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S.P.L.U.R.T-Station-13/code/datums/components/fried.dm
Timothy Teakettle b06948bed4 fry smite
2020-07-20 17:48:37 +01:00

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/*!
This component essentially encapsulates frying and utilizes the edible component
This means fried items can work like regular ones, and generally the code is far less messy
*/
/datum/component/fried
var/fry_power //how powerfully was this item fried
var/atom/owner //the atom it is owned by
var/stored_name //name of the owner when the component was first added
var/frying_examine_text = "the coders messed frying code up, report this!"
/datum/component/fried/Initialize(frying_power)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/restore) //basically, unfry people who are being cleaned (badmemes fried someone)
fry_power = frying_power
owner = parent
stored_name = owner.name
setup_fried_item()
//some stuff to do with the contents of fried junk
GLOBAL_VAR_INIT(frying_hardmode, TRUE)
GLOBAL_VAR_INIT(frying_bad_chem_add_volume, TRUE)
GLOBAL_LIST_INIT(frying_bad_chems, list(
/datum/reagent/toxin/bad_food = 1,
/datum/reagent/toxin = 1,
/datum/reagent/lithium = 1,
/datum/reagent/mercury = 1,
))
/datum/component/fried/proc/examine(datum/source, mob/user, list/examine_list)
examine_list += "[parent] has been [frying_examine_text]"
/datum/component/fried/proc/setup_fried_item() //sets the name, colour and examine text and edibility up
//first we do some checks depending on the type of item being fried
var/list/fried_tastes = list("crispy")
var/fried_foodtypes = FRIED
var/fried_junk = FALSE
if(!isfood(owner) && GLOB.frying_hardmode && GLOB.frying_bad_chems.len && !owner.reagents) //you fried some junk, it's not gonna taste great
fried_junk = TRUE
fried_foodtypes |= TOXIC // junk tastes toxic too
else
if(isfood(owner))
var/obj/item/reagent_containers/food/snacks/food_item = owner
fried_tastes += food_item.tastes
fried_foodtypes |= food_item.foodtype
var/fried_eat_time = 0
if(isturf(owner))
fried_eat_time = 30 //we want turfs to be eaten slowly
var/colour_priority = FIXED_COLOUR_PRIORITY
if(ismob(owner))
colour_priority = WASHABLE_COLOUR_PRIORITY //badmins fried someone and we want to let them wash the fry colour off
//lets heavily hint at how to undo their frying
to_chat(owner, "<span class='warning'>You've been coated in hot cooking oil! You should probably go wash it off at the showers.</span>")
else
owner.AddComponent(/datum/component/edible, foodtypes = fried_tastes, tastes = fried_tastes, eat_time = fried_eat_time) //we don't want mobs to get the edible component
switch(fry_power)
if(0 to 15)
owner.name = "lightly fried [owner.name]"
owner.add_atom_colour(rgb(166,103,54), colour_priority)
frying_examine_text = "lightly fried"
if(16 to 49)
owner.name = "fried [owner.name]"
owner.add_atom_colour(rgb(103,63,24), colour_priority)
frying_examine_text = "moderately fried"
if(50 to 59)
owner.name = "deep fried [owner.name]"
owner.add_atom_colour(rgb(63,23,4), colour_priority)
frying_examine_text = "deeply fried"
else
owner.name = "the physical manifestation of fried foods"
owner.add_atom_colour(rgb(33,19,9), colour_priority)
frying_examine_text = "incomprehensibly fried to a crisp"
//adding the edible component gives it reagents meaning we can now add the bad frying reagents if it's junk
if(fried_junk && owner.reagents) //check again just incase
var/R = rand(1, GLOB.frying_bad_chems.len)
var/bad_chem = GLOB.frying_bad_chems[R]
var/bad_chem_amount = max(4,GLOB.frying_bad_chems[bad_chem] * (fry_power/12.5)) //4u of bad chem reached when deeply fried
owner.reagents.add_reagent(bad_chem, bad_chem_amount)
/datum/component/fried/proc/restore_name() //restore somethings name
//we do string manipulation and not restoring their name to real_name because some things hide your real_name and we want to maintain that
if(copytext(owner.name,1,14) == "lightly fried ")
owner.name = copytext(owner.name,15)
else
if(copytext(owner.name,1,6) == "fried ")
owner.name = copytext(owner.name,7)
else
if(copytext(owner.name,1,11) == "deep fried ")
owner.name = copytext(owner.name, 12)
else
if(owner.name == "the physical manifestation of fried foods") //if the name is still this, their name hasn't changed, so we can safely restore their stored name
owner.name = stored_name
/datum/component/fried/proc/restore() //restore a fried mob to being not-fried
if(ismob(owner))
//restore the name, the colour should wash off itself, and then remove the component
restore_name()
RemoveComponent()