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17 lines
393 B
Plaintext
17 lines
393 B
Plaintext
/obj/item/projectile/ion
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name = "ion bolt"
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icon_state = "ion"
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damage = 0
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damage_type = BURN
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nodamage = TRUE
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flag = "energy"
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impact_effect_type = /obj/effect/temp_visual/impact_effect/ion
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var/emp_radius = 1
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/obj/item/projectile/ion/on_hit(atom/target, blocked = FALSE)
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..()
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empulse_using_range(target, emp_radius)
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return BULLET_ACT_HIT
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/obj/item/projectile/ion/weak
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emp_radius = 0 |