mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
191 lines
7.9 KiB
Markdown
191 lines
7.9 KiB
Markdown
# tgui
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## Introduction
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tgui is a robust user interface framework of /tg/station.
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tgui is very different from most UIs you will encounter in BYOND programming.
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It is heavily reliant on Javascript and web technologies as opposed to DM.
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If you are familiar with NanoUI (a library which can be found on almost
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every other SS13 codebase), tgui should be fairly easy to pick up.
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## Learn tgui
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People come to tgui from different backgrounds and with different
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learning styles. Whether you prefer a more theoretical or a practical
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approach, we hope you’ll find this section helpful.
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### Practical Tutorial
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If you are completely new to frontend and prefer to **learn by doing**,
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start with our [practical tutorial](docs/tutorial-and-examples.md).
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### Guides
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This project uses **Inferno** - a very fast UI rendering engine with a similar
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API to React. Take your time to read these guides:
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- [React guide](https://reactjs.org/docs/hello-world.html)
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- [Inferno documentation](https://infernojs.org/docs/guides/components) -
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highlights differences with React.
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If you were already familiar with an older, Ractive-based tgui, and want
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to translate concepts between old and new tgui, read this
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[interface conversion guide](docs/converting-old-tgui-interfaces.md).
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## Pre-requisites
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You will need these programs to start developing in tgui:
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- [Node v12.13+](https://nodejs.org/en/download/)
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- [Yarn v1.19+](https://yarnpkg.com/en/docs/install)
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- [MSys2](https://www.msys2.org/) (optional)
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> MSys2 closely replicates a unix-like environment which is necessary for
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> the `bin/tgui` script to run. It comes with a robust "mintty" terminal
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> emulator which is better than any standard Windows shell, it supports
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> "git" out of the box (almost like Git for Windows, but better), has
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> a "pacman" package manager, and you can install a text editor like "vim"
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> for a full boomer experience.
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## Usage
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**For MSys2, Git Bash, WSL, Linux or macOS users:**
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First and foremost, change your directory to `tgui`.
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Run `bin/tgui --install-git-hooks` (optional) to install merge drivers
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which will assist you in conflict resolution when rebasing your branches.
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Run one of the following:
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- `bin/tgui` - build the project in production mode.
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- `bin/tgui --dev` - launch a development server.
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- tgui development server provides you with incremental compilation,
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hot module replacement and logging facilities in all running instances
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of tgui. In short, this means that you will instantly see changes in the
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game as you code it. Very useful, highly recommended.
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- In order to use it, you should start the game server first, connect to it
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and wait until the world has been properly loaded and you are no longer
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in the lobby. Start tgui dev server. You'll know that it's hooked correctly
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if data gets dumped to the log when tgui windows are opened.
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- `bin/tgui --dev --reload` - reload byond cache once.
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- `bin/tgui --dev --debug` - run server with debug logging enabled.
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- `bin/tgui --dev --no-hot` - disable hot module replacement (helps when
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doing development on IE8).
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- `bin/tgui --lint` - show problems with the code.
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- `bin/tgui --lint --fix` - auto-fix problems with the code.
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- `bin/tgui --analyze` - run a bundle analyzer.
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- `bin/tgui --clean` - clean up project repo.
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- `bin/tgui [webpack options]` - build the project with custom webpack
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options.
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**For everyone else:**
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If you haven't opened the console already, you can do that by holding
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Shift and right clicking on the `tgui` folder, then pressing
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either `Open command window here` or `Open PowerShell window here`.
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Run `yarn install` to install npm dependencies, then one of the following:
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- `yarn run build` - build the project in production mode.
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- `yarn run watch` - launch a development server.
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- `yarn run lint` - show problems with the code.
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- `yarn run lint --fix` - auto-fix problems with the code.
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- `yarn run analyze` - run a bundle analyzer.
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We also got some batch files in store, for those who don't like fiddling
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with the console:
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- `bin/tgui-build.bat` - build the project in production mode.
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- `bin/tgui-dev-server.bat` - launch a development server.
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> Remember to always run a full build before submitting a PR. It creates
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> a compressed javascript bundle which is then referenced from DM code.
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> We prefer to keep it version controlled, so that people could build the
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> game just by using Dream Maker.
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## Troubleshooting
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**Development server doesn't find my BYOND cache!**
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This happens if your Documents folder in Windows has a custom location, for
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example in `E:\Libraries\Documents`. Development server has no knowledge
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of these non-standard locations, therefore you have to run the dev server
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with an additional environmental variable, with a full path to BYOND cache.
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```
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export BYOND_CACHE="E:/Libraries/Documents/BYOND/cache"
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bin/tgui --dev
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```
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Note that in Windows, you have to go through Advanced System Settings,
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System Properties and then open Environment Variables window to do the
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same thing. You may need to reboot after this.
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## Developer Tools
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When developing with `tgui-dev-server`, you will have access to certain
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development only features.
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**Debug Logs.**
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When running server via `bin/tgui --dev --debug`, server will print debug
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logs and time spent on rendering. Use this information to optimize your
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code, and try to keep re-renders below 16ms.
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**Kitchen Sink.**
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Press `Ctrl+Alt+=` to open the KitchenSink interface. This interface is a
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playground to test various tgui components.
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**Layout Debugger.**
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Press `Ctrl+Alt+-` to toggle the *layout debugger*. It will show outlines of
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all tgui elements, which makes it easy to understand how everything comes
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together, and can reveal certain layout bugs which are not normally visible.
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## Project Structure
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- `/packages` - Each folder here represents a self-contained Node module.
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- `/packages/common` - Helper functions
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- `/packages/tgui/index.js` - Application entry point.
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- `/packages/tgui/components` - Basic UI building blocks.
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- `/packages/tgui/interfaces` - Actual in-game interfaces.
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Interface takes data via the `state` prop and outputs an html-like stucture,
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which you can build using existing UI components.
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- `/packages/tgui/layouts` - Root level UI components, that affect the final
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look and feel of the browser window. They usually hold various window
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elements, like the titlebar and resize handlers, and control the UI theme.
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- `/packages/tgui/routes.js` - This is where tgui decides which interface to
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pull and render.
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- `/packages/tgui/layout.js` - A root-level component, holding the
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window elements, like the titlebar, buttons, resize handlers. Calls
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`routes.js` to decide which component to render.
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- `/packages/tgui/styles/main.scss` - CSS entry point.
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- `/packages/tgui/styles/functions.scss` - Useful SASS functions.
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Stuff like `lighten`, `darken`, `luminance` are defined here.
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- `/packages/tgui/styles/atomic` - Atomic CSS classes.
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These are very simple, tiny, reusable CSS classes which you can use and
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combine to change appearance of your elements. Keep them small.
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- `/packages/tgui/styles/components` - CSS classes which are used
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in UI components. These stylesheets closely follow the
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[BEM](https://en.bem.info/methodology/) methodology.
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- `/packages/tgui/styles/interfaces` - Custom stylesheets for your interfaces.
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Add stylesheets here if you really need a fine control over your UI styles.
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- `/packages/tgui/styles/layouts` - Layout-related styles.
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- `/packages/tgui/styles/themes` - Contains all the various themes you can
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use in tgui. Each theme must be registered in `webpack.config.js` file.
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## Component Reference
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See: [Component Reference](docs/component-reference.md).
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## License
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Source code is covered by /tg/station's parent license - **AGPL-3.0**
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(see the main [README](../README.md)), unless otherwise indicated.
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Some files are annotated with a copyright header, which explicitly states
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the copyright holder and license of the file. Most of the core tgui
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source code is available under the **MIT** license.
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The Authors retain all copyright to their respective work here submitted.
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