* Improvised Weapons Part 1: Shotgun & Rifle
Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.
* PR not yet ready - just cleaning issues.
Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.
* Reverting changes to shotgun ammo names in the autolathe.
No point calling it 12G when there's no 20G anymore.
* Weapon weight + sprite improvements.
Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.
* oops forgot the "
* Revert "Merge branch 'master' into Improvised-Part-1"
This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.
* Revert "Revert "Merge branch 'master' into Improvised-Part-1""
This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.
* My Github or environment isn't flipping out. no more.
Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.
* Made small weapon parts have w_class small.
I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.
* Duplicate definition refused.
Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.
* Resolved tools.dmi merge conflict.
Just took the dmi from master and put the new sprites on at the end.
* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.
* Please don't conflict
* All of the stuff.
Fixes missing saw icons.
Improvised pistol, laser.
New weapon parts.
Part loot tables.
Ammo loot tables.
32acp ammo type + box.
Crafting changes.
* Fixing Travis errors + Pistol requires 1 plastic sheet
* Conflcits step 1 DNM
Do not merge do not merge do not merge
* Merge conflicts part 2 give mergies 🔪
fixes merge conflicts.
I like to upload a no changes file first then put stuff back on because it helps me find out what's having a fit.
* Plastic cost upped to 15 from 1 on pistol. You also need 1 plasteel.
3 plasteel total needed
* Made shotgun 2h because it's the only way to fix the issues this thing has.
Also the damage has been increased from 0.8* to 0.9* raising slugs from three shots to softcrit to two since it's now two-handed.
* mistake fixed
* Sprite updates!
New sprites for the old guns! <3
* Cleaned up guncrafting.dm
Made the descriptions more generic in case people add new weapons using these parts.
* Made more appropriate weight classes.
A lens shouldn't be weight class medium nor should the pistol grip.
Lens made tiny, grip made small.
* Adds rifle sling and updates backpack slot slung gun sprites.
Also fixes the description to say that you can't fire the 12G shotgun with one hand because ow owiee my wrists.
* A more lenient soft stamina crit.
* Yea, your shots are gonna go straight toh.
* accuracy whacks (leaves the bow as is for now).
* Fixing stam penalties calculations, spread the range.
* aaaaaah
* 1.4 seconds delay vs 1.2
* Thanks, linter.
* Missed one.
* HoS modular revolver, ported from vore
* Bugfixing, sanity checks etc.
* Update hos.dm
* Sprite fixed
* Automatic changelog compile [ci skip]
* HoS Weapon Selection
* Icons
* Clamp fix, removing rogue items from ye olde list
* Update ammo.dmi
* Requested Changes Part 1
* Beacon fixed (kind of)
* Subtypes fix
* User
* Giving process_chamber a user so that the proc can use to_chat without requiring loc, fixes switching so the gun only switches to the same type when empty
* redundant item
* Adds an examine notice on how to remove the magazine
* Requested Changes
* Icons
Co-authored-by: Changelogs <action@github.com>
* Improvised Weapons Part 1: Shotgun & Rifle
Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.
* PR not yet ready - just cleaning issues.
Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.
* Reverting changes to shotgun ammo names in the autolathe.
No point calling it 12G when there's no 20G anymore.
* Weapon weight + sprite improvements.
Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.
* oops forgot the "
* Revert "Merge branch 'master' into Improvised-Part-1"
This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.
* Revert "Revert "Merge branch 'master' into Improvised-Part-1""
This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.
* My Github or environment isn't flipping out. no more.
Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.
* Made small weapon parts have w_class small.
I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.
* Duplicate definition refused.
Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.
* Resolved tools.dmi merge conflict.
Just took the dmi from master and put the new sprites on at the end.
* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.
* Please don't conflict
* Hopeless WIP for vision cones.
* Core component and hooks done
* Removing clutter.
* linter bashing me for using statements as args.
* Ok.
* continue
* bring back the macro
* Configs and openspace filter.
* Chat plane, reset perspective signal, mechs/vehicles cases, machineries.
* view, viewers and spoopy ghosts.
* Renamed component, admin fun button and snowflakes robots.
* Whoopsie.
* Yikes
* test merge tweak.
* radial yaketi sax.
* Fixed tgui UIs, some messages not displayed to the target.
* Documentation and a little bugfix.
* Pulling QoL, seventh plane made in this PR.
* Fix.
* Tweaks and improvements.
* Update randomverbs.dm