mirror of
https://github.com/Sandstorm-Station/Sandstorm-Station-13.git
synced 2026-08-22 12:47:43 +01:00
Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13
This commit is contained in:
@@ -99,7 +99,7 @@
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if(href_list["reset_radio_short"])
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pai.unshort_radio()
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if(href_list["setlaws"])
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var/newlaws = stripped_multiline_input("Enter any additional directives you would like your pAI personality to follow. Note that these directives will not override the personality's allegiance to its imprinted master. Conflicting directives will be ignored.", "pAI Directive Configuration", MAX_MESSAGE_LEN)
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var/newlaws = stripped_multiline_input(usr, "Enter any additional directives you would like your pAI personality to follow. Note that these directives will not override the personality's allegiance to its imprinted master. Conflicting directives will be ignored.", "pAI Directive Configuration", "", MAX_MESSAGE_LEN)
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if(newlaws && pai)
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pai.add_supplied_law(0,newlaws)
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if(href_list["toggle_holo"])
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@@ -5,36 +5,30 @@
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icon_state = "implant"
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activated = 1
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var/obj/machinery/abductor/pad/home
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var/cooldown = 30
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var/next_use = 0
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/obj/item/implant/abductor/activate()
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. = ..()
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if(cooldown == initial(cooldown))
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if(next_use <= world.time)
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home.Retrieve(imp_in,1)
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cooldown = 0
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START_PROCESSING(SSobj, src)
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next_use = world.time + 60 SECONDS
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else
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to_chat(imp_in, "<span class='warning'>You must wait [30 - cooldown] seconds to use [src] again!</span>")
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/obj/item/implant/abductor/process()
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if(cooldown < initial(cooldown))
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cooldown++
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if(cooldown == initial(cooldown))
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STOP_PROCESSING(SSobj, src)
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to_chat(imp_in, "<span class='warning'>You must wait [DisplayTimeText(next_use - world.time)] to use [src] again!</span>")
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/obj/item/implant/abductor/implant(mob/living/target, mob/user)
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if(..())
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var/obj/machinery/abductor/console/console
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if(ishuman(target))
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var/datum/antagonist/abductor/A = target.mind.has_antag_datum(/datum/antagonist/abductor)
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if(A)
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console = get_abductor_console(A.team.team_number)
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home = console.pad
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if(!home)
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var/list/consoles = list()
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for(var/obj/machinery/abductor/console/C in GLOB.machines)
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consoles += C
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console = pick(consoles)
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. = ..()
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if(!.)
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return
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var/obj/machinery/abductor/console/console
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if(ishuman(target))
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var/datum/antagonist/abductor/A = target.mind.has_antag_datum(/datum/antagonist/abductor)
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if(A)
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console = get_abductor_console(A.team.team_number)
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home = console.pad
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return TRUE
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if(!home)
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var/list/consoles = list()
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for(var/obj/machinery/abductor/console/C in GLOB.machines)
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consoles += C
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console = pick(consoles)
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home = console.pad
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@@ -406,8 +406,6 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
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resistance_flags = FLAMMABLE
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force = 0
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throwforce = 0
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pull_effort = 90
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is_fabric = TRUE
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merge_type = /obj/item/stack/sheet/cloth
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/obj/item/stack/sheet/cloth/get_main_recipes()
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@@ -428,7 +426,7 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
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new/datum/stack_recipe("durathread beret", /obj/item/clothing/head/beret/durathread, 2, time = 40), \
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new/datum/stack_recipe("durathread beanie", /obj/item/clothing/head/beanie/durathread, 2, time = 40), \
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new/datum/stack_recipe("durathread bandana", /obj/item/clothing/mask/bandana/durathread, 1, time = 25), \
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new/datum/stack_recipe("durathread string", /obj/item/weaponcrafting/durathread_string, 1, time = 40) \
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new/datum/stack_recipe("durathread string", /obj/item/weaponcrafting/durathread_string, 1, time = 40), \
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))
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/obj/item/stack/sheet/durathread
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@@ -820,13 +818,12 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
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max_amount = 80
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singular_name = "raw cotton ball"
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icon_state = "sheet-cotton"
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is_fabric = TRUE
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resistance_flags = FLAMMABLE
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force = 0
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throwforce = 0
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merge_type = /obj/item/stack/sheet/cotton
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pull_effort = 30
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loom_result = /obj/item/stack/sheet/cloth
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var/pull_effort = 30
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var/loom_result = /obj/item/stack/sheet/cloth
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/obj/item/stack/sheet/cotton/ten
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amount = 10
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@@ -13,9 +13,6 @@
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mats_per_stack = MINERAL_MATERIAL_AMOUNT
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var/sheettype = null //this is used for girders in the creation of walls/false walls
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var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity
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var/is_fabric = FALSE //is this a valid material for the loom?
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var/loom_result //result from pulling on the loom
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var/pull_effort = 0 //amount of delay when pulling on the loom
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var/shard_type // the shard debris typepath left over by solar panels and windows etc.
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/obj/item/stack/sheet/Initialize(mapload, new_amount, merge)
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@@ -777,6 +777,7 @@
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var/cooldown = 0
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var/obj/machinery/computer/holodeck/holo = null // Holodeck cards should not be infinite
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var/list/cards = list()
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var/original_size = 52
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/obj/item/toy/cards/deck/Initialize()
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. = ..()
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@@ -834,11 +835,11 @@
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/obj/item/toy/cards/deck/update_icon_state()
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switch(cards.len)
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if(27 to INFINITY)
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if(INFINITY to original_size/2)
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icon_state = "deck_[deckstyle]_full"
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if(11 to 27)
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if(original_size/2 to original_size/4)
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icon_state = "deck_[deckstyle]_half"
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if(1 to 11)
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if(original_size/4 to 1)
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icon_state = "deck_[deckstyle]_low"
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else
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icon_state = "deck_[deckstyle]_empty"
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