Commit Graph

694 Commits

Author SHA1 Message Date
silicons
4d48abf3a6 fixes 2020-07-21 11:46:17 -07:00
silicons
98d3ac80d9 :pika: 2020-07-20 11:25:17 -07:00
Timothy Teakettle
1a5008fee7 Merge branch 'master' into wound-port 2020-07-18 23:06:49 +01:00
Timothy Teakettle
974b80a2fd Merge branch 'master' into wound-port 2020-07-18 21:45:24 +01:00
timothyteakettle
7714fcfaba more changes 2020-07-18 01:26:38 +01:00
silicons
993b4ec222 Merge remote-tracking branch 'citadel/master' into unarmed_parry 2020-07-16 19:39:46 -07:00
Letter N
2afab07b4a https://github.com/tgstation/tgstation/pull/52255 2020-07-16 20:05:37 +08:00
timothyteakettle
03bd806c73 pickle 2020-07-16 02:51:07 +01:00
silicons
6cbab55ef8 Merge remote-tracking branch 'citadel/master' into unarmed_parry 2020-07-07 21:07:58 -07:00
silicons
6ee63f66aa whew 2020-07-07 20:48:54 -07:00
Trilbyspaceclone
f479a8622e Update spell_book.dm 2020-07-07 14:11:46 -04:00
Trilbyspaceclone
dae3110100 Update wand.dm 2020-07-07 13:52:41 -04:00
Trilbyspaceclone
8aceeb0c43 Update spell_book.dm 2020-07-07 13:50:42 -04:00
Trilbyspaceclone
49b0d38112 Apply suggestions from code review
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-07-07 13:47:56 -04:00
Ghom
17ee8c5960 Merge pull request #12660 from YakumoChen/master
Reverts improv small arms, makes guncrafting easier and faster
2020-07-04 18:35:22 +02:00
silicons
c10350f10e Merge pull request #12677 from Ghommie/Ghommie-cit830
Fixes items' skills list keys missing associated traits and improves modulability a little.
2020-07-04 00:12:37 -07:00
kappa-sama
05591ee04c better 2020-07-03 05:40:18 -04:00
Ghommie
f5ffd7d2a9 Easing fine tuning of the system. 2020-07-03 03:00:33 +02:00
kappa-sama
cfc14a04f1 Merge branch 'master' into patch-28 2020-07-01 07:48:46 -04:00
kappa-sama
1f38c3029c yeah ok 2020-07-01 07:40:43 -04:00
YakumoChen
a3961a642c removes improv laser 2020-07-01 08:57:48 +00:00
YakumoChen
baf41d828a removes improv laser 2020-07-01 08:57:35 +00:00
YakumoChen
550aa405e5 Update pistol.dm 2020-07-01 08:56:43 +00:00
Putnam3145
ee2fedd4af Merge pull request #12390 from Ghommie/Ghommie-cit800
Porting brain trauma updates: Curse of madness, cloning traumas, random brain trauma event.
2020-06-29 12:44:33 -07:00
Ghommie
8f6b31c26e Solving several issues. 2020-06-26 18:40:20 +02:00
Ghommie
ae053a9a08 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit800 2020-06-23 03:12:49 +02:00
kevinz000
445d94f335 haha whew 2020-06-17 21:32:10 -07:00
Trilbyspaceclone
51da7dfa71 Merge branch 'master' into spike-loot-differentces 2020-06-17 02:36:52 -04:00
Timothy Teakettle
d7bce8aec0 ports some events 2020-06-15 20:22:40 +01:00
Lin
bfe8ccdfb5 Merge pull request #11627 from kevinz000/combat_rework
"Unofficial" Combat Rework Part 3: Blocking/Parrying
2020-06-12 16:39:11 -05:00
KathrinBailey
862ed61b86 [Ready] Improvised Weapons Update: Part 2 (#12386)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict

* All of the stuff.

Fixes missing saw icons.
Improvised pistol, laser.
New weapon parts.
Part loot tables.
Ammo loot tables.
32acp ammo type + box.
Crafting changes.

* Fixing Travis errors + Pistol requires 1 plastic sheet

* Conflcits step 1 DNM

Do not merge do not merge do not merge

* Merge conflicts part 2 give mergies 🔪

fixes merge conflicts.
I like to upload a no changes file first then put stuff back on because it helps me find out what's having a fit.

* Plastic cost upped to 15 from 1 on pistol. You also need 1 plasteel.

3 plasteel total needed

* Made shotgun 2h because it's the only way to fix the issues this thing has.

Also the damage has been increased from 0.8* to 0.9* raising slugs from three shots to softcrit to two since it's now two-handed.

* mistake fixed

* Sprite updates!

New sprites for the old guns! <3

* Cleaned up guncrafting.dm

Made the descriptions more generic in case people add new weapons using these parts.

* Made more appropriate weight classes.

A lens shouldn't be weight class medium nor should the pistol grip.
Lens made tiny, grip made small.

* Adds rifle sling and updates backpack slot slung gun sprites.

Also fixes the description to say that you can't fire the 12G shotgun with one hand because ow owiee my wrists.
2020-06-12 13:38:27 -07:00
Linzolle
fe6cf2dd44 ramsay broke every shotgun 2020-06-06 14:22:23 -05:00
TrilbySpaceClone
8b406df1ec mk III 2020-06-05 22:43:49 -04:00
kevinz000
1a9787a9c2 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-06-02 21:49:43 -07:00
Ghom
a41f40503d More lenient soft stamina combat, decentralized gun inaccuracy from combat mode. (#12347)
* A more lenient soft stamina crit.

* Yea, your shots are gonna go straight toh.

* accuracy whacks (leaves the bow as is for now).

* Fixing stam penalties calculations, spread the range.

* aaaaaah

* 1.4 seconds delay vs 1.2

* Thanks, linter.

* Missed one.
2020-06-02 15:22:06 -07:00
kevinz000
65bb3bbb91 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-05-29 19:13:22 -07:00
Chayse Ramsay
f95222fee0 For the stranger there among them had a big iron on his hip. Big iron on his hiiiiiiip. (#12155)
* HoS modular revolver, ported from vore

* Bugfixing, sanity checks etc.

* Update hos.dm

* Sprite fixed

* Automatic changelog compile [ci skip]

* HoS Weapon Selection

* Icons

* Clamp fix, removing rogue items from ye olde list

* Update ammo.dmi

* Requested Changes Part 1

* Beacon fixed (kind of)

* Subtypes fix

* User

* Giving process_chamber a user so that the proc can use to_chat without requiring loc, fixes switching so the gun only switches to the same type when empty

* redundant item

* Adds an examine notice on how to remove the magazine

* Requested Changes

* Icons

Co-authored-by: Changelogs <action@github.com>
2020-05-30 03:17:56 +02:00
Ghommie
e51ac4e745 Porting brain trauma updates: Curse of madness, cloning traumas, random brain trauma event. 2020-05-29 17:58:35 +02:00
KathrinBailey
ff51c9d2db Improvised Weapons Update: Part 1 (#12226)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict
2020-05-28 23:24:42 -07:00
kevinz000
f326c06324 fixEs 2020-05-27 21:07:07 -07:00
kevinz000
162e79df23 fixes dreamchecker errors 2020-05-27 18:17:00 -07:00
Ghom
968426fd48 Combat mode component. (#12338)
* Combat mode component.

* Whoops.

* test.

* Oh

* refs begone, and documentation.
2020-05-27 18:00:32 -07:00
Ghom
a41a06bc4b Fixing beam rifles lacking pin and pacifism checks. (#12349) 2020-05-24 13:29:45 -07:00
Ghom
ed90c59d65 Removal of """silk""" (#12221)
* Removal of """silk"""

* AAA

* Ashwalkers now start with durathread seeds
2020-05-19 23:43:46 -07:00
Ghommie
643ef48f0e Macros, generic skill implementations. 2020-05-05 04:42:34 +02:00
kevinz000
3d116f5e7e Merge pull request #12000 from zeroisthebiggay/comprehensivefucksecuritypr
Fuck Ranged Security Knockdowns: The Taser Nerf PR That Will Get Me Killed By A Witchhunt
2020-04-29 12:01:33 -07:00
kevinz000
af08e0fecf Merge pull request #11984 from Hatterhat/fastpump
The Neo-Russian Rifleman's Primer - a book that makes you pump shotguns and work rifle bolts faster
2020-04-25 17:07:29 -07:00
ZeroMan
087f5d731a these too i guess 2020-04-25 08:21:34 -04:00
ZeroMan
883b932a48 i will eliminate security 2020-04-23 22:28:50 -04:00
Hatterhat
57eedfbe63 fastpumpers no longer lose stam from pumping 2020-04-22 18:33:16 -05:00