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S.P.L.U.R.T-Station-13/code/modules/ruins/lavaland_ruin_code.dm
2019-06-23 04:27:50 -04:00

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//If you're looking for spawners like ash walker eggs, check ghost_role_spawners.dm
/obj/structure/fans/tiny/invisible //For blocking air in ruin doorways
invisibility = INVISIBILITY_ABSTRACT
//lavaland_surface_seed_vault.dmm
//Seed Vault
/obj/effect/spawner/lootdrop/seed_vault
name = "seed vault seeds"
lootcount = 1
loot = list(/obj/item/seeds/gatfruit = 10,
/obj/item/seeds/cherry/bomb = 10,
/obj/item/seeds/berry/glow = 10,
/obj/item/seeds/sunflower/moonflower = 8
)
/obj/item/disk/design_disk/plant_disk
name = "Plant Disk Blueprints"
desc = "A disk to be uploaded into the autolathen for more plant disks."
icon_state = "datadisk1"
max_blueprints = 1
/obj/item/disk/design_disk/golem_shell/Initialize()
. = ..()
var/datum/design/diskplantgene/P = new
blueprints[1] = P
//Free Golems
/obj/item/disk/design_disk/golem_shell
name = "Golem Creation Disk"
desc = "A gift from the Liberator."
icon_state = "datadisk1"
max_blueprints = 1
/obj/item/disk/design_disk/golem_shell/Initialize()
. = ..()
var/datum/design/golem_shell/G = new
blueprints[1] = G
/datum/design/golem_shell
name = "Golem Shell Construction"
desc = "Allows for the construction of a Golem Shell."
id = "golem"
build_type = AUTOLATHE
materials = list(MAT_METAL = 40000)
build_path = /obj/item/golem_shell
category = list("Imported")
/obj/item/golem_shell
name = "incomplete free golem shell"
icon = 'icons/obj/wizard.dmi'
icon_state = "construct"
desc = "The incomplete body of a golem. Add ten sheets of any mineral to finish."
var/shell_type = /obj/effect/mob_spawn/human/golem
var/has_owner = FALSE //if the resulting golem obeys someone
w_class = WEIGHT_CLASS_BULKY
/obj/item/golem_shell/attackby(obj/item/I, mob/user, params)
..()
var/static/list/golem_shell_species_types = list(
/obj/item/stack/sheet/metal = /datum/species/golem,
/obj/item/stack/sheet/glass = /datum/species/golem/glass,
/obj/item/stack/sheet/plasteel = /datum/species/golem/plasteel,
/obj/item/stack/sheet/mineral/sandstone = /datum/species/golem/sand,
/obj/item/stack/sheet/mineral/plasma = /datum/species/golem/plasma,
/obj/item/stack/sheet/mineral/diamond = /datum/species/golem/diamond,
/obj/item/stack/sheet/mineral/gold = /datum/species/golem/gold,
/obj/item/stack/sheet/mineral/silver = /datum/species/golem/silver,
/obj/item/stack/sheet/mineral/uranium = /datum/species/golem/uranium,
/obj/item/stack/sheet/mineral/bananium = /datum/species/golem/bananium,
/obj/item/stack/sheet/mineral/titanium = /datum/species/golem/titanium,
/obj/item/stack/sheet/mineral/plastitanium = /datum/species/golem/plastitanium,
/obj/item/stack/sheet/mineral/abductor = /datum/species/golem/alloy,
/obj/item/stack/sheet/mineral/wood = /datum/species/golem/wood,
/obj/item/stack/sheet/bluespace_crystal = /datum/species/golem/bluespace,
/obj/item/stack/sheet/runed_metal = /datum/species/golem/runic,
/obj/item/stack/medical/gauze = /datum/species/golem/cloth,
/obj/item/stack/sheet/cloth = /datum/species/golem/cloth,
/obj/item/stack/sheet/mineral/adamantine = /datum/species/golem/adamantine,
/obj/item/stack/sheet/plastic = /datum/species/golem/plastic,
/obj/item/stack/tile/brass = /datum/species/golem/clockwork,
/obj/item/stack/tile/bronze = /datum/species/golem/bronze,
/obj/item/stack/sheet/cardboard = /datum/species/golem/cardboard,
/obj/item/stack/sheet/leather = /datum/species/golem/leather,
/obj/item/stack/sheet/bone = /datum/species/golem/bone)
if(istype(I, /obj/item/stack))
var/obj/item/stack/O = I
var/species = golem_shell_species_types[O.merge_type]
if(species)
if(O.use(10))
to_chat(user, "You finish up the golem shell with ten sheets of [O].")
new shell_type(get_turf(src), species, user)
qdel(src)
else
to_chat(user, "You need at least ten sheets to finish a golem.")
else
to_chat(user, "You can't build a golem out of this kind of material.")
//made with xenobiology, the golem obeys its creator
/obj/item/golem_shell/servant
name = "incomplete servant golem shell"
shell_type = /obj/effect/mob_spawn/human/golem/servant
///Syndicate Listening Post
/obj/effect/mob_spawn/human/lavaland_syndicate
name = "Syndicate Bioweapon Scientist"
roundstart = FALSE
death = FALSE
job_description = "Off-station Syndicate Scientist"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper_s"
flavour_text = "<span class='big bold'>You are a syndicate agent,</span><b> employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. <b>Continue your research as best you can, and try to keep a low profile. <font size=6>DON'T</font> abandon the base without good cause.</b> The base is rigged with explosives should the worst happen, do not let the base fall into enemy hands!</b>"
outfit = /datum/outfit/lavaland_syndicate
assignedrole = "Lavaland Syndicate"
/obj/effect/mob_spawn/human/lavaland_syndicate/special(mob/living/new_spawn)
new_spawn.grant_language(/datum/language/codespeak)
/datum/outfit/lavaland_syndicate
name = "Lavaland Syndicate Agent"
name = "Off-station Syndicate Agent"
r_hand = /obj/item/gun/ballistic/automatic/sniper_rifle
uniform = /obj/item/clothing/under/syndicate
suit = /obj/item/clothing/suit/toggle/labcoat
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
ears = /obj/item/radio/headset/syndicate/alt
back = /obj/item/storage/backpack
r_pocket = /obj/item/gun/ballistic/automatic/pistol
id = /obj/item/card/id/syndicate/anyone
implants = list(/obj/item/implant/weapons_auth)
/datum/outfit/lavaland_syndicate/post_equip(mob/living/carbon/human/H)
H.faction |= ROLE_SYNDICATE
/obj/effect/mob_spawn/human/lavaland_syndicate/comms
name = "Syndicate Comms Agent"
job_description = "Off-station Syndicate Comms Agent"
flavour_text = "<span class='big bold'>You are a syndicate agent,</span><b> employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. <b>Monitor enemy activity as best you can, and try to keep a low profile. <font size=6>DON'T</font> abandon the base without good cause.</b> Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!</b>"
outfit = /datum/outfit/lavaland_syndicate/comms
/obj/effect/mob_spawn/human/lavaland_syndicate/comms/space/Initialize()
. = ..()
if(prob(90)) //only has a 10% chance of existing, otherwise it'll just be a NPC syndie.
new /mob/living/simple_animal/hostile/syndicate/ranged(get_turf(src))
return INITIALIZE_HINT_QDEL
/datum/outfit/lavaland_syndicate/comms
name = "Lavaland Syndicate Comms Agent"
r_hand = /obj/item/melee/transforming/energy/sword/saber
mask = /obj/item/clothing/mask/chameleon/gps
suit = /obj/item/clothing/suit/armor/vest
/obj/item/clothing/mask/chameleon/gps/Initialize()
. = ..()
new /obj/item/gps/internal/lavaland_syndicate_base(src)
/obj/item/gps/internal/lavaland_syndicate_base
gpstag = "Encrypted Signal"