|
||||
|
||||
@@ -27,15 +32,9 @@
|
||||
turn_off(user)
|
||||
update_icon()
|
||||
|
||||
/obj/item/clothing/head/hardhat/update_icon()
|
||||
/obj/item/clothing/head/hardhat/update_icon_state()
|
||||
icon_state = "hardhat[on]_[item_color]"
|
||||
item_state = "hardhat[on]_[item_color]"
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.update_inv_head()
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon(force = TRUE)
|
||||
|
||||
/obj/item/clothing/head/hardhat/proc/turn_on(mob/user)
|
||||
set_light(brightness_on, power_on)
|
||||
@@ -132,11 +131,10 @@
|
||||
if(!up)
|
||||
. += mutable_appearance('icons/mob/head.dmi', "weldvisor")
|
||||
|
||||
/obj/item/clothing/head/hardhat/weldhat/update_icon()
|
||||
cut_overlays()
|
||||
/obj/item/clothing/head/hardhat/weldhat/update_overlays()
|
||||
. = ..()
|
||||
if(!up)
|
||||
add_overlay("weldvisor")
|
||||
..()
|
||||
. += "weldvisor"
|
||||
|
||||
/obj/item/clothing/head/hardhat/weldhat/orange
|
||||
icon_state = "hardhat0_orange"
|
||||
|
||||
@@ -258,7 +258,11 @@
|
||||
|
||||
//LightToggle
|
||||
|
||||
/obj/item/clothing/head/helmet/update_icon()
|
||||
/obj/item/clothing/head/helment/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_updates_onmob)
|
||||
|
||||
/obj/item/clothing/head/helmet/update_icon_state()
|
||||
var/state = "[initial(icon_state)]"
|
||||
if(F)
|
||||
if(F.on)
|
||||
@@ -268,10 +272,6 @@
|
||||
|
||||
icon_state = state
|
||||
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.update_inv_head()
|
||||
|
||||
/obj/item/clothing/head/helmet/ui_action_click(mob/user, action)
|
||||
if(istype(action, /datum/action/item_action/toggle_helmet_flashlight))
|
||||
toggle_helmlight()
|
||||
|
||||
@@ -197,16 +197,19 @@
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/clothing/head/wig/update_icon()
|
||||
cut_overlays()
|
||||
/obj/item/clothing/head/wig/update_icon_state()
|
||||
var/datum/sprite_accessory/S = GLOB.hair_styles_list[hair_style]
|
||||
if(!S)
|
||||
icon = 'icons/obj/clothing/hats.dmi'
|
||||
icon_state = "pwig"
|
||||
else
|
||||
var/mutable_appearance/M = mutable_appearance(S.icon,S.icon_state)
|
||||
|
||||
/obj/item/clothing/head/wig/update_overlays()
|
||||
. = ..()
|
||||
var/datum/sprite_accessory/S = GLOB.hair_styles_list[hair_style]
|
||||
if(S)
|
||||
var/mutable_appearance/M = mutable_appearance(S.icon, S.icon_state, color = hair_color)
|
||||
M.appearance_flags |= RESET_COLOR
|
||||
M.color = hair_color
|
||||
add_overlay(M)
|
||||
. += M
|
||||
|
||||
/obj/item/clothing/head/wig/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
|
||||
. = list()
|
||||
|
||||
@@ -10,11 +10,15 @@
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/material_container, list(/datum/material/bananium), 200000, TRUE, /obj/item/stack)
|
||||
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 75)
|
||||
if(always_noslip)
|
||||
clothing_flags |= NOSLIP
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_updates_onmob)
|
||||
AddComponent(/datum/component/material_container, list(/datum/material/bananium), 200000, TRUE, /obj/item/stack)
|
||||
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 75)
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/step_action()
|
||||
. = ..()
|
||||
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
|
||||
@@ -55,12 +59,5 @@
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need bananium to turn the prototype shoes on!</span>")
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/update_icon()
|
||||
if(on)
|
||||
icon_state = "clown_prototype_on"
|
||||
else
|
||||
icon_state = "clown_prototype_off"
|
||||
usr.update_inv_shoes()
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/update_icon_state()
|
||||
icon_state = "clown_prototype_[on? "on" : "off"]"
|
||||
@@ -275,7 +275,7 @@
|
||||
visor_flags_inv = HIDEMASK|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
|
||||
visor_flags = STOPSPRESSUREDAMAGE
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/update_icon()
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/update_icon_state()
|
||||
icon_state = "hardsuit[on]-[item_color]"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/Initialize()
|
||||
@@ -946,15 +946,9 @@
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/update_icon()
|
||||
var/mutable_appearance/helm_overlay = mutable_appearance(icon, "knight_cydonia_overlay")
|
||||
|
||||
if(energy_color)
|
||||
helm_overlay.color = energy_color
|
||||
|
||||
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
|
||||
|
||||
add_overlay(helm_overlay)
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/update_overlays()
|
||||
. = ..()
|
||||
. += mutable_appearance(icon, "knight_cydonia_overlay", color = energy_color)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
|
||||
. = ..()
|
||||
@@ -983,15 +977,9 @@
|
||||
set_light(1)
|
||||
update_icon()
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/lavaknight/update_icon()
|
||||
var/mutable_appearance/suit_overlay = mutable_appearance(icon, "knight_cydonia_overlay")
|
||||
|
||||
if(energy_color)
|
||||
suit_overlay.color = energy_color
|
||||
|
||||
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
|
||||
|
||||
add_overlay(suit_overlay)
|
||||
/obj/item/clothing/suit/space/hardsuit/lavaknight/update_overlays()
|
||||
. = ..()
|
||||
. += mutable_appearance(icon, "knight_cydonia_overlay", color = energy_color)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/lavaknight/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
|
||||
. = ..()
|
||||
|
||||
@@ -157,7 +157,7 @@
|
||||
active = FALSE
|
||||
STOP_PROCESSING(SSobj,src)
|
||||
|
||||
/obj/machinery/shuttle_scrambler/update_icon()
|
||||
/obj/machinery/shuttle_scrambler/update_icon_state()
|
||||
if(active)
|
||||
icon_state = "dominator-blue"
|
||||
else
|
||||
|
||||
@@ -318,14 +318,17 @@
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/reagent_containers/glass/bowl/update_icon()
|
||||
cut_overlays()
|
||||
|
||||
/obj/item/reagent_containers/glass/bowl/update_icon_state()
|
||||
if(!reagents || !reagents.total_volume)
|
||||
icon_state = "bowl"
|
||||
|
||||
/obj/item/reagent_containers/glass/bowl/update_overlays()
|
||||
. = ..()
|
||||
if(reagents && reagents.total_volume)
|
||||
var/mutable_appearance/filling = mutable_appearance('icons/obj/food/soupsalad.dmi', "fullbowl")
|
||||
filling.color = mix_color_from_reagents(reagents.reagent_list)
|
||||
add_overlay(filling)
|
||||
else
|
||||
icon_state = "bowl"
|
||||
. += filling
|
||||
|
||||
#undef INGREDIENTS_FILL
|
||||
#undef INGREDIENTS_SCATTER
|
||||
|
||||
@@ -38,18 +38,18 @@
|
||||
if(M.rating >= 2)
|
||||
. += "<span class='notice'>Gibber has been upgraded to process inorganic materials.</span>"
|
||||
|
||||
/obj/machinery/gibber/update_icon()
|
||||
cut_overlays()
|
||||
/obj/machinery/gibber/update_overlays()
|
||||
. = ..()
|
||||
if (dirty)
|
||||
add_overlay("grbloody")
|
||||
. += "grbloody"
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if (!occupant)
|
||||
add_overlay("grjam")
|
||||
. += "grjam"
|
||||
else if (operating)
|
||||
add_overlay("gruse")
|
||||
. += "gruse"
|
||||
else
|
||||
add_overlay("gridle")
|
||||
. += "gridle"
|
||||
|
||||
/obj/machinery/gibber/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
. = ..()
|
||||
grill_loop = new(list(src), FALSE)
|
||||
|
||||
/obj/machinery/grill/update_icon()
|
||||
/obj/machinery/grill/update_icon_state()
|
||||
if(grilled_item)
|
||||
icon_state = "grill"
|
||||
else if(grill_fuel)
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
. += "<span class='notice'>- Capacity: <b>[max_n_of_items]</b> items.<span>"
|
||||
. += "<span class='notice'>- Cook time reduced by <b>[(efficiency - 1) * 25]%</b>.<span>"
|
||||
|
||||
/obj/machinery/microwave/update_icon()
|
||||
/obj/machinery/microwave/update_icon_state()
|
||||
if(broken)
|
||||
icon_state = "mwb"
|
||||
else if(dirty_anim_playing)
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/smartfridge/update_icon()
|
||||
/obj/machinery/smartfridge/update_icon_state()
|
||||
if(!stat)
|
||||
if(visible_contents)
|
||||
switch(contents.len)
|
||||
@@ -289,13 +289,12 @@
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/smartfridge/drying_rack/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
/obj/machinery/smartfridge/drying_rack/update_overlays()
|
||||
. = ..()
|
||||
if(drying)
|
||||
add_overlay("drying_rack_drying")
|
||||
. += "drying_rack_drying"
|
||||
if(contents.len)
|
||||
add_overlay("drying_rack_filled")
|
||||
. += "drying_rack_filled"
|
||||
|
||||
/obj/machinery/smartfridge/drying_rack/process()
|
||||
..()
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
qdel(SC)
|
||||
update_icon()
|
||||
|
||||
/obj/item/toy/cards/deck/cas/update_icon()
|
||||
/obj/item/toy/cards/deck/cas/update_icon_state()
|
||||
if(cards.len < 26)
|
||||
icon_state = "deck_[deckstyle]_low"
|
||||
|
||||
@@ -136,7 +136,7 @@
|
||||
Flip()
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/cards/singlecard/cas/update_icon()
|
||||
/obj/item/toy/cards/singlecard/cas/update_icon_state()
|
||||
if(flipped)
|
||||
icon_state = "[card_face]_flipped"
|
||||
else
|
||||
|
||||
@@ -196,7 +196,7 @@
|
||||
if(numbuttons == numready)
|
||||
begin_event()
|
||||
|
||||
/obj/machinery/readybutton/update_icon()
|
||||
/obj/machinery/readybutton/update_icon_state()
|
||||
if(ready)
|
||||
icon_state = "auth_on"
|
||||
else
|
||||
|
||||
@@ -20,13 +20,13 @@
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/reagent_containers/honeycomb/update_icon()
|
||||
cut_overlays()
|
||||
/obj/item/reagent_containers/honeycomb/update_overlays()
|
||||
. = ..()
|
||||
var/mutable_appearance/honey_overlay = mutable_appearance(icon, "honey")
|
||||
if(honey_color)
|
||||
honey_overlay.icon_state = "greyscale_honey"
|
||||
honey_overlay.color = honey_color
|
||||
add_overlay(honey_overlay)
|
||||
. += honey_overlay
|
||||
|
||||
|
||||
/obj/item/reagent_containers/honeycomb/proc/set_reagent(reagent)
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
/obj/machinery/biogenerator/on_reagent_change(changetype) //When the reagents change, change the icon as well.
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/biogenerator/update_icon()
|
||||
/obj/machinery/biogenerator/update_icon_state()
|
||||
if(panel_open)
|
||||
icon_state = "biogen-empty-o"
|
||||
else if(!src.beaker)
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
to_chat(user, "<span class='notice'>You close [src], letting you draw from its tap.</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/structure/fermenting_barrel/update_icon()
|
||||
/obj/structure/fermenting_barrel/update_icon_state()
|
||||
if(open)
|
||||
icon_state = "barrel_open"
|
||||
else
|
||||
|
||||
@@ -53,17 +53,18 @@
|
||||
min_wchance = 0
|
||||
min_wrate = 0
|
||||
|
||||
/obj/machinery/plantgenes/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
/obj/machinery/plantgenes/update_icon_state()
|
||||
if((stat & (BROKEN|NOPOWER)))
|
||||
icon_state = "dnamod-off"
|
||||
else
|
||||
icon_state = "dnamod"
|
||||
|
||||
/obj/machinery/plantgenes/update_overlays()
|
||||
. = ..()
|
||||
if(seed)
|
||||
add_overlay("dnamod-dna")
|
||||
. += "dnamod-dna"
|
||||
if(panel_open)
|
||||
add_overlay("dnamod-open")
|
||||
. += "dnamod-open"
|
||||
|
||||
/obj/machinery/plantgenes/attackby(obj/item/I, mob/user, params)
|
||||
if(default_deconstruction_screwdriver(user, "dnamod", "dnamod", I))
|
||||
|
||||
@@ -305,17 +305,17 @@
|
||||
/obj/item/electronic_assembly/proc/can_move()
|
||||
return FALSE
|
||||
|
||||
/obj/item/electronic_assembly/update_icon()
|
||||
/obj/item/electronic_assembly/update_icon_state()
|
||||
if(opened)
|
||||
icon_state = initial(icon_state) + "-open"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
cut_overlays()
|
||||
|
||||
/obj/item/electronic_assembly/update_overlays()
|
||||
. = ..()
|
||||
if(detail_color == COLOR_ASSEMBLY_BLACK) //Black colored overlay looks almost but not exactly like the base sprite, so just cut the overlay and avoid it looking kinda off.
|
||||
return
|
||||
var/mutable_appearance/detail_overlay = mutable_appearance('icons/obj/assemblies/electronic_setups.dmi', "[icon_state]-color")
|
||||
detail_overlay.color = detail_color
|
||||
add_overlay(detail_overlay)
|
||||
. += mutable_appearance('icons/obj/assemblies/electronic_setups.dmi', "[icon_state]-color", color = detail_color)
|
||||
|
||||
/obj/item/electronic_assembly/proc/return_total_complexity()
|
||||
. = 0
|
||||
|
||||
@@ -34,18 +34,17 @@
|
||||
.=..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/integrated_electronics/detailer/update_icon()
|
||||
cut_overlays()
|
||||
var/mutable_appearance/detail_overlay = mutable_appearance('icons/obj/assemblies/electronic_tools.dmi', "detailer-color")
|
||||
detail_overlay.color = detail_color
|
||||
add_overlay(detail_overlay)
|
||||
/obj/item/integrated_electronics/detailer/update_overlays()
|
||||
. = ..()
|
||||
. += mutable_appearance('icons/obj/assemblies/electronic_tools.dmi', "detailer-color", color = detail_color)
|
||||
|
||||
|
||||
/obj/item/integrated_electronics/detailer/attack_self(mob/user)
|
||||
var/color_choice = input(user, "Select color.", "Assembly Detailer") as null|anything in color_list
|
||||
if(!color_list[color_choice])
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
return
|
||||
if(color_choice == "custom")
|
||||
detail_color = input(user,"","Choose Color",detail_color) as color|null
|
||||
else
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
var/datum/integrated_io/selected_io = null
|
||||
var/mode = WIRE
|
||||
|
||||
/obj/item/integrated_electronics/wirer/update_icon()
|
||||
/obj/item/integrated_electronics/wirer/update_icon_state()
|
||||
icon_state = "wirer-[mode]"
|
||||
|
||||
/obj/item/integrated_electronics/wirer/proc/wire(var/datum/integrated_io/io, mob/user)
|
||||
@@ -27,7 +27,7 @@
|
||||
selected_io = io
|
||||
to_chat(user, "<span class='notice'>You attach a data wire to \the [selected_io.holder]'s [selected_io.name] data channel.</span>")
|
||||
mode = WIRING
|
||||
update_icon()
|
||||
update_icon()
|
||||
if(WIRING)
|
||||
if(io == selected_io)
|
||||
to_chat(user, "<span class='warning'>Wiring \the [selected_io.holder]'s [selected_io.name] into itself is rather pointless.</span>")
|
||||
|
||||
@@ -147,11 +147,8 @@
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/structure/bookcase/update_icon()
|
||||
if(contents.len < 5)
|
||||
icon_state = "book-[contents.len]"
|
||||
else
|
||||
icon_state = "book-5"
|
||||
/obj/structure/bookcase/update_icon_state()
|
||||
icon_state = "book-[min(length(contents), 5)]"
|
||||
|
||||
|
||||
/obj/structure/bookcase/manuals/medical
|
||||
|
||||
@@ -110,12 +110,12 @@
|
||||
AddComponent(/datum/component/spraycan_paintable)
|
||||
update_icon()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hostile_environment/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hostile_environment/update_overlays()
|
||||
. = ..()
|
||||
var/mutable_appearance/glass_overlay = mutable_appearance(icon, "hostile_env_glass")
|
||||
glass_overlay.appearance_flags = RESET_COLOR
|
||||
add_overlay(glass_overlay)
|
||||
. += glass_overlay
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hostile_environment/worn_overlays(isinhands, icon_file, style_flags = NONE)
|
||||
. = ..()
|
||||
|
||||
@@ -155,19 +155,16 @@
|
||||
else
|
||||
set_light(0)
|
||||
|
||||
/obj/item/twohanded/kinetic_crusher/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
if(!charged)
|
||||
add_overlay("[icon_state]_uncharged")
|
||||
if(light_on)
|
||||
add_overlay("[icon_state]_lit")
|
||||
spawn(1)
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
/obj/item/twohanded/kinetic_crusher/update_icon_state()
|
||||
item_state = "crusher[wielded]"
|
||||
|
||||
/obj/item/twohanded/kinetic_crusher/update_overlays()
|
||||
. = ..()
|
||||
if(!charged)
|
||||
. += "[icon_state]_uncharged"
|
||||
if(light_on)
|
||||
. += "[icon_state]_lit"
|
||||
|
||||
//destablizing force
|
||||
/obj/item/projectile/destabilizer
|
||||
name = "destabilizing force"
|
||||
|
||||
@@ -40,7 +40,7 @@ GLOBAL_LIST_INIT(marker_beacon_colors, list(
|
||||
. += "<span class='notice'>Use in-hand to place a [singular_name].</span>"
|
||||
. += "<span class='notice'>Alt-click to select a color. Current color is [picked_color].</span>"
|
||||
|
||||
/obj/item/stack/marker_beacon/update_icon()
|
||||
/obj/item/stack/marker_beacon/update_icon_state()
|
||||
icon_state = "[initial(icon_state)][lowertext(picked_color)]"
|
||||
|
||||
/obj/item/stack/marker_beacon/attack_self(mob/user)
|
||||
|
||||
@@ -129,14 +129,13 @@
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/organ/regenerative_core/update_icon()
|
||||
/obj/item/organ/regenerative_core/update_icon_state()
|
||||
icon_state = inert ? "legion_soul_inert" : "legion_soul"
|
||||
cut_overlays()
|
||||
|
||||
/obj/item/organ/regenerative_core/update_overlays()
|
||||
. = ..()
|
||||
if(!inert && !preserved)
|
||||
add_overlay("legion_soul_crackle")
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
. += "legion_soul_crackle"
|
||||
|
||||
/obj/item/organ/regenerative_core/legion/go_inert()
|
||||
..()
|
||||
|
||||
@@ -139,11 +139,10 @@
|
||||
icon = 'icons/obj/lavaland/survival_pod.dmi'
|
||||
icon_state = "sleeper"
|
||||
|
||||
/obj/machinery/sleeper/survival_pod/update_icon()
|
||||
if(state_open)
|
||||
cut_overlays()
|
||||
else
|
||||
add_overlay("sleeper_cover")
|
||||
/obj/machinery/sleeper/survival_pod/update_overlays()
|
||||
. = ..()
|
||||
if(!state_open)
|
||||
. += "sleeper_cover"
|
||||
|
||||
//Computer
|
||||
/obj/item/gps/computer
|
||||
@@ -190,8 +189,9 @@
|
||||
flags_1 = NODECONSTRUCT_1
|
||||
var/empty = FALSE
|
||||
|
||||
/obj/machinery/smartfridge/survival_pod/update_icon()
|
||||
return
|
||||
/obj/machinery/stasis/survival_pod/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_blocker)
|
||||
|
||||
/obj/machinery/smartfridge/survival_pod/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
@@ -201,15 +201,15 @@
|
||||
icon = 'icons/obj/lavaland/ash_flora.dmi'
|
||||
icon_state = "mushroom_bowl"
|
||||
|
||||
/obj/item/reagent_containers/glass/bowl/mushroom_bowl/update_icon()
|
||||
cut_overlays()
|
||||
if(reagents && reagents.total_volume)
|
||||
var/mutable_appearance/filling = mutable_appearance('icons/obj/lavaland/ash_flora.dmi', "fullbowl")
|
||||
filling.color = mix_color_from_reagents(reagents.reagent_list)
|
||||
add_overlay(filling)
|
||||
else
|
||||
/obj/item/reagent_containers/glass/bowl/mushroom_bowl/update_icon_state()
|
||||
if(!reagents || !reagents.total_volume)
|
||||
icon_state = "mushroom_bowl"
|
||||
|
||||
/obj/item/reagent_containers/glass/bowl/mushroom_bowl/update_overlays()
|
||||
. = ..()
|
||||
if(reagents && reagents.total_volume)
|
||||
. += mutable_appearance('icons/obj/lavaland/ash_flora.dmi', "fullbowl", color = mix_color_from_reagents(reagents.reagent_list))
|
||||
|
||||
/obj/item/reagent_containers/glass/bowl/mushroom_bowl/attackby(obj/item/I,mob/user, params)
|
||||
if(istype(I, /obj/item/reagent_containers/food/snacks))
|
||||
var/obj/item/reagent_containers/food/snacks/S = I
|
||||
|
||||
@@ -561,7 +561,7 @@
|
||||
desc = "A flask with an almost-holy aura emitting from it. The label on the bottle says: 'erqo'hyy tvi'rf lbh jv'atf'."
|
||||
list_reagents = list(/datum/reagent/flightpotion = 5)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/potion/update_icon()
|
||||
/obj/item/reagent_containers/glass/bottle/potion/update_icon_state()
|
||||
if(reagents.total_volume)
|
||||
icon_state = "potionflask"
|
||||
else
|
||||
@@ -1072,6 +1072,10 @@
|
||||
var/teleporting = FALSE //if we ARE teleporting
|
||||
var/friendly_fire_check = FALSE //if the blasts we make will consider our faction against the faction of hit targets
|
||||
|
||||
/obj/item/hierophant_club/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_updates_onmob)
|
||||
|
||||
/obj/item/hierophant_club/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='hierophant_warning'>The[beacon ? " beacon is not currently":"re is a beacon"] attached.</span>"
|
||||
@@ -1134,13 +1138,8 @@
|
||||
chaser_speed = max(chaser_speed + health_percent, 0.5) //one tenth of a second faster for each missing 10% of health
|
||||
blast_range -= round(health_percent * 10) //one additional range for each missing 10% of health
|
||||
|
||||
/obj/item/hierophant_club/update_icon()
|
||||
icon_state = "hierophant_club[timer <= world.time ? "_ready":""][(beacon && !QDELETED(beacon)) ? "":"_beacon"]"
|
||||
item_state = icon_state
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_hands()
|
||||
M.update_inv_back()
|
||||
/obj/item/hierophant_club/update_icon_state()
|
||||
icon_state = item_state = "hierophant_club[timer <= world.time ? "_ready":""][(beacon && !QDELETED(beacon)) ? "":"_beacon"]"
|
||||
|
||||
/obj/item/hierophant_club/proc/prepare_icon_update()
|
||||
update_icon()
|
||||
|
||||
@@ -341,9 +341,8 @@
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/update_icon()
|
||||
/obj/machinery/mineral/ore_redemption/update_icon_state()
|
||||
if(powered())
|
||||
icon_state = initial(icon_state)
|
||||
else
|
||||
icon_state = "[initial(icon_state)]-off"
|
||||
return
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/mineral/equipment_vendor/update_icon()
|
||||
/obj/machinery/mineral/equipment_vendor/update_icon_state()
|
||||
if(powered())
|
||||
icon_state = initial(icon_state)
|
||||
else
|
||||
|
||||
@@ -20,25 +20,24 @@
|
||||
mats_per_stack = MINERAL_MATERIAL_AMOUNT
|
||||
var/list/stack_overlays
|
||||
|
||||
/obj/item/stack/ore/update_icon()
|
||||
/obj/item/stack/ore/update_overlays()
|
||||
. = ..()
|
||||
var/difference = min(ORESTACK_OVERLAYS_MAX, amount) - (LAZYLEN(stack_overlays)+1)
|
||||
if(difference == 0)
|
||||
return
|
||||
else if(difference < 0 && LAZYLEN(stack_overlays)) //amount < stack_overlays, remove excess.
|
||||
cut_overlays()
|
||||
if (LAZYLEN(stack_overlays)-difference <= 0)
|
||||
stack_overlays = null;
|
||||
stack_overlays = null
|
||||
else
|
||||
stack_overlays.len += difference
|
||||
else if(difference > 0) //amount > stack_overlays, add some.
|
||||
cut_overlays()
|
||||
for(var/i in 1 to difference)
|
||||
var/mutable_appearance/newore = mutable_appearance(icon, icon_state)
|
||||
newore.pixel_x = rand(-8,8)
|
||||
newore.pixel_y = rand(-8,8)
|
||||
LAZYADD(stack_overlays, newore)
|
||||
if (stack_overlays)
|
||||
add_overlay(stack_overlays)
|
||||
. += stack_overlays
|
||||
|
||||
/obj/item/stack/ore/welder_act(mob/living/user, obj/item/I)
|
||||
if(!refined_type)
|
||||
|
||||
@@ -41,9 +41,8 @@
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/point_bank/update_icon()
|
||||
/obj/machinery/point_bank/update_icon_state()
|
||||
if(powered())
|
||||
icon_state = initial(icon_state)
|
||||
else
|
||||
icon_state = "[initial(icon_state)]-off"
|
||||
return
|
||||
@@ -14,20 +14,20 @@
|
||||
var/force_replace_ai_name = FALSE
|
||||
var/overrides_aicore_laws = FALSE // Whether the laws on the MMI, if any, override possible pre-existing laws loaded on the AI core.
|
||||
|
||||
/obj/item/mmi/update_icon()
|
||||
/obj/item/mmi/update_icon_state()
|
||||
if(!brain)
|
||||
icon_state = "mmi_off"
|
||||
return
|
||||
if(istype(brain, /obj/item/organ/brain/alien))
|
||||
else if(istype(brain, /obj/item/organ/brain/alien))
|
||||
icon_state = "mmi_brain_alien"
|
||||
braintype = "Xenoborg" //HISS....Beep.
|
||||
else
|
||||
icon_state = "mmi_brain"
|
||||
braintype = "Cyborg"
|
||||
|
||||
/obj/item/mmi/update_overlays()
|
||||
. = ..()
|
||||
if(brainmob && brainmob.stat != DEAD)
|
||||
add_overlay("mmi_alive")
|
||||
. += "mmi_alive"
|
||||
else
|
||||
add_overlay("mmi_dead")
|
||||
. += "mmi_dead"
|
||||
|
||||
/obj/item/mmi/Initialize()
|
||||
. = ..()
|
||||
@@ -68,6 +68,10 @@
|
||||
|
||||
name = "Man-Machine Interface: [brainmob.real_name]"
|
||||
update_icon()
|
||||
if(istype(brain, /obj/item/organ/brain/alien))
|
||||
braintype = "Xenoborg" //HISS....Beep.
|
||||
else
|
||||
braintype = "Cyborg"
|
||||
|
||||
SSblackbox.record_feedback("amount", "mmis_filled", 1)
|
||||
|
||||
@@ -85,7 +89,7 @@
|
||||
to_chat(user, "<span class='notice'>You unlock and upend the MMI, spilling the brain onto the floor.</span>")
|
||||
eject_brain(user)
|
||||
update_icon()
|
||||
name = "Man-Machine Interface"
|
||||
name = initial(name)
|
||||
|
||||
/obj/item/mmi/proc/eject_brain(mob/user)
|
||||
brainmob.container = null //Reset brainmob mmi var.
|
||||
@@ -129,7 +133,10 @@
|
||||
|
||||
name = "Man-Machine Interface: [brainmob.real_name]"
|
||||
update_icon()
|
||||
return
|
||||
if(istype(brain, /obj/item/organ/brain/alien))
|
||||
braintype = "Xenoborg" //HISS....Beep.
|
||||
else
|
||||
braintype = "Cyborg"
|
||||
|
||||
/obj/item/mmi/proc/replacement_ai_name()
|
||||
return brainmob.name
|
||||
|
||||
@@ -184,11 +184,10 @@ GLOBAL_VAR(posibrain_notify_cooldown)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/mmi/posibrain/update_icon()
|
||||
/obj/item/mmi/posibrain/update_icon_state()
|
||||
if(searching)
|
||||
icon_state = "[initial(icon_state)]-searching"
|
||||
return
|
||||
if(brainmob && brainmob.key)
|
||||
else if(brainmob && brainmob.key)
|
||||
icon_state = "[initial(icon_state)]-occupied"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
@@ -100,6 +100,9 @@
|
||||
var/obj/item/light_eater/blade
|
||||
decay_factor = 0
|
||||
|
||||
/obj/item/organ/heart/nightmare/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_blocker)
|
||||
|
||||
/obj/item/organ/heart/nightmare/attack(mob/M, mob/living/carbon/user, obj/target)
|
||||
if(M != user)
|
||||
@@ -130,9 +133,6 @@
|
||||
/obj/item/organ/heart/nightmare/Stop()
|
||||
return 0
|
||||
|
||||
/obj/item/organ/heart/nightmare/update_icon()
|
||||
return //always beating visually
|
||||
|
||||
/obj/item/organ/heart/nightmare/on_death()
|
||||
if(!owner)
|
||||
return
|
||||
|
||||
@@ -633,8 +633,9 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
<br>
|
||||
"}
|
||||
|
||||
/obj/item/paper/guides/antag/guardian/update_icon()
|
||||
return
|
||||
/obj/item/paper/guides/antag/guardian/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_blocker)
|
||||
|
||||
/obj/item/paper/guides/antag/guardian/wizard
|
||||
name = "Guardian Guide"
|
||||
|
||||
Reference in New Issue
Block a user