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/obj/item/lipstick
gender = PLURAL
name = "red lipstick"
desc = "A generic brand of lipstick."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "lipstick"
w_class = WEIGHT_CLASS_TINY
var/colour = "red"
var/open = FALSE
/// A trait that's applied while someone has this lipstick applied, and is removed when the lipstick is removed
var/lipstick_trait
/obj/item/lipstick/purple
name = "purple lipstick"
colour = "purple"
/obj/item/lipstick/jade
//It's still called Jade, but theres no HTML color for jade, so we use lime.
name = "jade lipstick"
colour = "lime"
/obj/item/lipstick/black
name = "black lipstick"
colour = "black"
/obj/item/lipstick/black/death
name = "Kiss of Death"
lipstick_trait = TRAIT_KISS_OF_DEATH
/obj/item/lipstick/random
name = "lipstick"
icon_state = "random_lipstick"
/obj/item/lipstick/random/New()
..()
icon_state = "lipstick"
colour = pick("red","purple","lime","black","green","blue","white")
name = "[colour] lipstick"
/obj/item/lipstick/attack_self(mob/user)
cut_overlays()
to_chat(user, span_notice("You twist \the [src] [open ? "closed" : "open"]."))
open = !open
if(open)
var/mutable_appearance/colored_overlay = mutable_appearance(icon, "lipstick_uncap_color")
colored_overlay.color = colour
icon_state = "lipstick_uncap"
add_overlay(colored_overlay)
else
icon_state = "lipstick"
/obj/item/lipstick/attack(mob/M, mob/user)
if(!open || !ismob(M))
return
if(!ishuman(M))
to_chat(user, span_warning("Where are the lips on that?"))
return
var/mob/living/carbon/human/target = M
if(target.is_mouth_covered())
to_chat(user, span_warning("Remove [ target == user ? "your" : "[target.p_their()]" ] mask!"))
return
if(target.lip_style) //if they already have lipstick on
to_chat(user, span_warning("You need to wipe off the old lipstick first!"))
return
if(target == user)
user.visible_message(span_notice("[user] does [user.p_their()] lips with \the [src]."), \
span_notice("You take a moment to apply \the [src]. Perfect!"))
target.update_lips("lipstick", colour, lipstick_trait)
return
user.visible_message(span_warning("[user] begins to do [target]'s lips with \the [src]."), \
span_notice("You begin to apply \the [src] on [target]'s lips..."))
if(!do_after(user, 2 SECONDS, target = target))
return
user.visible_message(span_notice("[user] does [target]'s lips with \the [src]."), \
span_notice("You apply \the [src] on [target]'s lips."))
target.update_lips("lipstick", colour, lipstick_trait)
//you can wipe off lipstick with paper!
/obj/item/paper/attack(mob/M, mob/user)
if(user.zone_selected != BODY_ZONE_PRECISE_MOUTH || !ishuman(M))
return ..()
var/mob/living/carbon/human/target = M
if(target == user)
to_chat(user, span_notice("You wipe off the lipstick with [src]."))
target.clean_lips()
return
user.visible_message(span_warning("[user] begins to wipe [target]'s lipstick off with \the [src]."), \
span_notice("You begin to wipe off [target]'s lipstick..."))
if(!do_after(user, 10, target = target))
return
user.visible_message(span_notice("[user] wipes [target]'s lipstick off with \the [src]."), \
span_notice("You wipe off [target]'s lipstick."))
target.clean_lips()
/obj/item/razor
name = "electric razor"
desc = "The latest and greatest power razor born from the science of shaving."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "razor"
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_TINY
/obj/item/razor/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins shaving [user.p_them()]self without the razor guard! It looks like [user.p_theyre()] trying to commit suicide!</span>")
shave(user, BODY_ZONE_PRECISE_MOUTH)
shave(user, BODY_ZONE_HEAD)//doesnt need to be BODY_ZONE_HEAD specifically, but whatever
return BRUTELOSS
/obj/item/razor/proc/shave(mob/living/carbon/human/H, location = BODY_ZONE_PRECISE_MOUTH)
if(location == BODY_ZONE_PRECISE_MOUTH)
H.facial_hair_style = "Shaved"
else
H.hair_style = "Skinhead"
H.update_hair()
playsound(loc, 'sound/items/welder2.ogg', 20, 1)
/obj/item/razor/attack(mob/M, mob/user)
if(ishuman(M) && extended == 1 && user.a_intent != INTENT_HARM)
var/mob/living/carbon/human/H = M
var/location = user.zone_selected
var/mirror = FALSE
if(HAS_TRAIT(H, TRAIT_SELF_AWARE) || locate(/obj/structure/mirror) in range(1, H))
mirror = TRUE
if((location in list(BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH, BODY_ZONE_HEAD)) && !H.get_bodypart(BODY_ZONE_HEAD))
to_chat(user, "<span class='warning'>[H] doesn't have a head!</span>")
return
if(location == BODY_ZONE_PRECISE_MOUTH)
if(user.a_intent == INTENT_HELP)
INVOKE_ASYNC(src, PROC_REF(new_facial_hairstyle), H, user, mirror)
return
else
if(!(FACEHAIR in H.dna.species.species_traits))
to_chat(user, "<span class='warning'>There is no facial hair to shave!</span>")
return
if(!get_location_accessible(H, location))
to_chat(user, "<span class='warning'>The mask is in the way!</span>")
return
if(H.facial_hair_style == "Shaved")
to_chat(user, "<span class='warning'>Already clean-shaven!</span>")
return
if(H == user) //shaving yourself
user.visible_message("[user] starts to shave [user.p_their()] facial hair with [src].", \
"<span class='notice'>You take a moment to shave your facial hair with [src]...</span>")
if(do_after(user, 50, target = H))
user.visible_message("[user] shaves [user.p_their()] facial hair clean with [src].", \
"<span class='notice'>You finish shaving with [src]. Fast and clean!</span>")
shave(H, location)
else
user.visible_message("<span class='warning'>[user] tries to shave [H]'s facial hair with [src].</span>", \
"<span class='notice'>You start shaving [H]'s facial hair...</span>")
if(do_after(user, 50, target = H))
user.visible_message("<span class='warning'>[user] shaves off [H]'s facial hair with [src].</span>", \
"<span class='notice'>You shave [H]'s facial hair clean off.</span>")
shave(H, location)
else if(location == BODY_ZONE_HEAD)
if(user.a_intent == INTENT_HELP)
INVOKE_ASYNC(src, PROC_REF(new_hairstyle), H, user, mirror)
return
else
if(!(HAIR in H.dna.species.species_traits))
to_chat(user, "<span class='warning'>There is no hair to shave!</span>")
return
if(!get_location_accessible(H, location))
to_chat(user, "<span class='warning'>The headgear is in the way!</span>")
return
if(H.hair_style == "Bald" || H.hair_style == "Balding Hair" || H.hair_style == "Skinhead")
to_chat(user, "<span class='warning'>There is not enough hair left to shave!</span>")
return
if(H == user) //shaving yourself
user.visible_message("[user] starts to shave [user.p_their()] head with [src].", \
"<span class='notice'>You start to shave your head with [src]...</span>")
if(do_after(user, 5, target = H))
user.visible_message("[user] shaves [user.p_their()] head with [src].", \
"<span class='notice'>You finish shaving with [src].</span>")
shave(H, location)
else
var/turf/H_loc = H.loc
user.visible_message("<span class='warning'>[user] tries to shave [H]'s head with [src]!</span>", \
"<span class='notice'>You start shaving [H]'s head...</span>")
if(do_after(user, 50, target = H))
if(H_loc == H.loc)
user.visible_message("<span class='warning'>[user] shaves [H]'s head bald with [src]!</span>", \
"<span class='notice'>You shave [H]'s head bald.</span>")
shave(H, location)
else
..()
else
..()