Commit Graph

360 Commits

Author SHA1 Message Date
Jordan Brown
7dc1c116d5 Merge pull request #37818 from AutomaticFrenzy/patch/missing-icons
Fix some missing icons
2018-05-14 15:13:33 -05:00
YPOQ
23f6567872 Fixes defibs/watertanks/gatling lasers (#37792) 2018-05-13 06:13:45 -05:00
Tlaltecuhtli
325b31f11e fixes some inconsistency in the bulldog shotgun ammo (#37548)
the default bulldog shotgun ammo makes sense now
2018-05-09 16:24:17 -05:00
LetterJay
db6f0727d2 Merge pull request #6638 from Citadel-Station-13/upstream-merge-37451
[MIRROR] slighty upgrades the medbeam
2018-05-04 22:58:40 -05:00
Tlaltecuhtli
9533779be7 slighty upgrades the medbeam (#37451)
🆑
tweak: medbeams heal tox and oxy slighty
/🆑
why: because some dude having 1 tox damage and not being able to heal is really frustating
2018-05-03 19:14:32 -05:00
Dax Dupont
a8a31c9e4b You can no longer print infinite ammunition. (#37626)
* You can no longer print infinite ammunition.

* henk

lazy

anus

Reduces .38

Casings now give a tiny bit of metal so the janitor gets a buff

spacing
2018-05-03 08:45:17 -05:00
deathride58
ea5725cc4e Merge pull request #6595 from Citadel-Station-13/upstream-merge-37549
[MIRROR] Resolved var name conflict for bounce_away()
2018-05-02 01:24:36 +00:00
deathride58
4851b9bd82 Merge pull request #6559 from Citadel-Station-13/upstream-merge-37501
[MIRROR] Fixes missing icons
2018-05-02 01:19:58 +00:00
Jordan Brown
a9d452a24d Merge pull request #37549 from ShizCalev/bounce_away-fixes
Resolved var name conflict for bounce_away()
2018-04-30 12:51:40 -05:00
LetterJay
372e363257 Merge pull request #6588 from Citadel-Station-13/upstream-merge-37437
[MIRROR] Fixes circuits being able to detect ghosts and fix pinless guns
2018-04-30 11:02:58 -05:00
LetterJay
fcb1261c13 Merge pull request #6586 from Citadel-Station-13/upstream-merge-37503
[MIRROR] Fixes Blast Cannon
2018-04-30 11:02:16 -05:00
kevinz000
7feea76eee Fixes circuits being able to detect ghosts and fix pinless guns (#37437)
* Circuit exploit fixes

* Update input.dm
2018-04-30 04:55:55 -05:00
Fox McCloud
e2328a122e Fixes Blast Cannon (#37503)
* Fixes Blast Cannon

* no magic numbers

* tweak
2018-04-30 04:53:32 -05:00
kevinz000
3ba3d5fb5e beam rifle delay (#37544) 2018-04-30 04:53:21 -05:00
kevinz000
3369c804b2 Kills off /obj/item/device (#6561) 2018-04-30 00:06:58 -05:00
iksyp
ba4f3c0698 Makes pacifists able to use .50BMG Soporific Rounds (#37506)
* non lethal .50BMG

* no more spaghetti sauce?

I havent actually tested this
2018-04-29 10:11:42 -05:00
Jordan Brown
db142667b7 Merge pull request #37501 from ShizCalev/icon-fixes
Fixes missing icons
2018-04-28 14:54:45 -05:00
as334
9b36d6c4d9 Re-adds and reworks fusion. (#37384)
add: Fusion is back
add: Fusion now happens with large quantities of hot plasma and CO2, consuming all the plasma rapidly and producing large amounts of energy. Other gases can also effect the performance of the reaction.
add: Fusion now produces radiation. Be careful around reactors.
fix: fixes fusion dividing by zero and destroying everything
code: Gas reactions now have access to where they are occurring
fix: Prevents some other reactions from producing matter from nothing
2018-04-28 01:01:47 -05:00
deathride58
d2fbb671ba Removes ADS + other combat mode tweaks, makes adjuststaminabuffer() affect borg cells, adds sprinting for borgs (#6498)
* adjuststaminabuffer() now drains borg cells, borgs can now sprint, removes aiming down sights, combat mode now makes you face your cursor

* forgot to ctrl+s here
2018-04-27 07:41:31 -07:00
Poojawa
5518efebea everything but mob stuff 2018-04-23 01:06:17 -05:00
vuonojenmustaturska
32fe9d4fd6 Couple of fixes for situations involving mechas and the clock cult gamemode (#37218)
* couple of mech fixes

* safety

* gateway, gravity gen

* Restores oingo-boingo punch-nuke
2018-04-18 09:33:31 -05:00
iksyp
5a06fd98ed Whether or not a pacifist can fire a gun is no longer based on the gun being harmful, but the chambered round being harmful (#36670)
fix: makes dragnet non harmful
tweak: pacifists can now use any disabler or stun setting on any energy gun
code: removed all of the pacifism check code from code/modules/mob/living/living.dm
code: gun objects no longer have a harmful variable, instead, ammo_casing objects now have a harmful variable, which is by default set to TRUE
code: if a pacifist fires a gun, it checks whether or not the round chambered is lethal, instead of whether or not the gun itself is lethal.
2018-04-11 04:59:57 -05:00
deathride58
87365ee74b getStaminaLoss() 2018-04-07 23:39:48 -04:00
Poojawa
5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
kevinz000
03a4db4983 Update beam_rifle.dm 2018-04-01 23:07:35 -07:00
kevinz000
1077b94c4e nerf 2018-04-01 16:37:44 -07:00
LetterJay
24d4b310cd Merge pull request #6082 from Citadel-Station-13/upstream-merge-36147
[MIRROR] [READY] ~SPELL CARDS~, homing projectiles, and more!
2018-04-01 01:01:55 -05:00
LetterJay
043f05e466 Merge pull request #6186 from Citadel-Station-13/upstream-merge-36785
[MIRROR] Fixes staff of change borgs recieving AI laws
2018-03-31 18:41:24 -05:00
KorPhaeron
d6083b0ff6 Fixes staff of change borgs recieving AI laws (#36785)
* Fixes staff of change borgs recieving AI laws

* lawupdate
2018-03-31 06:15:50 -05:00
vuonojenmustaturska
adf4786470 Merge pull request #36617 from ShizCalev/logging-cleanup
Improves some logging legibility
2018-03-28 12:17:32 -05:00
deathride58
c3328968a1 Merge pull request #6128 from Citadel-Station-13/upstream-merge-36622
[MIRROR] Fixes wormhole projectors
2018-03-27 17:51:00 +00:00
kevinz000
f8697faf8f Fixes wormhole projectors (#36622) 2018-03-26 17:19:46 -05:00
XDTM
3d36b34650 Replaces sniper bullets ex_act with bonus obj damage (#36715)
* Replaces sniper bullets ex_act with bonus obj damage

* Update sniper.dm

* Update sniper.dm
2018-03-26 17:17:23 -05:00
kevinz000
9eb6eb6225 [READY] ~SPELL CARDS~, homing projectiles, and more! 2018-03-22 15:40:07 -05:00
CitadelStationBot
78405ddab8 [MIRROR] Adds audio for arcane barrage spell (#6062)
* fix (#36576)

* Adds audio for arcane barrage spell
2018-03-22 06:08:31 -05:00
Poojawa
f3a806923c Merge remote-tracking branch 'refs/remotes/origin/master' into beepboop 2018-03-20 23:00:12 -05:00
CitadelStationBot
dad2d44ea2 [MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00
CitadelStationBot
3d26cd4a6f [MIRROR] Replaced body zone magic strings with defines (#6004)
* Replaced body zone magic strings with defines

* merge conflicts
2018-03-19 21:18:57 -05:00
Poojawa
796e22beac LOCAL SUNE PORTS... OH GOD WHAT HAPPENED
That feel when you're in the 'Oh, well while I'm here...' mindset.
2018-03-18 09:02:13 -05:00
deathride58
082d36fa6b Merge pull request #5964 from Citadel-Station-13/upstream-merge-36459
[MIRROR] Clown Ops
2018-03-17 23:58:15 +00:00
81Denton
f82456fd7f Changes stormtrooper ammo to 10g slugs (#36364)
* pulse slug instead of buckshot

* 10 gauge baby

* 10g name
2018-03-17 08:47:24 -05:00
Cruix
b4457dfefd Clown Ops 2018-03-17 07:52:41 -05:00
deathride58
1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00
CitadelStationBot
aa7b9f192f [MIRROR] harmful var for guns (#5879)
* harmful var for guns (#36265)

* harmful var for guns

support for pacifism to use non-harmful guns

* fixes bad spacing

oops

* harmful var for guns
2018-03-10 07:57:57 -06:00
deathride58
936c6a33f2 Merge remote-tracking branch 'refs/remotes/origin/master' into upstream-merge-35475 2018-03-09 14:18:47 -05:00
deathride58
aa0dbb5603 Merge pull request #5850 from Citadel-Station-13/upstream-merge-36070
[MIRROR] Beacons are no longer radios
2018-03-09 18:41:05 +00:00
kevinz000
0905f68bbc Projectiles delete on invalid turf (#36073) 2018-03-09 02:26:05 -06:00
deathride58
a80ab73951 Update net_snare.dm 2018-03-08 01:09:05 -05:00
Qustinnus
a96a28f3d6 [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments] 2018-03-07 20:49:25 -06:00
Dax Dupont
72e3ffa562 Beacons are no longer radios (#36070)
* Refactors beacons

* Updates maps

* Done

* aaddddasddsafsdf
2018-03-07 14:43:25 -06:00