Update mob_helpers.dm

This commit is contained in:
DetectiveEnotsky
2024-01-16 14:37:03 +03:00
committed by GitHub
parent 6183d05fd5
commit 64777746d0
+23
View File
@@ -600,3 +600,26 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
return
return TRUE
/mob/proc/checkloadappearance()
var/mob/living/carbon/human/H = src
//This will be where the person gets to select their appearance instead of the random character
if (H.canloadappearance)
SEND_SOUND(H, 'sound/misc/server-ready.ogg')
to_chat(H, "<span class='boldannounce'>This ghost role allows you to select your loaded character's appearance.</span>")
if(alert(H, "Would you like to load your currently loaded character's appearance?", "Yes", "No") == "Yes")
if(alert(H, "You should only load a character that has not currently died in the round. Do you accept this?", "Warning", "Yes", "No") == "Yes")
H.client.prefs.copy_to(H)
H.real_name = H.client.prefs.real_name
H.mind.name = H.real_name //Makes sure to change their mind name to their real name.
SSquirks.AssignQuirks(H, H.client, TRUE, FALSE, H.job, FALSE)//This Assigns the selected character's quirks
H.dna.update_dna_identity() //This makes sure their DNA is updated.
var/obj/item/card/id/idCard = H.get_idcard() //Time to change their ID card as well if they have one.
if (idCard != null)
idCard.update_label(H.real_name, idCard.assignment)
idCard.registered_name = H.real_name
ADD_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT) //Makes sure they are exempt from health events.
SEND_SOUND(H, 'sound/magic/charge.ogg') //Fluff
to_chat(H, "<span class='boldannounce'>Your head aches for a second. You feel like this is how things should have been.</span>")
log_game("[key_name(H)] has loaded their default appearance for a ghost role.")
message_admins("[ADMIN_LOOKUPFLW(H)] has loaded their default appearance for a ghost role.")
return