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S.P.L.U.R.T-Station-13/code/controllers/subsystem/npcpool.dm
kevinz000 445d94f335 haha whew
2020-06-17 21:32:10 -07:00

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SUBSYSTEM_DEF(npcpool)
name = "NPC Pool"
flags = SS_KEEP_TIMING | SS_NO_INIT
priority = FIRE_PRIORITY_NPC
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/currentrun = list()
/datum/controller/subsystem/npcpool/stat_entry()
var/list/activelist = GLOB.simple_animals[AI_ON]
..("NPCS:[activelist.len]")
/datum/controller/subsystem/npcpool/fire(resumed = FALSE)
if (!resumed)
var/list/activelist = GLOB.simple_animals[AI_ON]
src.currentrun = activelist.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/mob/living/simple_animal/SA = currentrun[currentrun.len]
--currentrun.len
if(!SA.ckey && !SA.mob_transforming)
if(SA.stat != DEAD)
SA.handle_automated_movement()
if(SA.stat != DEAD)
SA.handle_automated_action()
if(SA.stat != DEAD)
SA.handle_automated_speech()
if (MC_TICK_CHECK)
return