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S.P.L.U.R.T-Station-13/code/game/machinery/iv_drip.dm
2020-01-02 22:16:47 +13:00

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#define IV_TAKING 0
#define IV_INJECTING 1
/obj/machinery/iv_drip
name = "\improper IV drip"
desc = "An IV drip with an advanced infusion pump that can both drain blood into and inject liquids from attached containers. Blood packs are processed at an accelerated rate."
icon = 'icons/obj/iv_drip.dmi'
icon_state = "iv_drip"
anchored = FALSE
mouse_drag_pointer = MOUSE_ACTIVE_POINTER
var/mob/living/carbon/attached
var/mode = IV_INJECTING
var/obj/item/reagent_containers/beaker
var/static/list/drip_containers = typecacheof(list(/obj/item/reagent_containers/blood,
/obj/item/reagent_containers/food,
/obj/item/reagent_containers/glass))
/obj/machinery/iv_drip/Initialize(mapload)
. = ..()
update_icon()
/obj/machinery/iv_drip/Destroy()
attached = null
QDEL_NULL(beaker)
return ..()
/obj/machinery/iv_drip/update_icon()
if(attached)
if(mode)
icon_state = "injecting"
else
icon_state = "donating"
else
if(mode)
icon_state = "injectidle"
else
icon_state = "donateidle"
cut_overlays()
if(beaker)
if(attached)
add_overlay("beakeractive")
else
add_overlay("beakeridle")
if(beaker.reagents.total_volume)
var/mutable_appearance/filling_overlay = mutable_appearance('icons/obj/iv_drip.dmi', "reagent")
var/percent = round((beaker.reagents.total_volume / beaker.volume) * 100)
switch(percent)
if(0 to 9)
filling_overlay.icon_state = "reagent0"
if(10 to 24)
filling_overlay.icon_state = "reagent10"
if(25 to 49)
filling_overlay.icon_state = "reagent25"
if(50 to 74)
filling_overlay.icon_state = "reagent50"
if(75 to 79)
filling_overlay.icon_state = "reagent75"
if(80 to 90)
filling_overlay.icon_state = "reagent80"
if(91 to INFINITY)
filling_overlay.icon_state = "reagent100"
filling_overlay.color = mix_color_from_reagents(beaker.reagents.reagent_list)
add_overlay(filling_overlay)
/obj/machinery/iv_drip/MouseDrop(mob/living/target)
. = ..()
if(!ishuman(usr) || !usr.canUseTopic(src, BE_CLOSE) || !isliving(target))
return
if(attached)
visible_message("<span class='warning'>[attached] is detached from [src].</span>")
attached = null
update_icon()
return
if(!target.has_dna())
to_chat(usr, "<span class='danger'>The drip beeps: Warning, incompatible creature!</span>")
return
if(Adjacent(target) && usr.Adjacent(target))
if(beaker)
usr.visible_message("<span class='warning'>[usr] attaches [src] to [target].</span>", "<span class='notice'>You attach [src] to [target].</span>")
log_combat(usr, target, "attached", src, "containing: [beaker.name] - ([beaker.reagents.log_list()])")
add_fingerprint(usr)
attached = target
START_PROCESSING(SSmachines, src)
update_icon()
else
to_chat(usr, "<span class='warning'>There's nothing attached to the IV drip!</span>")
/obj/machinery/iv_drip/attackby(obj/item/W, mob/user, params)
if(is_type_in_typecache(W, drip_containers))
if(beaker)
to_chat(user, "<span class='warning'>There is already a reagent container loaded!</span>")
return
if(!user.transferItemToLoc(W, src))
return
beaker = W
to_chat(user, "<span class='notice'>You attach [W] to [src].</span>")
user.log_message("attached a [W] to [src] at [AREACOORD(src)] containing ([beaker.reagents.log_list()])", LOG_ATTACK)
add_fingerprint(user)
update_icon()
return
else
return ..()
/obj/machinery/iv_drip/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
new /obj/item/stack/sheet/metal(loc)
qdel(src)
/obj/machinery/iv_drip/process()
if(!attached)
return PROCESS_KILL
if(!(get_dist(src, attached) <= 1 && isturf(attached.loc)))
to_chat(attached, "<span class='userdanger'>The IV drip needle is ripped out of you!</span>")
attached.apply_damage(3, BRUTE, pick(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM))
attached = null
update_icon()
return PROCESS_KILL
if(beaker)
// Give blood
if(mode)
if(beaker.reagents.total_volume)
var/transfer_amount = 5
if(istype(beaker, /obj/item/reagent_containers/blood))
// speed up transfer on blood packs
transfer_amount = 10
var/fraction = min(transfer_amount/beaker.reagents.total_volume, 1) //the fraction that is transfered of the total volume
beaker.reagents.reaction(attached, INJECT, fraction, FALSE) //make reagents reacts, but don't spam messages
beaker.reagents.trans_to(attached, transfer_amount)
update_icon()
// Take blood
else
var/amount = beaker.reagents.maximum_volume - beaker.reagents.total_volume
amount = min(amount, 4)
// If the beaker is full, ping
if(!amount)
if(prob(5))
visible_message("[src] pings.")
playsound(loc, 'sound/machines/beep.ogg', 50, 1)
return
// If the human is losing too much blood, beep.
if(attached.blood_volume < ((BLOOD_VOLUME_SAFE*attached.blood_ratio) && prob(5) && ishuman(attached))) //really couldn't care less about monkeys
visible_message("[src] beeps loudly.")
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
attached.transfer_blood_to(beaker, amount)
update_icon()
/obj/machinery/iv_drip/attack_hand(mob/user)
. = ..()
if(.)
return
if(!ishuman(user))
return
if(attached)
visible_message("[attached] is detached from [src]")
attached = null
update_icon()
return
else if(beaker)
eject_beaker(user)
else
toggle_mode()
/obj/machinery/iv_drip/verb/eject_beaker()
set category = "Object"
set name = "Remove IV Container"
set src in view(1)
if(!isliving(usr))
to_chat(usr, "<span class='warning'>You can't do that!</span>")
return
if(usr.incapacitated())
return
if(beaker)
if(usr && Adjacent(usr) && !issiliconoradminghost(usr))
if(!usr.put_in_hands(beaker))
beaker.forceMove(drop_location())
beaker = null
update_icon()
/obj/machinery/iv_drip/verb/toggle_mode()
set category = "Object"
set name = "Toggle Mode"
set src in view(1)
if(!isliving(usr))
to_chat(usr, "<span class='warning'>You can't do that!</span>")
return
if(usr.incapacitated())
return
mode = !mode
to_chat(usr, "The IV drip is now [mode ? "injecting" : "taking blood"].")
update_icon()
/obj/machinery/iv_drip/examine(mob/user)
. = ..()
if(get_dist(user, src) > 2)
return
. += "[src] is [mode ? "injecting" : "taking blood"].\n"
if(beaker)
if(beaker.reagents && beaker.reagents.reagent_list.len)
. += "\t<span class='notice'>Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid.</span>\n"
else
. += "\t<span class='notice'>Attached is an empty [beaker.name].</span>\n"
else
. += "\t<span class='notice'>No chemicals are attached.</span>\n"
. += "\t<span class='notice'>[attached ? attached : "No one"] is attached.</span>"
/obj/machinery/iv_drip/telescopic
name = "telescopic IV drip"
desc = "An IV drip with an advanced infusion pump that can both drain blood into and inject liquids from attached containers. Blood packs are processed at an accelerated rate. This one is telescopic, and can be picked up and put down."
icon_state = "iv_drip"
/obj/machinery/iv_drip/telescopic/update_icon()
..()
icon_state = icon_state + "_tele"
/obj/machinery/iv_drip/telescopic/AltClick(mob/user)
if (attached || beaker || !user.canUseTopic(src, BE_CLOSE))
return ..()
new /obj/item/tele_iv(get_turf(src))
qdel(src)
return TRUE
#undef IV_TAKING
#undef IV_INJECTING