mirror of
https://github.com/Sandstorm-Station/Sandstorm-Station-13.git
synced 2026-08-22 20:57:48 +01:00
cease those screams
This commit is contained in:
@@ -64,7 +64,8 @@
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if(!hud.mymob)
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continue
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HideFrom(hud.mymob)
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LAZYREMOVE(M.actions, src) // We aren't always properly inserted into the viewers list, gotta make sure that action's cleared
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if(M)
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LAZYREMOVE(M.actions, src) // We aren't always properly inserted into the viewers list, gotta make sure that action's cleared
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viewers = list()
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if(owner)
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@@ -230,7 +230,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
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//Removes the ahelp verb and returns it after 2 minutes
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/datum/admin_help/proc/TimeoutVerb()
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remove_verb(initiator, TYPE_VERB_REF(/client, adminhelp))
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remove_verb(initiator, /client/verb/adminhelp)
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initiator.adminhelptimerid = addtimer(CALLBACK(initiator, TYPE_PROC_REF(/client, giveadminhelpverb)), 1200, TIMER_STOPPABLE) //2 minute cooldown of admin helps
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//private
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@@ -502,7 +502,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
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//
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/client/proc/giveadminhelpverb()
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add_verb(src, TYPE_VERB_REF(/client, adminhelp))
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add_verb(src, /client/verb/adminhelp)
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deltimer(adminhelptimerid)
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adminhelptimerid = 0
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@@ -1527,7 +1527,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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to_chat(usr, "<span class='warning'>[C] is dead!")
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return
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else
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C.pregoodbye(C) //sandstorm punish and ends here.
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C.goodbye() //sandstorm punish and ends here.
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punish_log(target, punishment)
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@@ -108,7 +108,7 @@
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/mob/living/simple_animal/hostile/swarmer/Initialize(mapload)
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. = ..()
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remove_verb(src, TYPE_VERB_REF(/mob/living, pulled))
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remove_verb(src, /mob/living/verb/pulled)
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for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
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diag_hud.add_to_hud(src)
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AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
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@@ -23,6 +23,6 @@
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/datum/round_event/wizard/possession/start()
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for(var/mob/dead/observer/G in GLOB.player_list)
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add_verb(G, TYPE_VERB_REF(/mob/dead/observer, boo))
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add_verb(G, TYPE_VERB_REF(/mob/dead/observer, possess))
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add_verb(G, /mob/dead/observer/verb/boo)
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add_verb(G, /mob/dead/observer/verb/possess)
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to_chat(G, "You suddenly feel a welling of new spooky powers...")
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@@ -118,8 +118,8 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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real_name = name
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if(!fun_verbs)
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remove_verb(src, TYPE_VERB_REF(/mob/dead/observer, boo))
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remove_verb(src, TYPE_VERB_REF(/mob/dead/observer, possess))
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remove_verb(src, /mob/dead/observer/verb/boo)
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remove_verb(src, /mob/dead/observer/verb/possess)
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animate(src, pixel_z = 2, time = 10, loop = -1, flags = ANIMATION_RELATIVE)
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animate(pixel_z = -4, time = 10, loop = -1, flags = ANIMATION_RELATIVE)
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@@ -852,11 +852,11 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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ghostimage_simple.icon_state = icon_state
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if(NAMEOF(src, fun_verbs))
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if(fun_verbs)
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add_verb(src, TYPE_VERB_REF(/mob/dead/observer, boo))
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add_verb(src, TYPE_VERB_REF(/mob/dead/observer, possess))
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add_verb(src, /mob/dead/observer/verb/boo)
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add_verb(src, /mob/dead/observer/verb/possess)
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else
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remove_verb(src, TYPE_VERB_REF(/mob/dead/observer, boo))
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remove_verb(src, TYPE_VERB_REF(/mob/dead/observer, possess))
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remove_verb(src, /mob/dead/observer/verb/boo)
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remove_verb(src, /mob/dead/observer/verb/possess)
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/mob/dead/observer/reset_perspective(atom/A)
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if(client)
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@@ -8,9 +8,9 @@
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/mob/living/carbon/human/Initialize(mapload)
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add_verb(src, /mob/living/proc/mob_sleep)
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add_verb(src, /mob/living/proc/lay_down)
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add_verb(src, TYPE_VERB_REF(/mob/living/carbon/human, underwear_toggle))
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add_verb(src, TYPE_VERB_REF(/mob/living, subtle))
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add_verb(src, TYPE_VERB_REF(/mob/living, subtler))
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add_verb(src, /mob/living/carbon/human/verb/underwear_toggle)
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add_verb(src, /mob/living/verb/subtle)
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add_verb(src, /mob/living/verb/subtler)
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add_verb(src, /mob/living/proc/surrender) // Sandstorm change
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//initialize limbs first
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create_bodyparts()
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@@ -141,8 +141,8 @@
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set_light(2, 0.5)
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qdel(access_card) //we don't have free access
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access_card = null
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remove_verb(src, TYPE_VERB_REF(/mob/living/simple_animal/drone, check_laws))
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remove_verb(src, TYPE_VERB_REF(/mob/living/simple_animal/drone, drone_ping))
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remove_verb(src, /mob/living/simple_animal/drone/verb/check_laws)
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remove_verb(src, /mob/living/simple_animal/drone/verb/drone_ping)
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/mob/living/simple_animal/drone/cogscarab/Login()
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..()
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@@ -128,7 +128,7 @@
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/mob/living/simple_animal/hostile/jungle/leaper/Initialize(mapload)
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. = ..()
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remove_verb(src, TYPE_VERB_REF(/mob/living, pulled))
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remove_verb(src, /mob/living/verb/pulled)
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/mob/living/simple_animal/hostile/jungle/leaper/CtrlClickOn(atom/A)
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face_atom(A)
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@@ -633,8 +633,8 @@ Difficulty: Very Hard
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/mob/living/simple_animal/hostile/lightgeist/Initialize(mapload)
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. = ..()
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remove_verb(src, TYPE_VERB_REF(/mob/living, pulled))
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remove_verb(src, TYPE_VERB_REF(/mob, me_verb))
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remove_verb(src, /mob/living/verb/pulled)
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remove_verb(src, /mob/verb/me_verb)
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var/datum/atom_hud/medsensor = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
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medsensor.add_hud_to(src)
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AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
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@@ -724,7 +724,7 @@ Difficulty: Very Hard
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L.mind.transfer_to(holder_animal)
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var/obj/effect/proc_holder/spell/targeted/exit_possession/P = new /obj/effect/proc_holder/spell/targeted/exit_possession
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holder_animal.mind.AddSpell(P)
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remove_verb(holder_animal, TYPE_VERB_REF(/mob/living, pulled))
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remove_verb(holder_animal, /mob/living/verb/pulled)
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/obj/structure/closet/stasis/dump_contents(override = TRUE, kill = 1)
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STOP_PROCESSING(SSobj, src)
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@@ -7,7 +7,7 @@
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return
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//remove out mentorhelp verb temporarily to prevent spamming of mentors.
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remove_verb(src, TYPE_VERB_REF(/client, mentorhelp))
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remove_verb(src, /client/verb/mentorhelp)
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addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(add_verb), src, /client/verb/mentorhelp), 30 SECONDS)
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msg = sanitize(copytext_char(msg, 1, MAX_MESSAGE_LEN))
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@@ -25,29 +25,3 @@
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hud_used.thirst.icon_state = "hydration3"
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if(0 to THIRST_LEVEL_PARCHED)
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hud_used.thirst.icon_state = "hydration4"
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//It's here so it doesn't make a big mess on randomverbs.dm,
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//also because of this you can proccall it, why would you if you have smite?
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/mob/living/proc/pregoodbye(C)
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if(isanimal(C))
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var/mob/living/simple_animal/D = C
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D.toggle_ai(AI_OFF)
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AllImmobility(900, TRUE, TRUE) // Complete 15 minutes of stun, hopefully they shouldn't take that long
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playsound(C, "modular_sand/sound/effects/admin_punish/changetheworld.ogg", 100, FALSE)
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say("Change the world")
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stoplag(20)
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playsound(C, "modular_sand/sound/effects/admin_punish/myfinalmessage.ogg", 100, FALSE)
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say("My final message")
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stoplag(20)
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playsound(C, "modular_sand/sound/effects/admin_punish/goodbye.ogg", 100, FALSE)
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say("Goodbye.")
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stoplag(20)
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playsound(C, "modular_sand/sound/effects/admin_punish/endjingle.ogg", 100, FALSE)
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goodbye()
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/mob/living/proc/goodbye() //this must be separate because it's a loop!
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while(alpha >= 10)
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alpha = alpha - 7
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stoplag(1)
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stoplag(2)
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Destroy()
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@@ -34,3 +34,27 @@
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mob_size = MOB_SIZE_HUMAN
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if(1.21 to INFINITY)
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mob_size = MOB_SIZE_LARGE
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// It's here so it doesn't make a big mess on randomverbs.dm,
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// also because of this you can proccall it, why would you if you have smite?
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// This code was bad. For future reference, stoplag() and sleep() are very different and not at all interchangeable.
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// You can also use animate() to cleanly animate variables like alpha.
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// Finally, NEVER call Destroy() directly.
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/mob/living/proc/goodbye()
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set waitfor = FALSE
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if(isanimal(src))
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var/mob/living/simple_animal/simple_animal = src
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simple_animal.toggle_ai(AI_OFF)
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AllImmobility(INFINITY, TRUE, TRUE)
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playsound(src, "modular_sand/sound/effects/admin_punish/changetheworld.ogg", 100, FALSE)
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say("Change the world")
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sleep(20)
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playsound(src, "modular_sand/sound/effects/admin_punish/myfinalmessage.ogg", 100, FALSE)
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say("My final message")
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sleep(20)
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playsound(src, "modular_sand/sound/effects/admin_punish/goodbye.ogg", 100, FALSE)
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say("Goodbye.")
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sleep(20)
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playsound(src, "modular_sand/sound/effects/admin_punish/endjingle.ogg", 100, FALSE)
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QDEL_IN(src, 3.5 SECONDS)
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animate(src, alpha = 10, 3.5 SECONDS)
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