mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
294 lines
9.5 KiB
Plaintext
294 lines
9.5 KiB
Plaintext
//used for holding information about unique properties of maps
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//feed it json files that match the datum layout
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//defaults to box
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// -Cyberboss
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/datum/map_config
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// Metadata
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var/config_filename = "_maps/boxstation.json"
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var/defaulted = TRUE // set to FALSE by LoadConfig() succeeding
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// Config from maps.txt
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var/config_max_users = 0
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var/config_min_users = 0
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var/voteweight = 1
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var/max_round_search_span = 0 //If this is nonzero, then if the map has been played more than max_rounds_played within the search span (max determined by define in persistence.dm), this map won't be available.
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var/max_rounds_played = 0
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// Config actually from the JSON - should default to Box
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var/map_name = "Box Station"
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var/map_path = "map_files/BoxStation"
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var/map_file = "BoxStation.dmm"
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/// Persistence key: Defaults to ckey(map_name). If set to "NO_PERSIST", this map will have NO persistence.
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var/persistence_key
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var/traits = null
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var/space_ruin_levels = 4
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var/space_empty_levels = 1
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var/station_ruin_budget = -1 // can be set to manually override the station ruins budget on maps that don't support station ruins, stopping the error from being unable to place the ruins.
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var/minetype = "lavaland"
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var/maptype = MAP_TYPE_STATION //This should be used to adjust ingame behavior depending on the specific type of map being played. For instance, if an overmap were added, it'd be appropriate for it to only generate with a MAP_TYPE_SHIP
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var/announcertype = "standard" //Determines the announcer the map uses. standard uses the default announcer, classic, but has a random chance to use other similarly-themed announcers, like medibot
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var/allow_custom_shuttles = TRUE
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var/shuttles = list(
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"cargo" = "cargo_box",
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"ferry" = "ferry_fancy",
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"whiteship" = "whiteship_box",
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"emergency" = "emergency_box")
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var/year_offset = 540 //The offset of ingame year from the actual IRL year. You know you want to make a map that takes place in the 90's. Don't lie.
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// "fun things"
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/// Orientation to load in by default.
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var/orientation = SOUTH //byond defaults to placing everyting SOUTH.
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/// Jobs whitelist - if this is not empty, ONLY these jobs are allowed. Overrides blacklist.
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var/list/job_whitelist
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/// Jobs blacklist - if this is not empty, jobs in this aren't allowed.
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var/list/job_blacklist
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/// Job spawn position mod - type = number
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var/list/job_override_spawn_positions
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/// Job total position mod - type = number
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var/list/job_override_total_positions
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/// Add these accesses to jobs - type = list()
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var/list/job_access_add
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/// Remove these accesses from jobs - type = list()
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var/list/job_access_remove
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/// Override job accesses - type = list() - overrides everything else
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var/list/job_access_override
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/proc/load_map_config(filename = "data/next_map.json", default_to_box, delete_after, error_if_missing = TRUE)
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var/datum/map_config/config = new
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if (default_to_box)
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return config
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if (!config.LoadConfig(filename, error_if_missing))
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qdel(config)
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config = new /datum/map_config // Fall back to Box
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if (delete_after)
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fdel(filename)
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return config
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#define CHECK_EXISTS(X) if(!istext(json[X])) { log_world("[##X] missing from json!"); return; }
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/datum/map_config/proc/LoadConfig(filename, error_if_missing)
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if(!fexists(filename))
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if(error_if_missing)
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log_world("map_config not found: [filename]")
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return
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var/json = file(filename)
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if(!json)
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log_world("Could not open map_config: [filename]")
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return
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json = file2text(json)
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if(!json)
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log_world("map_config is not text: [filename]")
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return
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json = json_decode(json)
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if(!json)
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log_world("map_config is not json: [filename]")
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return
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config_filename = filename
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CHECK_EXISTS("map_name")
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map_name = json["map_name"]
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CHECK_EXISTS("map_path")
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map_path = json["map_path"]
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map_file = json["map_file"]
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persistence_key = ckey(map_name)
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var/json_persistence_key = json["persistence_key"]
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if(json_persistence_key)
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if(json_persistence_key == "NO_PERSIST")
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persistence_key = null
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else
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persistence_key = json_persistence_key
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// "map_file": "BoxStation.dmm"
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if (istext(map_file))
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if (!fexists("_maps/[map_path]/[map_file]"))
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log_world("Map file ([map_path]/[map_file]) does not exist!")
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return
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// "map_file": ["Lower.dmm", "Upper.dmm"]
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else if (islist(map_file))
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for (var/file in map_file)
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if (!fexists("_maps/[map_path]/[file]"))
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log_world("Map file ([map_path]/[file]) does not exist!")
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return
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else
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log_world("map_file missing from json!")
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return
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if (islist(json["shuttles"]))
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var/list/L = json["shuttles"]
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for(var/key in L)
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var/value = L[key]
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shuttles[key] = value
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else if ("shuttles" in json)
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log_world("map_config shuttles is not a list!")
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return
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traits = json["traits"]
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// "traits": [{"Linkage": "Cross"}, {"Space Ruins": true}]
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if (islist(traits))
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// "Station" is set by default, but it's assumed if you're setting
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// traits you want to customize which level is cross-linked
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for (var/level in traits)
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if (!(ZTRAIT_STATION in level))
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level[ZTRAIT_STATION] = TRUE
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// "traits": null or absent -> default
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else if (!isnull(traits))
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log_world("map_config traits is not a list!")
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return
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var/temp = json["space_ruin_levels"]
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if (isnum(temp))
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space_ruin_levels = temp
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else if (!isnull(temp))
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log_world("map_config space_ruin_levels is not a number!")
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return
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temp = json["space_empty_levels"]
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if (isnum(temp))
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space_empty_levels = temp
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else if (!isnull(temp))
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log_world("map_config space_empty_levels is not a number!")
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return
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if("station_ruin_budget" in json)
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station_ruin_budget = json["station_ruin_budget"]
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temp = json["year_offset"]
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if (isnum(temp))
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year_offset = temp
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else if (!isnull(temp))
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log_world("map_config year_offset is not a number!")
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return
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if ("minetype" in json)
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minetype = json["minetype"]
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if ("maptype" in json)
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maptype = json["maptype"]
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if ("announcertype" in json)
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announcertype = json["announcertype"]
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if ("orientation" in json)
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orientation = json["orientation"]
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if(!(orientation in GLOB.cardinals))
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orientation = SOUTH
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allow_custom_shuttles = json["allow_custom_shuttles"] != FALSE
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if("job_whitelist" in json)
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job_whitelist = list()
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for(var/path in json["job_whitelist"])
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var/type = text2path(path)
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if(!path)
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log_config("map datum [config_filename] failed to validate path [path] in job overrides.")
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continue
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job_whitelist += type
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if("job_blacklist" in json)
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job_blacklist = list()
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for(var/path in json["job_blacklist"])
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var/type = text2path(path)
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if(!path)
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log_config("map datum [config_filename] failed to validate path [path] in job overrides.")
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continue
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job_blacklist += type
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if("job_override_spawn_positions" in json)
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job_override_spawn_positions = list()
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for(var/path in json["job_override_spawn_positions"])
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var/type = text2path(path)
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if(!path)
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log_config("map datum [config_filename] failed to validate path [path] in job overrides.")
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continue
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job_override_spawn_positions += type
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if("job_override_total_positions" in json)
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job_override_total_positions = list()
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for(var/path in json["job_override_total_positions"])
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var/type = text2path(path)
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if(!path)
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log_config("map datum [config_filename] failed to validate path [path] in job overrides.")
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continue
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job_override_total_positions += type
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if("job_access_add" in json)
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job_access_add = list()
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for(var/path in json["job_acces_add"])
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var/type = text2path(path)
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if(!path)
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log_config("map datum [config_filename] failed to validate path [path] in job overrides.")
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continue
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job_access_add[type] = json["job_access_add"]
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if("job_access_remove" in json)
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job_access_remove = list()
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for(var/path in json["job_acces_add"])
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var/type = text2path(path)
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if(!path)
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log_config("map datum [config_filename] failed to validate path [path] in job overrides.")
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continue
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job_access_remove[type] = json["job_access_remove"]
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if("job_access_override" in json)
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job_access_override = list()
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for(var/path in json["job_acces_add"])
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var/type = text2path(path)
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if(!path)
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log_config("map datum [config_filename] failed to validate path [path] in job overrides.")
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continue
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job_access_override[type] = json["job_access_override"]
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defaulted = FALSE
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return TRUE
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#undef CHECK_EXISTS
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/datum/map_config/proc/GetFullMapPaths()
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if (istext(map_file))
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return list("_maps/[map_path]/[map_file]")
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. = list()
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for (var/file in map_file)
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. += "_maps/[map_path]/[file]"
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/datum/map_config/proc/MakeNextMap()
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return config_filename == "data/next_map.json" || fcopy(config_filename, "data/next_map.json")
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/// badmin moments. Keep up to date with LoadConfig()!
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/datum/map_config/proc/WriteNextMap()
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var/list/jsonlist = list()
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jsonlist["map_name"] = map_name
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jsonlist["map_path"] = map_path
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jsonlist["map_file"] = map_file
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jsonlist["shuttles"] = shuttles
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jsonlist["traits"] = traits
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jsonlist["space_ruin_levels"] = space_ruin_levels
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jsonlist["year_offset"] = year_offset
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jsonlist["minetype"] = minetype
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jsonlist["maptype"] = maptype
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jsonlist["announcertype"] = announcertype
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jsonlist["orientation"] = orientation
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jsonlist["allow_custom_shuttles"] = allow_custom_shuttles
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jsonlist["job_whitelist"] = job_whitelist
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jsonlist["job_blacklist"] = job_blacklist
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jsonlist["job_override_spawn_positions"] = job_override_spawn_positions
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jsonlist["job_override_total_positions"] = job_override_total_positions
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jsonlist["job_access_add"] = job_access_add
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jsonlist["job_access_remove"] = job_access_remove
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jsonlist["job_access_override"] = job_access_override
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if(fexists("data/next_map.json"))
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fdel("data/next_map.json")
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var/F = file("data/next_map.json")
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WRITE_FILE(F, json_encode(jsonlist))
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