This commit is contained in:
SandPoot
2021-09-08 01:45:49 -03:00
13 changed files with 89 additions and 18 deletions
@@ -54570,8 +54570,8 @@
id = "xenoigniter";
luminosity = 2
},
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 8
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
dir = 4
},
/turf/open/floor/engine,
/area/science/xenobiology)
@@ -55511,7 +55511,7 @@
/obj/structure/cable{
icon_state = "1-2"
},
/obj/machinery/atmospherics/pipe/manifold/supply/hidden,
/obj/machinery/atmospherics/pipe/manifold4w/supply/hidden,
/turf/open/floor/plasteel/dark,
/area/science/xenobiology)
"hVx" = (
@@ -55933,6 +55933,7 @@
id = "xenoigniter";
luminosity = 2
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/engine,
/area/science/xenobiology)
"iPz" = (
@@ -59509,6 +59510,7 @@
/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
dir = 8
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/engine,
/area/science/xenobiology)
"qAx" = (
@@ -60730,6 +60732,7 @@
/area/maintenance/department/science)
"tfP" = (
/obj/item/beacon,
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/engine,
/area/science/xenobiology)
"tfZ" = (
@@ -114792,13 +114795,13 @@ abI
aby
aaa
xKc
blX
lCN
qAk
iPj
tfP
geN
qAk
blX
uzB
xKc
aaa
aby
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+2 -2
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@@ -891,7 +891,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
/obj/item/MouseEntered(location, control, params)
SEND_SIGNAL(src, COMSIG_ITEM_MOUSE_ENTER, location, control, params)
if((item_flags & IN_INVENTORY || item_flags & IN_STORAGE) && usr.client.prefs.enable_tips && !QDELETED(src) || isobserver(usr))
if((item_flags & IN_INVENTORY || item_flags & IN_STORAGE) && usr.client.prefs.enable_tips && !QDELETED(src))
var/timedelay = usr.client.prefs.tip_delay/100
var/user = usr
tip_timer = addtimer(CALLBACK(src, .proc/openTip, location, control, params, user), timedelay, TIMER_STOPPABLE)//timer takes delay in deciseconds, but the pref is in milliseconds. dividing by 100 converts it.
@@ -912,7 +912,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
remove_outline()
/obj/item/proc/apply_outline(colour = null)
if(!(item_flags & IN_INVENTORY || item_flags & IN_STORAGE) || QDELETED(src))
if(!(item_flags & IN_INVENTORY || item_flags & IN_STORAGE) || QDELETED(src) || isobserver(usr))
return
if(usr.client)
if(!usr.client.prefs.outline_enabled)
@@ -7,7 +7,7 @@
new /obj/item/clothing/neck/petcollar(src) //I considered removing the pet stuff too but eh, who knows. We might get Renault back. Plus I guess you could use that collar for... other means. Aren't you supposed to be guarding the disk?
new /obj/item/pet_carrier(src)
new /obj/item/clothing/suit/armor/vest/capcarapace(src)
new /obj/item/clothing/suit/armor/vest/capcarapace/alt(src)
new /obj/item/clothing/suit/toggle/captains_parade(src)
new /obj/item/clothing/head/crown/fancy(src)
new /obj/item/cartridge/captain(src)
new /obj/item/storage/box/silver_ids(src)
@@ -56,6 +56,7 @@
/obj/structure/closet/secure_closet/hos/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/hos(src)
new /obj/item/clothing/suit/toggle/armor/hos/hos_formal(src)
new /obj/item/cartridge/hos(src)
new /obj/item/radio/headset/heads/hos(src)
new /obj/item/clothing/under/rank/security/head_of_security/parade/female(src)
+34 -1
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@@ -136,11 +136,18 @@
icon_state = "syndievest"
mutantrace_variation = STYLE_DIGITIGRADE
/obj/item/clothing/suit/armor/vest/capcarapace/alt
/obj/item/clothing/suit/toggle/captains_parade
name = "captain's parade jacket"
desc = "For when an armoured vest isn't fashionable enough."
icon_state = "capformal"
item_state = "capspacesuit"
body_parts_covered = CHEST|GROIN|ARMS
armor = list("melee" = 50, "bullet" = 40, "laser" = 50, "energy" = 50, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 90, "wound" = 10)
togglename = "buttons"
/obj/item/clothing/suit/toggle/captains_parade/Initialize()
. = ..()
allowed = GLOB.security_wintercoat_allowed
/obj/item/clothing/suit/armor/riot
name = "riot suit"
@@ -319,3 +326,29 @@
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
armor = list("melee" = 25, "bullet" = 20, "laser" = 20, "energy" = 10, "bomb" = 20, "bio" = 50, "rad" = 20, "fire" = -10, "acid" = 50, "wound" = 10)
/obj/item/clothing/suit/toggle/armor/vest/centcom_formal
name = "\improper CentCom formal coat"
desc = "A stylish coat given to CentCom Commanders. Perfect for sending ERTs to suicide missions with style!"
icon_state = "centcom_formal"
item_state = "centcom"
body_parts_covered = CHEST|GROIN|ARMS
armor = list("melee" = 35, "bullet" = 40, "laser" = 40, "energy" = 50, "bomb" = 35, "bio" = 10, "rad" = 10, "fire" = 10, "acid" = 60)
togglename = "buttons"
/obj/item/clothing/suit/toggle/armor/vest/centcom_formal/Initialize()
. = ..()
allowed = GLOB.security_wintercoat_allowed
/obj/item/clothing/suit/toggle/armor/hos/hos_formal
name = "\improper Head of Security's parade jacket"
desc = "For when an armoured vest isn't fashionable enough."
icon_state = "hosformal"
item_state = "hostrench"
body_parts_covered = CHEST|GROIN|ARMS
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 90, "wound" = 10)
togglename = "buttons"
/obj/item/clothing/suit/toggle/armor/hos/hos_formal/Initialize()
. = ..()
allowed = GLOB.security_wintercoat_allowed
@@ -147,6 +147,7 @@ GLOBAL_LIST(bad_gremlin_items)
/mob/living/simple_animal/hostile/gremlin/death(gibbed)
walk(src,0)
QDEL_NULL(access_card)
return ..()
/mob/living/simple_animal/hostile/gremlin/Life()
+29 -8
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@@ -5,7 +5,7 @@
<link rel="stylesheet" type="text/css" href="changelog.css">
<base target="_blank" />
<script type='text/javascript'>
function changeText(tagID, newText, linkTagID){
var tag = document.getElementById(tagID);
tag.innerHTML = newText;
@@ -13,8 +13,8 @@
linkTag.removeAttribute("href");
linkTag.removeAttribute("onclick");
}
</script>
</script>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
</head>
@@ -24,7 +24,7 @@
<tr>
<td valign='top'>
<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="https://citadel-station.net/forum/index.php">Forum</a> | <a href="https://citadel-station.net/wiki/index.php?title=Main_Page">Wiki</a> | <a href="https://github.com/Citadel-Station-13/Citadel-Station-13">Source</a></font></div></p>
</td>
</tr>
@@ -42,15 +42,36 @@
</table>
<!--
TO ADD AN ENTRY, ADD AND MAINTAIN YOUR OWN changelog/USERNAME.yml FILE.
TO ADD AN ENTRY, ADD AND MAINTAIN YOUR OWN changelog/USERNAME.yml FILE.
*** DO NOT FUCK WITH THIS FILE OR YOU WILL CAUSE MERGE CONFLICTS. ***
-->
<div class="commit sansserif">
<h2 class="date">08 September 2021</h2>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Adds the parade outfit for the HoS and Centcomm</li>
<li class="imageadd">Recolors the parade outfit for the Captain</li>
<li class="imageadd">Adds a toggle option for the parade outfits</li>
<li class="bugfix">Observers can no longer highlight your items</li>
</ul>
<h2 class="date">07 September 2021</h2>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed some jank in pubby's xenobiological secure pen</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Gremlins no longer have AA when dead</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">you can just about</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The interaction menu got tabs with a lot of new features, go check it out!</li>
+12
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@@ -30558,3 +30558,15 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
SandPoot:
- rscadd: The interaction menu got tabs with a lot of new features, go check it
out!
bunny232:
- bugfix: fixed some jank in pubby's xenobiological secure pen
keronshb:
- bugfix: Gremlins no longer have AA when dead
zeroisthebiggay:
- spellcheck: you can just about
2021-09-08:
keronshb:
- imageadd: Adds the parade outfit for the HoS and Centcomm
- imageadd: Recolors the parade outfit for the Captain
- imageadd: Adds a toggle option for the parade outfits
- bugfix: Observers can no longer highlight your items
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+1 -1
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@@ -136,7 +136,7 @@ As a Security Officer, your security HUDglasses can not only see crewmates' job
As a Security Officer, mindshield implants can only prevent someone from being turned into a cultist: unlike revolutionaries, it will not de-cult them if they have already been converted.
As a Security Officer, examining someone while wearing your security HUDglasses can allow you to swiftly edit their records and criminal status. Be sure to set someone to WANTED if you can't catch up to them, as it'll alert other officers of who's the bad guy, and cause the little security droids to chase after them for you.
As a Security Officer, you can take out the power cell on your baton to replace it with a better or fully charged one. Just use a screwdriver on your baton to remove the old cell.
As a Security Officer, you can just about any firearm on your vest, this even works with other non-standard armor-substitutes like security winter coats!
As a Security Officer, you can place just about any firearm on your vest slot, and this even works with other non-standard armor-substitutes like security winter coats!
As the Detective, people leave fingerprints everywhere and on everything. With the exception of white latex, gloves will hide them. All is not lost, however, as gloves leave fibers specific to their kind such as black or nitrile, pointing to a general department.
As the Detective, you can use your forensics scanner from a distance. Use this to scan boxes or other storage containers.
As the Detective, your revolver can be loaded with .357 ammunition. Use a screwdriver to permanently modify your revolver into using this type of ammunition, be warned however, firing it has a decent chance to cause the revolver to misfire and shoot you in the foot.