Commit Graph

77 Commits

Author SHA1 Message Date
Ghommie
91ffa11bc9 Nerfs circuit pneumatic cannons and guns with extra sanity checks. 2019-12-04 01:07:36 +01:00
Ghommie
dd101ef221 Part 2 2019-11-19 18:00:56 +01:00
kevinz000
d1f6483687 Merge pull request #9704 from Ghommie/Ghommie-cit314
Minor ninja tweaks and stealth nerf.
2019-11-10 11:31:25 -07:00
Ghommie
286b78c84c Minor ninja tweaks and stealth nerf. 2019-11-03 17:14:55 +01:00
Ghommie
b653595702 Ports "Replaces the rpg loot datum with a component and makes some suffixes have real effects" & co 2019-10-31 22:40:11 +01:00
BlackMajor
6a7a121d56 Merge pull request #8856 from Citadel-Station-13/magrifles_again
Security Gun Rebalancing Electric Boogaloo - overhauls magrifles/magpistols, burst fire autorifles, nerfs laser carbines, resprites energy guns
2019-10-28 16:47:02 +13:00
kevinz000
c6c2a703e5 Merge remote-tracking branch 'origin/master' into magrifles_again 2019-10-21 00:47:03 -07:00
Ghommie
fe71e2984c Fixing sniper rifles scope datum action oddities. 2019-10-19 16:40:01 +02:00
Ghommie
e991328087 progress 2019-10-19 15:02:56 +02:00
Ghommie
7065a86841 Revert "Revert "Fixes rocket launchers, buffing their accuracy etc."" 2019-07-19 22:02:22 +02:00
kevinz000
69f06444e6 smgs 2019-07-09 08:20:45 -07:00
kevinz000
a2d52c0ed9 HERE WE GO AGAIN. 2019-07-09 07:55:44 -07:00
Ghommie
9081b5b773 Revert "Fixes rocket launchers, buffing their accuracy etc."
This reverts commit 1c6156dd0e.
2019-07-08 07:17:49 +02:00
Ghommie
1c6156dd0e Fixes rocket launchers, buffing their accuracy etc. 2019-07-08 06:56:20 +02:00
Ghommie
f39a5d2f6a Ports in RPGs for nuke ops, failsafe uplinks and some carp plushie exploit fix. 2019-06-30 21:53:33 +02:00
Ghommie
d3d2b8d898 should be ready. 2019-06-06 19:24:20 +02:00
nik707
a89ab006c1 Adds new and immersive sound for combat
Dink!
2019-03-05 15:03:08 -06:00
deathride58
19035c4450 fixes zooming guns being plausible even if you aren't holding the gun in any of your hands (#8012) 2019-02-22 06:01:48 -08:00
deathride58
621b0675e9 Fancy lighting wave 2 - expands nonbinary colored lighting to more than just flashlights and lights 2018-11-16 21:12:07 -05:00
Poojawa
284e9d0325 module things, jfc 2018-09-11 07:51:01 -05:00
CitadelStationBot
773ba43974 [MIRROR] Fixes null bullets from being fired after they're deleted (#7102)
* Fixes null bullets from being fired after they're deleted (#38437)

* Adds handle_atom_del check to if deleted bullets are equal to ammo type and chambered round.

* works for me

* Update _box_magazine.dm

* Fixes null bullets from being fired after they're deleted
2018-06-15 02:48:48 -07:00
deathride58
2f9e3e403d Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync

* sync part 1 - underscore folders in code

* controllers folder

* datums folder

* game folder

* cmon, work

* modules - admin to awaymissions

* cargo to events

* fields to lighting

* mapping > ruins

* rest of the code folder

* rest of the folders in the root directory

* DME

* fixes compiling errors. it compiles so it works

* readds map changes

* fixes dogborg module select

* fixes typo in moduleselect_alternate_icon filepath
2018-05-31 16:03:18 -07:00
Dax Dupont
74932ddce0 Gun overlays 2: Electric boogaloo. (#38003)
* Reduces selfcharge gun processing/icon work

* More efficient gun overlays, adds old_ratio var

* oh my god it was calling the egun's update_icon?

* percent proc

* Attachment overlay overhaul

* Cut overlays in egun update

* ebow 1000% better overlay management

* Update gun.dm

* Pointless check

* Giving KA and children consistent icon behavior

* Update kinetic_accelerator.dm

* Fixed

* ..() readded

* ..() readded

* ..() readded

* Antur didnt catch this one heck

* Because confusing vars are apparently more maintainable

* Gun overlays 2: Electric boogaloo

* another one

* Chameleon guns are removed

* tentacles everywhere
2018-05-27 11:41:14 -05:00
deathride58
6a07a66cb3 Merge branch 'master' into upstream-merge-37476 2018-05-06 07:07:02 +00:00
kevinz000
3369c804b2 Kills off /obj/item/device (#6561) 2018-04-30 00:06:58 -05:00
oranges
7d45e045a3 Uppercases slot defines. 2018-04-27 20:14:39 -05:00
deathride58
d2fbb671ba Removes ADS + other combat mode tweaks, makes adjuststaminabuffer() affect borg cells, adds sprinting for borgs (#6498)
* adjuststaminabuffer() now drains borg cells, borgs can now sprint, removes aiming down sights, combat mode now makes you face your cursor

* forgot to ctrl+s here
2018-04-27 07:41:31 -07:00
iksyp
5a06fd98ed Whether or not a pacifist can fire a gun is no longer based on the gun being harmful, but the chambered round being harmful (#36670)
fix: makes dragnet non harmful
tweak: pacifists can now use any disabler or stun setting on any energy gun
code: removed all of the pacifism check code from code/modules/mob/living/living.dm
code: gun objects no longer have a harmful variable, instead, ammo_casing objects now have a harmful variable, which is by default set to TRUE
code: if a pacifist fires a gun, it checks whether or not the round chambered is lethal, instead of whether or not the gun itself is lethal.
2018-04-11 04:59:57 -05:00
CitadelStationBot
3d26cd4a6f [MIRROR] Replaced body zone magic strings with defines (#6004)
* Replaced body zone magic strings with defines

* merge conflicts
2018-03-19 21:18:57 -05:00
deathride58
1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00
CitadelStationBot
aa7b9f192f [MIRROR] harmful var for guns (#5879)
* harmful var for guns (#36265)

* harmful var for guns

support for pacifism to use non-harmful guns

* fixes bad spacing

oops

* harmful var for guns
2018-03-10 07:57:57 -06:00
CitadelStationBot
30a4705c01 [MIRROR] Clean up all sorts of crap, mostly defines (#5788)
* Clean up all sorts of crap, mostly defines

* fixes compile errors
2018-03-05 13:23:28 -06:00
Ashe Higgs
0a449af83e Adds minor roundstart traits! (ala CDDA, etc.) 2018-03-02 14:38:18 -06:00
Poojawa
03086dfa91 Tg 1 28 sync testing/confirmation (#5178)
* maps, tgui, tools

* defines and helpers

* onclick and controllers

* datums

fucking caught that hulk reversal too.

* game and shuttle modular

* module/admin

* oh god they fucking moved antag shit again

* haaaaate. Haaaaaaaaaate.

* enables moff wings

* more modules things

* tgstation.dme

before I forget something important

* some mob stuff

* s'more mob/living stuff

* some carbon stuff

* ayy lmaos and kitchen meat

* Human stuff

* species things

moff wings have a 'none' version too

* the rest of the module stuff.

* some strings

* misc

* mob icons

* some other icons.

* It compiles FUCK BORERS

FUCK BORERS
2018-01-29 04:42:29 -06:00
Leo
18d193d3ee Merge pull request #34777 from ShizCalev/process-fire
Corrects invalid process_fire args
2018-01-24 11:56:22 -06:00
deathride58
6957a6f13f Merge branch 'master' into upstream-merge-34105 2018-01-08 20:03:41 +00:00
oranges
1e9598dfbd Clean up a bunch of undefined arg runtimes 2018-01-07 20:53:12 -06:00
deathride58
aabbbb9dff aaaand the rest of the modules folder 2018-01-04 01:45:38 -05:00
LetterJay
8a792d6ef6 more save points 2017-12-29 00:07:36 -06:00
Jordan Brown
164db7ae9b Prefixed all disability defines with DISABILITY_ to fix a name collision 2017-12-24 15:03:30 -06:00
Jordan Brown
b305f1bb26 Merge pull request #33664 from optimumtact/darkgenerallordhassnowflakeears
Halve gun empty sound level
2017-12-20 00:14:28 -06:00
ShizCalev
1c142356ff Gun sounds (#33615) 2017-12-18 15:15:25 -06:00
vuonojenmustaturska
fcceb5ec77 Finishes the forceMove port 2017-12-14 15:40:08 -06:00
ShizCalev
712b86089d Adds new gun dry firing sounds (#33503)
* Adds new gun dry firing sounds

* Don't want to hear click when you want to hear bang
2017-12-14 06:15:11 -06:00
CitadelStationBot
cc0b768c72 [MIRROR] [READY] RND TECHWEBS + DEPARTMENTAL LATHES (#4014)
* [READY] RND TECHWEBS + DEPARTMENTAL LATHES

* resetting all the maps because we can worry about them later.

* Regexing

* I'm fucked

* Fixes

* .

* maps

* bleh

* ree

* fixes
2017-12-11 16:36:38 -08:00
Jordan Brown
8b9e15d1b5 Merge pull request #33324 from deathride58/foreignfurryaddswidescreen
[Ready] Makes the default view range a config option (Allows hosts to enable widescreen)
2017-12-08 10:35:23 -06:00
Jordie
b7e99a7448 JSON feedback 2017-11-17 01:44:12 -06:00
Leo
a9389f4099 Merge pull request #31800 from DaxDupont/500hours
Fixes automatic fire on guns
2017-10-17 09:19:42 -05:00
kevinz000
b20e5916ea Removes a bunch of sleeps/spawns and makes a few booleans defines 2017-10-14 18:53:48 -05:00
Tad Hardesty
01ecdff51a Improve extended examination text for many objects (#31381)
Plurality, capitalization, punctuation, and item icons have been
improved. Status displays now show the same text on examination that
they do visually. Inducers only show a success message when they
actually succeed.
2017-10-10 03:07:38 -05:00