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S.P.L.U.R.T-Station-13/code/modules/research/nanites/nanite_programmer.dm
2018-08-23 01:16:32 -07:00

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/obj/machinery/nanite_programmer
name = "nanite programmer"
desc = "A device that can edit nanite program disks to adjust their functionality."
var/obj/item/disk/nanite_program/disk
var/datum/nanite_program/program
circuit = /obj/item/circuitboard/machine/nanite_programmer
icon = 'icons/obj/machines/research.dmi'
icon_state = "nanite_programmer"
use_power = IDLE_POWER_USE
anchored = TRUE
density = TRUE
/obj/machinery/nanite_programmer/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/disk/nanite_program))
var/obj/item/disk/nanite_program/N = I
if(disk)
eject(user)
if(user.transferItemToLoc(N, src))
to_chat(user, "<span class='notice'>You insert [N] into [src]</span>")
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
disk = N
program = N.program
else
..()
/obj/machinery/nanite_programmer/proc/eject(mob/living/user)
if(!disk)
return
if(!istype(user) || !Adjacent(user) || !user.put_in_active_hand(disk))
disk.forceMove(drop_location())
disk = null
program = null
/obj/machinery/nanite_programmer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "nanite_programmer", name, 600, 800, master_ui, state)
ui.open()
/obj/machinery/nanite_programmer/ui_data()
var/list/data = list()
data["has_disk"] = istype(disk)
data["has_program"] = istype(program)
if(program)
data["name"] = program.name
data["desc"] = program.desc
data["use_rate"] = program.use_rate
data["can_trigger"] = program.can_trigger
data["trigger_cost"] = program.trigger_cost
data["trigger_cooldown"] = program.trigger_cooldown / 10
data["activated"] = program.activated
data["activation_delay"] = program.activation_delay
data["timer"] = program.timer
data["activation_code"] = program.activation_code
data["deactivation_code"] = program.deactivation_code
data["kill_code"] = program.kill_code
data["trigger_code"] = program.trigger_code
data["timer_type"] = program.get_timer_type_text()
var/list/extra_settings = list()
for(var/X in program.extra_settings)
var/list/setting = list()
setting["name"] = X
setting["value"] = program.get_extra_setting(X)
extra_settings += list(setting)
data["extra_settings"] = extra_settings
if(LAZYLEN(extra_settings))
data["has_extra_settings"] = TRUE
return data
/obj/machinery/nanite_programmer/ui_act(action, params)
if(..())
return
switch(action)
if("eject")
eject(usr)
. = TRUE
if("toggle_active")
playsound(src, "terminal_type", 25, 0)
program.activated = !program.activated //we don't use the activation procs since we aren't in a mob
if(program.activated)
program.activation_delay = 0
. = TRUE
if("set_code")
var/new_code = input("Set code (0000-9999):", name, null) as null|num
if(!isnull(new_code))
playsound(src, "terminal_type", 25, 0)
new_code = CLAMP(round(new_code, 1),0,9999)
else
return
playsound(src, "terminal_type", 25, 0)
var/target_code = params["target_code"]
switch(target_code)
if("activation")
program.activation_code = CLAMP(round(new_code, 1),0,9999)
if("deactivation")
program.deactivation_code = CLAMP(round(new_code, 1),0,9999)
if("kill")
program.kill_code = CLAMP(round(new_code, 1),0,9999)
if("trigger")
program.trigger_code = CLAMP(round(new_code, 1),0,9999)
. = TRUE
if("set_extra_setting")
program.set_extra_setting(usr, params["target_setting"])
playsound(src, "terminal_type", 25, 0)
. = TRUE
if("set_activation_delay")
var/delay = input("Set activation delay in seconds (0-1800):", name, program.activation_delay) as null|num
if(!isnull(delay))
playsound(src, "terminal_type", 25, 0)
delay = CLAMP(round(delay, 1),0,1800)
program.activation_delay = delay
if(delay)
program.activated = FALSE
. = TRUE
if("set_timer")
var/timer = input("Set timer in seconds (10-3600):", name, program.timer) as null|num
if(!isnull(timer))
playsound(src, "terminal_type", 25, 0)
if(!timer == 0)
timer = CLAMP(round(timer, 1),10,3600)
program.timer = timer
. = TRUE
if("set_timer_type")
var/new_type = input("Choose the timer effect","Timer Effect") as null|anything in list("Deactivate","Self-Delete","Trigger","Reset Activation Timer")
if(new_type)
playsound(src, "terminal_type", 25, 0)
switch(new_type)
if("Deactivate")
program.timer_type = NANITE_TIMER_DEACTIVATE
if("Self-Delete")
program.timer_type = NANITE_TIMER_SELFDELETE
if("Trigger")
program.timer_type = NANITE_TIMER_TRIGGER
if("Reset Activation Timer")
program.timer_type = NANITE_TIMER_RESET
. = TRUE