mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2026-08-30 08:07:03 +01:00
74 lines
2.6 KiB
Plaintext
74 lines
2.6 KiB
Plaintext
/obj/effect/decal
|
|
name = "decal"
|
|
plane = FLOOR_PLANE
|
|
anchored = TRUE
|
|
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
|
var/turf_loc_check = TRUE
|
|
|
|
/obj/effect/decal/Initialize(mapload)
|
|
. = ..()
|
|
if(turf_loc_check && (!isturf(loc) || NeverShouldHaveComeHere(loc)))
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/decal/blob_act(obj/structure/blob/B)
|
|
if(B && B.loc == loc)
|
|
qdel(src)
|
|
|
|
/obj/effect/decal/proc/NeverShouldHaveComeHere(turf/T)
|
|
return isclosedturf(T) || isgroundlessturf(T)
|
|
|
|
/obj/effect/decal/ex_act(severity, target, origin)
|
|
qdel(src)
|
|
|
|
/obj/effect/decal/fire_act(exposed_temperature, exposed_volume)
|
|
if(!(resistance_flags & FIRE_PROOF)) //non fire proof decal or being burned by lava
|
|
qdel(src)
|
|
|
|
/obj/effect/decal/HandleTurfChange(turf/T)
|
|
..()
|
|
if(T == loc && NeverShouldHaveComeHere(T))
|
|
qdel(src)
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/obj/effect/turf_decal
|
|
icon = 'icons/turf/decals.dmi'
|
|
icon_state = "warningline"
|
|
layer = TURF_DECAL_LAYER
|
|
plane = ABOVE_WALL_PLANE
|
|
|
|
/obj/effect/turf_decal/Initialize(mapload)
|
|
..()
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
// This is with the intent of optimizing mapload
|
|
// See spawners for more details since we use the same pattern
|
|
// Basically rather then creating and deleting ourselves, why not just do the bare minimum?
|
|
/obj/effect/turf_decal/Initialize(mapload)
|
|
SHOULD_CALL_PARENT(FALSE)
|
|
if(flags_1 & INITIALIZED_1)
|
|
stack_trace("Warning: [src]([type]) initialized multiple times!")
|
|
flags_1 |= INITIALIZED_1
|
|
|
|
var/turf/T = loc
|
|
if(!istype(T)) //you know this will happen somehow
|
|
CRASH("Turf decal initialized in an object/nullspace")
|
|
var/turn_dir = 180 - dir2angle(T.dir) //Turning a dir by 0 results in a roulette of random dirs.
|
|
T.AddElement(/datum/element/decal, icon, icon_state, turn_dir ? turn(dir, turn_dir) : dir, CLEAN_GOD, color, null, null, alpha, FALSE)
|
|
|
|
/obj/effect/turf_decal/Destroy(force)
|
|
SHOULD_CALL_PARENT(FALSE)
|
|
#ifdef UNIT_TESTS
|
|
// If we don't do this, turf decals will end up stacking up on a tile, and break the overlay limit
|
|
// I hate it too bestie
|
|
if(GLOB.running_create_and_destroy)
|
|
var/turf/T = loc
|
|
var/turn_dir = 180 - dir2angle(T.dir) //Turning a dir by 0 results in a roulette of random dirs.
|
|
T.RemoveElement(/datum/element/decal, icon, icon_state, turn_dir ? turn(dir, turn_dir) : dir, CLEAN_GOD, color, null, null, alpha)
|
|
#endif
|
|
// Intentionally used over moveToNullspace(), which calls doMove(), which fires
|
|
// off an enormous amount of procs, signals, etc, that this temporary effect object
|
|
// never needs or affects.
|
|
loc = null
|
|
return QDEL_HINT_QUEUE
|