prevents duplicate chatboxes from typing indicators by inserting 28 macros into the basic macro sets that just trigger a nonsensical verb that does nothing
* port regal rats
* fix missing line
* royal rat goes after humans too
* okay dont let them attack people
* let them attack people but at less damage
* remove header
* debug proc
* kinda quirky
* let's play the lighting game
* let's play the macro game
* let's play the refactor game
* let's play the optimization game
* let's play the optimization game x2
* yeehaw
* e
* let's play the memory game
* fix
* lighting fix
* sanitization and checks
* mh
* hotkeys fix
* ok
* demodularize interface
* keybindings
* binds
* prefs
* loose ends
* globals
* changes
* s
* datum ref lists
* ok
* fixes
* fixes
* fix
* ok
* sigh
* sigh
* indicators
* let's play the move code around game
* let's play the i didn't comma my lists game
* let's play the indent game
* let's play hte spelling bee
* let's fail the spelling bee
* LET'S PLAY THe HOW HARd IS IT TO SPELL A PROC GAME
* let's play the bugfix game
* bugfixes
* improvements
* Update bindings_client.dm
* pixel shift
* A
* wups
* Hopeless WIP for vision cones.
* Core component and hooks done
* Removing clutter.
* linter bashing me for using statements as args.
* Ok.
* continue
* bring back the macro
* Configs and openspace filter.
* Chat plane, reset perspective signal, mechs/vehicles cases, machineries.
* view, viewers and spoopy ghosts.
* Renamed component, admin fun button and snowflakes robots.
* Whoopsie.
* Yikes
* test merge tweak.
* radial yaketi sax.
* Fixed tgui UIs, some messages not displayed to the target.
* Documentation and a little bugfix.
* Pulling QoL, seventh plane made in this PR.
* Fix.
* Tweaks and improvements.
* Update randomverbs.dm