mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
golem gang golem gang golem gang golem gang
This commit is contained in:
@@ -112,6 +112,8 @@
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#define TRAIT_PARALYSIS_R_ARM "para-r-arm"
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#define TRAIT_PARALYSIS_L_LEG "para-l-leg"
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#define TRAIT_PARALYSIS_R_LEG "para-r-leg"
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#define TRAIT_STRONG_GRABBER "strong_grabber"
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#define TRAIT_CALCIUM_HEALER "calcium_healer"
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//non-mob traits
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#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
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@@ -117,6 +117,16 @@
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description = "<span class='warning'>I'm missing my family heirloom...</span>\n"
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mood_change = -4
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/datum/mood_event/loud_gong
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description = "<span class='warning'>That loud gong noise really hurt my ears!</span>\n"
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mood_change = -3
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timeout = 1200
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/datum/mood_event/spooked
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description = "<span class='warning'>The rattling of those bones...It still haunts me.</span>\n"
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mood_change = -4
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timeout = 2400
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//These are unused so far but I want to remember them to use them later
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/datum/mood_event/cloned_corpse
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description = "<span class='boldwarning'>I recently saw my own corpse...</span>\n"
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@@ -44,6 +44,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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var/siemens_coeff = 1 //base electrocution coefficient
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var/damage_overlay_type = "human" //what kind of damage overlays (if any) appear on our species when wounded?
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var/fixed_mut_color = "" //to use MUTCOLOR with a fixed color that's independent of dna.feature["mcolor"]
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var/list/special_step_sounds //Sounds to override barefeet walkng
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var/grab_sound //Special sound for grabbing
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// species-only traits. Can be found in DNA.dm
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var/list/species_traits = list()
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@@ -30,6 +30,7 @@
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var/list/special_names = list("Tarkus")
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var/human_surname_chance = 3
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var/special_name_chance = 5
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var/owner //dobby is a free golem
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/datum/species/golem/random_name(gender,unique,lastname)
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var/golem_surname = pick(GLOB.golem_names)
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@@ -807,3 +808,196 @@
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/datum/species/golem/plastic/on_species_loss(mob/living/carbon/C)
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. = ..()
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C.ventcrawler = initial(C.ventcrawler)
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/datum/species/golem/bronze
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name = "Bronze Golem"
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id = "bronze golem"
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prefix = "Bronze"
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special_names = list("Bell")
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fixed_mut_color = "cd7f32"
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info_text = "As a <span class='danger'>Bronze Golem</span>, you are very resistant to loud noises, and make loud noises if something hard hits you, however this ability does hurt your hearing."
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special_step_sounds = list('sound/machines/clockcult/integration_cog_install.ogg', 'sound/magic/clockwork/fellowship_armory.ogg' )
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attack_verb = "bonk"
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mutantears = /obj/item/organ/ears/bronze
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var/last_gong_time = 0
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var/gong_cooldown = 150
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/datum/species/golem/bronze/bullet_act(obj/item/projectile/P, mob/living/carbon/human/H)
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if(!(world.time > last_gong_time + gong_cooldown))
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return ..()
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if(P.flag == "bullet" || P.flag == "bomb")
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gong(H)
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return ..()
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/datum/species/golem/bronze/spec_hitby(atom/movable/AM, mob/living/carbon/human/H)
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..()
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if(world.time > last_gong_time + gong_cooldown)
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gong(H)
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/datum/species/golem/bronze/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
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..()
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if(world.time > last_gong_time + gong_cooldown && M.a_intent != INTENT_HELP)
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gong(H)
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/datum/species/golem/bronze/spec_attacked_by(obj/item/I, mob/living/user, obj/item/bodypart/affecting, intent, mob/living/carbon/human/H)
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..()
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if(world.time > last_gong_time + gong_cooldown)
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gong(H)
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/datum/species/golem/bronze/on_hit(obj/item/projectile/P, mob/living/carbon/human/H)
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..()
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if(world.time > last_gong_time + gong_cooldown)
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gong(H)
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/datum/species/golem/bronze/proc/gong(mob/living/carbon/human/H)
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last_gong_time = world.time
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for(var/mob/living/M in get_hearers_in_view(7,H))
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if(M.stat == DEAD) //F
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return
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if(M == H)
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H.show_message("<span class='narsiesmall'>You cringe with pain as your body rings around you!</span>", 2)
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H.playsound_local(H, 'sound/effects/gong.ogg', 100, TRUE)
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H.soundbang_act(2, 0, 100, 1)
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H.jitteriness += 7
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var/distance = max(0,get_dist(get_turf(H),get_turf(M)))
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switch(distance)
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if(0 to 1)
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M.show_message("<span class='narsiesmall'>GONG!</span>", 2)
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M.playsound_local(H, 'sound/effects/gong.ogg', 100, TRUE)
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M.soundbang_act(1, 0, 30, 3)
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M.confused += 10
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M.jitteriness += 4
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "gonged", /datum/mood_event/loud_gong)
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if(2 to 3)
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M.show_message("<span class='cult'>GONG!</span>", 2)
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M.playsound_local(H, 'sound/effects/gong.ogg', 75, TRUE)
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M.soundbang_act(1, 0, 15, 2)
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M.jitteriness += 3
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "gonged", /datum/mood_event/loud_gong)
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else
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M.show_message("<span class='warning'>GONG!</span>", 2)
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M.playsound_local(H, 'sound/effects/gong.ogg', 50, TRUE)
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/datum/species/golem/cardboard //Faster but weaker, can also make new shells on its own
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name = "Cardboard Golem"
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id = "cardboard golem"
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prefix = "Cardboard"
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special_names = list("Box")
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info_text = "As a <span class='danger'>Cardboard Golem</span>, you aren't very strong, but you are a bit quicker and can easily create more brethren by using cardboard on yourself."
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NOGENITALS,NOAROUSAL,MUTCOLORS)
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inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
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fixed_mut_color = "ffffff"
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limbs_id = "c_golem" //special sprites
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attack_verb = "bash"
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armor = 25
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burnmod = 1.25
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heatmod = 2
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speedmod = 1.5
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punchdamagelow = 4
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punchstunthreshold = 7
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punchdamagehigh = 8
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var/last_creation = 0
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var/brother_creation_cooldown = 300
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/datum/species/golem/cardboard/spec_attacked_by(obj/item/I, mob/living/user, obj/item/bodypart/affecting, intent, mob/living/carbon/human/H)
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. = ..()
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if(user != H)
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return FALSE //forced reproduction is rape.
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if(istype(I, /obj/item/stack/sheet/cardboard))
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var/obj/item/stack/sheet/cardboard/C = I
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if(last_creation + brother_creation_cooldown > world.time) //no cheesing dork
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return
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if(C.amount < 10)
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to_chat(H, "<span class='warning'>You do not have enough cardboard!</span>")
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return FALSE
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to_chat(H, "<span class='notice'>You attempt to create a new cardboard brother.</span>")
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if(do_after(user, 30, target = user))
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if(last_creation + brother_creation_cooldown > world.time) //no cheesing dork
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return
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if(!C.use(10))
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to_chat(H, "<span class='warning'>You do not have enough cardboard!</span>")
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return FALSE
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to_chat(H, "<span class='notice'>You create a new cardboard golem shell.</span>")
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create_brother(H.loc)
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/datum/species/golem/cardboard/proc/create_brother(var/location)
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new /obj/effect/mob_spawn/human/golem/servant(location, /datum/species/golem/cardboard, owner)
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last_creation = world.time
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/datum/species/golem/leather
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name = "Leather Golem"
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id = "leather golem"
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special_names = list("Face", "Man", "Belt") //Ah dude 4 strength 4 stam leather belt AHHH
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inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER, TRAIT_STRONG_GRABBER)
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prefix = "Leather"
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fixed_mut_color = "624a2e"
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info_text = "As a <span class='danger'>Leather Golem</span>, you are flammable, but you can grab things with incredible ease, allowing all your grabs to start at a strong level."
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attack_verb = "whipp"
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grab_sound = 'sound/weapons/whipgrab.ogg'
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attack_sound = 'sound/weapons/whip.ogg'
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/datum/species/golem/bone
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name = "Bone Golem"
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id = "bone golem"
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say_mod = "rattles"
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prefix = "Bone"
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limbs_id = "b_golem"
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special_names = list("Head", "Broth", "Fracture", "Rattler", "Appetit")
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liked_food = GROSS | MEAT | RAW
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toxic_food = null
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inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
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mutanttongue = /obj/item/organ/tongue/bone
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sexes = FALSE
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fixed_mut_color = "ffffff"
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attack_verb = "rattl"
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NOGENITALS,NOAROUSAL,MUTCOLORS)
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inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_FAKEDEATH,TRAIT_CALCIUM_HEALER)
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info_text = "As a <span class='danger'>Bone Golem</span>, You have a powerful spell that lets you chill your enemies with fear, and milk heals you! Just make sure to watch our for bone-hurting juice."
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var/datum/action/innate/bonechill/bonechill
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/datum/species/golem/bone/on_species_gain(mob/living/carbon/C, datum/species/old_species)
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..()
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if(ishuman(C))
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bonechill = new
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bonechill.Grant(C)
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/datum/species/golem/bone/on_species_loss(mob/living/carbon/C)
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if(bonechill)
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bonechill.Remove(C)
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..()
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/datum/action/innate/bonechill
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name = "Bone Chill"
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desc = "Rattle your bones and strike fear into your enemies!"
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check_flags = AB_CHECK_CONSCIOUS
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icon_icon = 'icons/mob/actions/actions_spells.dmi'
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button_icon_state = "bonechill"
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var/cooldown = 600
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var/last_use
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var/snas_chance = 3
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/datum/action/innate/bonechill/Activate()
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if(world.time < last_use + cooldown)
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to_chat("<span class='notice'>You aren't ready yet to rattle your bones again</span>")
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return
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owner.visible_message("<span class='warning'>[owner] rattles [owner.p_their()] bones harrowingly.</span>", "<span class='notice'>You rattle your bones</span>")
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last_use = world.time
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if(prob(snas_chance))
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playsound(get_turf(owner),'sound/magic/RATTLEMEBONES2.ogg', 100)
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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var/mutable_appearance/badtime = mutable_appearance('icons/mob/human_parts.dmi', "b_golem_eyes", -FIRE_LAYER-0.5)
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badtime.appearance_flags = RESET_COLOR
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H.overlays_standing[FIRE_LAYER+0.5] = badtime
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H.apply_overlay(FIRE_LAYER+0.5)
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addtimer(CALLBACK(H, /mob/living/carbon/.proc/remove_overlay, FIRE_LAYER+0.5), 25)
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else
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playsound(get_turf(owner),'sound/magic/RATTLEMEBONES.ogg', 100)
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for(var/mob/living/L in orange(7, get_turf(owner)))
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if((MOB_UNDEAD in L.mob_biotypes) || isgolem(L) || HAS_TRAIT(L, TRAIT_RESISTCOLD))
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return //Do not affect our brothers
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to_chat(L, "<span class='cultlarge'>A spine-chilling sound chills you to the bone!</span>")
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L.apply_status_effect(/datum/status_effect/bonechill)
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SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "spooked", /datum/mood_event/spooked)
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@@ -5,7 +5,7 @@
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sexes = 0
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meat = /obj/item/stack/sheet/mineral/plasma
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species_traits = list(NOBLOOD,NOTRANSSTING,NOGENITALS)
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inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_NOHUNGER)
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inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_NOHUNGER,TRAIT_CALCIUM_HEALER)
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inherent_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
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mutantlungs = /obj/item/organ/lungs/plasmaman
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mutanttongue = /obj/item/organ/tongue/bone/plasmaman
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@@ -7,7 +7,7 @@
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sexes = 0
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meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
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species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL)
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inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH)
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inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
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inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
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mutanttongue = /obj/item/organ/tongue/bone
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damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
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@@ -21,4 +21,4 @@
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/datum/species/skeleton/pirate
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name = "Space Queen's Skeleton"
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inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH)
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inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
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@@ -263,7 +263,7 @@
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var/mob/M = AM
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log_combat(src, M, "grabbed", addition="passive grab")
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if(!supress_message)
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if(!supress_message && !(iscarbon(AM) && HAS_TRAIT(src, TRAIT_STRONG_GRABBER)))
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visible_message("<span class='warning'>[src] has grabbed [M][(zone_selected == "l_arm" || zone_selected == "r_arm")? " by their hands":" passively"]!</span>") //Cit change - And they thought ERP was bad.
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if(!iscarbon(src))
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M.LAssailant = null
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@@ -281,6 +281,11 @@
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var/datum/disease/D = thing
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if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN)
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ContactContractDisease(D)
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if(iscarbon(L))
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var/mob/living/carbon/C = L
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if(HAS_TRAIT(src, TRAIT_STRONG_GRABBER))
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C.grippedby(src)
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//mob verbs are a lot faster than object verbs
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//for more info on why this is not atom/pull, see examinate() in mob.dm
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@@ -213,15 +213,15 @@
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glass_desc = "White and nutritious goodness!"
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/datum/reagent/consumable/milk/on_mob_life(mob/living/carbon/M)
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if(M.getBruteLoss() && prob(20))
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M.heal_bodypart_damage(1,0, 0)
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if(HAS_TRAIT(M, TRAIT_CALCIUM_HEALER))
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M.heal_bodypart_damage(1.5,0, 0)
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. = 1
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else
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if(M.getBruteLoss() && prob(20))
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M.heal_bodypart_damage(1,0, 0)
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. = 1
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if(holder.has_reagent("capsaicin"))
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holder.remove_reagent("capsaicin", 2)
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var/datum/dna/Mdna = M.has_dna()
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if(Mdna && Mdna.species && (Mdna.species.id == "plasmaman" || Mdna.species.id == "skeleton"))
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M.heal_bodypart_damage(1,0, 0)
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. = 1
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..()
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/datum/reagent/consumable/soymilk
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@@ -887,3 +887,64 @@
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/datum/reagent/toxin/mimesbane/on_mob_delete(mob/living/L)
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REMOVE_TRAIT(L, TRAIT_EMOTEMUTE, id)
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/datum/reagent/toxin/bonehurtingjuice //oof ouch
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name = "Bone Hurting Juice"
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id = "bonehurtingjuice"
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description = "A strange substance that looks a lot like water. Drinking it is oddly tempting. Oof ouch."
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color = "#AAAAAA77" //RGBA: 170, 170, 170, 77
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||||
toxpwr = 0
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||||
taste_description = "bone hurting"
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overdose_threshold = 20
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/datum/reagent/toxin/bonehurtingjuice/on_mob_add(mob/living/carbon/M)
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M.say("oof ouch my bones", forced = /datum/reagent/toxin/bonehurtingjuice)
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/datum/reagent/toxin/bonehurtingjuice/on_mob_life(mob/living/carbon/M)
|
||||
M.adjustStaminaLoss(7.5, 0)
|
||||
if(HAS_TRAIT(M, TRAIT_CALCIUM_HEALER))
|
||||
M.adjustBruteLoss(3.5, 0)
|
||||
if(prob(10))
|
||||
switch(rand(1, 3))
|
||||
if(1)
|
||||
var/list/possible_says = list("oof.", "ouch!", "my bones.", "oof ouch.", "oof ouch my bones.")
|
||||
M.say(pick(possible_says), forced = /datum/reagent/toxin/bonehurtingjuice)
|
||||
if(2)
|
||||
var/list/possible_mes = list("oofs softly.", "looks like their bones hurt.", "grimaces, as though their bones hurt.")
|
||||
M.say("*custom " + pick(possible_mes), forced = /datum/reagent/toxin/bonehurtingjuice)
|
||||
if(3)
|
||||
to_chat(M, "<span class='warning'>Your bones hurt!</span>")
|
||||
return ..()
|
||||
|
||||
/datum/reagent/toxin/bonehurtingjuice/overdose_process(mob/living/carbon/M)
|
||||
if(prob(4) && iscarbon(M)) //big oof
|
||||
var/selected_part
|
||||
switch(rand(1, 4)) //God help you if the same limb gets picked twice quickly.
|
||||
if(1)
|
||||
selected_part = BODY_ZONE_L_ARM
|
||||
if(2)
|
||||
selected_part = BODY_ZONE_R_ARM
|
||||
if(3)
|
||||
selected_part = BODY_ZONE_L_LEG
|
||||
if(4)
|
||||
selected_part = BODY_ZONE_R_LEG
|
||||
var/obj/item/bodypart/bp = M.get_bodypart(selected_part)
|
||||
if(M.dna.species.type != /datum/species/skeleton || M.dna.species.type != /datum/species/plasmaman || M.dna.species.type != /datum/species/golem/bone) //We're so sorry skeletons, you're so misunderstood
|
||||
if(bp)
|
||||
bp.receive_damage(0, 0, 200)
|
||||
playsound(M, get_sfx("desceration"), 50, TRUE, -1)
|
||||
M.visible_message("<span class='warning'>[M]'s bones hurt too much!!</span>", "<span class='danger'>Your bones hurt too much!!</span>")
|
||||
M.say("OOF!!", forced = /datum/reagent/toxin/bonehurtingjuice)
|
||||
else //SUCH A LUST FOR REVENGE!!!
|
||||
to_chat(M, "<span class='warning'>A phantom limb hurts!</span>")
|
||||
M.say("Why are we still here, just to suffer?", forced = /datum/reagent/toxin/bonehurtingjuice)
|
||||
else //you just want to socialize
|
||||
if(bp)
|
||||
playsound(M, get_sfx("desceration"), 50, TRUE, -1)
|
||||
M.visible_message("<span class='warning'>[M] rattles loudly and flails around!!</span>", "<span class='danger'>Your bones hurt so much that your missing muscles spasm!!</span>")
|
||||
M.say("OOF!!", forced=/datum/reagent/toxin/bonehurtingjuice)
|
||||
bp.receive_damage(200, 0, 0) //But I don't think we should
|
||||
else
|
||||
to_chat(M, "<span class='warning'>Your missing arm aches from wherever you left it.</span>")
|
||||
M.emote("sigh")
|
||||
return ..()
|
||||
|
||||
@@ -119,3 +119,10 @@
|
||||
id = "mimesbane"
|
||||
results = list("mimesbane" = 3)
|
||||
required_reagents = list("radium" = 1, "mutetoxin" = 1, "nothing" = 1)
|
||||
|
||||
/datum/chemical_reaction/bonehurtingjuice
|
||||
name = "Bone Hurting Juice"
|
||||
id = "bonehurtingjuice"
|
||||
results = list("bonehurtingjuice" = 5)
|
||||
required_reagents = list(/datum/reagent/toxin/mutagen = 1, /datum/reagent/toxin/itching_powder = 3, /datum/reagent/consumable/milk = 1)
|
||||
mix_message = "<span class='danger'>The mixture suddenly becomes clear and looks a lot like water. You feel a strong urge to drink it.</span>"
|
||||
|
||||
@@ -81,7 +81,11 @@
|
||||
/obj/item/stack/sheet/cloth = /datum/species/golem/cloth,
|
||||
/obj/item/stack/sheet/mineral/adamantine = /datum/species/golem/adamantine,
|
||||
/obj/item/stack/sheet/plastic = /datum/species/golem/plastic,
|
||||
/obj/item/stack/tile/brass = /datum/species/golem/clockwork)
|
||||
/obj/item/stack/tile/brass = /datum/species/golem/clockwork,
|
||||
/obj/item/stack/tile/bronze = /datum/species/golem/bronze,
|
||||
/obj/item/stack/sheet/cardboard = /datum/species/golem/cardboard,
|
||||
/obj/item/stack/sheet/leather = /datum/species/golem/leather,
|
||||
/obj/item/stack/sheet/bone = /datum/species/golem/bone)
|
||||
|
||||
if(istype(I, /obj/item/stack))
|
||||
var/obj/item/stack/O = I
|
||||
|
||||
@@ -94,3 +94,9 @@
|
||||
H.dna.features["ears"] = "None"
|
||||
H.dna.species.mutant_bodyparts -= "ears"
|
||||
H.update_body()
|
||||
|
||||
/obj/item/organ/ears/bronze
|
||||
name = "tin ears"
|
||||
desc = "The robust ears of a bronze golem. "
|
||||
damage_multiplier = 0.1 //STRONK
|
||||
bang_protect = 1 //Fear me weaklings.
|
||||
|
||||
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BIN
sound/effects/gong.ogg
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BIN
sound/effects/gong.ogg
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BIN
sound/magic/RATTLEMEBONES.ogg
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BIN
sound/magic/RATTLEMEBONES.ogg
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BIN
sound/magic/RATTLEMEBONES2.ogg
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BIN
sound/magic/RATTLEMEBONES2.ogg
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BIN
sound/weapons/whipgrab.ogg
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BIN
sound/weapons/whipgrab.ogg
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Reference in New Issue
Block a user