mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 09:54:52 +00:00
69 lines
2.0 KiB
Plaintext
69 lines
2.0 KiB
Plaintext
/obj/item/ammo_casing/syringegun
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name = "syringe gun spring"
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desc = "A high-power spring that throws syringes."
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projectile_type = /obj/item/projectile/bullet/dart/syringe
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firing_effect_type = null
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/obj/item/ammo_casing/syringegun/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
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if(!BB)
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return
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if(istype(loc, /obj/item/gun/syringe))
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var/obj/item/gun/syringe/SG = loc
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if(!SG.syringes.len)
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return
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var/obj/item/reagent_containers/syringe/S = SG.syringes[1]
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S.reagents.trans_to(BB, S.reagents.total_volume)
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BB.name = S.name
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var/obj/item/projectile/bullet/dart/D = BB
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D.piercing = S.proj_piercing
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SG.syringes.Remove(S)
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qdel(S)
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..()
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/obj/item/ammo_casing/chemgun
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name = "dart synthesiser"
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desc = "A high-power spring, linked to an energy-based dart synthesiser."
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projectile_type = /obj/item/projectile/bullet/dart
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firing_effect_type = null
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/obj/item/ammo_casing/chemgun/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
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if(!BB)
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return
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if(istype(loc, /obj/item/gun/chem))
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var/obj/item/gun/chem/CG = loc
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if(CG.syringes_left <= 0)
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return
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CG.reagents.trans_to(BB, 15)
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BB.name = "chemical dart"
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CG.syringes_left--
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..()
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/obj/item/ammo_casing/dnainjector
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name = "rigged syringe gun spring"
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desc = "A high-power spring that throws DNA injectors."
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projectile_type = /obj/item/projectile/bullet/dnainjector
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firing_effect_type = null
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/obj/item/ammo_casing/dnainjector/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
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if(!BB)
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return
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if(istype(loc, /obj/item/gun/syringe/dna))
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var/obj/item/gun/syringe/dna/SG = loc
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if(!SG.syringes.len)
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return
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var/obj/item/dnainjector/S = popleft(SG.syringes)
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var/obj/item/projectile/bullet/dnainjector/D = BB
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S.forceMove(D)
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D.injector = S
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..()
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/obj/item/ammo_casing/syringegun/dart
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name = "used air canister"
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desc = "A small canister of compressed gas."
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projectile_type = /obj/item/projectile/bullet/dart/syringe/dart
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firing_effect_type = null
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harmful = FALSE
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