Commit Graph

30 Commits

Author SHA1 Message Date
Useroth
b80bb21219 Dildo-shaped circuit assemblies. Because that's what the community needs. 2019-05-09 08:45:47 +02:00
Poojawa
284e9d0325 module things, jfc 2018-09-11 07:51:01 -05:00
deathride58
b1688405d9 and finally, the modules folder. Now I can publish and take a break 2018-07-02 01:19:37 -04:00
Jordan Brown
3bee10c653 Merge pull request #38456 from theo2003/circuit_scan
Players who edited a circuit assembly can scan it as a ghost.
2018-06-16 06:18:46 -05:00
deathride58
2f9e3e403d Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync

* sync part 1 - underscore folders in code

* controllers folder

* datums folder

* game folder

* cmon, work

* modules - admin to awaymissions

* cargo to events

* fields to lighting

* mapping > ruins

* rest of the code folder

* rest of the folders in the root directory

* DME

* fixes compiling errors. it compiles so it works

* readds map changes

* fixes dogborg module select

* fixes typo in moduleselect_alternate_icon filepath
2018-05-31 16:03:18 -07:00
r-esistor
63e472050c Circuit Labels (sorta understanding git edition) (#37633)
* Customizable circuit names/descriptions

* Circuit descriptions are now copied

* Prevents code injection through the desc
2018-05-21 02:11:50 -05:00
Trevor Serpas
61e1529e18 Circuit gun inhands and grabber fix (#37836)
* Grabbers update when a thrower uses its inventory and throwers and gun circuits need to use the gun assembly

* visible_messages
2018-05-17 10:27:25 -05:00
kevinz000
3369c804b2 Kills off /obj/item/device (#6561) 2018-04-30 00:06:58 -05:00
SailorDave
187fb97388 [READY] A few additions, tweaks, and fixes for integrated circuits (#36270)
* A few additions, tweaks, and fixes for integrated circuits, and some very minor tweaks to hydroponics and carbon/silicon examine() to support those changes.

🆑 SailorDave
rscadd: A new manipulation circuit, the Seed Extractor. Extracts seeds from produce, and outputs a list of the extracted seeds.
rscadd: A new list circuit, the List Filter. Searches through a list for anything matching the desired element and outputs two lists: one containing just the matches, and the other with matches filtered out.
rscadd: A new list circuit, the Set circuit. Removes duplicate entries from a list.
tweak: The Plant Manipulation circuit can now plant seeds, and outputs a list of harvested plants.
tweak: Reagent circuits can now irrigate connected hydroponic trays and inject blood samples into Replica pods.
tweak: The Examiner circuit outputs worn items and other examined details of carbon and silicon mobs into the description pin.
tweak: List Advanced Locator circuit now accepts refs as well as strings.
bugfix: Fixed the Power Transmitter circuit not properly displaying a message when activated.
bugfix: Medical Analyzer circuit can now properly scan non-human mobs.
/🆑

Additional details:
- Plant Manipulation: obj/item/seeds harvest() proc and obj/machinery/hydroponics attack_hand() procs were adjusted slightly to allow this, returning a list when harvested.

- Seed Extractor Module: obj/machinery/seed_extractor /proc/seedify() was adjusted to return a list of seeds.

- Hydroponics replica pod was adjusted to be injectable|drawable, and use reagents and on_reagent_change() rather than a hardcoded attackby(), so other injection methods can use it to allow blood sampling/future reagent reactions regardless of type.

- IC Examiner Module returns a list of examine() messages from mob/living/carbon, mob/living/carbon/human, mob/living/carbon/silicon, and mob/living/carbon/silicon/ai in the description data pin, rather than outputting null since they had an empty desc var. The relevant examine procs were adjusted to return their messages.

 - IC get_data() and set_pin_data() adjusted to return text/num properly and to WEAKREF/un-WEAKREF the contents of passed lists.

* fixes errors from screwy merge conflicts and replaces illegal proc name

* re-added a traits tag that accidentally got removed

* review changes

* plant analyzer outputs irrigation status and connected trays, search circuit uses 2 Cx down from 6

* examiner outputs the occupied turf of the examined object and can also scan turfs

* string inputs on circuit pins now use multiline input; fixed edit/remove not working on list pins; fixed large screens not outputting visible messages when held

* locomotion now has a cooldown of 0.1sec and their complexity + pathfinder complexity reduced

* assemblies can open doors they have access to from a card reader through collision

* Merge master branch; fixes pathfinder AStar runtime; fixes tile pointer; fixes material manager self-ref; various grammar touchups

* review changes

* fixes improper weakref type checking

* fixes seed extractor merge confict, removes unnecessary weakref change

* dang ol merge undoing my changes HECK

* updated to robbym's tile pointer PR with clearer var names

* added missing "not scanned" results to tile analyzer, removes duplicate circuit entries(???? how)
2018-04-22 02:31:10 -05:00
John Ginnane
e67467b919 Reorganised component controls (#37054)
* Reorganised component controls

* Simplied menu further

Removed "rename" and "copy ref", renamed "remove" to just "-"

* Added similar changes to "built in" components and added "Rename"
2018-04-15 04:31:16 -05:00
Poojawa
5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
vuonojenmustaturska
7020c19dff Merge pull request #36736 from fludd12/light-up-the-night
Assemblies with lighting circuits now properly update light position.
2018-03-28 12:16:56 -05:00
arsserpentarium
303272319a [READY]pathfinding circuitry upgrade (#36398)
* all in one

* fixfixfix

* uhhhh

* demuxdemuxdemuxdemux

* wire eriw

* icon noci

* tihsxifixshit

* rewopower

* fixif

* screeneercs

* returnruter
2018-03-26 11:01:22 -05:00
CitadelStationBot
009f95db42 [MIRROR] Electronic assembly changes and additions (#6014)
* Electronic assembly changes and additions

* Electronic assembly changes and additions (#36394)

* the rainbow of mediocrity rides again

* whoops that wasn't supposed to be there
2018-03-19 21:11:23 -05:00
CitadelStationBot
59d61d5e0d [MIRROR] [READY]Circuit balance (#5760)
* [READY]Circuit balance

* [READY]Circuit balance (#35931)

* cooldowns, power cell,disks

* NUMBERS NUMBERS NUMBERS

* 1 8 9

* PR PR PR

* DESC DESCDSCDCC

* <br>

* GET ALL CONTENTS

* Update power.dm

* Update power.dm

* Update time.dm
2018-03-02 20:05:28 -06:00
Trevor Serpas
108f1c85ff Adds circutry to diagnostic hud, adds action flags to circuits (#35718)
cl
add: Circuits integrity, charge, and overall circuit composition is displayed on diagnostic huds. If the assembly has dangerous circuits then the status icon will display exclamation points, if the assembly can communicate with something far away a wifi icon will appear next to the status icon, and if the circuit can not operate the status icon will display an 'X'.
add: AR interface circuit which can modify the status icon if it is not displaying the exclamation points or the 'X'.
tweak: Locomotive circuits can no longer be added to assemblies that can't use them.
spellcheck: Fixed a typo in the grenade primer description.
code: Added flags to circuits that help group subsets of circuits and regulate them.
/cl

The diagnostic hud addition is meant to allow more counter play to circuits by seeing the assemblies's healths and how dangerous they are. The flags are a useful addition to the code because players shouldn't be able to put circuits in assemblies if the assembly can't use that circuit (this can also be used later for other assemblies which could use unique circuits).

The following circuits are flagged as dangerous:
weapon firing mechanism
grenade primer
thrower

The following circuits are flagged as long range:
NTNet networking circuit
integrated signaler
video camera circuit

possible AR interface displays:
default
alert
move
2018-02-19 22:07:16 -06:00
Jordan Brown
f9353da855 Quote the armor lists 2018-02-16 00:26:26 -06:00
Ashe Higgs
dc100371f3 Adds sounds and some small QoL improvements to the circuit imprinter, and allows them to recycle empty assemblies (#35131)
🆑 Xhuis
tweak: Removing and printing integrated circuits will now attempt to place them into a free hand.
tweak: You can now hit an integrated circuit printer with an unsecured electronic assembly to recycle all of the parts in the assembly en masse.
tweak: You can now recycle empty electronic assemblies in an integrated circuit printer!
soundadd: Integrated circuit printers now have sounds for printing circuits and assemblies.
/🆑

Some low-hanging fruit for circuits. I was trying them earlier, and these were the main things that I was surprised didn't exist, so I added them. I'm not sure about the assembly manipulation yet (may have been intentional?) but it feels a lot smoother to use, especially since misprints can be emptied out and then recycled instead of awkwardly removing each component and then disposing of the case.
2018-02-15 14:46:06 -06:00
deathride58
72ff7be9bd code folder. 221 files changed wew 2018-02-12 21:03:40 -05:00
ShizCalev
f4685cfe01 [s] Fixes altclick exploits 2018-02-11 05:08:00 -06:00
Trevor Serpas
86e5775599 Integrated Circutry Readability Improvements (#35449)
* Integrated Circutry Readability Improvements

* support for old save files and fix a var I missed
2018-02-10 10:04:42 -06:00
Evsey Antonovich
c066120fc0 Circuit drone + grabber/thrower balance changes (#34834)
* makes grabbers bulky and inventory max bulky

* makes circuit drones bulky

* removes drone stacking

* made grabbers max w class based on drone assembly, changed their w class back to small

* review stuff

* makes throwers max_w_class depend on assembly size

* uh

* kills sheer heart attack

* fuck off

* FUCK

* GR
2018-02-08 03:11:12 -06:00
arsserpentarium
1d91243ae2 [READY]Pulling claw 2 (#33817)
Pulling claw is integrated circuit,which allows drones to pull things.
2018-01-11 14:03:52 -06:00
deathride58
5dc3f29ad4 modules - E to L 2018-01-04 00:53:38 -05:00
JStheguy
9313fd65cf Adds Additional Electronic_Assembly Designs (#33466)
* bloats electronic_setups.dmi

* new assembly naming scheme, redone legacy sprites
2017-12-13 21:10:41 -06:00
ACCount
a4129f92df Fixes integrated circuit reagent components not working while in mobs, adds new helper procs 2017-12-10 19:38:06 -06:00
ACCount
00279c71f0 IC fixes (#33215) 2017-12-04 04:53:12 -06:00
ACCount
0be326633d More integrated circuit fixes and code improvements 2017-11-26 04:56:44 -06:00
ACCount
8a64287249 Integrated circuit fixes and code improvements 2017-11-21 03:04:17 -06:00
arsserpentarium
d8847ea167 [READY]integrated circuitry port+upgrade. 2017-11-14 05:00:48 -06:00