* Minor underwear fixes and tweaks.
* Allows ghost mentors to orbit around the target instead of changing their view to the mob's.
* Ports some hud and update_icon code updates.
* contamination nerf
* Fix
* Stops humanoids whose skin_tone variable is set to "albino" from showing up as pale when examined should their species not use skintones anyway.
* Hello darkness my old friend.
* Ports "Refactors can_see_reagents"
* F
* MKUltra made double opt-in
* ROBUST OPTING MECHANICS
* Adds a hacky framework for digitigrade polyclothes
also adds a digitigrade state for polychromic shorts
* also adds aphrodisiacs, slaps, all hypno as prefs
* errors
* Modernizes Polychromic Uniform Code
No more modular_citadel, but the neck polychrome crap needs more work in another PR
* oh god please don't mess up
* git y u do dis
;-;
* Revert "Makes HE pipes realistically radiate away heat"
* more coat stuff yes yes
* woops
* Wew
* Steos are bad
* new wings and fluff
* Forgot a sprite
* another one
* I swear I had this in here orginally.
* Fixes mistake in less commit.
* reattaches missing antenna
* Effectively removes the long unrequired roboticist encryption key.
* updates ratvar coat
* magazine metal cost tweaks, speedloader in AIB
* the very shitty idea: "muh speedloader"
* Updating dynamic config, some balancing
* Automatic changelog generation for PR #10282 [ci skip]
* unfucks short hair 80s so the left facing sprite doesnt make you look like a crackhead
* Automatic changelog generation for PR #10266 [ci skip]
* ah, the wonders of atomization
* [s] fixes a little door assembly glass dupe exploit
* Update BoxStation.dmm
* Update pai_defense.dm
* fixes bad sprite states
* Automatic changelog generation for PR #10242 [ci skip]
* Automatic changelog generation for PR #10237 [ci skip]
* Added a ghost role with its own spawner for the purposes of chillling in the ninja holding facility.
* holy shit i hope this compiles
* e
* yee
* Automatic changelog generation for PR #10128 [ci skip]
* Nope, it didn't compile, Harold.
* Automatic changelog generation for PR #10283 [ci skip]
* Automatic changelog generation for PR #10281 [ci skip]
* Automatic changelog generation for PR #10250 [ci skip]
* Applied suggestions and minor tweaks.
* f
* yeah fair enough
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update engine_goggles.dm
* changes
* Automatic changelog generation for PR #10264 [ci skip]
* Automatic changelog generation for PR #10298 [ci skip]
* Good idea, tbh.
* Small touch-up.
* Nerfs armor and antistun
* Automatic changelog generation for PR #10296 [ci skip]
* let the adminbus commence
* sprites
* clothing add
* fix
* vending
* loadout
* FIXEdD
* Automatic changelog generation for PR #10265 [ci skip]
* Automatic changelog generation for PR #10289 [ci skip]
* Automatic changelog generation for PR #10268 [ci skip]
* Update CentCom.dmm
* ehh fine but why would you use this proc for that
* Update language_holder.dm
* Automatic changelog generation for PR #10315 [ci skip]
* cocooooonuuuuuuts
* excludes certain ghost roles from being affected by health events
* fixes the thing
* probably fixes pandoras attacking their owners
* Update stamina.dm
* Update sprint.dm
* Update food_reagents.dm
* Automatic changelog generation for PR #10322 [ci skip]
* does the fix?
* What about this?
* Wait no its actually the other way around.
* weh
* Automatic changelog generation for PR #10297 [ci skip]
* Automatic changelog generation for PR #10299 [ci skip]
* more weh.
* even more weh.
* all of the weh.
* ah
* Automatic changelog generation for PR #10217 [ci skip]
* maybe fixes?
* Don't use named arguments on new, please.
* Made a line use the dang macro
* Made sure ghost cafe visitors don't get midround antags
* Automatic changelog generation for PR #10328 [ci skip]
* Physiology so species changes dont fuck it up
* Whoops
* Aarggghh small fucking differences
* Makes ass slap attempts fail more loudly on opted-out mobs
* Automatic changelog generation for PR #10318 [ci skip]
* Automatic changelog generation for PR #10091 [ci skip]
* Update borghydro.dm
* Update grass_carpet.dm
* Ports reflector blobs
Ports reflectors from /TG/
* mouth
* Fixes UI for poly collars
AltClick for collars was seemingly forgotten so I've added it back
* auto ooc
* roundend too
* hnnnnnng code improvements
* marshmallow
* telescopic IVs
* tiny fix
* Automatic changelog generation for PR #10324 [ci skip]
* Automatic changelog generation for PR #10323 [ci skip]
* Update code/modules/hydroponics/grown/grass_carpet.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* got it
* Update engine_goggles.dm
* [s] Fixes ghost anti-ghostrole timers a little.
* chestbursters deleting brains fix.
* Wait a minute...
* ...which var are you?
* Update belt.dm
* tiny fixes
* makes it a trait
* few fixes
* wow divide by 0 very cool
* Automatic changelog generation for PR #10095 [ci skip]
* Automatic changelog generation for PR #10312 [ci skip]
* Automatic changelog generation for PR #10243 [ci skip]
* Automatic changelog generation for PR #10336 [ci skip]
* Automatic changelog generation for PR #10335 [ci skip]
* Automatic changelog generation for PR #10334 [ci skip]
* Automatic changelog generation for PR #10239 [ci skip]
* Automatic changelog generation for PR #10168 [ci skip]
* Automatic changelog generation for PR #10331 [ci skip]
* Automatic changelog generation for PR #10320 [ci skip]
* Maybe he means this?
* CE Locker Exodus: The Removaling
Removes junk from the CE locker.
Adds empty engineering lockers.
I don't know how to do this as a child and not have populate contents fill the child.
* ok
* Automatic changelog generation for PR #10348 [ci skip]
* Automatic changelog generation for PR #10333 [ci skip]
* changelog.html
* desc
* hnnnng
* weh
* did this actually change anything
* Automatic changelog generation for PR #10337 [ci skip]
* yee.
* yee2.
* Automatic changelog generation for PR #10339 [ci skip]
* Ghommies fixes
* Automatic changelog generation for PR #10306 [ci skip]
* amazing.
* Automatic changelog generation for PR #10357 [ci skip]
* Automatic changelog generation for PR #10301 [ci skip]
* Update chem_master.dm
* Automatic changelog generation for PR #10123 [ci skip]
* Automatic changelog generation for PR #10165 [ci skip]
* Automatic changelog generation for PR #10338 [ci skip]
* Automatic changelog generation for PR #10344 [ci skip]
* Oh god oh fuck
* Update code/modules/hydroponics/seeds.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update code/modules/hydroponics/seeds.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update code/modules/hydroponics/gene_modder.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update telescopic_iv.dm
* Automatic changelog generation for PR #10364 [ci skip]
* afwafwadjiwao
* Automatic changelog generation for PR #10365 [ci skip]
* Automatic changelog generation for PR #10319 [ci skip]
* Automatic changelog generation for PR #10345 [ci skip]
* Automatic changelog generation for PR #10362 [ci skip]
* Automatic changelog generation for PR #10309 [ci skip]
* Makes lockers into subtypes
Adds new lockers cleanly at the bottom instead and as subtypes.
* dab
* dab 2x
* Automatic changelog generation for PR #10349 [ci skip]
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Putnam3145 <putnam3145@gmail.com>
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Co-authored-by: Lin <linzolle@gmail.com>
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