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Update mob_helpers.dm
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@@ -600,3 +600,26 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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return
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return TRUE
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/mob/proc/checkloadappearance()
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var/mob/living/carbon/human/H = src
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//This will be where the person gets to select their appearance instead of the random character
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if (H.canloadappearance)
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SEND_SOUND(H, 'sound/misc/server-ready.ogg')
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to_chat(H, "<span class='boldannounce'>This ghost role allows you to select your loaded character's appearance.</span>")
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if(alert(H, "Would you like to load your currently loaded character's appearance?", "Yes", "No") == "Yes")
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if(alert(H, "You should only load a character that has not currently died in the round. Do you accept this?", "Warning", "Yes", "No") == "Yes")
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H.client.prefs.copy_to(H)
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H.real_name = H.client.prefs.real_name
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H.mind.name = H.real_name //Makes sure to change their mind name to their real name.
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SSquirks.AssignQuirks(H, H.client, TRUE, FALSE, H.job, FALSE)//This Assigns the selected character's quirks
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H.dna.update_dna_identity() //This makes sure their DNA is updated.
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var/obj/item/card/id/idCard = H.get_idcard() //Time to change their ID card as well if they have one.
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if (idCard != null)
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idCard.update_label(H.real_name, idCard.assignment)
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idCard.registered_name = H.real_name
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ADD_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT) //Makes sure they are exempt from health events.
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SEND_SOUND(H, 'sound/magic/charge.ogg') //Fluff
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to_chat(H, "<span class='boldannounce'>Your head aches for a second. You feel like this is how things should have been.</span>")
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log_game("[key_name(H)] has loaded their default appearance for a ghost role.")
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message_admins("[ADMIN_LOOKUPFLW(H)] has loaded their default appearance for a ghost role.")
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return
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